$c += mysql_num_rows($q2);
    while ($inb[] = mysql_fetch_assoc($q2)) {
    }
    while (1) {
        if ($c == 0) {
            break;
        }
        $num = array_rand($inb);
        if (isset($inb[$num]['login'])) {
            // esli npc tolqko chto prishel - ne atakuem,
            if (isset($NPC_MOVED[$n['id_npc']])) {
                if (!comp_reaction($n['fullname'], $inb[$num]['login'])) {
                    break;
                }
            }
            $a = npc_try_do_dmg($n['fullname'], $inb[$num]['login']);
            break;
        } else {
            if (isset($inb[$num]['fullname'])) {
                if (isset($NPC_MOVED[$n['id_npc']])) {
                    if (!comp_reaction($n['fullname'], $inb[$num]['fullname'])) {
                        break;
                    }
                }
                $a = npc_try_do_dmg($n['fullname'], $inb[$num]['fullname']);
                break;
            }
        }
    }
}
$p = get_pl_info($LOGIN, 'all');
function do_dmg($who, $to, $type, $PAR, $KOMBO = 1)
{
    include_once 'modules/f_get_dmg.php';
    include_once 'modules/f_get_armor.php';
    ////////////////////////////// NAPADAJUSHIJ /////////////////////
    // esli napadajushij igrok to uron poluchim funkciej, esli npc to vozqmem sami:
    $wid;
    $pi = is_player($who);
    if ($pi) {
        $wid = $pi;
        include_once 'modules/f_get_dmg.php';
        $dmg = get_dmg($who);
        // lomaem mechq
        include_once 'modules/f_damage_weapons.php';
        damage_weapons($who);
        // razberemsja s oruzhiem, dobavim effekty i oglushim esli eto drob uron (prodelaet eto funkcija)
        $q = do_mysql("SELECT fullname FROM items WHERE belongs = '" . $who . "' AND is_in = 'wea';");
        if (!mysql_num_rows($q)) {
            $weapon = '';
        } else {
            $weapon = mysql_result($q, 0);
        }
        if ($weapon) {
            include_once 'modules/f_set_w_effects.php';
            set_w_effects($weapon, $type, $to);
        }
        // lokacija igroka
        $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $wid . "';");
        $who_loc = mysql_result($q, 0);
        // letaet li
        $q = do_mysql("SELECT walking FROM players WHERE id_player = '" . $wid . "';");
        $who_fly = mysql_result($q, 0);
        $q = do_mysql("SELECT clan FROM players WHERE id_player = '" . $wid . "';");
        $who_clan = mysql_result($q, 0);
        $who_clan = explode('|', $who_clan);
    } else {
        $wid = is_npc($who);
        $npc = 1;
        if (!$wid) {
            return 0;
        }
        $q = do_mysql("SELECT dmg FROM npc WHERE id_npc = '" . $wid . "';");
        if (!mysql_num_rows($q)) {
            return 0;
        }
        $dmg = mysql_result($q, 0);
        $dmg = explode('~', $dmg);
        for ($i = 0; $i < 5; $i++) {
            $dmg[$i] = explode('-', $dmg[$i]);
        }
        $weapon = '';
        // lokacija npc
        $q = do_mysql("SELECT location FROM npc WHERE id_npc = '" . $wid . "';");
        $who_loc = mysql_result($q, 0);
        // effekt
        $q = do_mysql("SELECT effect FROM npc WHERE id_npc = '" . $wid . "';");
        $who_effect = mysql_result($q, 0);
        // letanie
        $q = do_mysql("SELECT move FROM npc WHERE id_npc = '" . $wid . "';");
        $who_fly = mysql_result($q, 0);
        if ($who_fly != 7) {
            $who_fly = 0;
        } else {
            $who_fly = 2;
        }
    }
    //////////////////////////// ORONJAJUSHIJSJA ////////////////////
    $ni = is_npc($to);
    if ($ni) {
        $tid = $ni;
        $tonpc = 1;
        $q = do_mysql("SELECT armor FROM npc WHERE id_npc = '" . $tid . "';");
        if (!mysql_num_rows($q)) {
            return 0;
        }
        $armor = mysql_result($q, 0);
        $armor = explode('~', $armor);
        // lokacija npc
        $q = do_mysql("SELECT location FROM npc WHERE id_npc = '" . $tid . "';");
        $to_loc = mysql_result($q, 0);
        // letanie
        $q = do_mysql("SELECT move FROM npc WHERE id_npc = '" . $tid . "';");
        $to_fly = mysql_result($q, 0);
        if ($to_fly != 7) {
            $to_fly = 0;
        } else {
            $to_fly = 2;
        }
        // golem soklana -
        $q = do_mysql("SELECT fullname FROM npc WHERE id_npc = '" . $tid . "';");
        $to_fn = mysql_result($q, 0);
        if ($to_fn == 'n.x.golem' && isset($who_clan)) {
            $qc = do_mysql("SELECT belongs FROM castle WHERE name = 'telir'");
            $bel = mysql_result($qc, 0);
            if ($bel == $who_clan[0]) {
                return 1;
            }
        }
    } else {
        $tid = is_player($to);
        if (!$tid) {
            return 0;
        }
        $armor = get_armor($to);
        // lomaem bronju
        include_once 'modules/f_damage_armor.php';
        damage_armor($to, $PAR);
        // lokacija igroka
        $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $tid . "';");
        $to_loc = mysql_result($q, 0);
        // letit li igrok
        $q = do_mysql("SELECT walking FROM players WHERE id_player = '" . $tid . "';");
        $to_fly = mysql_result($q, 0);
    }
    if ($to_fly == 2 && substr($weapon, 4, 3) != 'bow' && substr($weapon, 4, 3) != 'arb' && $who_fly != 2) {
        // nelzja dostatq
        include_once 'modules/f_comp_reaction.php';
        if (!comp_reaction($who, $to) || !comp_reaction($who, $to) || !comp_reaction($who, $to)) {
            add_journal('нелзя так просто достать летящего!', $who);
            return 0;
        }
    }
    if (substr($weapon, 4, 3) == 'bow' || substr($weapon, 4, 3) == 'arb') {
        $RANGE = 1;
    } else {
        $RANGE = 0;
    }
    ////////////////////////////// lokacija ////////////////////////////
    if ($who_loc != $to_loc) {
        // esli ne na odnoj lokacii
        // ne dalqnostreljajushimi streljatq nelzja
        if (!$RANGE) {
            add_journal('1цель недоступна', $who);
            return 0;
        }
        // dalee berem zapros na okruzhajushie lokacii
        include_once 'modules/f_loc.php';
        $near = loc($who_loc, 'near');
        // teperq nado proveritq, netu li gde nechajanno takoj lokacii
        $all_ok = 0;
        for ($i = 1; $i < 9; $i++) {
            if (!isset($near[$i])) {
                continue;
            }
            if ($near[$i][0] == $to_loc) {
                $all_ok = 1;
            }
        }
        if (!$all_ok) {
            // nanesti uron nelzja:
            add_journal('цель недоступна', $who);
            return 0;
        }
        ////////////////////////////////////
        // TUT NPC HODJAT K LUCHNIKAM :D
        ////////////////////////////////////
        if (isset($tonpc)) {
            include_once 'modules/f_comp_reaction.php';
            if (comp_reaction($to, $who)) {
                do_mysql("UPDATE npc SET location = '" . $who_loc . "' WHERE id_npc = '" . $tid . "';");
            }
        }
    }
    if ($RANGE) {
        // rashoduem odnu strelu
        include_once 'modules/f_decr_abstr_misc.php';
        if (!decr_abstr_misc('i.m.arr.arr', $who, 1)) {
            add_journal('нехватает припасoв!', $who);
            return 0;
        }
    }
    ////////////////////////////// podschet urona //////////////////////
    switch ($type) {
        case 'rez':
            $num = 0;
            break;
        case 'kol':
            $num = 1;
            break;
        case 'drob':
            $num = 2;
            break;
        case 'rub':
            $num = 3;
            break;
        case 'mag':
            $num = 4;
            break;
        default:
            $tmp = 1;
    }
    if (isset($tmp)) {
        // vyberem sami nomer:
        do {
            $arr = array('rez', 'kol', 'drob', 'rub');
            if (!$dmg[0][1] && !$dmg[1][1] && !$dmg[2][1] && !$dmg[3][1] || isset($npc)) {
                $arr[4] = 'mag';
            }
            $num = array_rand($arr);
            $type = $arr[$num];
        } while (!$dmg[$num][1]);
    }
    $damage = rand($dmg[$num][0], $dmg[$num][1]);
    include_once 'modules/f_crit.php';
    $crit = crit($who);
    $damage *= $crit;
    // kombo
    $damage *= $KOMBO;
    if ($crit > 1) {
        $CR = 1;
    } else {
        $CR = 0;
    }
    if ($damage == 0) {
        $CR = 0;
    }
    /////////////////////////////
    // magicheskij uron
    if ($dmg[4][1] > 0 && $type != 'mag') {
        $mdamage = rand($dmg[4][0], $dmg[4][1]);
        $marm = $armor[4];
        $mdamage -= $marm;
        if ($mdamage < 0) {
            $mdamage = 0;
        }
    } else {
        $mdamage = 0;
    }
    //////////////////////// parirovanie //////////////////////
    if ($PAR && is_player($to) && $type != 'mag') {
        $q = do_mysql("SELECT fullname FROM items WHERE belongs = '" . $to . "' AND is_in = 'shi' AND type = 'x';");
        if (mysql_num_rows($q)) {
            $shi = mysql_result($q, 0);
            $q = do_mysql("SELECT armor FROM items WHERE fullname = '" . $shi . "';");
            $shi_arm = mysql_result($q, 0);
            $shi_arm = explode('~', $shi_arm);
            $sta = round($shi_arm[$num] * 0.9);
            $shi_m = rand($sta, $shi_arm[$num]);
            $damage -= $shi_m;
        }
    }
    ////////////////////////////
    // bronja
    $arm = $armor[$num];
    $damage -= $arm;
    if ($damage < 0) {
        $damage = 1;
    }
    $damage = round($damage);
    ////////////////////////////
    //////////////////////////// dalaem uron ////////////////////
    if (is_npc($to)) {
        $q = do_mysql("SELECT life FROM npc WHERE id_npc = '" . $tid . "';");
    } else {
        if (is_player($to)) {
            $q = do_mysql("SELECT life FROM players WHERE id_player = '" . $tid . "';");
        }
    }
    $life = mysql_result($q, 0);
    $life = explode('|', $life);
    if ($damage > $life[0]) {
        $damage = $life[0];
    }
    $life[0] -= $damage;
    if ($mdamage) {
        $life[0] -= $mdamage;
    }
    if ($life[0] < 0) {
        $life[0] = 0;
    }
    $nlife = $life[0] . '|' . $life[1];
    ///////////////////////EFFEKTY URONA NPC ///////////////
    if (isset($who_effect) && $who_effect) {
        if (rand(0, 100) < 33) {
            include_once 'modules/f_set_affected.php';
            set_affected($to, $who_effect);
        }
    }
    /////////////////////// ITOGI ////////////////////////////
    if ($CR) {
        include_once 'modules/f_start_blood.php';
        if (rand(0, 100) < 33) {
            start_blood($to);
        }
        $cz = '!!!';
    } else {
        $cz = '';
    }
    if (substr($to, 0, 2) == 'n.') {
        do_mysql("UPDATE npc SET life = '" . $nlife . "' WHERE id_npc = '" . $tid . "';");
    } else {
        do_mysql("UPDATE players SET life = '" . $nlife . "' WHERE id_player = '" . $tid . "';");
    }
    //include_once ('modules/f_add_b_journal.php');
    if (substr($who, 0, 2) == 'n.') {
        $q = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $wid . "';");
        $name = mysql_result($q, 0);
    } else {
        $q = do_mysql("SELECT name FROM players WHERE id_player = '" . $wid . "';");
        $name = mysql_result($q, 0);
    }
    if (substr($to, 0, 2) == 'n.') {
        $q = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $tid . "';");
        $name2 = mysql_result($q, 0);
    } else {
        $q = do_mysql("SELECT name FROM players WHERE id_player = '" . $tid . "';");
        $name2 = mysql_result($q, 0);
    }
    if ($mdamage) {
        $mt = '< -' . $mdamage . '(M)>';
    } else {
        $mt = '';
    }
    if (isset($shi_m)) {
        $st = '< +' . $shi_m . '(X)>';
    } else {
        $st = '';
    }
    // tip urona
    include_once 'modules/f_translit.php';
    $type = translit($type);
    // chem napadali
    include_once 'modules/f_attacked_with.php';
    $attw = attacked_with($weapon);
    if ($to_loc == $who_loc) {
        add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $to_loc);
    } else {
        add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $to_loc);
        add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $who_loc);
    }
    /////////////////////// OPYT /////////////////////////////
    include_once 'modules/f_gain_battle_exp.php';
    gain_battle_exp($who, $to, $damage + $mdamage);
}
}
if (isset($HEAL) && $to != $LOGIN) {
    put_g_error('лечить лишь себя так можно');
}
//echo $to;
//echo ' '.(is_player($to)).' '.(substr($to, 0, 2));
if (!is_player($to) && substr($to, 0, 2) != 'n.') {
    put_error('только для живых объектов');
}
include_once "modules/f_check_last_attack.php";
if (check_last_attack($LOGIN)) {
    include_once "modules/f_upd_last_attack.php";
    upd_last_attack($LOGIN);
    include_once 'modules/f_comp_reaction.php';
    include_once 'modules/f_is_attack_successful.php';
    if (isset($DMG) && (!is_attack_successful($LOGIN, $to) || !comp_reaction($LOGIN, $to))) {
        // sqedaem manu
        include_once 'modules/f_search_kombo.php';
        $k = search_kombo($LOGIN, $kombo);
        if (!$k) {
            put_g_error('нету такой комбинации');
        }
        // hvataet li many -
        for ($i = 1; $i < $k[1]; $i++) {
            $MANA += $MANAP;
        }
        $p['mana'][0] -= $MANA;
        if ($p['mana'][0] < 0) {
            put_g_error('нехватает маны');
        }
        $nmana = $p['mana'][0] . '|' . $p['mana'][1];
function npc_try_do_dmg($off, $pass)
{
    //$off = preg_replace ('/[^a-z0-9_\.]/i', '', $off);
    //$pass = preg_replace ('/[^a-z0-9_\.]/i', '', $pass);
    if (!$off || !$pass) {
        return 0;
    }
    $id = is_npc($off);
    if (!$id) {
        return 0;
    }
    include_once 'modules/f_check_dead.php';
    // proverjaem uspeshnostq ataki:
    include_once 'modules/f_is_attack_successful.php';
    $result = is_attack_successful($off, $pass);
    if ($result) {
        // vse, delaem uron
        include_once 'modules/f_do_dmg.php';
        if ($result > 1) {
            $PAR = 0;
        } else {
            $PAR = 1;
        }
        do_dmg($off, $pass, 'NONE', $PAR);
    } else {
        return 0;
    }
    ///////////////////////////////////////////////////////////////////////////////////
    // podvodim itogi
    // zhiv li
    include_once 'modules/f_check_dead.php';
    if (check_dead($pass)) {
        // esli komu-to prinadlezhit, to obnovitq i ego reiting
        $q = do_mysql("SELECT belongs FROM npc WHERE id_npc = '" . $id . "';");
        $bel = mysql_result($q, 0);
        if ($bel) {
            $id = is_player($pass);
            if ($id) {
                do_mysql("UPDATE players SET playerkill = playerkill + 1 WHERE login = '******';");
            } else {
                do_mysql("UPDATE players SET monsterkill = monsterkill + 1 WHERE login = '******';");
            }
        }
        // uvelichenie reitinga pobed:
        if (is_player($pass)) {
            do_mysql("UPDATE npc SET playerkill = playerkill + 1 WHERE id_npc = '" . $id . "';");
        } else {
            do_mysql("UPDATE npc SET monsterkill = monsterkill + 1 WHERE id_npc = '" . $id . "';");
        }
        include_once 'modules/f_make_die.php';
        make_die($pass);
        return 1;
    }
    ///////////////////////////////////////////////////////////////////////////////////
    // otvetka, esli reakcija pozvolit
    include_once 'modules/f_comp_reaction.php';
    if (comp_reaction($pass, $off) == 1) {
        // proverjaem uspeshnostq ataki:
        include_once 'modules/f_is_attack_successful.php';
        $result = is_attack_successful($pass, $off, 1);
        if ($result) {
            // vse, delaem uron
            include_once 'modules/f_do_dmg.php';
            if ($result > 1) {
                $PAR = 0;
            } else {
                $PAR = 1;
            }
            do_dmg($pass, $off, 'NONE', $PAR);
        } else {
            return 0;
        }
        ///////////////////////////////////////////////////////////////////////////////////
        // podvodim itogi
        // zhiv li
        include_once 'modules/f_check_dead.php';
        if (check_dead($off)) {
            // uvelichenie reitinga pobed:
            $id = is_player($pass);
            if ($id) {
                do_mysql("UPDATE players SET monsterkill = monsterkill + 1 WHERE id_player = '" . $id . "';");
            } else {
                $id = is_npc($pass);
                do_mysql("UPDATE npc SET monsterkill = monsterkill + 1 WHERE id_npc = '" . $id . "';");
                // esli komu-nibudq prinadlezhit, obnovim egoo reiting
                $q = do_mydql("SELECT belongs FROM npc WHERE id_npc = '" . $id . "';");
                $bel = mysql_result($q, 0);
                if ($bel) {
                    do_mysql("UPDATE players SET monsterkill = monsterkill + 1 WHERE login = '******';");
                }
            }
            include_once 'modules/f_make_die.php';
            make_die($off);
            return 1;
        }
    }
    return 1;
}
                }
                $p['status1'][0] = 1;
                do_mysql("UPDATE players SET karma = '" . $p['karma'] . "', status1 = '" . $p['status1'] . "' WHERE id_player = '" . $p['id_player'] . "';");
            }
        }
    } else {
        do_mysql("UPDATE players SET monsterkill = monsterkill + 1 WHERE id_player = '" . $p['id_player'] . "';");
    }
    include_once 'modules/f_make_die.php';
    make_die($to);
    include 'modules/s_main.php';
}
///////////////////////////////////////////////////////////////////////////////////
// otvetka, esli reakcija pozvolit
include_once 'modules/f_comp_reaction.php';
if (comp_reaction($to, $who) == 1) {
    // proverjaem uspeshnostq ataki:
    include_once 'modules/f_is_attack_successful.php';
    $result = is_attack_successful($to, $who, 1);
    if ($result) {
        // vse, delaem uron
        include_once 'modules/f_do_dmg.php';
        if ($result > 1) {
            $PAR = 0;
        } else {
            $PAR = 1;
        }
        do_dmg($to, $who, 'NONE', $PAR);
    }
    //////////////////////////////////////////////////////////////////////////////
    // podvodim itogi