function artefact_getList($caveID, $ownCaves) { global $template; $template->setFile('artefactlist.tmpl'); //get artefacts $artefacts = getArtefactList(); // get moving artefacts $movements = artefact_getArtefactMovements(); $ownArtefactsList = array(); $otherArtefactsList = array(); $movedArtefactsList = array(); foreach ($artefacts as $artefact) { // eigenes Artefakt if (isset($ownCaves[$artefact['caveID']])) { switch ($artefact['initiated']) { case ARTEFACT_UNINITIATED: if ($artefact['caveID'] == $caveID) { $artefact['initiation_possible'] = array('artefactID' => $artefact['artefactID']); } else { $artefact['initiation_not_possible'] = array('status' => _('uneingeweiht')); } break; case ARTEFACT_INITIATING: $artefact['initiation_not_possible'] = array('status' => _('wird gerade eingeweiht')); break; case ARTEFACT_INITIATED: $artefact['initiation_not_possible'] = array('status' => _('eingeweiht')); break; default: $artefact['initiation_not_possible'] = array('status' => _('Fehler')); break; } $ownArtefactsList[] = $artefact; // fremdes Artefakt } else { // Berechtigung prüfen // ***** kein Gott! ***************************************************** if ($_SESSION['player']->tribe != GOD_ALLY) { // Artefakt liegt in einer Höhle if ($artefact['caveID'] != 0) { // A. in Einöden und von Göttern sind Tabu if ($artefact['playerID'] == 0 || $artefact['tribe'] == GOD_ALLY) { continue; } $artefact['isOwnArtefact'] = false; $otherArtefactsList[] = $artefact; } else { // A. wird bewegt? $move = isset($movements[$artefact['artefactID']]) ? $movements[$artefact['artefactID']] : false; // nein. Limbusartefakt! if (!$move) { continue; } // A. wird bewegt! $artefact['showEndTime'] = true; $artefact += $move; $movedArtefactsList[] = $artefact; } } else { // Artefakt liegt in einer Höhle if ($artefact['caveID'] != 0) { // A. liegt in Einöde. if ($artefact['playerID'] == 0) { $artefact['hideArtefact'] = true; $otherArtefactsList[] = $artefact; } else { $artefact['isOwnArtefact'] = false; $otherArtefactsList[] = $artefact; } } else { // A. wird bewegt? $move = isset($movements[$artefact['artefactID']]) ? $movements[$artefact['artefactID']] : false; // nein. Limbusartefakt! if (!$move) { $artefact['isLimbusArtefact'] = true; } else { $artefact['showEndTime'] = true; $artefact += $move; $movedArtefactsList[] = $artefact; } } } // Gott } // fremdes Artefakt } // foreach $template->addVars(array('ownArtefactsList' => $ownArtefactsList, 'otherArtefactsList' => $otherArtefactsList, 'movedArtefactsList' => $movedArtefactsList)); }
function artefact_getList($caveID, $myCaves) { global $params, $config; $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'artefactlist.ihtml'); $artefacts = getArtefactList(); // get moving artefacts $movements = artefact_getArtefactMovements(); foreach ($artefacts as $value) { // eigenes Artefakt if (array_key_exists($value['caveID'], $myCaves)) { $context = 'ARTEFACT_OWN'; $value['alternate'] = ++$alternate_own % 2 ? "alternate" : ""; switch ($value['initiated']) { case ARTEFACT_UNINITIATED: if ($value['caveID'] == $caveID) { $value['INITIATION_POSSIBLE'] = array('modus_artefact_detail' => ARTEFACT_DETAIL, 'artefactID' => $value['artefactID']); } else { $value['INITIATION_NOT_POSSIBLE'] = array('status' => _('uneingeweiht')); } break; case ARTEFACT_INITIATING: $value['INITIATION_NOT_POSSIBLE'] = array('status' => _('wird gerade eingeweiht')); break; case ARTEFACT_INITIATED: $value['INITIATION_NOT_POSSIBLE'] = array('status' => _('eingeweiht')); break; default: $value['INITIATION_NOT_POSSIBLE'] = array('status' => _('Fehler')); } // fremdes Artefakt } else { // Berechtigung prüfen // ***** kein Gott! ***************************************************** if ($params->SESSION->player->tribe != GOD_ALLY) { // Artefakt liegt in einer Höhle if ($value['caveID'] != 0) { // A. in Einöden und von Göttern sind Tabu if ($value['playerID'] == 0 || $value['tribe'] == GOD_ALLY) { continue; } $context = 'ARTEFACT_OTHER'; $value['alternate'] = ++$alternate_other % 2 ? "alternate" : ""; } else { // A. wird bewegt? $move = $movements[$value['artefactID']]; // nein. Limbusartefakt! if (!$move) { continue; } // A. wird bewegt! $context = 'ARTEFACT_MOVING_ETA'; $value += $move; $value['alternate'] = ++$alternate_moving % 2 ? "alternate" : ""; } } else { // Artefakt liegt in einer Höhle if ($value['caveID'] != 0) { // A. liegt in Einöde. if ($value['playerID'] == 0) { $context = 'ARTEFACT_HIDDEN'; $value['alternate'] = ++$alternate_hidden % 2 ? "alternate" : ""; } else { $context = 'ARTEFACT_OTHER'; $value['alternate'] = ++$alternate_other % 2 ? "alternate" : ""; } } else { // A. wird bewegt? $move = $movements[$value['artefactID']]; // nein. Limbusartefakt! if (!$move) { $context = 'ARTEFACT_LIMBUS'; $value['alternate'] = ++$alternate_limbus % 2 ? "alternate" : ""; } else { $context = 'ARTEFACT_MOVING_ETA'; $value += $move; $value['alternate'] = ++$alternate_moving % 2 ? "alternate" : ""; } } } // Gott } // fremdes Artefakt $value['modus_artefact_detail'] = ARTEFACT_DETAIL; $value['modus_map_detail'] = MAP_DETAIL; $value['modus_player_detail'] = PLAYER_DETAIL; $value['modus_tribe_detail'] = TRIBE_DETAIL; tmpl_iterate($template, $context . '/ARTEFACT'); tmpl_set($template, $context . '/ARTEFACT', $value); } return tmpl_parse($template); }