Exemple #1
0
function get_trap_damage()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player'));
    if (\skillbase\skill_query(409) && check_unlocked409()) {
        return round(0.9 * $chprocess());
    }
    return $chprocess();
}
Exemple #2
0
function get_final_dmg_multiplier(&$pa, &$pd, $active)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    $r = array();
    if (\skillbase\skill_query(409, $pd) && check_unlocked409($pd)) {
        eval(import_module('logger'));
        if ($active) {
            $log .= "<span class=\"yellow\">「不动」使敌人受到的最终伤害降低了10%!</span><br>";
        } else {
            $log .= "<span class=\"yellow\">「不动」使你受到的最终伤害降低了10%!</span><br>";
        }
        $r = array(0.9);
    }
    return array_merge($r, $chprocess($pa, $pd, $active));
}