function finalize300(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x += \skillbase\skill_getvalue(300, 'cnt', $pa); $x = min($x, (1 << 30) - 1); if ($ox < 32767 && $x >= 32767) { \cardbase\get_qiegao(200, $pa); } if ($ox < 142857 && $x >= 142857) { \cardbase\get_qiegao(300, $pa); } if ($ox < 999983 && $x >= 999983) { \cardbase\get_qiegao(500, $pa); \cardbase\get_card(86, $pa); } return base64_encode_number($x, 5); }
function finalize323(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x = \skillbase\skill_getvalue(323, 'cnt', $pa); if ($x == 0) { $x = $ox; } if ($ox != 0) { $x = min($x, $ox); } eval(import_module('cardbase')); $arr = $cardindex['S']; $c = count($arr) - 1; $cr = $arr[rand(0, $c)]; if ($x != 0 && $x <= 2700 && ($ox > 2700 || $ox == 0)) { \cardbase\get_qiegao(666, $pa); \cardbase\get_card($cr, $pa); } return base64_encode_number($x, 5); }
function finalize313(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x = $pa['money']; $x = max($x, $ox); if ($ox < 30000 && $x >= 30000) { \cardbase\get_qiegao(300, $pa); } if ($ox < 60000 && $x >= 60000) { \cardbase\get_qiegao(800, $pa); } if ($ox < 100000 && $x >= 100000) { \cardbase\get_qiegao(2400, $pa); \cardbase\get_card(89, $pa); } return base64_encode_number($x, 5); }
function finalize302(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x += \skillbase\skill_getvalue(302, 'cnt', $pa); $x = min($x, (1 << 30) - 1); if ($ox < 1 && $x >= 1) { \cardbase\get_qiegao(50, $pa); } if ($ox < 5 && $x >= 5) { \cardbase\get_qiegao(300, $pa); } if ($ox < 30 && $x >= 30) { \cardbase\get_qiegao(1000, $pa); \cardbase\get_card(66, $pa); } return base64_encode_number($x, 5); }
function finalize310(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x += \skillbase\skill_getvalue(310, 'cnt', $pa); $x = min($x, (1 << 30) - 1); if ($ox < 100 && $x >= 100) { \cardbase\get_qiegao(100, $pa); } eval(import_module('cardbase')); $arr = $cardindex['A']; $c = count($arr) - 1; $cr = $arr[rand(0, $c)]; if ($ox < 2500 && $x >= 2500) { \cardbase\get_qiegao(400, $pa); \cardbase\get_card($cr, $pa); } $cr = $arr[rand(0, $c)]; if ($ox < 10000 && $x >= 10000) { \cardbase\get_qiegao(1500, $pa); \cardbase\get_card($cr, $pa); } return base64_encode_number($x, 5); }
function kujidraw1(&$pa, $is_dryrun = false) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('cardbase', 'kuji1')); if ($pa['gold'] < 1000 && !$is_dryrun) { return -1; } $rr = array(); $r = rand(1, $cw); if ($r <= $sw) { $arr = $cardindex['S']; } else { if ($r <= $aw) { $arr = $cardindex['A']; } else { $arr = $cardindex['B']; } } $c = count($arr) - 1; $r = $arr[rand(0, $c)]; if (!$is_dryrun) { if (\cardbase\get_card($r, $pa) != 1) { \cardbase\get_qiegao(30, $pa); $pa['gold'] += 30; } } $rr[0] = $r; for ($i = 1; $i <= 10; $i++) { $r = rand(1, $cw); if ($r <= $sw) { $arr = $cardindex['S']; } else { if ($r <= $aw) { $arr = $cardindex['A']; } else { if ($r <= $bw) { $arr = $cardindex['B']; } else { $arr = $cardindex['C']; } } } $c = count($arr) - 1; $r = $arr[rand(0, $c)]; if (!$is_dryrun) { if (\cardbase\get_card($r, $pa) == 1) { \cardbase\get_qiegao(-100, $pa); $pa['gold'] -= 100; } else { \cardbase\get_qiegao(-70, $pa); $pa['gold'] -= 70; } } $rr[$i] = $r; } return $rr; }
function finalize319(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x += \skillbase\skill_getvalue(319, 'cnt', $pa); $x = min($x, (1 << 30) - 1); if ($ox < 15 && $x >= 15) { \cardbase\get_qiegao(485, $pa); \cardbase\get_card(12, $pa); } return base64_encode_number($x, 5); }
function finalize326(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $flag = 0; foreach (array(301, 305, 306, 307) as $sk) { if (\skillbase\skill_query($sk, $pa) && (int) \skillbase\skill_getvalue($sk, 'cnt', $pa) == 1) { $flag = 1; } } if (!$flag) { return $data; } $c = (int) $pa['card']; for ($i = 0; $i < strlen($data); $i += 3) { $x = base64_decode_number(substr($data, $i, 3)); if ($x == $c) { return $data; } } $data .= base64_encode_number($c, 3); $o = ceil(strlen($data) / 3); if ($o == 10) { \cardbase\get_qiegao(888, $pa); } if ($o == 25) { \cardbase\get_card(81, $pa); \cardbase\get_qiegao(1200, $pa); } if ($o == 50) { \cardbase\get_qiegao(1600, $pa); } if ($o == 75) { \cardbase\get_qiegao(2000, $pa); } if ($o == 100) { \cardbase\get_qiegao(2500, $pa); } return $data; }
function finalize325(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $z = (int) \skillbase\skill_getvalue(325, 'cnt', $pa); $ox = $x; $x = $ox + $z; if ($ox < 1 && $x >= 1) { \cardbase\get_qiegao(233, $pa); } if ($ox < 100 && $x >= 100) { \cardbase\get_qiegao(2333, $pa); \cardbase\get_card(119, $pa); } return base64_encode_number($x, 5); }
function kujidraw2(&$pa, $is_dryrun = false) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('cardbase', 'kuji2')); if ($pa['gold'] < 250 && !$is_dryrun) { return -1; } $r = rand(1, $cw); if ($r <= $sw) { $arr = $cardindex['S']; } else { if ($r <= $aw) { $arr = $cardindex['A']; } else { if ($r <= $bw) { $arr = $cardindex['B']; } else { $arr = $cardindex['C']; } } } $c = count($arr) - 1; $r = $arr[rand(0, $c)]; if (!$is_dryrun) { if (\cardbase\get_card($r, $pa) == 1) { \cardbase\get_qiegao(-250, $pa); $pa['gold'] -= 250; } else { \cardbase\get_qiegao(-220, $pa); $pa['gold'] -= 220; } } return $r; }
function finalize322(&$pa, $data) { if (eval(__MAGIC__)) { return $___RET_VALUE; } if ($data == '') { $x = 0; } else { $x = base64_decode_number($data); } $ox = $x; $x = \skillbase\skill_getvalue(322, 'cnt', $pa); if ($x == 0) { $x = $ox; } if ($ox != 0) { $x = min($x, $ox); } if ($x != 0 && $x <= 1800 && ($ox > 1800 || $ox == 0)) { \cardbase\get_qiegao(666, $pa); \cardbase\get_card(78, $pa); } return base64_encode_number($x, 5); }
function check_addarea_gameover($atime) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'map')); if ($gametype == 1) { if ($alivenum <= 0) { \sys\gameover($atime, 'end1'); //理论不会这样,防BUG return; } if ($areanum >= $areaadd * 2) { //限时2禁 $result = $db->query("SELECT * FROM {$tablepre}players WHERE type=0 ORDER BY pid DESC"); $ml = -1; $winner = ''; $wl = array(); while ($pt = $db->fetch_array($result)) { $pa = \player\fetch_playerdata_by_pid($pt['pid']); $cl = (int) \skillbase\skill_getvalue(424, 'lvl', $pa); $wl[$pa['name']] = $cl; if ($cl > $ml) { $ml = $cl; $winner = $pa['name']; } } arsort($wl); $rk = 0; foreach ($wl as $kk => $v) { $rk++; $k = \player\fetch_playerdata($kk); if ($v >= 5) { \cardbase\get_qiegao(150, $k); } if ($v >= 10) { \cardbase\get_qiegao(300, $k); } if ($v >= 20) { \cardbase\get_qiegao(600, $k); } if ($v >= 30) { \cardbase\get_card(94, $k); \cardbase\get_qiegao(500, $k); } if ($rk == 1) { \cardbase\get_card(96, $k); \cardbase\get_card(95, $k); } if ($rk <= 2) { \cardbase\get_card(95, $k); } if ($rk <= 3) { \cardbase\get_qiegao(500, $k); addnews(0, 'g1announce', $rk, $kk, $v); } } \sys\gameover($atime, 'end8', $winner); return; } \sys\rs_game(16 + 32); return; } $chprocess($atime); }
function check_addarea_gameover($atime) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'map')); if ($gametype == 1) { if ($alivenum <= 0) { \sys\gameover($atime, 'end1'); //理论不会这样,防BUG return; } if ($areanum >= $areaadd * 2) { //限时2禁 $result = $db->query("SELECT * FROM {$tablepre}players WHERE type=0 ORDER BY pid DESC"); $ml = -1; $winner = ''; $wl = array(); $wc = 0; while ($pt = $db->fetch_array($result)) { $pa = \player\fetch_playerdata_by_pid($pt['pid']); $cl = (int) \skillbase\skill_getvalue(424, 'lvl', $pa); //$wl[$pa['name']]=$cl; if ($cl > $ml) { $ml = $cl; $winner = $pa['name']; } $wc++; $wl[$wc]['n'] = $pa['name']; $wl[$wc]['p'] = $pa['pid']; $wl[$wc]['c'] = $cl; } //arsort($wl); for ($i = 1; $i < $wc; $i++) { for ($j = $i + 1; $j <= $wc; $j++) { if ($wl[$i]['c'] < $wl[$j]['c'] || $wl[$i]['c'] == $wl[$j]['c'] && $wl[$i]['p'] < $wl[$j]['p']) { $tt = $wl[$i]; $wl[$i] = $wl[$j]; $wl[$j] = $tt; } } } $rk = 0; $max_announce_num = 3; //进行状况展示人数 $bestlist = array(); //进行状况中展示的前X名列表 //foreach ($wl as $kk=>$v){ for ($rk = 1; $rk <= $wc; $rk++) { //$rk++; $kk = $wl[$rk]['n']; $v = $wl[$rk]['c']; $k = \player\fetch_playerdata($kk); if ($v >= 5) { \cardbase\get_qiegao(150, $k); } if ($v >= 10) { \cardbase\get_qiegao(300, $k); } if ($v >= 20) { \cardbase\get_qiegao(600, $k); } if ($v >= 30) { \cardbase\get_card(94, $k); \cardbase\get_qiegao(500, $k); } if ($rk == 1) { \cardbase\get_card(96, $k); \cardbase\get_card(95, $k); } if ($rk <= 2) { \cardbase\get_card(95, $k); } if ($rk <= $max_announce_num) { \cardbase\get_qiegao(500, $k); $bestlist[$rk] = array(0 => $kk, 1 => $v); } } for ($i = $max_announce_num; $i >= 1; $i--) { if (isset($bestlist[$i])) { addnews(0, 'g1announce', $i, $bestlist[$i][0], $bestlist[$i][1]); } } \sys\gameover($atime, 'end8', $winner); return; } \sys\rs_game(16 + 32); return; } $chprocess($atime); }
} $c = count($arr) - 1; $r = $arr[rand(0, $c)]; /* $carr = explode('_',$cardlist); $clist = Array(); foreach($carr as $key => $val){ $clist[$key] = $val; } $cflag=false; if (in_array($r,$clist)){ $gold-=70; }else{ $gold-=100; $cflag=true; $cardlist.="_".$r; } $db->query("UPDATE {$gtablepre}users SET gold='$gold',cardlist='$cardlist' WHERE username='******'");*/ $cflag = false; if (\cardbase\get_card($r, $udata) == 1) { \cardbase\get_qiegao(-100, $udata); $gold = $gold - 100; $cflag = true; } else { \cardbase\get_qiegao(-70, $udata); $gold = $gold - 70; } //$db->query("UPDATE {$gtablepre}users SET gold='$gold' WHERE username='******'"); include template('kujiresult'); ?>
function wdecode() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger', 'skill234', 'skillbase', 'map')); if (\skillbase\skill_query(234)) { $req1 = $goal234[\skillbase\skill_getvalue(234, 'cur1')]; $req2 = $goal234[\skillbase\skill_getvalue(234, 'cur2')]; $clv = \skillbase\skill_getvalue(234, 'lvl'); $position = 0; foreach (array(1, 2, 3, 4, 5, 6) as $imn) { global ${'itm' . $imn}, ${'itmk' . $imn}, ${'itme' . $imn}, ${'itms' . $imn}, ${'itmsk' . $imn}; if (${'itm' . $imn} == $req1 || ${'itm' . $imn} == $req2) { $position = $imn; break; } } if ($position) { $itm = ${'itm' . $position}; $log .= "<span class=\"yellow\">破解成功。</span><br />"; $log .= "<span class=\"red\">{$itm}</span>用光了。<br />"; addnews(0, 'skill234', $name, $clv + 1); ${'itm' . $position} = ${'itmk' . $position} = ${'itmsk' . $position} = ''; ${'itme' . $position} = ${'itms' . $position} = 0; if ($clv == 50) { $log .= "<span class=\"evergreen\">游戏系统已经完全破解。</span><br />"; ${'itm' . $position} = '游戏解除钥匙'; ${'itmk' . $position} = 'Y'; ${'itmsk' . $position} = 'Z'; ${'itme' . $position} = 1; ${'itms' . $position} = 1; \skillbase\skill_lost(234); if ($areanum / $areaadd < 4 && !in_array($gametype, $qiegao_ignore_mode)) { if (\cardbase\get_card(63) == 1) { $log .= "恭喜您获得了活动奖励卡<span class=\"orange\">lemon</span>!<br>"; } else { $log .= "您已经拥有活动奖励卡了,系统奖励您<span class=\"yellow\">500</span>切糕!<br>"; \cardbase\get_qiegao(500); } } $mode = 'command'; return; } $gdice = rand(1, 4); if ($clv < 5) { if ($gdice == 1) { $exp += 10; $log .= "<span class=\"yellow\">获得了10点经验值。</span><br />"; } if ($gdice == 2) { $att += 10; $log .= "<span class=\"yellow\">获得了10点基础攻击。</span><br />"; } if ($gdice == 3) { $def += 10; $log .= "<span class=\"yellow\">获得了10点基础防御。</span><br />"; } if ($gdice == 4) { $wp += 10; $wk += 10; $wc += 10; $wd += 10; $wg += 10; $wf += 10; $log .= "<span class=\"yellow\">获得了10点全熟练。</span><br />"; } } else { if ($clv < 20) { if ($gdice == 1) { $money += 200; $log .= "<span class=\"yellow\">获得了180元。</span><br />"; } if ($gdice == 2) { $mhp += 7; $log .= "<span class=\"yellow\">生命上限提高了7点。</span><br />"; } if ($gdice == 3) { $att += 10; $def += 10; $log .= "<span class=\"yellow\">基础攻防提高了10点。</span><br />"; } if ($gdice == 4) { $wp += 10; $wk += 10; $wc += 10; $wd += 10; $wg += 10; $wf += 10; $log .= "<span class=\"yellow\">获得了10点全熟练。</span><br />"; } } else { if ($gdice == 1) { $money += 320; $log .= "<span class=\"yellow\">获得了320元。</span><br />"; } if ($gdice == 2) { $mhp += 12; $log .= "<span class=\"yellow\">生命上限提高了12点。</span><br />"; } if ($gdice == 3) { $att += 15; $def += 15; $log .= "<span class=\"yellow\">基础攻防提高了15点。</span><br />"; } if ($gdice == 4) { $wp += 13; $wk += 13; $wc += 13; $wd += 13; $wg += 13; $wf += 13; $log .= "<span class=\"yellow\">获得了13点全熟练。</span><br />"; } } } $clv++; $t = count($goal234) - 1; if ($clv < 10) { $t = 19; } if ($clv < 5) { $t = 9; } $nx = rand(0, $t); $ed = $goal234[$nx]; $log .= "下次破解需要物品<span class=\"yellow\">{$ed}</span>或"; \skillbase\skill_setvalue(234, 'cur1', $nx); $nx1 = rand(0, $t); while ($nx1 == $nx) { $nx1 = rand(0, $t); } $ed = $goal234[$nx1]; $log .= "<span class=\"yellow\">{$ed}</span>。<br />"; \skillbase\skill_setvalue(234, 'cur2', $nx1); \skillbase\skill_setvalue(234, 'lvl', $clv); $mode = 'command'; return; } else { $log .= "你没有进行破解所需的物品。<br />"; $mode = 'command'; return; } } else { $log .= '<span class="red">你没有这个技能!</span><br />'; $mode = 'command'; return; } }