function improvement_getImprovementDetail($caveID, &$details) { global $template; // open template $template->setFile('improvementBuilder.tmpl'); // messages $messageText = array(0 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich erteilt.')), 5 => array('type' => 'success', 'message' => _('Das Gebäude wurde erfolgreich abgerissen.')), 6 => array('type' => 'error', 'message' => _('Das Gebäude konnte nicht abgerissen werden.')), 7 => array('type' => 'error', 'message' => _('Sie haben von der Sorte gar keine Gebäude.')), 8 => array('type' => 'error', 'message' => sprintf(_('Sie können derzeit kein Gebäude oder Verteidigungen abreißen, weil erst vor Kurzem etwas in dieser Höhle abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von %d Minuten liegen.'), TORE_DOWN_TIMEOUT)), 9 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.'))); // get this cave's queue $queue = improvement_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Erweiterung bauen * ****************************************************************************************************/ case 'build': $buildingID = Request::getVar('buildingID', -1); if ($buildingID == -1) { $messageID = 2; break; } // check queue exist if (sizeof($queue)) { $messageID = 9; break; } $messageID = improvement_processOrder($buildingID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = improvement_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Ausbau der Erweiterung abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Ausbau der Erweiterung abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 1; break; } // check queue exist if (!sizeof($queue) || $queue['event_expansionID'] != $eventID) { $messageID = 1; break; } if (Request::isPost('cancelOrderConfirm')) { $messageID = improvement_cancelOrder($eventID, $caveID); if ($messageID == 0) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => IMPROVEMENT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['buildingTypeList'][$queue['expansionID']]->name))); } break; /**************************************************************************************************** * * Erweiterung abreißen * ****************************************************************************************************/ /**************************************************************************************************** * * Erweiterung abreißen * ****************************************************************************************************/ case 'demolishing': $improvementID = Request::getVar('id', -1); if ($improvementID == -1) { $messageID = 4; break; } if (!isset($GLOBALS['buildingTypeList'][$improvementID])) { $messageID = 4; break; } if (Request::isPost('cancelOrderConfirm')) { $messageID = improvement_Demolishing($improvementID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'demolishing', 'confirm_id' => $improvementID, 'confirm_mode' => IMPROVEMENT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du <span class="bold">%s</span> einmal abreißen?'), $GLOBALS['buildingTypeList'][$improvementID]->name))); } break; } $improvement = $improvementRelict = $improvementUnqualified = array(); foreach ($GLOBALS['buildingTypeList'] as $id => $building) { $maxLevel = round(eval('return ' . formula_parseToPHP("{$building->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($building, $details); /**************************************************************************************************** * * Erweiterungen die gebaut werden können. * ****************************************************************************************************/ if ($result === TRUE) { $improvement[$building->buildingID] = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'building_id' => $building->buildingID, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($building->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR), 'maxlevel' => $maxLevel, 'currentlevel' => "0" + $details[$building->dbFieldName], 'breakdown_link' => $details[$building->dbFieldName] > 0 ? true : false); $improvement[$building->buildingID] = array_merge($improvement[$building->buildingID], parseCost($building, $details)); // show the building link ?! if (sizeof($queue)) { $improvement[$building->buildingID]['no_build_msg'] = _('Ausbau im Gange'); } else { if ($improvement[$building->buildingID]['notenough'] && $maxLevel > $details[$building->dbFieldName]) { $improvement[$building->buildingID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { if ($maxLevel > $details[$building->dbFieldName]) { $improvement[$building->buildingID]['build_link'] = true; } else { $improvement[$building->buildingID]['no_build_msg'] = _('Max. Stufe'); } } } /**************************************************************************************************** * * Erweiterungen die zwar nicht gebaut werden können aber schon in der Höhle sind (Relikt) * ****************************************************************************************************/ } else { if ($details[$building->dbFieldName]) { $improvementRelict[$building->buildingID] = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'building_id' => $building->buildingID, 'cave_id' => $caveID, 'currentlevel' => "0" + $details[$building->dbFieldName], 'dependencies' => $result !== FALSE ? $result : false); /**************************************************************************************************** * * Erweiterungen die nicht gebaut werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$building->nodocumentation) { $improvementUnqualified[$building->buildingID] = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'building_id' => $building->buildingID, 'cave_id' => $caveID, 'dependencies' => $result); } } } } /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['buildingTypeList'][$queue['expansionID']]->name, 'quene_nextlevel' => $details[$GLOBALS['buildingTypeList'][$queue['expansionID']]->dbFieldName] + 1, 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => IMPROVEMENT_BUILDER, 'quene_event_id' => $queue['event_expansionID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'improvement' => $improvement, 'improvement_unqualified' => $improvementUnqualified, 'improvement_relict' => $improvementRelict)); }
function unitAction($caveID, &$meineHoehlen) { global $config, $db, $MAX_RESOURCE, $MOVEMENTCOSTCONSTANT, $MOVEMENTSPEEDCONSTANT, $params, $ua_movements, $resourceTypeList, $unitTypeList, $effectTypeList, $FUELRESOURCEID; $details = $meineHoehlen[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); // was an artefact chosen? if ((int) $params->POST->myartefacts > 0) { $tempID = (int) $params->POST->myartefacts; // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($tempID == $value['artefactID']) { $moveArtefact = $tempID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP($MOVEMENTCOSTCONSTANT . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP($MOVEMENTSPEEDCONSTANT . ';', '$details')); if (isset($params->POST->moveit)) { $targetXCoord = $params->POST->targetXCoord; $targetYCoord = $params->POST->targetYCoord; $targetCaveName = $params->POST->targetCaveName; $movementID = $params->POST->movementID; // check for scripters check_timestamp($params->POST->tstamp); // HöhlenName >>> Koordinate $validCaveName = FALSE; if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName)) { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = TRUE; } } // Array von Nullwerten befreien $unit = array_filter($params->POST->unit, "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", $params->POST->rohstoff); // Test, ob Einheitentragekapazität ausgelastet foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { $capacity += $aUnit * $unitTypeList[$unitKey]->encumbranceList[$resKey]; } if ($capacity < $aRes) { $overloaded = 1; break; } } // ADDED by chris--- for farmschutz if (FARMSCHUTZ_ACTIVE == 1) { if ($params->POST->movementID == 3 || $params->POST->movementID == 6) { $farmschutz = farmschutz($targetXCoord, $targetYCoord, $params->SESSION->user['playerID'], $db); } } // ------------------------------------ if ($params->POST->movementID == 0) { $msg = "*#\$@*#\$%: Bitte Bewegungsart auswählen!"; } else { if (!sizeof($unit)) { $msg = "*#\$@*#\$%: Es sind keine Einheiten ausgewählt!"; } else { if (empty($targetXCoord) || empty($targetYCoord) and empty($targetCaveName)) { $msg = "*#\$@*#\$%: Es fehlt eine Zielkoordinate oder ein Zielsiedlungsname!"; } else { if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName) and $validCaveName === FALSE) { $msg = "*#\$@*#\$%: Es gibt keine Siedlung mit dem Namen '" . $targetCaveName . "'!"; } else { if ($overloaded) { $msg = "*#\$@*#\$%: Deine Krieger können die Menge an Ressourcen nicht tragen!!"; } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord, $db)) { $msg = "*#\$@*#\$%: Die Zielsiedlung steht unter Anfängerschutz. "; } else { if (beginner_isCaveProtectedByID($caveID, $db)) { $msg = "*#\$@*#\$%: Ihre Siedlung steht unter Anfängerschutz. " . "Sie können den Schutz sofort unter dem Punkt Bericht: Alle " . "meine Siedlungen beenden"; } else { if ($params->POST->movementID == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord, $db)) { $msg = "*#\$@*#\$%: Sie können diese Siedlung nicht übernehmen. " . "Sie ist gegen Übernahmen geschützt."; } else { if (FARMSCHUTZ_ACTIVE == 1 && ($params->POST->movementID == 3 || $params->POST->movementID == 6) && $farmschutz == 1) { $msg = "*#\$@*#\$%: Der Spieler steht unter Farmschutz. Sie können ihn nicht angreifen."; } else { if (FARMSCHUTZ_ACTIVE == 1 && ($params->POST->movementID == 3 || $params->POST->movementID == 6) && $farmschutz == 2) { $msg = "*#\$@*#\$%: Sie stehen unter Farmschutz. Dieser Spieler ist zu groß zum angreifen."; } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * (1 + $details[$effectTypeList[25]->dbFieldName])); // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($duration * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$resourceTypeList[$FUELRESOURCEID]->dbFieldName] < $reqFood) { $msg = "*#\$@*#\$%: Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!!"; } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = "Die Krieger wurden losgeschickt und haben {$reqFood} Nahrung mitgenommen!"; break; case 1: $msg = "*#\$@*#\$%: In diesen Koordinaten liegt keine Siedlung!"; break; case 2: $msg = "*#\$@*#\$%: Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!"; break; case 3: $msg = "Schwerer *#\$@*#\$%: Bitte Admin kontaktieren!"; } } } } } } } } } } } } } else { if (!empty($params->POST->eventID)) { $msgID = reverseMovementEvent($caveID, $params->POST->eventID); switch ($msgID) { case 0: $msg = "Die Einheiten kehren zurück!"; break; case 1: $msg = "*#\$@*#\$%: Fehler bei der Rückkehr!"; break; } } } // refresh this cave $temp = getCaveSecure($caveID, $params->SESSION->user['playerID']); $meineHoehlen[$caveID] = $details = $temp->nextRow(MYSQL_ASSOC); // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/unitaction.ihtml"); // messages if (isset($msg)) { tmpl_set($template, '/MESSAGE/msg', $msg); } // javascript support tmpl_set($template, 'currentX', $details['xCoord']); tmpl_set($template, 'currentY', $details['yCoord']); tmpl_set($template, 'dim_x', $dim_x); tmpl_set($template, 'dim_y', $dim_y); tmpl_set($template, 'speed', $minutesPerCave); tmpl_set($template, 'movementcostconstant', $foodPerCave); tmpl_set($template, "resourceTypes", $MAX_RESOURCE); tmpl_set($template, "movement_speed_factor", $details[$effectTypeList[25]->dbFieldName]); // ADDED by chris--- for movement_speed_factor // ADDED by chris--- for cavebook: tmpl_set($template, 'show_book_modus', CAVE_BOOK); // Getting entries $cavelist = cavebook_getEntries($params->SESSION->user['playerID']); // Show the cave table for ($i = 0; $i < sizeof($cavelist[id]); $i++) { $cavename = $cavelist[name][$i]; // the current cavename $cavebookID = $cavelist[id][$i]; $cave_x = $cavelist[x][$i]; $cave_y = $cavelist[y][$i]; tmpl_iterate($template, '/BOOKENTRY'); tmpl_set($template, 'BOOKENTRY/book_entry', $cavename); tmpl_set($template, 'BOOKENTRY/book_id', $cavebookID); tmpl_set($template, 'BOOKENTRY/book_x', $cave_x); tmpl_set($template, 'BOOKENTRY/book_y', $cave_y); tmpl_iterate($template, '/BOOKENTRYJS'); tmpl_set($template, 'BOOKENTRYJS/book_entry', unhtmlentities($cavename)); tmpl_set($template, 'BOOKENTRYJS/book_id', $cavebookID); tmpl_set($template, 'BOOKENTRYJS/book_x', $cave_x); tmpl_set($template, 'BOOKENTRYJS/book_y', $cave_y); } // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } tmpl_set($template, 'SELECTACTION', $selectable_movements); // resources $resources = array(); for ($res = 0; $res < sizeof($resourceTypeList); $res++) { $resources[] = array('resourceID' => $resourceTypeList[$res]->resourceID, 'name' => $resourceTypeList[$res]->name, 'currentAmount' => "0" + $details[$resourceTypeList[$res]->dbFieldName], 'dbFieldName' => $resourceTypeList[$res]->dbFieldName); } tmpl_set($template, 'RESOURCE', $resources); tmpl_set($template, 'TOTAL', $resources); tmpl_set($template, 'RESOURCE_LUGGAGE', $resources); // units table $unitprops = array(); $units = array(); $unitsAll = array(); // ADDED by chris--- for ($i = 0; $i < sizeof($unitTypeList); $i++) { // if no units of this type, next type if (!$details[$unitTypeList[$i]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); for ($j = 0; $j < count($resourceTypeList); $j++) { $encumbrance[$j] = array('resourceID' => $j, 'load' => "0" + $unitTypeList[$i]->encumbranceList[$j]); $temp[] = "0" + $unitTypeList[$i]->encumbranceList[$j]; } $unitprops[] = array('unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'resourceLoad' => implode(",", $temp)); $units[] = array('name' => $unitTypeList[$i]->name, 'modus' => UNIT_PROPERTIES, 'unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName], 'warriorID' => $i, 'ENCUMBRANCE' => $encumbrance); $unitAnzahl = sizeof($units); } tmpl_set($template, 'UNITPROPS', $unitprops); tmpl_set($template, 'SELECTWARRIOR', $units); tmpl_set($template, '/unitAnzahl', $unitAnzahl); // weitergereichte Koordinateny if (empty($params->POST->movementID)) { tmpl_set($template, 'targetXCoord', $params->POST->targetXCoord); tmpl_set($template, 'targetYCoord', $params->POST->targetYCoord); tmpl_set($template, 'targetCaveName', $params->POST->targetCaveName); } // weitere Paramter $hidden = array(array('name' => 'modus', 'value' => MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time())); tmpl_set($template, 'PARAMS', $hidden); $movements = digest_getMovements(array($caveID => $details), array(), true); //$movements = digest_getMovements($meineHoehlen, array(), true); foreach ($movements as $move) { if ($move['isOwnMovement']) { if (isCaveInvisibleToPlayer($move['target_caveID'], $params->SESSION->user['playerID'], $db)) { $move['target_player_tribe'] = ""; $move['target_player_name'] = ""; } tmpl_iterate($template, 'MOVEMENT/MOVE'); tmpl_set($template, 'MOVEMENT/MOVE', $move); } else { tmpl_iterate($template, 'OPPMOVEMENT/MOVE'); tmpl_set($template, 'OPPMOVEMENT/MOVE', $move); } } // artefakte if (sizeof($myartefacts) != 0) { tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); } return tmpl_parse($template); }
function science_getScienceDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $scienceTypeList, $config, $params, $db; // messages $messageText = array(0 => _('Der Forschungsauftrag wurde erfolgreich gestoppt.'), 1 => _('Es konnte kein Forschungsauftrag gestoppt werden.'), 2 => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.'), 3 => _('Der Auftrag wurde erteilt'), 4 => _('Dieses Wissen wird schon in einer anderen Höhle erforscht.'), 5 => _('Es wird gerade in einer anderen Höhle Wissen erforscht, dass dieses Wissen ausschließt.')); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = science_processOrderCancel($params->POST->eventID, $caveID, $db); } if (isset($params->POST->scienceID)) { $messageID = science_processOrder($params->POST->scienceID, $caveID, $params->SESSION->player->playerID, $details, $db); $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = science_getScienceQueueForCave($params->SESSION->player->playerID, $caveID); $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'science.ihtml'); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the science table for ($i = 0; $i < sizeof($scienceTypeList); $i++) { $science = $scienceTypeList[$i]; // the current science $maxLevel = round(eval('return ' . formula_parseToPHP("{$science->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($science, $details); if ($result === TRUE) { tmpl_iterate($template, 'SCIENCE'); tmpl_set($template, "SCIENCE/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'SCIENCE', array('dbFieldName' => $science->dbFieldName, 'name' => $science->name, 'scienceID' => $i, 'modus' => SCIENCE_DETAIL, 'caveID' => $caveID, 'size' => "0" + $details[$science->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($science->productionTimeFunction . ";", '$details')) * SCIENCE_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($science->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "SCIENCE/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "SCIENCE/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "SCIENCE/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "SCIENCE/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "SCIENCE/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($science->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "SCIENCE/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "SCIENCE/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "SCIENCE/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "SCIENCE/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($science->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($science->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the science link ?! if ($queue) { tmpl_set($template, 'SCIENCE/RESEARCH_LINK_NO/message', _('Erforschung im Gange')); } else { if ($notenough && $maxLevel > $details[$science->dbFieldName]) { tmpl_set($template, 'SCIENCE/RESEARCH_LINK_NO/message', _('Zu wenig Rohstoffe')); } else { if ($maxLevel > $details[$science->dbFieldName]) { tmpl_set($template, 'SCIENCE/RESEARCH_LINK', array('action' => SCIENCE, 'scienceID' => $science->scienceID, 'caveID' => $caveID)); } else { tmpl_set($template, '/SCIENCE/RESEARCH_LINK_NO/message', _('Max. Stufe')); } } } } else { if ($result !== FALSE && !$science->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDSCIENCES/SCIENCE'); tmpl_set($template, '/UNQUALIFIEDSCIENCES/SCIENCE', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => SCIENCE_DETAIL, 'scienceID' => $science->scienceID, 'caveID' => $caveID, 'dbFieldName' => $science->dbFieldName, 'name' => $science->name, 'dependencies' => $result)); } } } // Show the science queue if ($queue) { // display the science queue $row = $queue->nextRow(); tmpl_set($template, 'SCIENCE_QUEUE', array('name' => $scienceTypeList[$row['scienceID']]->name, 'size' => $details[$scienceTypeList[$row['scienceID']]->dbFieldName] + 1, 'finish' => time_formatDatetime($row['end']), 'action' => SCIENCE, 'eventID' => $row['event_scienceID'], 'caveID' => $caveID)); } tmpl_set($template, "rules_path", RULES_PATH); return tmpl_parse($template); }
function wonder_getWonderContent($caveID, &$details) { global $template; // open template $template->setFile('wonder.tmpl'); // messages $messageText = array(-3 => array('type' => 'error', 'message' => _('Die angegebene Zielhöhle wurde nicht gefunden.')), -2 => array('type' => 'error', 'message' => _('Das Wunder kann nicht auf die angegbene Zielhöhle erwirkt werden.')), -1 => array('type' => 'error', 'message' => _('Es ist ein Fehler bei der Verarbeitung Ihrer Anfrage aufgetreten. Bitte wenden Sie sich an die Administratoren')), 0 => array('type' => 'error', 'message' => _('Das Wunder kann nicht erwirkt werden. Es fehlen die notwendigen Voraussetzungen')), 1 => array('type' => 'success', 'message' => _('Das Erflehen des Wunders scheint Erfolg zu haben.')), 2 => array('type' => 'info', 'message' => _('Die Götter haben Ihr Flehen nicht erhört! Die eingesetzten Opfergaben sind natürlich dennoch verloren. Mehr Glück beim nächsten Mal!'))); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * "wundern" xD * ****************************************************************************************************/ case 'wonder': $wonderID = Request::getVar('wonderID', -1); $caveName = Request::getVar('CaveName', ''); $xCoord = Request::getVar('xCoord', 0); $yCoord = Request::getVar('yCoord', 0); if ($wonderID != -1) { if (!empty($caveName)) { $caveData = getCaveByName($caveName); $xCoord = $caveData['xCoord']; $yCoord = $caveData['yCoord']; } else { if ($xCoord == 0 && $yCoord == 0) { $messageID = -3; break; } } } else { $messageID = -1; break; } $messageID = wonder_processOrder($_SESSION['player']->playerID, $wonderID, $caveID, $xCoord, $yCoord, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); if ($messageID == 1 || $messageID == 2) { wonder_addStatistic($wonderID, $messageID); } break; } // Show the wonder table $wonders = $wondersUnqualified = array(); foreach ($GLOBALS['wonderTypeList'] as $id => $wonder) { // exclude tribeWonders if ($wonder->isTribeWonder) { continue; } $result = rules_checkDependencies($wonder, $details); /**************************************************************************************************** * * Wunder die gebetet werden können. * ****************************************************************************************************/ if ($result === TRUE && !$wonder->nodocumentation) { $wonders[$wonder->wonderCategory]['items'][$wonder->wonderID] = array('dbFieldName' => $wonder->wonderID, 'name' => $wonder->name, 'wonder_id' => $wonder->wonderID, 'wonderCategory' => $wonder->wonderCategory, 'description' => $wonder->description, 'same' => $wonder->target == 'same' ? true : false); $wonders[$wonder->wonderCategory]['items'][$wonder->wonderID] = array_merge($wonders[$wonder->wonderCategory]['items'][$wonder->wonderID], parseCost($wonder, $details)); // show the building link ?! if ($wonders[$wonder->wonderCategory]['items'][$wonder->wonderID]['notenough']) { $wonders[$wonder->wonderCategory]['items'][$wonder->wonderID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { $wonders[$wonder->wonderCategory]['items'][$wonder->wonderID]['build_link'] = true; } /**************************************************************************************************** * * Wunder die nicht gewundert werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$wonder->nodocumentation) { $wondersUnqualified[$wonder->wonderCategory]['items'][$wonder->wonderID] = array('name' => $wonder->name, 'wonder_id' => $wonder->wonderID, 'wonderCategory' => $wonder->wonderCategory, 'description' => $wonder->description, 'dependencies' => $result); } } } /**************************************************************************************************** * * Namen zu den Kategorien hinzufügen & sortieren * ****************************************************************************************************/ $tmpWonders = $tmpWondersUnqualified = array(); foreach ($GLOBALS['wonderCategoryTypeList'] as $wonderCategory) { if (isset($wonders[$wonderCategory->id])) { $tmpWonders[$wonderCategory->sortID] = array('name' => $wonderCategory->name, 'items' => $wonders[$wonderCategory->id]['items']); unset($wonders[$wonderCategory->id]); } if (isset($wondersUnqualified[$wonderCategory->id])) { $tmpWondersUnqualified[$wonderCategory->sortID] = array('name' => $wonderCategory->name, 'items' => $wondersUnqualified[$wonderCategory->id]['items']); unset($wondersUnqualified[$wonderCategory->id]); } } $wonders = $tmpWonders; $wondersUnqualified = $tmpWondersUnqualified; unset($tmpWonders, $tmpWondersUnqualified); ksort($wonders); ksort($wondersUnqualified); /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'wonders' => $wonders, 'wonders_unqualified' => $wondersUnqualified)); }
function unit_getUnitDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db, $MAX_RESOURCE; // messages $messageText = array(0 => "Der Arbeitsauftrag wurde erfolgreich gestoppt.", 1 => "Es konnte kein Arbeitsauftrag gestoppt werden.", 2 => "Der Auftrag konnte nicht erteilt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 3 => "Der Auftrag wurde erteilt", 4 => "Bitte korrekte Anzahl der Einheiten Angeben (1 ... " . MAX_SIMULTAN_BUILDED_UNITS . ")"); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = unit_processOrderCancel($params->POST->eventID, $caveID, $db); } // proccess a new order request if (isset($params->POST->unitID)) { $messageID = unit_processOrder($params->POST->unitID, intval($params->POST->quantity), $caveID, $db, $details); $r = getCaveSecure($caveID, $params->SESSION->user['playerID']); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = unit_getUnitQueueForCave($params->SESSION->user['playerID'], $caveID); $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/unitbuild.ihtml"); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the unit table for ($i = 0; $i < sizeof($unitTypeList); $i++) { $notenough = FALSE; $unit = $unitTypeList[$i]; // the current unit $result = rules_checkDependencies($unit, $details); if ($result === TRUE) { tmpl_iterate($template, '/UNIT'); tmpl_set($template, "UNIT/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'UNIT', array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'unitID' => $i, 'modus' => UNIT_PROPERTIES, 'caveID' => $caveID, 'size' => "0" + $details[$unit->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($unit->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($unit->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "UNIT/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "UNIT/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "UNIT/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "UNIT/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "UNIT/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($unit->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "UNIT/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "UNIT/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "UNIT/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "UNIT/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($unit->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($unit->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the improvement link ?! if ($queue) { tmpl_set($template, "UNIT/UNIT_LINK_NO/message", "Ausbildung im Gange"); } else { if ($notenough) { tmpl_set($template, "UNIT/UNIT_LINK_NO/message", ""); } else { $formParams = array(array('name' => 'modus', 'value' => UNIT_BUILDER), array('name' => 'caveID', 'value' => $caveID), array('name' => 'unitID', 'value' => $unit->unitID)); tmpl_set($template, "UNIT/UNIT_LINK/PARAMS", $formParams); } } } else { if ($params->SESSION->user['show_unqualified'] && $result !== FALSE && !$unit->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDUNITS/UNIT'); tmpl_set($template, '/UNQUALIFIEDUNITS/UNIT', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => UNIT_PROPERTIES, 'unitID' => $i, 'caveID' => $caveID, 'dbFieldName' => $unit->dbFieldName, 'name' => $unit->name, 'dependencies' => $result)); } } } // Show the building queue if ($queue) { // display the unit building queue $row = $queue->nextRow(); tmpl_set($template, 'UNIT_QUEUE', array('name' => $unitTypeList[$row[unitID]]->name, 'quantity' => $row['quantity'], 'finish' => date("d.m.Y H:i:s", time_timestampToTime($row[event_end])), 'action' => UNIT_BUILDER, 'eventID' => $row['event_unitID'], 'caveID' => $caveID)); } return tmpl_parse($template); }
function wonder_getWonderContent($playerID, $caveID, &$details) { global $buildingTypeList, $resourceTypeList, $wonderTypeList, $unitTypeList, $config, $params, $db; // messages $messageText = array(-4 => "Die Zielsiedlung steht unter Schutz. Der Zauber kann nicht erwirkt werden.", -3 => "Die angegebene Zielsiedlung wurde nicht gefunden.", -2 => "Der Zauber kann nicht auf die angegbene Zielsiedlung erwirkt " . "werden.", -1 => "Es ist ein Fehler bei der Verarbeitung Ihrer Anfrage aufgetreten. " . "Bitte wenden Sie sich an die Administratoren.", 0 => "Der Zauber kann nicht erwirkt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 1 => "Das Erwirken des Zaubers scheint Erfolg zu haben.", 2 => "Die Götter haben Ihr Flehen nicht erhört! Die " . "eingesetzten Opfergaben sind natürlich dennoch verloren. " . "Mehr Glück beim nächsten Mal!"); // ADDED by chris--- for cavebook ----------------------- if ($params->POST->targetCaveID != -1) { $targetCave = getCaveByID($params->POST->targetCaveID); $x = $targetCave[xCoord]; $y = $targetCave[yCoord]; } else { $x = $params->POST->xCoord; $y = $params->POST->yCoord; } // ------------------------------------------------------ // and changed $params->POST->xCoord to $x etc if (isset($params->POST->wonderID)) { $messageID = wonder_processOrder($playerID, $params->POST->wonderID, $caveID, $x, $y, $details, $db); $reload = 1; } if ($reload) { // this isn't that elegant... $r = getCaveSecure($caveID, $params->SESSION->user['playerID']); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/wonder.ihtml"); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // ADDED by chris--- for cavebook --------------------------------- // Getting entries $cavelist = cavebook_getEntries($params->SESSION->user['playerID']); // Show the cave table $cavebook = array(); for ($ix = 0; $ix < sizeof($cavelist[id]); $ix++) { $cavebook[$ix][cavebook_entry] = $cavelist[name][$ix]; $cavebook[$ix][cavebook_id] = $cavelist[id][$ix]; $cavebook[$ix][cavebook_x] = $cavelist[x][$ix]; $cavebook[$ix][cavebook_y] = $cavelist[y][$ix]; } // -------------------------------------------------------------- // Show the wonder table for ($i = 0; $i < sizeof($wonderTypeList); $i++) { $wonder = $wonderTypeList[$i]; // the current building $result = rules_checkDependencies($wonder, $details); if ($result === TRUE) { tmpl_iterate($template, 'WONDER'); tmpl_set($template, "WONDER/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'WONDER', array('name' => $wonder->name, 'wonderID' => $i, 'modus' => WONDER_DETAIL, 'caveID' => $caveID)); // iterate ressourcecosts foreach ($wonder->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "WONDER/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "WONDER/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "WONDER/RESSOURCECOST/LESS/value", $cost); } tmpl_set($template, "WONDER/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "WONDER/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($wonder->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "WONDER/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "WONDER/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "WONDER/UNITCOST/LESS/value", $cost); } tmpl_set($template, "WONDER/UNITCOST/name", $unitTypeList[$unitID]->name); } } // show the wonder link tmpl_set($template, 'WONDER/BUILD_LINK', array('action' => WONDER, 'wonderID' => $wonder->wonderID, 'cave_book_link' => CAVE_BOOK, 'BOOKENTRY' => $cavebook, 'caveID' => $caveID)); } else { if ($params->SESSION->user['show_unqualified'] && $result !== FALSE && !$wonder->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDWONDERS/WONDER'); tmpl_set($template, '/UNQUALIFIEDWONDERS/WONDER', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => WONDER_DETAIL, 'wonderID' => $i, 'caveID' => $caveID, 'name' => $wonder->name, 'dependencies' => $result)); } } } return tmpl_parse($template); }
function science_getScienceDetail($caveID, &$details) { global $template; // open template $template->setFile('scienceBuilder.tmpl'); // messages $messageText = array(0 => array('type' => 'success', 'message' => _('Der Forschungsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Forschungsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Auftrag wurde erteilt')), 4 => array('type' => 'info', 'message' => _('Dieses Wissen wird schon in einer anderen Höhle erforscht.')), 5 => array('type' => 'info', 'message' => _('Es wird gerade in einer anderen Höhle Wissen erforscht, das dieses Wissen ausschließt.'))); // get this cave's queue $queue = science_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Forschung starten * ****************************************************************************************************/ case 'build': $scienceID = Request::getVar('scienceID', -1); if ($scienceID == -1) { $messageID = 2; break; } // check queue exist if (sizeof($queue)) { $messageID = 2; break; } $messageID = science_processOrder($scienceID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = science_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Forschung abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Forschung abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 2; break; } // check queue exist if (!sizeof($queue) || $queue['event_scienceID'] != $eventID) { $messageID = 2; break; } if (Request::isPost('cancelOrderConfirm')) { $messageID = science_cancelOrder($eventID, $caveID); if ($messageID == 0) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => SCIENCE_BUILDER, 'confirm_msg' => sprintf(_('Möchtest die Forschung von <span class="bold">%s</span> abbrechen?'), $GLOBALS['scienceTypeList'][$queue['scienceID']]->name))); } break; } $sciences = $sciencesUnqualified = array(); foreach ($GLOBALS['scienceTypeList'] as $id => $science) { $maxLevel = round(eval('return ' . formula_parseToPHP("{$science->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($science, $details); /**************************************************************************************************** * * Forschungen die man forschen kann. * ****************************************************************************************************/ if ($result === TRUE) { $sciences[$science->scienceID] = array('name' => $science->name, 'dbFieldName' => $science->dbFieldName, 'science_id' => $science->scienceID, 'modus' => SCIENCE_BUILDER, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($science->productionTimeFunction . ";", '$details')) * SCIENCE_TIME_BASE_FACTOR), 'maxlevel' => $maxLevel, 'currentlevel' => "0" + $details[$science->dbFieldName], 'description' => $science->description, 'duration_formula' => formula_parseToReadable($science->productionTimeFunction)); $sciences[$science->scienceID] = array_merge($sciences[$science->scienceID], parseCost($science, $details)); // show the building link ?! if (sizeof($queue)) { $sciences[$science->scienceID]['no_build_msg'] = _('Erforschung im Gange'); } else { if ($sciences[$science->scienceID]['notenough'] && $maxLevel > $details[$science->dbFieldName]) { $sciences[$science->scienceID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { if ($maxLevel > $details[$science->dbFieldName]) { $sciences[$science->scienceID]['build_link'] = true; } else { $sciences[$science->scienceID]['no_build_msg'] = _('Max. Stufe'); } } } /**************************************************************************************************** * * Forschungen die noch nicht geforscht werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$science->nodocumentation) { $sciencesUnqualified[$science->scienceID] = array('name' => $science->name, 'dbFieldName' => $science->dbFieldName, 'science_id' => $science->scienceID, 'modus' => SCIENCE_DETAIL, 'caveID' => $caveID, 'dependencies' => $result, 'description' => $science->description, 'duration_formula' => formula_parseToReadable($science->productionTimeFunction)); } } } /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['scienceTypeList'][$queue['scienceID']]->name, 'quene_nextlevel' => $details[$GLOBALS['scienceTypeList'][$queue['scienceID']]->dbFieldName] + 1, 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => SCIENCE_BUILDER, 'quene_event_id' => $queue['event_scienceID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'science' => $sciences, 'science_unqualified' => $sciencesUnqualified)); }
function questionnaire_getPresent($caveID, &$meineHoehlen, $presentID) { global $config, $db, $params, $defenseSystemTypeList, $resourceTypeList, $unitTypeList; $query = "SELECT * FROM `Questionnaire_presents` WHERE presentID = " . intval($presentID); if (!($result = $db->query($query))) { return "Datenbankfehler: " . mysql_error(); } $row = $result->nextRow(MYSQL_ASSOC); if (!questionnaire_timeIsRight($row)) { return ""Dieses Geschenk kann ich euch nicht anbieten, Häuptling!""; } // genügend Schnecken? $myaccount = questionnaire_getCredits($params->SESSION->user['questionCredits']); $price = questionnaire_getCredits($row['credits']); /* if ($myaccount['credits'] < $price['credits'] || $myaccount['COPPER']['copper'] < $price['COPPER']['copper'] || $myaccount['SILVER']['silver'] < $price['SILVER']['silver'] || $myaccount['GOLD']['gold'] < $price['GOLD']['gold']) return ""Ihr habt nicht die passenden Schnecken, Häuptling!""; */ if ($myaccount['credits'] < $price['credits']) { return ""Ihr habt nicht die passenden Schnecken, Häuptling!""; } // Preis abziehen if (!questionnaire_addCredits(-$row['credits'])) { return ""Ich bin mit dem Schnecken abzählen durcheinander " . "gekommen, Häuptling! Versucht es noch einmal!""; } // Geschenk überreichen $presents = array(); $caveData = $meineHoehlen[$caveID]; foreach ($defenseSystemTypeList as $external) { if ($row[$external->dbFieldName] > 0) { $dbField = $external->dbFieldName; $maxLevel = round(eval('return ' . formula_parseToPHP("{$external->maxLevel};", '$caveData'))); $presents[] = "{$dbField} = LEAST(GREATEST({$maxLevel}, {$dbField}), {$dbField} + " . $row[$external->dbFieldName] . ")"; } } foreach ($resourceTypeList as $resource) { if ($row[$resource->dbFieldName] > 0) { $dbField = $resource->dbFieldName; $maxLevel = round(eval('return ' . formula_parseToPHP("{$resource->maxLevel};", '$caveData'))); $presents[] = "{$dbField} = LEAST({$maxLevel}, {$dbField} + " . $row[$resource->dbFieldName] . ")"; } } foreach ($unitTypeList as $unit) { if ($row[$unit->dbFieldName] > 0) { $dbField = $unit->dbFieldName; $presents[] = "{$dbField} = {$dbField} + " . $row[$unit->dbFieldName]; } } if (sizeof($presents)) { // UPDATE Cave $query = "UPDATE Cave SET " . implode(", ", $presents) . " WHERE caveID = {$caveID} AND playerID = " . $params->SESSION->user['playerID']; $update_result = $db->query($query); if (!$update_result) { return "Datenbankfehler: " . mysql_error(); } // UPDATE Questionnaire_presents $query = "UPDATE Questionnaire_presents SET use_count = use_count + 1 " . "WHERE presentID = " . $presentID; $update_result = $db->query($query); if (!$update_result) { return "Datenbankfehler: " . mysql_error(); } if ($db->affected_rows() != 1) { return "Probleme beim UPDATE des Geschenks"; } // Höhle auffrischen $r = getCaveSecure($caveID, $params->SESSION->user['playerID']); if ($r->isEmpty()) { page_dberror(); } $meineHoehlen[$caveID] = $r->nextRow(); return "Eure Geschenke sind nun in eurer Siedlung!"; } return "Danke für die Schnecken!"; }
/** * */ function defense_builder($caveID, &$details) { global $template; // open template $template->setFile('defenseBuilder.tmpl'); //messages $messageText = array(0 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 1 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 2 => array('type' => 'info', 'message' => sprintf(_('Du kannst derzeit kein Gebäude oder Verteidigungen abreissen, weil erst vor Kurzem etwas in dieser Höhle abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von %d Minuten liegen.'), TORE_DOWN_TIMEOUT)), 3 => array('type' => 'error', 'message' => _('Du hast von der Sorte gar keine Gebäude')), 4 => array('type' => 'error', 'message' => _('Das Gebäude konnte nicht abgerissen werden.')), 5 => array('type' => 'success', 'message' => _('Das Gebäude wurde erfolgreich abgerissen.')), 6 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 7 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erteilt.')), 8 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.'))); // get this cave's queue $queue = defense_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Verteidigungsanlage bauen * ****************************************************************************************************/ case 'build': $defenseID = Request::getVar('defenseID', -1); if ($defenseID == -1 || !isset($GLOBALS['defenseSystemTypeList'][$defenseID])) { $messageID = 6; break; } // check queue exist if (sizeof($queue)) { $messageID = 8; break; } $messageID = defense_processOrder($defenseID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = defense_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Ausbau der Verteidigungsanlage abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Ausbau der Verteidigungsanlage abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 0; break; } // check queue exist if (!sizeof($queue) || $queue['event_defenseSystemID'] != $eventID) { $messageID = 0; break; } if (Request::isPost('postConfirm')) { $messageID = defense_cancelOrder($eventID, $caveID); if ($messageID == 1) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => DEFENSE_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['defenseSystemTypeList'][$queue['defenseSystemID']]->name))); } break; /**************************************************************************************************** * * Verteidigungsanlage abreißen * ****************************************************************************************************/ /**************************************************************************************************** * * Verteidigungsanlage abreißen * ****************************************************************************************************/ case 'demolishing': $defenseID = Request::getVar('id', -1); if ($defenseID == -1) { $messageID = 4; break; } if (!isset($GLOBALS['defenseSystemTypeList'][$defenseID])) { $messageID = 4; break; } if (Request::isPost('postConfirm')) { $messageID = defense_Demolishing($defenseID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'demolishing', 'confirm_id' => $defenseID, 'confirm_mode' => DEFENSE_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du <span class="bold">%s</span> einmal abreißen?'), $GLOBALS['defenseSystemTypeList'][$defenseID]->name))); } break; } $defenseSystem = $defenseSystemRelict = $defenseSystemUnqualified = array(); foreach ($GLOBALS['defenseSystemTypeList'] as $id => $defense) { $maxLevel = round(eval('return ' . formula_parseToPHP("{$defense->maxLevel};", '$details'))); $result = rules_checkDependencies($defense, $details); // if all requirements are met, but the maxLevel is 0, treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = !$details[$defense->dbFieldName] ? _('Max. Stufe: 0') : false; } /**************************************************************************************************** * * Verteidigungsanlage die gebaut werden können. * ****************************************************************************************************/ if ($result === TRUE) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'defense_id' => $defense->defenseSystemID, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($defense->productionTimeFunction . ";", '$details')) * DEFENSESYSTEM_TIME_BASE_FACTOR), 'maxlevel' => $maxLevel, 'currentlevel' => "0" + $details[$defense->dbFieldName], 'antiSpyChance' => $defense->antiSpyChance, 'breakdown_link' => $details[$defense->dbFieldName] > 0 ? true : false); $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array_merge($defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID], parseCost($defense, $details)); // show the building link ?! if (sizeof($queue)) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['no_build_msg'] = _('Ausbau im Gange'); } else { if ($defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['notenough'] && $maxLevel > $details[$defense->dbFieldName]) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { if ($maxLevel > $details[$defense->dbFieldName]) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['build_link'] = true; } else { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['no_build_msg'] = _('Max. Stufe'); } } } /**************************************************************************************************** * * Verteidigungsanlage die zwar nicht gebaut werden können aber schon in der Höhle sind (Relikt) * ****************************************************************************************************/ } else { if ($details[$defense->dbFieldName]) { $defenseSystemRelict[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'defense_id' => $defense->defenseSystemID, 'cave_id' => $caveID, 'currentlevel' => "0" + $details[$defense->dbFieldName], 'dependencies' => $result !== false ? $result : false); /**************************************************************************************************** * * Verteidigungsanlage die nicht gebaut werden können. * ****************************************************************************************************/ } else { if ($result !== false && !$defense->nodocumentation) { $defenseSystemUnqualified[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'defense_id' => $defense->defenseSystemID, 'cave_id' => $caveID, 'dependencies' => $result, 'antiSpyChance' => $defense->antiSpyChance); } } } } /**************************************************************************************************** * * Namen zu den Kategorien hinzufügen & sortieren * ****************************************************************************************************/ $tmpDefenseSystem = $tmpDefenseSystemRelict = $tmpDefenseSystemUnqualified = array(); foreach ($GLOBALS['defenseCategoryTypeList'] as $defenseCategory) { if (isset($defenseSystem[$defenseCategory->id])) { $tmpDefenseSystem[$defenseCategory->sortID] = array('id' => $defenseCategory->id, 'name' => $defenseCategory->name, 'items' => $defenseSystem[$defenseCategory->id]['items']); unset($defenseSystem[$defenseCategory->id]); } if (isset($defenseSystemRelict[$defenseCategory->id])) { $tmpDefenseSystemRelict[$defenseCategory->sortID] = array('id' => $defenseCategory->id, 'name' => $defenseCategory->name, 'items' => $defenseSystemRelict[$defenseCategory->id]['items']); unset($defenseSystemRelict[$defenseCategory->id]); } if (isset($defenseSystemUnqualified[$defenseCategory->id])) { $tmpDefenseSystemUnqualified[$defenseCategory->sortID] = array('id' => $defenseCategory->id, 'name' => $defenseCategory->name, 'items' => $defenseSystemUnqualified[$defenseCategory->id]['items']); unset($defenseSystemUnqualified[$defenseCategory->id]); } } $defenseSystem = $tmpDefenseSystem; $defenseSystemRelict = $tmpDefenseSystemRelict; $defenseSystemUnqualified = $tmpDefenseSystemUnqualified; unset($tmpDefenseSystem, $tmpDefenseSystemRelict, $tmpDefenseSystemUnqualified); ksort($defenseSystem); ksort($defenseSystemRelict); ksort($defenseSystemUnqualified); /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['defenseSystemTypeList'][$queue['defenseSystemID']]->name, 'quene_nextlevel' => $details[$GLOBALS['defenseSystemTypeList'][$queue['defenseSystemID']]->dbFieldName] + 1, 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => DEFENSE_BUILDER, 'quene_event_id' => $queue['event_defenseSystemID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'defense_system' => $defenseSystem, 'defense_system_unqualified' => $defenseSystemUnqualified, 'defense_system_relict' => $defenseSystemRelict)); }
function unit_Movement($caveID, &$ownCave) { global $db, $template; $safeForm = true; // get movements $ua_movements = Movement::getMovements(); $details = $ownCave[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); $moveArtefactID = Request::getVar('myartefacts', 0); // was an artefact chosen? if ($moveArtefactID > 0) { // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($moveArtefactID == $value['artefactID']) { $moveArtefact = $moveArtefactID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ /** * HERO MOVEMENT */ $moveHero = 0; if ($details['hero'] != 0) { $hero = getHeroByPlayer($_SESSION['player']->playerID); if ($hero['isAlive'] != 1) { $details['hero'] = 0; } } if ($details['hero'] != 0 && Request::getVar('moveHero', false) == true) { $moveHero = $details['hero']; } /** * END HERO MOVEMENTS */ // put user, its session and nogfx flag into session $_SESSION['player'] = Player::getPlayer($_SESSION['player']->playerID); // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP(GameConstants::MOVEMENT_COST . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP(GameConstants::MOVEMENT_SPEED . ';', '$details')); $minutesPerCave *= MOVEMENT_TIME_BASE_FACTOR / 60; if (Request::getVar('moveit', false) && sizeof(Request::getVar('unit', array('' => '')))) { $targetXCoord = Request::getVar('targetXCoord', 0); $targetYCoord = Request::getVar('targetYCoord', 0); $targetCaveName = Request::getVar('targetCaveName', ''); $targetCaveID = Request::getVar('targetCaveID', 0); $movementID = Request::getVar('movementID', 0); // check for scripters check_timestamp(Request::getVar('tstamp', 0)); $validCaveName = false; // targetCaveID >>> coords if ($targetCaveID > 0) { $result = getCaveByID(intval($targetCaveID)); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = true; } // name >>> coords } else { if ($targetCaveName != "") { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = true; } } } // get target player $result = getCaveByCoords(intval($targetXCoord), intval($targetYCoord)); if (sizeof($result) != 0) { $targetPlayer = new Player(getPlayerByID($result['playerID'])); } // Array von Nullwerten befreien $unit = array_filter(Request::getVar('unit', array('' => '')), "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", Request::getVar('rohstoff', array('' => ''))); // Test, ob Einheitentragekapazität ausgelastet $overloaded = 0; foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { if (isset($GLOBALS['unitTypeList'][$unitKey]->encumbranceList[$resKey])) { $capacity += $aUnit * $GLOBALS['unitTypeList'][$unitKey]->encumbranceList[$resKey]; } } if ($capacity < $aRes) { $overloaded = 1; break; } } $denymovement_nonenemy = false; $denymovement_targetwar = false; if ($movementID == 2) { // move units/resources if (strtoupper($targetPlayer->tribe) != strtoupper($_SESSION['player']->tribe)) { //may tade in own tribe $ownTribe = $_SESSION['player']->tribe; $targetTribe = $targetPlayer->tribe; $targetIsNonPlayer = $targetPlayer->playerID == 0; $ownTribeAtWar = tribe_isAtWar($ownTribe, TRUE); $targetTribeAtWar = tribe_isAtWar($targetTribe, TRUE); $TribesMayTrade = relation_areAllies($ownTribe, $targetTribe) || relation_areEnemys($ownTribe, $targetTribe) || $targetIsNonPlayer; $denymovement_nonenemy = $ownTribeAtWar && !$TribesMayTrade; $denymovement_targetwar = $targetTribeAtWar && !$TribesMayTrade; } } // check if army is small enough for hero $denymovement_hero = false; if ($moveHero && (Request::getVar('movementID', 0) == 3 || Request::getVar('movementID', 0) == 6)) { //calculate size of army $armySize = 0; foreach ($unit as $unitID => $value) { $armySize += $GLOBALS['unitTypeList'][$unitID]->hitPoints * $value; } if ($armySize > $hero['exp']) { $denymovement_hero = true; } } if (Request::getVar('movementID', 0) == 0) { $msg = array('type' => 'error', 'message' => _('Bitte Bewegungsart auswählen!')); $moveHero = 0; } else { if (!sizeof($unit)) { $msg = array('type' => 'error', 'message' => _('Es sind keine Einheiten ausgewählt!')); $moveHero = 0; } else { if (($targetXCoord == 0 || $targetYCoord == 0) && $targetCaveName == "") { $msg = array('type' => 'error', 'message' => _('Es fehlt eine Zielkoordinate oder ein Zielhöhlenname!')); $moveHero = 0; } else { if (($targetXCoord == 0 || $targetYCoord == 0) && !($targetCaveName == "") && $validCaveName === FALSE) { $msg = array('type' => 'error', 'message' => sprintf(_('Es gibt keine Höhle mit dem Namen "%s"!'), $targetCaveName)); $moveHero = 0; } else { if ($overloaded) { $msg = array('type' => 'error', 'message' => _('Deine Krieger können die Menge an Ressourcen nicht tragen!!')); $moveHero = 0; } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord)) { $msg = array('type' => 'error', 'message' => _('Die Zielhöhle steht unter Anfängerschutz.')); $moveHero = 0; } else { if (beginner_isCaveProtectedByID($caveID)) { $msg = array('type' => 'error', 'message' => _('Ihre Höhle steht unter Anfängerschutz. Sie können den Schutz sofort unter dem Punkt <a href="?modus=cave_detail">Bericht über diese Höhle</a> beenden')); $moveHero = 0; } else { if (Request::getVar('movementID', 0) == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord)) { $msg = array('type' => 'error', 'message' => _('Sie können diese Höhle nicht übernehmen. Sie ist gegen übernahmen geschützt.')); $moveHero = 0; } else { if ($denymovement_nonenemy) { $msg = array('type' => 'error', 'message' => _('Sie können im Krieg keine Einheiten zu unbeteiligten Parteien verschieben!')); } else { if ($denymovement_targetwar) { $msg = array('type' => 'error', 'message' => _('Sie können keine Einheiten zu kriegführenden Stämmen verschieben, wenn Sie unbeteiligt sind.')); $moveHero = 0; } else { if ($denymovement_hero) { $msg = array('type' => 'error', 'message' => _('Die Armee ist zu groß um vom Helden unterstützt zu werden!')); $moveHero = 0; } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor); $distance = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord)); $tmpdist = 0; $i = 0; if ($distance > 15) { $distance = $distance - 15; $tmpdist = 15; if (floor($distance / 5) < 11) { $tmpdist += $distance % 5 * (1 - 0.1 * floor($distance / 5)); } for ($i = 1; $i <= floor($distance / 5) && $i < 11; $i++) { $tmpdist += 5 * (1 - 0.1 * ($i - 1)); } } else { $tmpdist = $distance; } // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($tmpdist * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName] < $reqFood) { $msg = array('type' => 'error', 'message' => _('Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!')); } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $moveHero, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = array('type' => 'success', 'message' => sprintf(_('Die Krieger wurden losgeschickt und haben %d Nahrung mitgenommen!'), $reqFood)); $safeForm = false; break; case 1: $msg = array('type' => 'error', 'message' => _('In diesen Koordinaten liegt keine Höhle!')); $moveHero = 0; break; case 2: $msg = array('type' => 'error', 'message' => _('Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!')); $moveHero = 0; break; case 3: $msg = array('type' => 'error', 'message' => _('Schwerer Fehler: Bitte Admin kontaktieren!')); $moveHero = 0; break; } } } } } } } } } } } } } } else { if (Request::isPost('action') && Request::getVar('action', '') == 'cancel' && ($eventID = Request::getVar('eventID', 0))) { $msgID = reverseMovementEvent($caveID, $eventID); switch ($msgID) { case 0: $msg = array('type' => 'success', 'message' => _('Die Einheiten kehren zurück!')); break; case 1: $msg = array('type' => 'error', 'message' => _('Fehler bei der Rückkehr!')); break; } } else { if (Request::getVar('moveit', false) && !sizeof(Request::getVar('unit', array('' => '')))) { $msg = array('type' => 'error', 'message' => _('Einheiten mitnehmen?')); } } } // refresh this cave $temp = getCaveSecure($caveID, $_SESSION['player']->playerID); $ownCave[$caveID] = $details = $temp; // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // make sure that moved hero is not shown again if ($moveHero != 0) { $details['hero'] = 0; } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// // open template $template->setFile('unitMovement.tmpl'); $template->addVars(array('currentX' => $details['xCoord'], 'currentY' => $details['yCoord'], 'dim_x' => $dim_x, 'dim_y' => $dim_y, 'speed' => $minutesPerCave, 'fuel_id' => GameConstants::FUEL_RESOURCE_ID, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->name, 'movement_cost_constant' => $foodPerCave, 'resource_types' => GameConstants::MAX_RESOURCE, 'status_msg' => isset($msg) ? $msg : '')); // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } $template->addVar('selectable_movements', $selectable_movements); // resources $resources = array(); foreach ($GLOBALS['resourceTypeList'] as $resourceID => $dummy) { if (!$GLOBALS['resourceTypeList'][$resourceID]->nodocumentation) { $resources[] = array('resource_id' => $GLOBALS['resourceTypeList'][$resourceID]->resourceID, 'name' => $GLOBALS['resourceTypeList'][$resourceID]->name, 'current_amount' => "0" + $details[$GLOBALS['resourceTypeList'][$resourceID]->dbFieldName], 'dbFieldName' => $GLOBALS['resourceTypeList'][$resourceID]->dbFieldName, 'value' => $safeForm && isset($resource[$resourceID]) && $resource[$resourceID] > 0 ? $resource[$resourceID] : ''); } } $template->addVar('resource', $resources); // units table $unitprops = array(); $units = array(); foreach ($GLOBALS['unitTypeList'] as $unitID => $dummy) { // if no units of this type, next type if (!$details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); foreach ($GLOBALS['resourceTypeList'] as $resourceID => $dummy) { if (!$GLOBALS['resourceTypeList'][$resourceID]->nodocumentation) { $encumbrance[$resourceID] = array('resourceID' => $resourceID, 'load' => "0" + (isset($GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID]) ? $GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID] : 0)); $temp[] = "0" + (isset($GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID]) ? $GLOBALS['unitTypeList'][$unitID]->encumbranceList[$resourceID] : 0); } } $units[] = array('name' => $GLOBALS['unitTypeList'][$unitID]->name, 'unit_id' => $unitID, 'food_cost' => $GLOBALS['unitTypeList'][$unitID]->foodCost, 'resource_load' => implode(",", $temp), 'speed_factor' => $GLOBALS['unitTypeList'][$unitID]->wayCost, 'max_unit_count' => $details[$GLOBALS['unitTypeList'][$unitID]->dbFieldName], 'encumbrance' => $encumbrance, 'hitPoints' => $GLOBALS['unitTypeList'][$unitID]->hitPoints, 'value' => $safeForm && isset($unit[$unitID]) ? $unit[$unitID] : ''); } $template->addVar('unit_list', $units); // weitergereichte Koordinaten if (!Request::getVar('movementID', 0) || $safeForm) { if (Request::getVar('targetCaveID', 0) > 0) { $caveData = getCaveByID(Request::getVar('targetCaveID', 0)); $template->addVars(array('target_x_coord' => $caveData['xCoord'], 'target_y_coord' => $caveData['yCoord'], 'target_cave_name' => $caveData['name'])); } else { $template->addVars(array('target_x_coord' => Request::getVar('targetXCoord', ''), 'target_y_coord' => Request::getVar('targetYCoord', ''), 'target_cave_name' => Request::getVar('targetCaveName', ''))); } } // weitere Paramter $template->addVar('params', array(array('name' => 'modus', 'value' => UNIT_MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time()))); $movements = digest_getMovements(array($caveID => $details), array(), true); $ownMovement = $oppMovement = array(); foreach ($movements as $move) { if ($move['isOwnMovement']) { $ownMovement[] = $move; } else { $oppMovement[] = $move; } } $template->addVars(array('ownMovement' => $ownMovement, 'oppMovement' => $oppMovement)); // artefakte if (sizeof($myartefacts) != 0) { //tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); $template->addVar('artefact', $myartefacts); } // hero if ($details['hero'] != 0) { $template->addVar('hero', $hero); } // Module "CaveBookmarks" Integration // FIXME should know whether the module is installed if (TRUE) { // get model $cb_model = new CaveBookmarks_Model(); // get bookmarks $bookmarks = $cb_model->getCaveBookmarks(true); // set bookmarks if (sizeof($bookmarks)) { $template->addVar('bookmarks_cave', $bookmarks); } } }
function unitAction($caveID, &$meineHoehlen) { global $config, $db, $MAX_RESOURCE, $MOVEMENTCOSTCONSTANT, $MOVEMENTSPEEDCONSTANT, $params, $resourceTypeList, $unitTypeList, $FUELRESOURCEID; // get movements $ua_movements = Movement::getMovements(); $details = $meineHoehlen[$caveID]; /***************************************************************************/ /** **/ /** CHECK ARTEFACTS **/ /** **/ /***************************************************************************/ // artefact moving: get ID if any // // $params->POST->myartefacts will be // NULL, if it is not set at all // -1 when choosing no artefact to move // 0 if there was a real choice // default: Move No Artefact (this var holds the artefactID to move) $moveArtefact = 0; // this array shall contain the artefacts if any $myartefacts = array(); // does the cave contain an artefact at least? if ($details['artefacts'] > 0) { // get artefacts $myartefacts = artefact_getArtefactsReadyForMovement($caveID); // was an artefact chosen? if ((int) $params->POST->myartefacts > 0) { $tempID = (int) $params->POST->myartefacts; // now check, whether this artefactID belongs to this cave foreach ($myartefacts as $key => $value) { // if found, set it if ($tempID == $value['artefactID']) { $moveArtefact = $tempID; break; } } } } // now $moveArtefact should contain 0 for 'move no artefact' // or the artefactID of the artefact to be moved /***************************************************************************/ /***************************************************************************/ /***************************************************************************/ // put user, its session and nogfx flag into session $_SESSION['player'] = Player::getPlayer($params->SESSION->player->playerID); $params->SESSION->player = $_SESSION['player']; // get Map Size $size = getMapSize(); $dim_x = ($size['maxX'] - $size['minX'] + 1) / 2; $dim_y = ($size['maxY'] - $size['minY'] + 1) / 2; $foodPerCave = eval('return ' . formula_parseToPHP($MOVEMENTCOSTCONSTANT . ';', '$details')); $minutesPerCave = eval('return ' . formula_parseToPHP($MOVEMENTSPEEDCONSTANT . ';', '$details')); $minutesPerCave *= MOVEMENT_TIME_BASE_FACTOR / 60; if (isset($params->POST->moveit) && sizeof($params->POST->unit)) { $targetXCoord = intval($params->POST->targetXCoord); $targetYCoord = intval($params->POST->targetYCoord); $targetCaveName = $params->POST->targetCaveName; $targetCaveID = intval($params->POST->targetCaveID); $movementID = intval($params->POST->movementID); // check for scripters check_timestamp($params->POST->tstamp); $validCaveName = FALSE; // targetCaveID >>> coords if (isset($targetCaveID) && $targetCaveID > 0) { $result = getCaveByID(intval($targetCaveID)); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = TRUE; } // name >>> coords } else { if (isset($targetCaveName)) { $result = getCaveByName($targetCaveName); if (sizeof($result) != 0) { $targetXCoord = $result['xCoord']; $targetYCoord = $result['yCoord']; $validCaveName = TRUE; } } } // get target player $result = getCaveByCoords(intval($targetXCoord), intval($targetYCoord)); if (sizeof($result) != 0) { $targetPlayer = new Player(getPlayerByID($result['playerID'])); } // Array von Nullwerten befreien $unit = array_filter($params->POST->unit, "filterZeros"); $unit = array_map("checkFormValues", $unit); $resource = array_map("checkFormValues", $params->POST->rohstoff); // Test, ob Einheitentragekapazität ausgelastet foreach ($resource as $resKey => $aRes) { $capacity = 0; foreach ($unit as $unitKey => $aUnit) { $capacity += $aUnit * $unitTypeList[$unitKey]->encumbranceList[$resKey]; } if ($capacity < $aRes) { $overloaded = 1; break; } } if ($movementID == 2) { // move units/resources if (strtoupper($targetPlayer->tribe) != strtoupper($params->SESSION->player->tribe)) { //may tade in own tribe $ownTribe = $params->SESSION->player->tribe; $targetTribe = $targetPlayer->tribe; $targetIsNonPlayer = $targetPlayer->playerID == 0; $ownTribeAtWar = tribe_isAtWar($ownTribe, TRUE, $db); $targetTribeAtWar = tribe_isAtWar($targetTribe, TRUE, $db); $TribesMayTrade = relation_areAllies($ownTribe, $targetTribe, $db) || relation_areEnemys($ownTribe, $targetTribe, $db) || $targetIsNonPlayer; $denymovement_nonenemy = $ownTribeAtWar && !$TribesMayTrade; $denymovement_targetwar = $targetTribeAtWar && !$TribesMayTrade; } } if ($params->POST->movementID == 0) { $msg = _('Bitte Bewegungsart auswählen!'); } else { if (!sizeof($unit)) { $msg = _('Es sind keine Einheiten ausgewählt!'); } else { if (empty($targetXCoord) || empty($targetYCoord) and empty($targetCaveName)) { $msg = _('Es fehlt eine Zielkoordinate oder ein Zielhöhlenname!'); } else { if (empty($targetXCoord) || empty($targetYCoord) and !empty($targetCaveName) and $validCaveName === FALSE) { $msg = sprintf(_('Es gibt keine Höhle mit dem Namen "%s"!'), $targetCaveName); } else { if ($overloaded) { $msg = _('Deine Krieger können die Menge an Ressourcen nicht tragen!!'); } else { if (beginner_isCaveProtectedByCoord($targetXCoord, $targetYCoord, $db)) { $msg = _('Die Zielhöhle steht unter Anfängerschutz.'); } else { if (beginner_isCaveProtectedByID($caveID, $db)) { $msg = _('Ihre Höhle steht unter Anfängerschutz. Sie können den Schutz sofort unter dem Punkt <a href="?modus=cave_detail">Bericht über diese Höhle</a> beenden'); } else { if ($params->POST->movementID == 6 && cave_isCaveSecureByCoord($targetXCoord, $targetYCoord, $db)) { $msg = _('Sie können diese Höhle nicht übernehmen. Sie ist gegen Übernahmen geschützt.'); } else { if ($denymovement_nonenemy) { $msg = _('Sie können im Krieg keine Einheiten zu unbeteiligten Parteien verschieben!'); } else { if ($denymovement_targetwar) { $msg = _('Sie können keine Einheiten zu kriegführenden Stämmen verschieben, wenn Sie unbeteiligt sind.'); } else { // Entfernung x Dauer pro Höhle x größter Geschwindigkeitsfaktor x Bewegungsfaktor $duration = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord) * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor); $distance = ceil(getDistanceByCoords($details['xCoord'], $details['yCoord'], $targetXCoord, $targetYCoord)); $tmpdist = 0; $i = 0; if ($distance > 15) { $distance = $distance - 15; $tmpdist = 15; if (floor($distance / 5) < 11) { $tmpdist += $distance % 5 * (1 - 0.1 * floor($distance / 5)); } for ($i = 1; $i <= floor($distance / 5) && $i < 11; $i++) { $tmpdist += 5 * (1 - 0.1 * ($i - 1)); } } else { $tmpdist = $distance; } // Dauer x Rationen x Größe einer Ration x Bewegungsfaktor $reqFood = ceil($tmpdist * $minutesPerCave * getMaxSpeedFactor($unit) * $ua_movements[$movementID]->speedfactor * calcRequiredFood($unit) * $foodPerCave * $ua_movements[$movementID]->foodfactor); if ($details[$resourceTypeList[$FUELRESOURCEID]->dbFieldName] < $reqFood) { $msg = _('Nicht genug Nahrung zum Ernähren der Krieger auf ihrem langen Marsch vorhanden!'); } else { $msgID = setMovementEvent($caveID, $details, $targetXCoord, $targetYCoord, $unit, $resource, $movementID, $reqFood, $duration, $moveArtefact, $minutesPerCave * $ua_movements[$movementID]->speedfactor); switch ($msgID) { case 0: $msg = sprintf(_('Die Krieger wurden losgeschickt und haben %d Nahrung mitgenommen!'), $reqFood); break; case 1: $msg = _('In diesen Koordinaten liegt keine Höhle!'); break; case 2: $msg = _('Für diese Bewegung sind nicht genügend Einheiten/Rohstoffe verfügbar!'); break; case 3: $msg = _('Schwerer Fehler: Bitte Admin kontaktieren!'); } } } } } } } } } } } } } else { if (!empty($params->POST->eventID)) { $msgID = reverseMovementEvent($caveID, $params->POST->eventID); switch ($msgID) { case 0: $msg = _('Die Einheiten kehren zurück!'); break; case 1: $msg = _('Fehler bei der Rückkehr!'); break; } } } // refresh this cave $temp = getCaveSecure($caveID, $params->SESSION->player->playerID); $meineHoehlen[$caveID] = $details = $temp->nextRow(MYSQL_ASSOC); // make sure that bagged artefacts are not shown again if ($moveArtefact != 0) { $myartefacts = artefact_getArtefactsReadyForMovement($caveID); } // ////////////////////////////////////////////////////////////// // Create the page // ////////////////////////////////////////////////////////////// $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'unitaction.ihtml'); // messages if (isset($msg)) { tmpl_set($template, '/MESSAGE/msg', $msg); } // javascript support tmpl_set($template, 'currentX', $details['xCoord']); tmpl_set($template, 'currentY', $details['yCoord']); tmpl_set($template, 'dim_x', $dim_x); tmpl_set($template, 'dim_y', $dim_y); tmpl_set($template, 'speed', $minutesPerCave); tmpl_set($template, 'fuel_id', $FUELRESOURCEID); tmpl_set($template, 'fuel_name', $resourceTypeList[$FUELRESOURCEID]->name); tmpl_set($template, 'movementcostconstant', $foodPerCave); tmpl_set($template, "resourceTypes", $MAX_RESOURCE); tmpl_set($template, "rules_path", RULES_PATH); // movements $selectable_movements = array(); foreach ($ua_movements as $value) { if ($value->playerMayChoose) { $selectable_movements[] = get_object_vars($value); } } tmpl_set($template, 'SELECTACTION', $selectable_movements); // resources $resources = array(); for ($res = 0; $res < sizeof($resourceTypeList); $res++) { if (!$resourceTypeList[$res]->nodocumentation) { $resources[] = array('resourceID' => $resourceTypeList[$res]->resourceID, 'name' => $resourceTypeList[$res]->name, 'currentAmount' => "0" + $details[$resourceTypeList[$res]->dbFieldName], 'dbFieldName' => $resourceTypeList[$res]->dbFieldName); } } tmpl_set($template, 'RESOURCE', $resources); tmpl_set($template, 'TOTAL', $resources); tmpl_set($template, 'RESOURCE_LUGGAGE', $resources); // units table $unitprops = array(); $units = array(); for ($i = 0; $i < sizeof($unitTypeList); $i++) { // if no units of this type, next type if (!$details[$unitTypeList[$i]->dbFieldName]) { continue; } $temp = array(); $encumbrance = array(); for ($j = 0; $j < count($resourceTypeList); $j++) { if (!$resourceTypeList[$j]->nodocumentation) { $encumbrance[$j] = array('resourceID' => $j, 'load' => "0" + $unitTypeList[$i]->encumbranceList[$j]); $temp[] = "0" + $unitTypeList[$i]->encumbranceList[$j]; } } $unitprops[] = array('unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'resourceLoad' => implode(",", $temp), 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName]); $units[] = array('name' => $unitTypeList[$i]->name, 'modus' => UNIT_PROPERTIES, 'unitID' => $unitTypeList[$i]->unitID, 'foodCost' => $unitTypeList[$i]->foodCost, 'speedFactor' => $unitTypeList[$i]->wayCost, 'maxWarriorAnzahl' => $details[$unitTypeList[$i]->dbFieldName], 'warriorID' => $i, 'ENCUMBRANCE' => $encumbrance); } tmpl_set($template, 'UNITPROPS', $unitprops); tmpl_set($template, 'SELECTWARRIOR', $units); // weitergereichte Koordinaten if (empty($params->POST->movementID)) { tmpl_set($template, 'targetXCoord', $params->POST->targetXCoord); tmpl_set($template, 'targetYCoord', $params->POST->targetYCoord); tmpl_set($template, 'targetCaveName', $params->POST->targetCaveName); } // weitere Paramter $hidden = array(array('name' => 'modus', 'value' => UNIT_MOVEMENT), array('name' => 'moveit', 'value' => 'true'), array('name' => 'trigger', 'value' => 'self'), array('name' => 'tstamp', 'value' => "" . time())); tmpl_set($template, 'PARAMS', $hidden); $movements = digest_getMovements(array($caveID => $details), array(), true); //$movements = digest_getMovements($meineHoehlen, array(), true); foreach ($movements as $move) { if ($move['isOwnMovement']) { tmpl_iterate($template, 'MOVEMENT/MOVE'); tmpl_set($template, 'MOVEMENT/MOVE', $move); } else { tmpl_iterate($template, 'OPPMOVEMENT/MOVE'); tmpl_set($template, 'OPPMOVEMENT/MOVE', $move); } } // artefakte if (sizeof($myartefacts) != 0) { tmpl_set($template, '/ARTEFACTS/ARTEFACT', $myartefacts); } // Module "CaveBookmarks" Integration // FIXME should know whether the module is installed if (TRUE) { // show CAVEBOOKMARKS context tmpl_set($template, '/CAVEBOOKMARKS/iterate', ''); // get model $cb_model = new CaveBookmarks_Model(); // get bookmarks $bookmarks = $cb_model->getCaveBookmarks(true); // set bookmarks if (sizeof($bookmarks)) { tmpl_set($template, '/CAVEBOOKMARKS/CAVEBOOKMARK', $bookmarks); tmpl_set($template, '/CAVEBOOKMARKS/CAVEBOOKMARKJS', $bookmarks); } } return tmpl_parse($template); }
function questionnaire_getPresent($caveID, &$ownCaves, $presentID) { global $db; if (empty($presentID)) { return -1; } $sql = $db->prepare("SELECT * FROM " . QUESTIONNAIRE_PRESENTS_TABLE . " WHERE presentID = :presentID"); $sql->bindValue('presentID', $presentID, PDO::PARAM_INT); if (!$sql->execute()) { return -2; } $row = $sql->fetch(PDO::FETCH_ASSOC); $sql->closeCursor(); if (!questionnaire_timeIsRight($row)) { return -3; } // genügend Schnecken? $myaccount = questionnaire_getCredits($_SESSION['player']->questionCredits); $price = questionnaire_getCredits($row['credits']); if ($myaccount['credits'] < $price['credits']) { return -4; } // Preis abziehen if (!questionnaire_addCredits(-$row['credits'])) { return -5; } // Geschenk überreichen $presents = array(); $caveData = $ownCaves[$caveID]; foreach ($GLOBALS['defenseSystemTypeList'] as $external) { if ($row[$external->dbFieldName] > 0) { $dbField = $external->dbFieldName; $maxLevel = round(eval('return ' . formula_parseToPHP("{$external->maxLevel};", '$caveData'))); $presents[] = "{$dbField} = LEAST(GREATEST({$maxLevel}, {$dbField}), {$dbField} + " . $row[$external->dbFieldName] . ")"; } } foreach ($GLOBALS['resourceTypeList'] as $resource) { if ($row[$resource->dbFieldName] > 0) { $dbField = $resource->dbFieldName; $maxLevel = round(eval('return ' . formula_parseToPHP("{$resource->maxLevel};", '$caveData'))); $presents[] = "{$dbField} = LEAST({$maxLevel}, {$dbField} + " . $row[$resource->dbFieldName] . ")"; } } foreach ($GLOBALS['unitTypeList'] as $unit) { if ($row[$unit->dbFieldName] > 0) { $dbField = $unit->dbFieldName; $presents[] = "{$dbField} = {$dbField} + " . $row[$unit->dbFieldName]; } } if (sizeof($presents)) { // UPDATE Cave $sql = $db->prepare("UPDATE " . CAVE_TABLE . "\n SET " . implode(", ", $presents) . "\n WHERE caveID = :caveID\n AND playerID = :playerID"); $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); $sql->bindValue('playerID', $_SESSION['player']->playerID, PDO::PARAM_INT); if (!$sql->execute()) { return -2; } // UPDATE Questionnaire_presents $sql = $db->prepare("UPDATE " . QUESTIONNAIRE_PRESENTS_TABLE . "\n SET use_count = use_count + 1\n WHERE presentID = :presentID"); $sql->bindValue('presentID', $presentID, PDO::PARAM_INT); if (!$sql->execute() || $sql->rowCount() == 0) { return -2; } // Höhle auffrischen $ownCaves[$caveID] = getCaveSecure($caveID, $_SESSION['player']->playerID); return 1; } return 2; }
function wonder_getWonderContent($playerID, $caveID, &$details) { global $buildingTypeList, $resourceTypeList, $wonderTypeList, $unitTypeList, $config, $params, $db; // messages $messageText = array(-3 => "Die angegebene Zielhöhle wurde nicht gefunden.", -2 => "Das Wunder kann nicht auf die angegbene Zielhöhle erwirkt " . "werden.", -1 => "Es ist ein Fehler bei der Verarbeitung Ihrer Anfrage aufgetreten. " . "Bitte wenden Sie sich an die Administratoren.", 0 => "Das Wunder kann nicht erwirkt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 1 => "Das Erflehen des Wunders scheint Erfolg zu haben.", 2 => "Die Götter haben Ihr Flehen nicht erhört! Die " . "eingesetzten Opfergaben sind natürlich dennoch verloren. " . "Mehr Glück beim nächsten Mal!"); if (isset($params->POST->wonderID)) { $messageID = wonder_processOrder($playerID, $params->POST->wonderID, $caveID, $params->POST->xCoord, $params->POST->yCoord, $details, $db); $reload = 1; } if ($reload) { // this isn't that elegant... $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'wonder.ihtml'); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the wonder table for ($i = 0; $i < sizeof($wonderTypeList); $i++) { $wonder = $wonderTypeList[$i]; // the current wonder $result = rules_checkDependencies($wonder, $details); if ($result === TRUE && !$wonder->nodocumentation) { tmpl_iterate($template, 'WONDER'); tmpl_set($template, "WONDER/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'WONDER', array('name' => $wonder->name, 'wonderID' => $i, 'modus' => WONDER_DETAIL, 'caveID' => $caveID)); // iterate ressourcecosts foreach ($wonder->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "WONDER/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "WONDER/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "WONDER/RESSOURCECOST/LESS/value", $cost); } tmpl_set($template, "WONDER/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "WONDER/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($wonder->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "WONDER/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "WONDER/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "WONDER/UNITCOST/LESS/value", $cost); } tmpl_set($template, "WONDER/UNITCOST/name", $unitTypeList[$unitID]->name); } } foreach ($wonder->buildingProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "WONDER/UNITCOST"); if ($details[$buildingTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "WONDER/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "WONDER/UNITCOST/LESS/value", $cost); } tmpl_set($template, "WONDER/UNITCOST/name", $buildingTypeList[$unitID]->name); } } // show the wonder link tmpl_set($template, 'WONDER/BUILD_LINK', array('action' => WONDER, 'wonderID' => $wonder->wonderID, 'caveID' => $caveID)); if ($wonder->target != "same") { // show input field of target cave iff wonder may be cast on another cave tmpl_iterate($template, 'WONDER/BUILD_LINK/TARGET'); } } else { if ($result !== FALSE && !$wonder->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDWONDERS/WONDER'); tmpl_set($template, '/UNQUALIFIEDWONDERS/WONDER', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => WONDER_DETAIL, 'wonderID' => $i, 'caveID' => $caveID, 'name' => $wonder->name, 'dependencies' => $result)); } } } tmpl_set($template, "rules_path", RULES_PATH); return tmpl_parse($template); }
function unit_getUnitDetail($caveID, &$details) { global $template; // open template $template->setFile('unitBuilder.tmpl'); // messages $messageText = array(0 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Auftrag wurde erteilt')), 4 => array('type' => 'info', 'message' => sprintf(_('Bitte korrekte Anzahl der Einheiten Angeben (1 ... %d)'), MAX_SIMULTAN_BUILDED_UNITS)), 5 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.'))); // get this cave's queue $queue = unit_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Einheiten bauen * ****************************************************************************************************/ case 'build': $unitID = Request::getVar('unitID', -1); $quantity = Request::getVar('quantity', 0); if ($unitID == -1) { $messageID = 2; break; } // check queue exist if (sizeof($queue)) { $messageID = 5; break; } $messageID = unit_processOrder($unitID, $quantity, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = unit_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Ausbau der Einheiten abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Ausbau der Einheiten abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 1; break; } // check queue exist if (!sizeof($queue) || $queue['event_unitID'] != $eventID) { $messageID = 1; break; } if (Request::isPost('postConfirm')) { $messageID = unit_cancelOrder($eventID, $caveID); if ($messageID == 0) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => UNIT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['unitTypeList'][$queue['unitID']]->name))); } break; } $units = $unitsUnqualified = array(); foreach ($GLOBALS['unitTypeList'] as $id => $unit) { $result = rules_checkDependencies($unit, $details); /**************************************************************************************************** * * Einheiten die gebaut werden können. * ****************************************************************************************************/ if ($result === TRUE) { $units[$unit->unitCategory]['items'][$unit->unitID] = array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'unit_id' => $unit->unitID, 'unitCategory' => $unit->unitCategory, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($unit->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR), 'stock' => "0" + $details[$unit->dbFieldName], 'description' => $unit->description, 'duration_formula' => formula_parseToReadable($unit->productionTimeFunction), 'visible' => $unit->visible, 'range_attack' => $unit->attackRange, 'areal_attack' => $unit->attackAreal, 'attack_rate' => $unit->attackRate, 'rd_Resist' => $unit->rangedDamageResistance, 'defense_rate' => $unit->defenseRate, 'size' => $unit->hitPoints, 'spy_value' => $unit->spyValue, 'spy_chance' => $unit->spyChance, 'spy_quality' => $unit->spyQuality, 'anti_spy_chance' => $unit->antiSpyChance, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName, 'fuel_factor' => $unit->foodCost, 'way_cost' => $unit->wayCost, 'normal_damage_probabilit' => 100 * (1 - ($unit->heavyDamageProbability + $unit->criticalDamageProbability)), 'heavy_damage_probability' => 100 * $unit->heavyDamageProbability, 'critical_damage_probability' => 100 * $unit->criticalDamageProbability); $units[$unit->unitCategory]['items'][$unit->unitID] = array_merge($units[$unit->unitCategory]['items'][$unit->unitID], parseCost($unit, $details)); // show the building link ?! if (sizeof($queue)) { $units[$unit->unitCategory]['items'][$unit->unitID]['no_build_msg'] = _('Ausbau im Gange'); } else { if ($units[$unit->unitCategory]['items'][$unit->unitID]['notenough']) { $units[$unit->unitCategory]['items'][$unit->unitID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { $units[$unit->unitCategory]['items'][$unit->unitID]['build_link'] = true; } } /**************************************************************************************************** * * Einheiten die nicht gebaut werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$unit->nodocumentation) { $unitsUnqualified[$unit->unitCategory]['items'][$unit->unitID] = array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'unit_id' => $unit->unitID, 'unitCategory' => $unit->unitCategory, 'cave_id' => $caveID, 'dependencies' => $result, 'description' => $unit->description, 'duration_formula' => formula_parseToReadable($unit->productionTimeFunction), 'visible' => $unit->visible, 'range_attack' => $unit->attackRange, 'areal_attack' => $unit->attackAreal, 'attack_rate' => $unit->attackRate, 'rd_Resist' => $unit->rangedDamageResistance, 'defense_rate' => $unit->defenseRate, 'size' => $unit->hitPoints, 'spy_value' => $unit->spyValue, 'spy_chance' => $unit->spyChance, 'spy_quality' => $unit->spyQuality, 'anti_spy_chance' => $unit->antiSpyChance, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName, 'fuel_factor' => $unit->foodCost, 'way_cost' => $unit->wayCost, 'normal_damage_probabilit' => 100 * (1 - ($unit->heavyDamageProbability + $unit->criticalDamageProbability)), 'heavy_damage_probability' => 100 * $unit->heavyDamageProbability, 'critical_damage_probability' => 100 * $unit->criticalDamageProbability); $unitsUnqualified[$unit->unitCategory]['items'][$unit->unitID] = array_merge($unitsUnqualified[$unit->unitCategory]['items'][$unit->unitID], parseCost($unit, $details)); } } } /**************************************************************************************************** * * Namen zu den Kategorien hinzufügen & sortieren * ****************************************************************************************************/ $tmpUnits = $tmpUnitsUnqualified = array(); foreach ($GLOBALS['unitCategoryTypeList'] as $unitsCategory) { if (isset($units[$unitsCategory->id])) { $tmpUnits[$unitsCategory->sortID] = array('id' => $unitsCategory->id, 'name' => $unitsCategory->name, 'items' => $units[$unitsCategory->id]['items']); unset($units[$unitsCategory->id]); } if (isset($unitsUnqualified[$unitsCategory->id])) { $tmpUnitsUnqualified[$unitsCategory->sortID] = array('id' => $unitsCategory->id, 'name' => $unitsCategory->name, 'items' => $unitsUnqualified[$unitsCategory->id]['items']); unset($unitsUnqualified[$unitsCategory->id]); } } $units = $tmpUnits; $unitsUnqualified = $tmpUnitsUnqualified; unset($tmpUnits, $tmpUnitsUnqualified); ksort($units); ksort($unitsUnqualified); /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['unitTypeList'][$queue['unitID']]->name, 'quene_quantity' => $queue['quantity'], 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => UNIT_BUILDER, 'quene_event_id' => $queue['event_unitID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'units' => $units, 'units_unqualified' => $unitsUnqualified, 'max_build_units' => MAX_SIMULTAN_BUILDED_UNITS)); }
function merchant_getMechantDetail($playerID, $caveID, &$details) { global $db, $template; // open template $template->setFile('merchant.tmpl'); @(include_once 'rules/rndMessages.php'); // messages $messageText = array(-3 => array('type' => 'info', 'message' => "Der Händler schaut dich entgeistert an. \"Was willst du von mir?\""), -2 => array('type' => 'info', 'message' => "Der Händler schaut dich entgeistert an. \"Du warst doch gerade erst hier. Komm später nochmal wieder\""), -1 => array('type' => 'error', 'message' => "Es ist ein Fehler bei der Verarbeitung Ihrer Anfrage aufgetreten. Bitte wenden Sie sich an die Administratoren."), 0 => array('type' => 'info', 'message' => "Der Händler schüttelt mit dem Kopf. \"Meine Ware hat ihren Preis und sie ist jeden Rohstoff wert! Der nächste Häuptling ist bestimmt bereit meinen Preis zu zahlen!\""), 1 => array('type' => 'success', 'message' => "Erfreut nimmt der Händler deine Bezahlung entgegen. \"Ich hoffe dir gefällt meine Ware. Empfehle mich bitte weiter!\"")); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Holen wir mal das zeugs * ****************************************************************************************************/ case 'order': $tradeID = Request::getVar('tradeID', -1); if (!isset($GLOBALS['tradeTypeList'][$tradeID])) { $messageID = -3; break; } $messageID = merchant_processOrder($tradeID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); break; } /**************************************************************************************************** * * Anzeigen der kaufbaren Sachen * ****************************************************************************************************/ foreach ($GLOBALS['tradeCategoriesTypeList'] as $j => $cat) { $trades[$j] = array('id' => $j, 'name' => $GLOBALS['tradeCategoriesTypeList'][$j]->name); $lockedCat = array(); $sql = $db->prepare("SELECT LockTill < :LockTill as allowed, LockTill, cat\n FROM " . TRADELOCK_TABLE . "\n WHERE PlayerID = :playerID"); $sql->bindValue('LockTill', date("Y-m-d H:i:s", time()), PDO::PARAM_STR); $sql->bindValue('playerID', $playerID, PDO::PARAM_INT); if (!$sql->execute()) { $locktill = array(); } while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { if ($row['allowed'] == 0) { $lockedCat[$row['cat']] = time_fromDatetime($row['LockTill']); } } $sql->closeCursor(); $count = 0; foreach ($GLOBALS['tradeTypeList'] as $id => $trade) { if ($trade->nodocumentation) { continue; } if ($trade->category != $GLOBALS['tradeCategoriesTypeList'][$j]->id) { continue; } $less = false; $canbuy = true; $locktill = ''; if (isset($lockedCat[$cat->id])) { $canbuy = false; $locktill = $lockedCat[$cat->id]; } $trades[$j]['data'][$id] = array('bgID' => $count++ % 2 + 1, 'name' => $trade->name, 'trade_id' => $id, 'description' => $trade->description, 'dbFieldName' => $trade->tradeID, 'locktill' => !$canbuy ? sprintf(_('Wieder im Angebot ab %s'), gmdate("d.m.Y H:i:s", $locktill)) : ''); $trades[$j]['data'][$id] = array_merge($trades[$j]['data'][$id], parseCost($trade, $details)); // show the building link ?! if (!$canbuy) { $trades[$j]['data'][$id]['no_build_msg'] = sprintf(_('Wieder im Angebot ab %s'), gmdate("d.m.Y H:i:s", $locktill)); } else { if ($trades[$j]['data'][$id]['notenough']) { $trades[$j]['data'][$id]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { $trades[$j]['data'][$id]['build_link'] = true; } } } } if (isset($GLOBALS['rndMerchantMessageText'])) { if (!isset($_SESSION['merchant_text_id']) || !isset($_SESSION['merchant_text_time']) || $_SESSION['merchant_text_time'] < time()) { $_SESSION['merchant_text_id'] = array_rand($GLOBALS['rndMerchantMessageText'], 1); $_SESSION['merchant_text_time'] = time() + 900; } $template->addVar('rndMessage', $GLOBALS['rndMerchantMessageText'][$_SESSION['merchant_text_id']]); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'trades' => $trades)); }
function improvement_getImprovementDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db; // messages $messageText = array(0 => "Der Arbeitsauftrag wurde erfolgreich gestoppt.", 1 => "Es konnte kein Arbeitsauftrag gestoppt werden.", 2 => "Der Auftrag konnte nicht erteilt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 3 => "Der Auftrag wurde erteilt", 5 => "Das Gebäude wurde erfolgreich abgerissen", 6 => "Das Gebäude konnte nicht abgerissen werden", 7 => "Sie haben von der Sorte gar keine Gebäude", 8 => "Sie können derzeit kein Gebäude abreissen, weil erst vor Kurzem etwas in dieser Siedlung abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von " . TORE_DOWN_TIMEOUT . " Minuten liegen."); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = improvement_processOrderCancel($params->POST->eventID, $caveID, $db); } // proccess a tore down or new order request if (isset($params->POST->breakDownConfirm)) { $messageID = improvement_breakDown($params->POST->buildingID, $caveID, $details, $db); $reload = 1; } else { if (isset($params->POST->buildingID)) { $messageID = improvement_processOrder($params->POST->buildingID, $caveID, $details, $db); $reload = 1; } } if ($reload) { // this isn't that elegant... $r = getCaveSecure($caveID, $params->SESSION->user['playerID']); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = improvement_getImprovementQueueForCave($params->SESSION->user['playerID'], $caveID); $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/improvement.ihtml"); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the improvement table for ($i = 0; $i < sizeof($buildingTypeList); $i++) { $notenough = FALSE; $building = $buildingTypeList[$i]; // the current building $maxLevel = round(eval('return ' . formula_parseToPHP("{$building->maxLevel};", '$details'))); $result = rules_checkDependencies($building, $details); if ($result === TRUE) { tmpl_iterate($template, 'IMPROVEMENT'); tmpl_set($template, "IMPROVEMENT/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'IMPROVEMENT', array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'buildingID' => $i, 'modus' => IMPROVEMENT_BUILDING_DETAIL, 'caveID' => $caveID, 'maxlevel' => $maxLevel, 'size' => "0" + $details[$building->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($building->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($building->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "IMPROVEMENT/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($building->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "IMPROVEMENT/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "IMPROVEMENT/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "IMPROVEMENT/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "IMPROVEMENT/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts /* foreach ($building->buildingProductionCost as $buildingID => $function){ $cost = ceil(eval('return '. formula_parseToPHP($function . ';', '$details'))); if ($cost){ tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost){ tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } */ // iterate buildingcosts foreach ($building->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "IMPROVEMENT/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "IMPROVEMENT/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "IMPROVEMENT/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "IMPROVEMENT/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($building->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link tmpl_set($template, 'IMPROVEMENT/BREAK_DOWN_LINK', array('action' => IMPROVEMENT_BREAK_DOWN, 'buildingID' => $building->buildingID, 'caveID' => $caveID)); // show the building link ?! if ($queue) { tmpl_set($template, 'IMPROVEMENT/BUILD_LINK_NO/message', "Ausbau im Gange"); } else { if ($notenough && $maxLevel > $details[$building->dbFieldName]) { tmpl_set($template, 'IMPROVEMENT/BUILD_LINK_NO/message', ""); } else { if ($maxLevel > $details[$building->dbFieldName]) { tmpl_set($template, 'IMPROVEMENT/BUILD_LINK', array('action' => IMPROVEMENT_DETAIL, 'buildingID' => $building->buildingID, 'caveID' => $caveID)); } else { tmpl_set($template, '/IMPROVEMENT/BUILD_LINK_NO/message', "Max. Stufe"); } } } } else { if ($details[$building->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDIMPROVEMENTS/IMPROVEMENT'); tmpl_set($template, '/UNWANTEDIMPROVEMENTS/IMPROVEMENT', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'modus' => IMPROVEMENT_BUILDING_DETAIL, 'buildingID' => $i, 'caveID' => $caveID, 'size' => $details[$building->dbFieldName], 'dbFieldName' => $building->dbFieldName, 'name' => $building->name, 'action' => IMPROVEMENT_BREAK_DOWN)); if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDIMPROVEMENTS/IMPROVEMENT/dependencies', $result); } } else { if ($params->SESSION->user['show_unqualified'] && $result !== FALSE && !$building->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDIMPROVEMENTS/IMPROVEMENT'); tmpl_set($template, '/UNQUALIFIEDIMPROVEMENTS/IMPROVEMENT', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => IMPROVEMENT_BUILDING_DETAIL, 'buildingID' => $i, 'caveID' => $caveID, 'dbFieldName' => $building->dbFieldName, 'name' => $building->name, 'dependencies' => $result)); } } } } // Show the building queue if ($queue) { // display the building queue $row = $queue->nextRow(); tmpl_set($template, 'IMPROVEMENT_QUEUE', array('name' => $buildingTypeList[$row['expansionID']]->name, 'size' => $details[$buildingTypeList[$row['expansionID']]->dbFieldName] + 1, 'finish' => date("d.m.Y H:i:s", time_timestampToTime($row['event_end'])), 'action' => IMPROVEMENT_DETAIL, 'eventID' => $row['event_expansionID'], 'caveID' => $caveID)); } return tmpl_parse($template); }
function createRitual($caveID, $playerID, $ritual, $hero, &$ownCaves) { global $db; $cave = getCaveSecure($caveID, $playerID); $duration = $ritual['duration']; unset($ritual['duration']); // get ritual costs $costs = array(); $temp = array_merge($GLOBALS['resourceTypeList'], $GLOBALS['buildingTypeList'], $GLOBALS['unitTypeList'], $GLOBALS['scienceTypeList'], $GLOBALS['defenseSystemTypeList']); foreach ($temp as $val) { if (array_key_exists($val->dbFieldName, $ritual)) { if ($ritual[$val->dbFieldName]['value']) { $costs[$val->dbFieldName] = $ritual[$val->dbFieldName]['value']; } } } $set = array(); $setBack = array(); $where = array("WHERE caveID = '{$caveID}'"); // get all the costs foreach ($costs as $key => $value) { array_push($set, "{$key} = {$key} - ({$value})"); array_push($setBack, "{$key} = {$key} + ({$value})"); array_push($where, "{$key} >= ({$value})"); } $where = implode(" AND ", $where); // generate SQL if (sizeof($set)) { $set = implode(", ", $set); if (!$db->exec("UPDATE " . CAVE_TABLE . " SET {$set} {$where}")) { return -3; } $setBack = implode(", ", $setBack); $setBack = "UPDATE " . CAVE_TABLE . " SET {$setBack} WHERE caveID = '{$caveID}'"; } else { return -7; } $now = time(); $sql = $db->prepare("INSERT INTO " . EVENT_HERO_TABLE . "\n (caveID, playerID, heroID, start, end, blocked) \n VALUES\n (:caveID, :playerID, :heroID, :start, :end, :blocked)"); $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); $sql->bindValue('playerID', $playerID, PDO::PARAM_INT); $sql->bindValue('heroID', $hero['heroID'], PDO::PARAM_INT); $sql->bindValue('start', time_toDatetime($now), PDO::PARAM_STR); $sql->bindValue('end', time_toDatetime($now + $duration), PDO::PARAM_STR); $sql->bindValue('blocked', 0, PDO::PARAM_INT); if ($sql->execute()) { $sql->closeCursor(); $sql = $db->prepare("UPDATE " . HERO_TABLE . "\n SET isAlive = -1,\n caveID = :caveID\n WHERE heroID = :heroID"); $sql->bindValue('heroID', $hero['heroID'], PDO::PARAM_INT); $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); if (!$sql->execute()) { $db->query($setBack); return -7; } // update cave $ownCaves[$caveID] = getCaveSecure($caveID, $_SESSION['player']->playerID); return 2; } }
/** This function returns basic hero details * * @param caveID the current caveID * @param ownCaves all the data of all your caves */ function hero_getHeroDetail($caveID, &$ownCaves) { global $db, $template; // open template $template->setFile('hero.tmpl'); // get current playerID by user $playerID = $_SESSION['player']->playerID; $player = getPlayerByID($playerID); $newhero = false; $messageText = array(-24 => array('type' => 'error', 'message' => _('Es können nur Rohstoffe aus der aktuellen Höhle geopfert werden!')), -23 => array('type' => 'error', 'message' => _('Die Fähigkeit wurde schon erlernt!')), -22 => array('type' => 'error', 'message' => _('Dein Held hat den falschen Typ, um die Fähigkeit zu erlernen!')), -21 => array('type' => 'error', 'message' => _('Fehler beim Erlernen der Fähigkeit!')), -20 => array('type' => 'error', 'message' => _('Dein Held hat nicht das erforderliche Level!')), -19 => array('type' => 'error', 'message' => _('Fehler beim Eintragen des neuen Heldentyps!')), -18 => array('type' => 'error', 'message' => _('Euer Held ist tot!')), -17 => array('type' => 'error', 'message' => _('Euer Held ist gar nicht tot!')), -16 => array('type' => 'error', 'message' => _('Fehler beim Eintragen der Erfahrungspunkte nach der Opferung!')), -15 => array('type' => 'error', 'message' => _('Fehler beim Abziehen der geopferten Rohstoffe!')), -14 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe zum Opfern vorhanden!')), -13 => array('type' => 'error', 'message' => _('Fehler beim Holen der Opferwerte!')), -12 => array('type' => 'error', 'message' => _('Fehler beim Erhöhen des Levels!')), -11 => array('type' => 'error', 'message' => _('Nicht genug Talentpunkte vorhanden!')), -10 => array('type' => 'error', 'message' => _('Ihr Held ist noch nicht erfahren genug, diesen Trank zu nutzen!')), -9 => array('type' => 'error', 'message' => _('Nicht genug Tränke vorhanden!')), -8 => array('type' => 'error', 'message' => _('Fehler beim Anwenden des Trankes!')), -7 => array('type' => 'error', 'message' => _('Fehler beim Schreiben in die Datenbank.')), -6 => array('type' => 'error', 'message' => _('Der Held existiert bereits.')), -5 => array('type' => 'error', 'message' => _('Maximallevel des Skills erreicht.')), -4 => array('type' => 'notice', 'message' => _('Fehler beim Abbrechen der Wiederbelebung.')), -3 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe zum Wiederbeleben.')), -2 => array('type' => 'error', 'message' => _('Der Held wird bereits wiederbelebt.')), -1 => array('type' => 'error', 'message' => _('Dafür sind nicht genug Talentpunkte vorhanden.')), 0 => array('type' => 'error', 'message' => _('Euch steht noch kein Held zur Verfügung.')), 1 => array('type' => 'success', 'message' => _('Euer Held hat eine neue Fähigkeit erlernt.')), 2 => array('type' => 'notice', 'message' => _('Die Wiederbelebung eures Helden hat begonnen.')), 3 => array('type' => 'success', 'message' => _('Euer Held wurde erstellt.')), 4 => array('type' => 'notice', 'message' => _('Wählt mit Bedacht, dies lässt sich womöglich nicht mehr rückgängig machen.')), 5 => array('type' => 'success', 'message' => _('Der Trank hat seine Wirkung entfaltet. Die Lebenspunkte wurden erhöht.')), 6 => array('type' => 'success', 'message' => _('Der Trank des Vergessens hat Wirkung gezeigt. Der Held ist nun wieder unerfahren.')), 7 => array('type' => 'success', 'message' => _('Euer Held hat das nächste Level erreicht!')), 8 => array('type' => 'success', 'message' => _('Eurem Helden wurden expValue Erfahrungspunkte gutgeschrieben.')), 9 => array('type' => 'success', 'message' => _('Die Wiederbelebung wurde erfolgreich abgebrochen.')), 10 => array('type' => 'success', 'message' => _('Heldentyp erfolgreich gewechselt!')), 11 => array('type' => 'success', 'message' => _('Dein Held hat eine neue Fähigkeit erlernt!'))); // create new hero $action = Request::getVar('action', ''); $newHeroID = Request::getVar('id', ''); if ($action == "createHero") { if (isset($GLOBALS['heroTypesList'][$newHeroID])) { $messageID = createNewHero($GLOBALS['heroTypesList'][$newHeroID]['heroTypeID'], $playerID, $caveID); } } $hero = getHeroByPlayer($playerID); $showTypesList = false; $changeType = false; if ($hero['heroTypeID'] == 1000) { $hero = null; $changeType = true; $showTypesList = true; } if ($hero != null) { $showLevelUp = false; $ritual = getRitual($hero); $resource['duration'] = $ritual['duration']; $cave = getCaveSecure($caveID, $playerID); foreach ($GLOBALS['resourceTypeList'] as $key) { $dbFieldName = $key->dbFieldName; if (!isset($ritual[$dbFieldName])) { continue; } $enough = $ritual[$dbFieldName] <= $cave[$dbFieldName]; $tmp = array('enough' => $enough, 'value' => $ritual[$dbFieldName], 'missing' => $ritual[$dbFieldName] - $cave[$dbFieldName], 'dbFieldName' => $dbFieldName, 'name' => $key->name); $resource[$key->dbFieldName] = $tmp; } $action = Request::getVar('action', ''); switch ($action) { case 'reincarnate': if ($hero['isAlive'] == 1) { $messageID = -17; break; } if (checkEventHeroExists($playerID)) { $messageID = -2; } else { $messageID = createRitual($caveID, $playerID, $resource, $hero, $ownCaves); } break; case 'cancelOrder': if (checkEventHeroExists($playerID)) { $messageID = hero_cancelOrder(); } break; case 'skill': if ($hero['isAlive'] != 1) { $messageID = -18; break; } if ($hero['tpFree'] >= 1) { $skill = Request::getVar('skill', ''); switch ($skill) { case 'force': //typ='force'; if ($hero['forceLvl'] < 10) { if (skillForce($playerID, $hero)) { $messageID = 1; } break; } $messageID = -5; break; case 'maxHP': //typ='maxHP'; if ($hero['maxHpLvl'] < 10) { if (skillMaxHp($playerID, $hero)) { $messageID = 1; } else { $messageID = -5; } break; } $messageID = -5; break; case 'regHP': //typ='regHP'; if ($hero['regHpLvl'] < 10) { if (skillRegHp($playerID, $hero)) { $messageID = 1; } else { $messageID = -5; } break; } $messageID = -5; break; } } break; case 'skill_ability': if ($hero['isAlive'] != 1) { $messageID = -18; break; } if ($hero['tpFree'] >= 1) { if ($skillID = Request::getVar('skillID', '')) { $messageID = hero_skillAbility($skillID, $hero); } } break; case 'lvlUp': if ($hero['isAlive'] != 1) { $messageID = -18; break; } $messageID = hero_levelUp($hero); break; case 'immolateResources': $value = Request::getVar('value', array('' => '')); $resultArray = hero_immolateResources($value, $caveID, $ownCaves); $messageID = $resultArray['messageID']; // set exp value in message if ($resultArray['value'] > 0) { $messageText[$messageID]['message'] = str_replace('expValue', $resultArray['value'], $messageText[$messageID]['message']); } break; case 'usePotion': if ($hero['isAlive'] != 1) { $messageID = -18; break; } $potionID = Request::getVar('potionID', -1); $value = Request::getVar('value', 0); if ($potionID == -1) { $messageID = -8; break; } if ($value < 0) { $messageID = -8; break; } $messageID = hero_usePotion($potionID, $value); if ($messageID == 6) { $hero = null; $showTypesList = true; $changeType = true; } break; } $queue = getHeroQueue($playerID); $player = getPlayerByID($playerID); $potions = array(); foreach ($GLOBALS['potionTypeList'] as $potionID => $potion) { if ($player[$potion->dbFieldName] > 0) { $potion->value = $player[$potion->dbFieldName]; $potions[] = $potion; } } } elseif ($changeType) { if (Request::getVar('action', '') == 'changeType') { $messageID = hero_changeType(Request::getVar('typeID', -1)); $showTypesList = false; $hero = getHeroByPlayer($playerID); } } else { $player = getPlayerByID($playerID); if ($player['heroism'] >= 1) { $messageID = 4; $newhero = true; } else { $messageID = 0; } } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('status_msg' => isset($messageID) ? $messageText[$messageID] : '')); if (isset($queue) && $queue) { $template->addVars(array('quene_show' => true, 'quene_finish' => time_formatDatetime($queue['end']))); } if ($hero != null) { $hero = getHeroByPlayer($playerID); if ($hero['expLeft'] <= 0) { $showLevelUp = true; } if ($hero['healPoints'] <= 0.2 * $hero['maxHealPoints']) { $hero['HPbar'] = 'error'; } else { $hero['HPbar'] = 'success'; } $template->addVars(array('hero' => $hero, 'showLevelUp' => isset($showLevelUp) ? $showLevelUp : '', 'delay' => time_formatDuration($ritual['duration']), 'ritual' => $ritual, 'resource' => $resource, 'resourceTypeList' => $GLOBALS['resourceTypeList'])); } if ($newhero) { $template->addVars(array('newhero' => $newhero, 'heroTypesList' => $GLOBALS['heroTypesList'])); } if ($showTypesList) { $template->addVars(array('changeType' => $changeType, 'heroTypesList' => $GLOBALS['heroTypesList'])); } $showImmolation = false; if ($ownCaves[$caveID]['hero']) { $showImmolation = true; } $template->addVar('showImmolation', $showImmolation); if (isset($potions) && $potions) { $template->addVar('potions', $potions); } if ($GLOBALS['heroSkillTypeList']) { $skills = array(); foreach ($GLOBALS['heroSkillTypeList'] as $skillID => $skill) { // calculate skill effect foreach ($skill['effects'] as $effect_dbFieldName => $effect) { foreach ($GLOBALS['effectTypeList'] as $eff) { if ($eff->dbFieldName == $effect_dbFieldName) { $name = $eff->name; break; } } $skill['effect_values'][] = $name . ": " . $skill['skillFactor'] * $hero['forceLvl']; } // filter skills by hero type foreach ($skill['requiredType'] as $rt) { if ($rt == $hero['id']) { $skills[] = $skill; } } } // check if send button is disabled foreach ($skills as $skillID => $skill) { if ($hero[$skill['dbFieldName']] || $skill['costTP'] > $hero['tpFree'] || $skill['requiredLevel'] > $hero['lvl']) { $skills[$skillID]['disableButton'] = true; } if ($hero[$skill['dbFieldName']]) { $skills[$skillID]['showEffects'] = true; } } $template->addVar('skills', $skills); } }
/** * */ function externals_builder($caveID, &$cave) { global $config, $db, $params, $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList; // process a cancel-order request if (isset($params->POST->eventID)) { $message = externals_cancelOrder($params->POST->eventID, $caveID, $db); // process a demolish request } else { if (isset($params->POST->breakDownConfirm)) { $message = externals_performDemolishing($params->POST->externalID, $caveID, $cave, $db); $reload = 1; // process an order request } else { if (isset($params->POST->externalID)) { check_timestamp($params->POST->tstamp); $message = externals_performOrder($params->POST->externalID, $caveID, $cave, $db); $reload = 1; } } } // refresh cave data if ($reload) { $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $cave = $r->nextRow(); } // get this cave's queue $queue = externals_getQueue($params->SESSION->player->playerID, $caveID); // open template $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'externalBuilder.ihtml'); // show special messages if (isset($message)) { tmpl_set($template, '/MESSAGE/message', $message); } // show the external table for ($i = 0; $i < sizeof($defenseSystemTypeList); $i++) { $external = $defenseSystemTypeList[$i]; $maxLevel = round(eval('return ' . formula_parseToPHP("{$external->maxLevel};", '$cave'))); $notenough = FALSE; $result = rules_checkDependencies($external, $cave); // if all requirements are met, but the maxLevel is 0, treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = $cave[$external->dbFieldName] ? _('Max. Stufe: 0') : FALSE; } if ($result === TRUE) { tmpl_iterate($template, 'DEFENSESYSTEM'); tmpl_set($template, "DEFENSESYSTEM/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'DEFENSESYSTEM', array('name' => $external->name, 'dbFieldName' => $external->dbFieldName, 'externalID' => $i, 'size' => "0" + $cave[$external->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($external->productionTimeFunction . ";", '$cave')) * DEFENSESYSTEM_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($external->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/RESSOURCECOST"); if ($cave[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($external->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/UNITCOST"); if ($cave[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($external->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($cave[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($external->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($cave[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link if ($cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BREAK_DOWN_LINK', array('externalID' => $external->defenseSystemID)); } // do not show order link if ($queue) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', _('Ausbau im Gange')); } else { if ($notenough && $maxLevel > $cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', _('Zu wenig Rohstoffe')); // show order link } else { if ($maxLevel > $cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK', array('externalID' => $external->defenseSystemID, 'tstamp' => time())); // maxlvl reached } else { tmpl_set($template, '/DEFENSESYSTEM/BUILD_LINK_NO/message', _('Max. Stufe')); } } } // can't build but already in cave } else { if ($cave[$external->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'externalID' => $i, 'size' => $cave[$external->dbFieldName], 'dbFieldName' => $external->dbFieldName, 'name' => $external->name)); // if building not impossible, show dependencies if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM/dependencies', $result); } // building not impossible, but DONT show dependencies } else { if ($result !== FALSE && !$external->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'externalID' => $i, 'name' => $external->name, 'dbFieldName' => $external->dbFieldName, 'dependencies' => $result)); } } } } // queue if ($queue) { $row = $queue->nextRow(); tmpl_set($template, 'DEFENSESYSTEM_QUEUE', array('name' => $defenseSystemTypeList[$row['defenseSystemID']]->name, 'size' => $cave[$defenseSystemTypeList[$row['defenseSystemID']]->dbFieldName] + 1, 'finish' => time_formatDatetime($row['end']), 'eventID' => $row['event_defenseSystemID'])); } tmpl_set($template, array('rules_path' => RULES_PATH)); return tmpl_parse($template); }
function defenseSystem_getDefenseSystemDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db; // messages $messageText = array(0 => "Der Arbeitsauftrag wurde erfolgreich gestoppt.", 1 => "Es konnte kein Arbeitsauftrag gestoppt werden.", 2 => "Der Auftrag konnte nicht erteilt werden. Es fehlen die " . "notwendigen Voraussetzungen.", 3 => "Der Auftrag wurde erteilt", 5 => "Das Gebäude wurde erfolgreich abgerissen", 6 => "Das Gebäude konnte nicht abgerissen werden", 7 => "Sie haben von der Sorte gar keine Gebäude"); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = defenseSystem_processOrderCancel($params->POST->eventID, $caveID, $db); } // proccess a tore down or new order request if (isset($params->POST->breakDownConfirm)) { $messageID = defenseSystem_breakDown($params->POST->defenseSystemID, $caveID, $details, $db); $reload = 1; } else { if (isset($params->POST->defenseSystemID)) { check_timestamp($params->POST->tstamp); $messageID = defenseSystem_processOrder($params->POST->defenseSystemID, $caveID, $details, $db); $reload = 1; } } if ($reload) { // this isn't that elegant... $r = getCaveSecure($caveID, $params->SESSION->user['playerID']); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = defenseSystem_getDefenseSystemQueueForCave($params->SESSION->user['playerID'], $caveID); $template = @tmpl_open("./templates/" . $config->template_paths[$params->SESSION->user['template']] . "/fortification.ihtml"); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the defenseSystem table for ($i = 0; $i < sizeof($defenseSystemTypeList); $i++) { $notenough = FALSE; $defenseSystem = $defenseSystemTypeList[$i]; // the current building $maxLevel = round(eval('return ' . formula_parseToPHP("{$defenseSystem->maxLevel};", '$details'))); $result = rules_checkDependencies($defenseSystem, $details); // if all requirements are met but the maxLevel is 0, // treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = $details[$defenseSystem->dbFieldName] ? 'Max. Stufe: 0' : FALSE; } if ($result === TRUE) { tmpl_iterate($template, 'DEFENSESYSTEM'); tmpl_set($template, "DEFENSESYSTEM/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'DEFENSESYSTEM', array('name' => $defenseSystem->name, 'dbFieldName' => $defenseSystem->dbFieldName, 'defenseSystemID' => $i, 'modus' => DEFENSESYSTEM_DETAIL, 'caveID' => $caveID, 'maxlevel' => $maxLevel, 'size' => "0" + $details[$defenseSystem->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($defenseSystem->productionTimeFunction . ";", '$details')) * DEFENSESYSTEM_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($defenseSystem->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($defenseSystem->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($defenseSystem->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($defenseSystem->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link if ($details[$defenseSystem->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BREAK_DOWN_LINK', array('action' => DEFENSESYSTEM_BREAK_DOWN, 'defenseSystemID' => $defenseSystem->defenseSystemID, 'caveID' => $caveID)); } // show the improvement link ?! if ($queue) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', "Ausbau im Gange"); } else { if ($notenough && $maxLevel > $details[$defenseSystem->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', ""); } else { if ($maxLevel > $details[$defenseSystem->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK', array('action' => DEFENSESYSTEM, 'defenseSystemID' => $defenseSystem->defenseSystemID, 'caveID' => $caveID, 'tstamp' => "" . time())); } else { tmpl_set($template, '/DEFENSESYSTEM/BUILD_LINK_NO/message', "Max. Stufe"); } } } } else { if ($details[$defenseSystem->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'modus' => DEFENSESYSTEM_DETAIL, 'defenseSystemID' => $i, 'size' => $details[$defenseSystem->dbFieldName], 'dbFieldName' => $defenseSystem->dbFieldName, 'name' => $defenseSystem->name, 'action' => DEFENSESYSTEM_BREAK_DOWN)); if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM/dependencies', $result); } } else { if ($params->SESSION->user['show_unqualified'] && $result !== FALSE && !$defenseSystem->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => DEFENSESYSTEM_DETAIL, 'defenseSystemID' => $i, 'name' => $defenseSystem->name, 'dbFieldName' => $defenseSystem->dbFieldName, 'dependencies' => $result)); } } } } // Show the building queue if ($queue) { $row = $queue->nextRow(); tmpl_set($template, 'DEFENSESYSTEM_QUEUE', array('name' => $defenseSystemTypeList[$row['defenseSystemID']]->name, 'size' => $details[$defenseSystemTypeList[$row['defenseSystemID']]->dbFieldName] + 1, 'finish' => date("d.m.Y H:i:s", time_timestampToTime($row['event_end'])), 'action' => DEFENSESYSTEM, 'eventID' => $row['event_defenseSystemID'], 'caveID' => $caveID)); } return tmpl_parse($template); }