$total_challenger = $db->sql_fetchrow($result); // Make sure challenger hasn't already exceeded max active PvP battles if ($adr_general['battle_pvp_defies_max'] <= $total_challenger['total'] && $adr_general['battle_pvp_defies_max']) { adr_previous(Adr_pvp_defy_too_much, adr_character_pvp, ''); } // Make sure character isn't already dead if ($char['character_hp'] < '1') { $message = $lang['Adr_battle_character_dead']; $message .= '<br /><br />' . sprintf($lang['Adr_battle_temple'], "<a href=\"" . 'adr_temple.' . $phpEx . "\">", "</a>"); $message .= '<br /><br />' . sprintf($lang['Adr_character_return'], "<a href=\"" . 'adr_character.' . $phpEx . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } ##=== END challenger checks ===## ##=== START opponent checks ===## // Grab opponent infos $other_user = adr_get_user_infos($defied); // Be sure he has a character if (!is_numeric($other_user['character_id'])) { adr_previous(Adr_your_character_lack, adr_character, ''); } // Check opponent has enough quota left for today // if(($adr_general['Adr_character_limit_enable'] == '1') && ($other_user['character_pvp_limit'] < '1')) // adr_previous(Adr_pvp_no_quota_other, adr_character_pvp, ''); // Check if the user hasn't already his maximum number of defies allowed $sql = "SELECT count(*) AS total FROM " . ADR_BATTLE_PVP_TABLE . "\n\t\t\t\tWHERE (battle_result = 0 OR battle_result = 3)\n\t\t\t\tAND (battle_opponent_id = {$defied}\tOR battle_challenger_id = {$defied})"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not obtain user list', '', __LINE__, __FILE__, $sql); } $total_opponent = $db->sql_fetchrow($result); // Make sure challenger hasn't already exceeded max active PvP battles if ($adr_general['battle_pvp_defies_max'] <= $total_opponent['total'] && $adr_general['battle_pvp_defies_max']) {
function adr_steal_item($user_id, $item_id, $shop_owner_id, $shop_id) { global $db, $lang, $phpEx, $adr_general, $board_config, $store_id; // Fix the values $user_id = intval($user_id); $item_id = intval($item_id); $shop_owner_id = intval($shop_owner_id); $shop_id = intval($shop_id); if ($shop_owner_id != 1) { $direction = append_sid("adr_shops.{$phpEx}?mode=see_shop&shop_id=" . $shop_id); } else { $direction = append_sid("adr_shops.{$phpEx}?mode=view_store&shop_id=" . $shop_id); } // Check if stealing is enabled by admin if (!$adr_general['allow_shop_steal']) { $message = sprintf($lang['Adr_steal_item_forbidden'], $sum, $points_name); $message .= '<br /><br />' . sprintf($lang['Adr_return'], "<a href=\"" . $direction . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } // Check if user is high enough lvl to be allowed steal attempt if ($adr_general['Adr_shop_steal_min_lvl'] > '0') { $adr_user = adr_get_user_infos($user_id); if ($adr_user['character_level'] < $adr_general['Adr_shop_steal_min_lvl']) { $message = $lang['Adr_shop_steal_min_lvl'] . '<br /><br />'; $message .= sprintf($lang['Adr_shop_steal_min_lvl2'], '<b>', $adr_general['Adr_shop_steal_min_lvl'], '</b>'); $message .= '<br /><br />' . sprintf($lang['Adr_return'], "<a href=\"" . $direction . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } } $sql = "SELECT character_thief_limit FROM " . ADR_CHARACTERS_TABLE . "\n\t\tWHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain thief limit info', "", __LINE__, __FILE__, $sql); } $thief_limit = $db->sql_fetchrow($result); if ($adr_general['Adr_character_limit_enable'] != 0 && $thief_limit['character_thief_limit'] < 1) { adr_previous(Adr_thief_limit, adr_shops, ''); } // Select the item infos $shop_more_sql = $shop_owner_id != '1' ? 'AND item_in_shop = 1' : ''; $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\tWHERE item_owner_id = '{$shop_owner_id}'\n\t\tAND item_id = '{$item_id}'\n\t\t{$shop_more_sql}"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain shops items information', "", __LINE__, __FILE__, $sql); } $item_data = $db->sql_fetchrow($result); // Check item is stealable if ($item_data['item_steal_dc'] == '0' && $shop_owner_id == '1') { // adr_previous(Adr_store_not_stealable, shops, "view_store&shop_id=".$shop_id."", '', 'adr/images/store_owners/'.$store_info['shop_logo'].''); adr_previous(Adr_store_not_stealable, adr_shops); } // Check for successful steal or not $success = adr_use_skill_thief($user_id, $item_data['item_steal_dc']); if ($success == TRUE) { // Make the new id for the item $sql = "SELECT item_id FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_owner_id = '{$user_id}'\n\t\t\tORDER BY item_id\n\t\t\tDESC LIMIT 1"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } $data = $db->sql_fetchrow($result); $new_item_id = $data['item_id'] + 1; if ($shop_owner_id != '1') { // This will never be TRUE as of v0.4.3 because there is no player store stealing allowed $sql = "UPDATE " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\t\tSET item_owner_id = {$user_id},\n\t\t\t\t\titem_id = {$new_item_id},\n\t\t\t\t\titem_bought_timestamp = " . time() . ",\n\t\t\t\t\titem_in_shop = '0', \n\t\t\t\t\titem_auth = '0'\n\t\t\t\t\titem_stolen_by = '',\n\t\t\t\t\titem_stolen_timestamp = " . time . "\n\t\t\t\tWHERE item_owner_id = '{$shop_owner_id}'\n\t\t\t\tAND item_id = '{$item_id}'"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain shops items information', "", __LINE__, __FILE__, $sql); } } else { // Insert item details $type = 1; //This is so the insert function knows that this is a stolen item for update purposes only (optional function variable) adr_shop_insert_item($item_id, $new_item_id, $user_id, $shop_owner_id, $type, $shop_id); } adr_thief_limit($user_id); adr_store_stats_update_steal($success, $user_id, $shop_owner_id, $store_id); $message = sprintf($lang['Adr_steal_item_success'], $sum, $points_name); $message .= '<br /><br />' . sprintf($lang['Adr_return'], "<a href=\"" . $direction . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } else { $message = sprintf($lang['Adr_steal_item_failure'], $sum, $points_name); if ($adr_general['skill_thief_failure_damage']) { // Select the item price $shop_more_sql = $shop_owner_id != 1 ? 'AND i.item_in_shop = 1' : ''; // Prevents users to buy items not in shops $sql = "SELECT i.item_price, i.item_name, u.user_points FROM " . ADR_SHOPS_ITEMS_TABLE . " i , " . USERS_TABLE . " u\n\t\t\t\tWHERE i.item_owner_id = {$shop_owner_id}\n\t\t\t\t\tAND u.user_id = {$user_id}\n\t\t\t\t\tAND i.item_id = {$item_id} \n\t\t\t\t{$shop_more_sql} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain shops items information', "", __LINE__, __FILE__, $sql); } $data = $db->sql_fetchrow($result); $user_points = $data['user_points']; $price = $data['item_price']; $fine = $price < intval($adr_general['skill_thief_failure_damage']) ? intval($adr_general['skill_thief_failure_damage']) : $price; if ($fine > $user_points && $adr_general['skill_thief_failure_punishment']) { $sql = " SELECT owner_id , account_sum FROM " . ADR_VAULT_USERS_TABLE . "\n\t\t\t\t\t\tWHERE owner_id = {$user_id} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query user stats page', '', __LINE__, __FILE__, $sql); } $vault_sum = $db->sql_fetchrow($result); if ($adr_general['skill_thief_failure_punishment'] == 1) { if (is_numeric($vault_sum['owner_id']) && $vault_sum['account_sum'] >= $fine) { $vault_fine = $fine; $fine = 0; // Remove cash from Vault instead $sql = "UPDATE " . ADR_VAULT_USERS_TABLE . "\n\t\t\t\t\t\t\tSET account_sum = account_sum - {$vault_fine}\n\t\t\t\t\t\t\tWHERE owner_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Could not update user points from Vault', "", __LINE__, __FILE__, $sql); } } elseif (is_numeric($vault_sum['owner_id']) && $vault_sum['account_sum'] > 0 && $vault_sum['account_sum'] < $fine) { $vault_fine = $vault_sum['account_sum']; $fine = 0; // Remove cash from Vault instead $sql = "UPDATE " . ADR_VAULT_USERS_TABLE . "\n\t\t\t\t\t\t\tSET account_sum = account_sum - {$vault_fine}\n\t\t\t\t\t\t\tWHERE owner_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Could not update user points from Vault', "", __LINE__, __FILE__, $sql); } } else { $fine = $user_points; $vault_fine = 0; } } else { if ($adr_general['skill_thief_failure_punishment'] == 2) { adr_cell_imprison_user($user_id, 0, $adr_general['skill_thief_failure_time'], 0, $price, 1, 1, $lang['Adr_steal_item_failure_critical_all_sentence'], $adr_general['skill_thief_failure_type']); $failure[0] = $lang['Adr_steal_item_failure_critical_all']; $failure[1] = $lang['Adr_steal_item_failure_critical_post']; $failure[2] = $lang['Adr_steal_item_failure_critical_read']; $fail = $failure[$adr_general['skill_thief_failure_type']]; $fail_message = sprintf($lang['Adr_steal_item_failure_critical'], '<b>', adr_get_lang($data['item_name']), '</b>') . '<br /><br />' . $fail; $fail_message .= '<br /><br />' . sprintf($lang['Adr_return'], "<a href=\"" . $direction . "\">", "</a>"); message_die(GENERAL_MESSAGE, $fail_message); } } } adr_thief_limit($user_id); adr_store_stats_update_steal($success, $user_id, $shop_owner_id, $store_id); subtract_reward($user_id, $fine); } if ($fine != 0) { $fine = $fine; } else { $fine = $vault_fine; } $message .= '<br /><br />' . sprintf($lang['Adr_steal_item_failure_suite'], $fine, $points_name); $message .= '<br /><br />' . sprintf($lang['Adr_return'], "<a href=\"" . $direction . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } }
define('IN_ADR_SHOPS', true); define('IN_ADR_CHARACTER', true); $phpbb_root_path = './'; include $phpbb_root_path . 'extension.inc'; include $phpbb_root_path . 'common.' . $phpEx; $loc = 'town'; $sub_loc = 'adr_enchant'; // // Start session management $userdata = session_pagestart($user_ip, PAGE_ADR); init_userprefs($userdata); // End session management // $user_id = $userdata['user_id']; $points = $userdata['user_points']; include $phpbb_root_path . 'adr/includes/adr_global.' . $phpEx; // Sorry , only logged users ... if (!$userdata['session_logged_in']) { $redirect = "adr_familiar.{$phpEx}"; $redirect .= isset($user_id) ? '&user_id=' . $user_id : ''; header('Location: ' . append_sid("login.{$phpEx}?redirect={$redirect}", true)); } // Includes the tpl and the header adr_template_file('adr_enchant_body.tpl'); include $phpbb_root_path . 'includes/page_header.' . $phpEx; // Get the general config $adr_general = adr_get_general_config(); // //BEGIN zone Enchant Restriction // $zone_user = adr_get_user_infos($user_id);
} $total_opponent = $db->sql_fetchrow($result); // Make sure challenger hasn't already exceeded max active PvP battles if ($adr_general['battle_pvp_defies_max'] <= $total_opponent['total'] && $adr_general['battle_pvp_defies_max']) { adr_previous(Adr_pvp_defy_too_much_opponent, adr_character_pvp, ''); } // Make sure character isn't already dead if ($other_user['character_hp'] < '1') { $message = $lang['Adr_battle_character_dead']; $message .= '<br /><br />' . sprintf($lang['Adr_battle_temple'], "<a href=\"" . 'adr_temple.' . $phpEx . "\">", "</a>"); $message .= '<br /><br />' . sprintf($lang['Adr_character_return'], "<a href=\"" . 'adr_character.' . $phpEx . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } ##=== END opponent checks ===## $sql = " SELECT battle_id FROM " . ADR_BATTLE_PVP_TABLE . "\r\t\t\t\tORDER BY battle_id DESC LIMIT 1 "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not obtain user list', '', __LINE__, __FILE__, $sql); } $last_row = $db->sql_fetchrow($result); $last_id = $last_row['battle_id'] + 1; // Fix the items ids $armor = intval($HTTP_POST_VARS['item_armor']); $buckler = intval($HTTP_POST_VARS['item_buckler']); $helm = intval($HTTP_POST_VARS['item_helm']); $greave = intval($HTTP_POST_VARS['item_greave']); $boot = intval($HTTP_POST_VARS['item_boot']); $gloves = intval($HTTP_POST_VARS['item_gloves']); $amulet = intval($HTTP_POST_VARS['item_amulet']); $ring = intval($HTTP_POST_VARS['item_ring']); // Get the user infos $char = adr_get_user_infos($user_id);
//} // Show user list $sql = "SELECT u.user_id , u.username , c.* FROM " . USERS_TABLE . " u , " . ADR_CHARACTERS_TABLE . " c\r\n\tWHERE u.user_id = c.character_id \r\n\tAND c.character_hp < c.character_hp_max\r\n\tAND c.character_hp > 0\r\n\tORDER by u.username "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not obtain user list', '', __LINE__, __FILE__, $sql); } $users = $db->sql_fetchrowset($result); $chars_list = '<select name="cast">'; $chars_list .= '<option value = "0" >Select member:</option>'; for ($i = 0; $i < count($users); $i++) { $chars_list .= '<option value = "' . $users[$i]['user_id'] . '" >' . $users[$i]['character_name'] . ' ( HP: ' . $users[$i]['character_hp'] . '/' . $users[$i]['character_hp_max'] . ' - MP: ' . $users[$i]['character_mp'] . '/' . $users[$i]['character_mp_max'] . ' - ' . $lang['Adr_character_level'] . ': ' . $users[$i]['character_level'] . ' ) </option>'; } $chars_list .= '</select>'; if ($cast_spell) { // Get other char info $other_member = adr_get_user_infos($to_member_id); // Get spell info $sql = "SELECT * FROM " . ADR_SHOPS_SPELLS_TABLE . " \r\n\t\tWHERE spell_owner_id = {$user_id}\r\n\t\tAND spell_original_id = {$spell_id}\r\n\t\tLIMIT 1"; if (!($result = $db->sql_query($sql))) { adr_previous(Adr_shop_items_failure_deleted, adr_spellbook, ''); } $item = $db->sql_fetchrow($result); $spell_skill = $item['item_type_use']; $power = 0; // Spell components check if ($item['spell_items_req'] != '' && $item['spell_items_req'] != '0') { adr_spell_check_components($spell_id, $user_id, 'adr_spellbook'); } // MP check if ($adr_user['character_mp'] < $item['spell_mp_use'] + $item['spell_power'] || $adr_user['character_mp'] < 0) { adr_previous(Adr_battle_check_two, 'adr_spellbook', '');
//if ( $access == '0' ) // adr_previous( Adr_zone_building_noaccess , adr_zones , '' ); // Clan list if (!isset($_GET['action']) || $_GET['action'] == "list") { $this_title = $lang['clans_title_clanslist']; // Get clans user belongs to! $sql = "SELECT * FROM " . ADR_CLANS_TABLE . "\r\n\t\t\tWHERE leader = '" . $user_id . "' OR members LIKE '%ß" . $user_id . "Þ%' OR approvelist LIKE '%ß" . $user_id . "Þ%'\r\n\t\t\tORDER BY name,id"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Error retrieving data', '', __LINE__, __FILE__, $sql); } if ($db->sql_numrows($result) < 1) { $template->assign_block_vars('no_userclans', array('L_NONE' => $lang['clans_none'])); } if ($row = $db->sql_fetchrow($result)) { // Get leader name! $Lrow = adr_get_user_infos($row['leader']); $leader = '<a href="' . $phpbb_root_path . 'adr_character.php?' . POST_USERS_URL . '=' . $row['leader'] . '" target="_blank">' . $Lrow['character_name'] . '</a>'; // Get member names! $members = ''; if ($row['members'] == '') { $members = $lang['clans_none']; } else { $allmembers = str_replace("ß", "", $row['members']); $newmembers = explode("Þ", $allmembers); $count = count($newmembers); for ($x = 0; $x < $count; $x++) { $Usql = "SELECT character_name FROM " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\tWHERE character_id = '" . $newmembers[$x] . "' "; if (!($Uresult = $db->sql_query($Usql))) { message_die(GENERAL_ERROR, 'Error retrieving data', '', __LINE__, __FILE__, $Usql); } while ($Urow = $db->sql_fetchrow($Uresult)) {
message_die(GENERAL_ERROR, 'Could not delete PvP battle at exploit', '', __LINE__, __FILE__, $sql); } adr_previous(Adr_pvp_exploit_error, adr_character, ''); } // have the mail sender infos , it will be of use later $script_name = preg_replace('/^\\/?(.*?)\\/?$/', "\\1", trim($board_config['script_path'])); $script_name = $script_name != '' ? $script_name . '/adr_battle_pvp.' . $phpEx : 'adr_battle_pvp.' . $phpEx; $server_name = trim($board_config['server_name']); $server_protocol = $board_config['cookie_secure'] ? 'https://' : 'http://'; $server_port = $board_config['server_port'] != 80 ? ':' . trim($board_config['server_port']) . '/' : '/'; // Includes the tpl and the header adr_template_file('adr_battle_pvp_body.tpl'); include $phpbb_root_path . 'includes/page_header.' . $phpEx; // Grab both user infos $current_infos = $user_id === $battle_pvp['battle_challenger_id'] ? adr_get_user_infos($battle_pvp['battle_challenger_id']) : adr_get_user_infos($battle_pvp['battle_opponent_id']); $opponent_infos = $user_id === $battle_pvp['battle_challenger_id'] ? adr_get_user_infos($battle_pvp['battle_opponent_id']) : adr_get_user_infos($battle_pvp['battle_challenger_id']); ### START restriction checks ### $item_sql = adr_make_restrict_sql($current_infos); ### END restriction checks ### // Get the current user and the opponent infos if ($user_id == $battle_pvp['battle_challenger_id']) { $current_hp = $battle_pvp['battle_challenger_hp']; $current_mp = $battle_pvp['battle_challenger_mp']; $current_hp_max = $battle_pvp['battle_challenger_hp_max']; $current_mp_max = $battle_pvp['battle_challenger_mp_max']; $current_hp_regen = $battle_pvp['battle_challenger_hp_regen']; $current_mp_regen = $battle_pvp['battle_challenger_mp_regen']; $current_att = $battle_pvp['battle_challenger_att']; $current_def = $battle_pvp['battle_challenger_def']; $current_element = $battle_pvp['battle_challenger_element']; $current_alignment = $current_infos['character_alignment'];
// include $phpbb_root_path . 'adr/includes/adr_global.' . $phpEx; // Sorry , only logged users ... if (!$userdata['session_logged_in']) { $redirect = "adr_character.{$phpEx}"; $redirect .= isset($user_id) ? '&user_id=' . $user_id : ''; header('Location: ' . append_sid("login.{$phpEx}?redirect={$redirect}", true)); } // Includes the tpl and the header adr_template_file('adr_character_prefs_body.tpl'); include $phpbb_root_path . 'includes/page_header.' . $phpEx; $user_id = $userdata['user_id']; // Get the general settings $adr_general = adr_get_general_config(); adr_enable_check(); adr_ban_check($user_id); adr_character_created_check($user_id); if (!(isset($HTTP_POST_VARS[POST_USERS_URL]) || isset($HTTP_GET_VARS[POST_USERS_URL])) || empty($HTTP_POST_VARS[POST_USERS_URL]) && empty($HTTP_GET_VARS[POST_USERS_URL])) { $view_userdata = $userdata; } else { $view_userdata = get_userdata(intval($HTTP_GET_VARS[POST_USERS_URL])); } $searchid = $view_userdata['user_id']; if ($user_id != $searchid) { $message = $lang['Adr_no_access'] . '<br /><br />' . sprintf($lang['Adr_return'], "<a href=\"" . append_sid("adr_character.{$phpEx}?" . POST_USERS_URL . "={$searchid}") . "\">", "</a>"); message_die(GENERAL_MESSAGE, $message); } // Get the general settings $adr_general = adr_get_general_config(); // See if the user has ever created a character or no $row = adr_get_user_infos($user_id);
function adr_shield_skill_check($user_id) { global $db, $lang, $adr_general, $item; $char = adr_get_user_infos($user_id); $sql = "SELECT * FROM " . ADR_CHARACTERS_TABLE . "\r\n\t\tWHERE character_id = {$user_id} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not obtain user list', '', __LINE__, __FILE__, $sql); } if ($char['character_skill_shield_uses'] + 1 >= $adr_general['weapon_prof'] * $char['character_skill_shield_level']) { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\tSET character_skill_shield_uses = 0 , \r\n\t\t\t\tcharacter_skill_shield_level = character_skill_shield_level + 1\r\n\t\t\tWHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain skill information', "", __LINE__, __FILE__, $sql); } } else { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\tSET character_skill_shield_uses = character_skill_shield_uses + 1\r\n\t\t\tWHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } } }
if ($defend && $bat['battle_turn'] == 1) { $def = TRUE; $power = floor($monster['monster_level'] * rand(1, 3) / 2); $battle_message .= sprintf($lang['Adr_battle_defend'], $challenger['character_name'], $monster['monster_name']) . '<br>'; // Update the database $sql = "UPDATE " . ADR_BATTLE_LIST_TABLE . "\n\t\t\tSET\tbattle_turn = 2,\n\t\t\t\tbattle_round = (battle_round + 1)\n\t\t\tWHERE battle_challenger_id = {$user_id}\n\t\t\tAND battle_result = 0\n\t\t\tAND battle_type = 1 "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not update battle', '', __LINE__, __FILE__, $sql); } } } } } } // Get the user infos $challenger = adr_get_user_infos($user_id); ##=== START: additional status checks on user ===## if ($bat['battle_turn'] == '1' && ($attack || $item_spell || $item_potion || $defend || $flee || $equip)) { $hp_regen = adr_hp_regen_check($user_id, $bat['battle_challenger_hp']); $challenger['character_hp'] += $hp_regen; $mp_regen = adr_mp_regen_check($user_id, $bat['battle_challenger_mp']); $battle_message .= '<span class="gensmall"><font color="#FF0000">'; // prefix new span class if ($hp_regen > '0' && $mp_regen == '0' || $mp_regen > '0' && $hp_regen == '0') { if ($hp_regen > '0') { $battle_message .= ' > ' . sprintf($lang['Adr_battle_regen_xp'], $challenger['character_name'], intval($hp_regen)) . '<br />'; } elseif ($mp_regen > '0') { $battle_message .= ' > ' . sprintf($lang['Adr_battle_regen_mp'], $challenger['character_name'], intval($mp_regen)) . '<br />'; } } elseif ($hp_regen > '0' && $mp_regen > '0') { $battle_message .= ' > ' . sprintf($lang['Adr_battle_regen_both'], $challenger['character_name'], intval($hp_regen), intval($mp_regen)) . '<br />';
function adr_admin_cmd_endpvp($battle_id) { global $db, $lang; $user_id = $user_infos['user_id']; $battle_id = intval($battle_id); $sql = "SELECT battle_id, battle_challenger_id, battle_opponent_id FROM " . ADR_BATTLE_PVP_TABLE . "\r\n\t\tWHERE battle_id = '{$battle_id}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $bat = $db->sql_fetchrow($result); if (is_numeric($bat['battle_id'])) { if ($user_id == $battle_pvp['battle_challenger_id']) { $battle_result = 9; } else { $battle_result = 8; } $challenger_name = adr_get_user_infos($bat['battle_challenger_id']); $opponent_name = adr_get_user_infos($bat['battle_opponent_id']); $sql = "UPDATE " . ADR_BATTLE_PVP_TABLE . "\r\n\t\t\tSET battle_result = {$battle_result}\r\n\t\t\tWHERE battle_id = '{$battle_id}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not update battle', '', __LINE__, __FILE__, $sql); } $error_messages = sprintf($lang['Adr_global_shout_endpvp_yes'], $challenger_name['character_name'], $opponent_name['character_name']); } else { $error_messages = sprintf($lang['Adr_global_shout_endpvp_none'], $battle_id); } return $error_messages; }
function adr_use_skill($user_id, $tool, $recipe_item_id, $skill_id, $type) { global $db; $user_id = intval($user_id); $item_id = intval($item_id); $tool = intval($tool); $recipe_item_id = intval($recipe_item_id); $new_item_id = 0; $adr_general = adr_get_general_config(); $adr_user = adr_get_user_infos($user_id); $skill_data = adr_get_skill_data($skill_id); $current_file = 'adr_' . $type; $character_skill = 'character_skill_' . $type; $character_skill_uses = 'character_skill_' . $type . '_uses'; // START skill limit check if ($adr_general['Adr_character_limit_enable'] != 0 && $adr_user['character_skill_limit'] < 1) { adr_previous(Adr_skill_limit, $current_file, "mode=view&known_recipes={$recipe_item_id}"); } // END skill limit check $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\tWHERE item_in_shop = 0 \r\n\t\tAND item_owner_id = {$user_id} \r\n\t\tAND item_id = {$tool} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query tool informations', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); // get the information of the item that will be crafted //get original recipe information $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\tWHERE item_owner_id = 1\r\n\t\tAND item_original_recipe_id = {$recipe_item_id}\r\n\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain owners recipes information', "", __LINE__, __FILE__, $sql); } $original_recipe = $db->sql_fetchrow($result); //get original (up-to-date) recipe info now $sql_recipe = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\tWHERE item_id = " . $original_recipe['item_recipe_linked_item'] . "\r\n\t\tAND item_owner_id = 1\r\n\t\t"; $result_recipe = $db->sql_query($sql_recipe); if (!$result_recipe) { message_die(GENERAL_ERROR, "Couldn't select recipe info", "", __LINE__, __FILE__, $sql_recipe); } $crafted_item = $db->sql_fetchrow($result_recipe); if ($item['item_duration'] < 0) { adr_previous(Adr_forge_broken, $current_file, "mode=view&known_recipes={$recipe_item_id}"); } // Alter the tool adr_use_item($tool, $user_id); //roll $difference = intval($adr_user['character_skill_' . $type . ''] - $original_recipe['item_power']); $impossible_loose_bonus = 0; switch (TRUE) { case $difference < -9: $modifier = '-100%'; $lose_roll = 100; $impossible_loose_bonus = 1; break; //Impossible //Impossible case $difference >= -9 && $difference < -6: $modifier = '-80%'; $lose_roll = 80; $item_quality = rand(1, 2); break; //Very Hard //Very Hard case $difference >= -6 && $difference < -4: $modifier = '-60%'; $lose_roll = 60; $item_quality = rand(1, 3); break; //Hard //Hard case $difference >= -4 && $difference < -2: $modifier = '-40%'; $lose_roll = 40; $item_quality = rand(1, 4); break; //Normal //Normal case $difference >= -2 && $difference < 0: $modifier = '-20%'; $lose_roll = 20; $item_quality = rand(1, 5); break; //Easy //Easy case $difference >= 0: $modifier = '-1%'; $lose_roll = 5; $item_quality = rand(1, 6); break; //Very Easy } $user_chance = rand(0, $adr_user['character_skill_' . $type . ''] * 100); $user_chance = $user_chance + floor($user_chance * $modifier / 100); $loose_chance = rand($impossible_loose_bonus, $adr_user['character_skill_' . $type . ''] * $lose_roll); /* echo $modifier." : modifier<br>"; echo $difference." : difference<br>"; echo $user_chance." : user chance<br>"; echo $loose_chance." : loose_chance<br>"; */ // loose a needed item if the rolled dice is bad $items_req = explode(':', $crafted_item['item_brewing_items_req']); if ($user_chance < $loose_chance) { for ($i = 0; $i < count($items_req); $i++) { $switch = !($i % 2) ? $get_info = 1 : ($get_info = 0); if ($get_info == 1) { $req_list .= $req_list == '' ? $items_req[$i] : ':' . $items_req[$i]; } } $req_list = explode(':', $req_list); $random = rand(0, count($req_list) - 1); $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\t\tWHERE item_id = '" . $req_list[$random] . "'\r\n\t\t\t\tAND item_owner_id = 1\r\n\t\t\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain items information', "", __LINE__, __FILE__, $sql); } $req_item = $db->sql_fetchrow($result); $req_item_name = str_replace("'", "\\'", $req_item['item_name']); //delete item from inventory $sql = " DELETE FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = 0\r\n\t\t\tAND item_in_warehouse = 0\r\n\t\t\tAND item_owner_id = {$user_id}\r\n\t\t\tAND item_name = '" . $req_item_name . "'\r\n\t\t\tLIMIT 1\r\n\t\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not delete item', "", __LINE__, __FILE__, $sql); } $new_item_id = 'You lost a <br><br><center>' . adr_get_lang($req_item['item_name']) . '<br><img src="./adr/images/items/' . $req_item['item_icon'] . '"></center><br>during your attempt to cook this food!'; } elseif ($user_chance > $loose_chance) { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\tSET character_xp = character_xp + 3 \r\n\t\t\tWHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not update characters xp', "", __LINE__, __FILE__, $sql); } for ($i = 0; $i < count($items_req); $i++) { $switch = !($i % 2) ? $check_item = 0 : ($check_item = 1); if ($check_item == 1) { //get item info $sql_info = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\t\t\twhere item_id = " . $items_req[$i - 1]; $result_info = $db->sql_query($sql_info); if (!$result_info) { message_die(GENERAL_ERROR, 'Could not obtain items information', "", __LINE__, __FILE__, $sql_info); } $item_info = $db->sql_fetchrow($result_info); $req_item_name = str_replace("'", "\\'", $item_info['item_name']); echo $rew_item_name . "<br>"; //delete item from inventory $sql = " DELETE FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\t\t\tWHERE item_in_shop = 0\r\n\t\t\t\t\tAND item_in_warehouse = 0\r\n\t\t\t\t\tAND item_owner_id = {$user_id}\r\n\t\t\t\t\tAND item_name = '" . $req_item_name . "'\r\n\t\t\t\t\tLIMIT " . $items_req[$i] . "\r\n\t\t\t\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not delete item', "", __LINE__, __FILE__, $sql); } } } // Make the new id for the item $sql = "SELECT item_id FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_owner_id = {$user_id}\r\n\t\t\tORDER BY item_id \r\n\t\t\tDESC LIMIT 1"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } $data = $db->sql_fetchrow($result); $new_item_id = $data['item_id'] + 1; $item_name = $crafted_item['item_name']; $item_type = $crafted_item['item_type_use']; $item_desc = 'Crafted by ' . $adr_user['character_name'] . ''; $item_icon = $crafted_item['item_icon']; $item_duration = $crafted_item['item_duration']; $item_duration_max = $crafted_item['item_duration_max']; $item_power = $crafted_item['item_power']; $item_add_power = $crafted_item['item_add_power']; $item_mp_use = $crafted_item['item_mp_use']; $item_element = $crafted_item['item_element']; $item_element_str_dmg = $crafted_item['item_element_str_dmg']; $item_element_same_dmg = $crafted_item['item_element_same_dmg']; $item_element_weak_dmg = $crafted_item['item_element_weak_dmg']; $item_max_skill = $crafted_item['item_max_skill']; $item_weight = $crafted_item['item_weight']; $item_brewing_items_req = $crafted_item['item_brewing_items_req']; $item_effect = $crafted_item['item_effect']; adr_skill_limit($user_id); // Generate the item price $adr_quality_price = adr_get_item_quality($item_quality, price); $adr_type_price = adr_get_item_type($item_type, price); $item_price = $adr_type_price; $item_price = $item_price * ($adr_quality_price / 100); $item_price = $item_power > 1 ? $item_price + $item_price * (($item_power - 1) * ($adr_general['item_modifier_power'] - 100) / 100) : $item_price; $item_price = ceil($item_price); $sql = "INSERT INTO " . ADR_SHOPS_ITEMS_TABLE . " ( item_id , item_owner_id , item_type_use , item_name , item_desc , item_icon , item_price , item_quality , \r\n\t\t\t\titem_duration , item_duration_max , item_power , item_add_power , item_mp_use , item_element , item_element_str_dmg , \r\n\t\t\t\titem_element_same_dmg , item_element_weak_dmg , item_max_skill , item_weight, item_brewing_items_req, item_effect ) \r\n\t\t\t\tVALUES ( {$new_item_id} , {$user_id} , {$item_type} , '" . str_replace("\\'", "''", $item_name) . "', '" . str_replace("\\'", "''", $item_desc) . "' , \r\n\t\t\t\t'" . str_replace("\\'", "''", $item_icon) . "' , {$item_price} , {$item_quality} , {$item_duration} , {$item_duration_max} , {$item_power} , \r\n\t\t\t\t{$item_add_power} , {$item_mp_use} , {$item_element} , {$item_element_str_dmg} , {$item_element_same_dmg} , {$item_element_weak_dmg} , {$item_max_skill} , {$item_weight}, '" . $item_brewing_items_req . "', '" . $item_effect . "')"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't insert new item", "", __LINE__, __FILE__, $sql); } // Increases the success uses of this skill and increase level if needed if ($adr_user['character_skill_' . $type . '_uses'] + 1 >= $skill_data['skill_req']) { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . " \r\n\t\t SET {$character_skill_uses} = 0 , \r\n\t\t {$character_skill} = {$character_skill} + 1 \r\n\t\t WHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not update skill information', "", __LINE__, __FILE__, $sql); } } else { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . " \r\n\t\t SET {$character_skill_uses} = {$character_skill_uses} + 1 \r\n\t\t WHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not update item information', "", __LINE__, __FILE__, $sql); } } } return $new_item_id; }
function adr_character_replenish_timer($user_id) { global $db, $phpEx, $adr_general; $user_id = intval($user_id); $adr_user = adr_get_user_infos($user_id); // Show time until next replenish $replenish_timer = 24 - floor(((time() - $adr_user['character_birth']) / 86400 - ($adr_user['character_limit_update'] + ($adr_general['Adr_limit_regen_duration'] - 1))) * 24); $replenish_timer = $replenish_timer < '1' ? '1' : $replenish_timer; return $replenish_timer; }
function adr_consume($consumable_id, $user_id) { global $db; // Fix the values $consumable_id = intval($consumable_id); $user_id = intval($user_id); $user = adr_get_user_infos($user_id); //get effects of the consumable $sql_consumable = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\tWHERE item_owner_id = {$user_id}\r\n\t\tAND item_id = {$consumable_id} "; $result_consumable = $db->sql_query($sql_consumable); if (!$result_consumable) { message_die(GENERAL_ERROR, "Couldn't get owners consumable effects", "", __LINE__, __FILE__, $sql_consumable); } $consumable = $db->sql_fetchrow($result_consumable); //check if user has a battle in progress with already a temp effect consumable used $sql = " SELECT * FROM " . ADR_BATTLE_LIST_TABLE . " \r\n\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\tAND battle_result = 0\r\n\t\tAND battle_type = 1 \r\n\t\tAND battle_effects != ''\r\n\t\t"; $result = $db->sql_query($sql); if (!($check_battle = $db->sql_fetchrow($result))) { //check if user has already used a temp effect consumable before entering a battle if ($user['character_pre_effects'] != '' && $user['character_pre_effects'] != NULL && (substr_count($consumable['item_effect'], 'M:1:PERM:0') || substr_count($consumable['item_effect'], 'M:0:PERM:0'))) { //already ate consumable with temp effects $message = "You already have temporary effects added to your character !"; return array(0, $message); } else { $effects = array(); $effects = explode(':', $consumable['item_effect']); for ($i = 0; $i < count($effects); $i++) { switch (TRUE) { case $effects[$i] == 'HP' || $effects[$i] == 'MP': if (substr_count($effects[$i + 1], '%')) { $value = floor($user['character_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } if (substr_count($effects[$i + 1], '-')) { $pre_message = 'Your character is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'Your character refreshed ' . $value . ' ' . $effects[$i] . ' !<br />'; } if ($effects[$i + 3] == 1) { //effect hits the monster //nothing happens, only possible in battle $pre_message = 'You can\'t use the ' . $effects[$i] . ' effect of this consumable cause it\'s meant to hit an opponent<br />'; } else { //effect hits the user if ($user['character_' . strtolower($effects[$i]) . ''] + $value > $user['character_' . strtolower($effects[$i]) . '_max']) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = ' . $user['character_' . strtolower($effects[$i]) . '_max']; } else { if ($user['character_' . strtolower($effects[$i]) . ''] + $value < 0) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = 0'; } else { $value_sql = 'character_' . strtolower($effects[$i]) . ' = character_' . strtolower($effects[$i]) . ' + ' . $value; } } $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters ' . $effects[$i] . '', '', __LINE__, __FILE__, $sql); } $use_the_consumable = 1; } $message .= $pre_message; break; case $effects[$i] == 'AC' || $effects[$i] == 'STR' || $effects[$i] == 'DEX' || $effects[$i] == 'CON' || $effects[$i] == 'INT' || $effects[$i] == 'WIS' || $effects[$i] == 'CHA' || $effects[$i] == 'MA' || $effects[$i] == 'MD' || $effects[$i] == 'EXP' || $effects[$i] == 'SP': $effects[$i] = $effects[$i] == 'STR' ? 'might' : $effects[$i]; $effects[$i] = $effects[$i] == 'DEX' ? 'dexterity' : $effects[$i]; $effects[$i] = $effects[$i] == 'CON' ? 'constitution' : $effects[$i]; $effects[$i] = $effects[$i] == 'INT' ? 'intelligence' : $effects[$i]; $effects[$i] = $effects[$i] == 'WIS' ? 'wisdom' : $effects[$i]; $effects[$i] = $effects[$i] == 'CHA' ? 'charisma' : $effects[$i]; $effects[$i] = $effects[$i] == 'MA' ? 'magic_attack' : $effects[$i]; $effects[$i] = $effects[$i] == 'MD' ? 'magic_resistance' : $effects[$i]; $effects[$i] = $effects[$i] == 'EXP' ? 'xp' : $effects[$i]; if (substr_count($effects[$i + 1], '%')) { $value = floor($user['character_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } if (substr_count($effects[$i + 1], '-')) { if ($effects[$i + 5] == 1) { // if perm effect $pre_message = 'Your character is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { if ($effects[$i + 3] == 1) { // hits monster $pre_message = 'For the next battle, your opponent is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'For the next battle your character is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } } } else { if ($effects[$i + 5] == 1) { // if perm effect $pre_message = 'Your character gains ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { if ($effects[$i + 3] == 1) { // hits monster $pre_message = 'For the next battle, your opponent gets +' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'For the next battle your character gets +' . $value . ' ' . $effects[$i] . ' !<br />'; } } } if ($effects[$i + 3] == 1 || $effects[$i + 3] == 0 && $effects[$i + 5] == 0) { //effect hits the monster //update character_pre_effects field for the next battle $effects[$i] = $effects[$i] == 'magic_attack' ? 'MA' : $effects[$i]; $effects[$i] = $effects[$i] == 'magic_resistance' ? 'MD' : $effects[$i]; $pre_effects .= $pre_effects == '' ? $effects[$i] . ':' . $effects[$i + 1] . ':M:' . $effects[$i + 3] : ':' . $effects[$i] . ':' . $effects[$i + 1] . ':M:' . $effects[$i + 3]; $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\t\tSET character_pre_effects = '" . $pre_effects . "'\r\n\t\t\t\t\t\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters pre effects for battle', '', __LINE__, __FILE__, $sql); } $use_the_consumable = 1; } else { //effect hits the user if ($user['character_' . strtolower($effects[$i]) . ''] + $value < 0) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = 0'; } else { $value_sql = 'character_' . strtolower($effects[$i]) . ' = character_' . strtolower($effects[$i]) . ' + ' . $value; } $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters ' . $effects[$i] . '', '', __LINE__, __FILE__, $sql); } $use_the_consumable = 1; } $message .= $pre_message; break; case $effects[$i] == 'BATTLES_REM' || $effects[$i] == 'SKILLUSE_REM' || $effects[$i] == 'TRADINGSKILL_REM' || $effects[$i] == 'THEFTSKILL_REM': $effects[$i] = $effects[$i] == 'BATTLES_REM' ? 'battle_limit' : $effects[$i]; $effects[$i] = $effects[$i] == 'SKILLUSE_REM' ? 'skill_limit' : $effects[$i]; $effects[$i] = $effects[$i] == 'TRADINGSKILL_REM' ? 'trading_limit' : $effects[$i]; $effects[$i] = $effects[$i] == 'THEFTSKILL_REM' ? 'thief_limit' : $effects[$i]; if (substr_count($effects[$i + 1], '%')) { $value = floor($user['character_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } if (substr_count($effects[$i + 1], '-')) { $pre_message = 'Your character is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'Your character gains ' . $value . ' ' . $effects[$i] . ' !<br />'; } $sql = "SELECT config_value FROM " . ADR_GENERAL_TABLE . " \r\n\t\t\t\t\t\t\tWHERE config_name = 'Adr_character_{$effects[$i]}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query general config', '', __LINE__, __FILE__, $sql); } $general = $db->sql_fetchrow($result); //effect hits the user if ($user['character_' . strtolower($effects[$i]) . ''] + $value > $general['config_value']) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = ' . $general['config_value']; } else { if ($user['character_' . strtolower($effects[$i]) . ''] + $value < 0) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = 0'; } else { $value_sql = 'character_' . strtolower($effects[$i]) . ' = character_' . strtolower($effects[$i]) . ' + ' . $value; } } $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters ' . $effects[$i] . '', '', __LINE__, __FILE__, $sql); } $use_the_consumable = 1; $message .= $pre_message; break; case $effects[$i] == 'ATT' || $effects[$i] == 'DEF': $value = $effects[$i + 1]; if (substr_count($effects[$i + 1], '-')) { if ($effects[$i + 3] == 1) { // hits monster $pre_message = 'For the next battle, your opponent is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'For the next battle your character is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } } else { if ($effects[$i + 3] == 1) { // hits monster $pre_message = 'For the next battle, your opponent gets +' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'For the next battle your character gets +' . $value . ' ' . $effects[$i] . ' !<br />'; } } //update character_pre_effects field for the next battle $pre_effects .= $pre_effects == '' ? $effects[$i] . ':' . $effects[$i + 1] . ':M:' . $effects[$i + 3] : ':' . $effects[$i] . ':' . $effects[$i + 1] . ':M:' . $effects[$i + 3]; $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\tSET character_pre_effects = '" . $pre_effects . "'\r\n\t\t\t\t\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters pre effects for battle', '', __LINE__, __FILE__, $sql); } $use_the_consumable = 1; $message .= $pre_message; break; case $effects[$i] == 'GOLD': $effects[$i] = $effects[$i] == 'GOLD' ? 'points' : $effects[$i]; $sql = "SELECT * FROM " . USERS_TABLE . " \r\n\t\t\t\t\t\t\tWHERE user_id = {$user_id}"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query general config', '', __LINE__, __FILE__, $sql); } $phpbb_user = $db->sql_fetchrow($result); if (substr_count($effects[$i + 1], '%')) { $value = floor($phpbb_user['user_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } if (substr_count($effects[$i + 1], '-')) { $pre_message = 'Your character is losing ' . $value . ' ' . $effects[$i] . ' !<br />'; } else { $pre_message = 'Your character gains ' . $value . ' ' . $effects[$i] . ' !<br />'; } //effect hits the user if ($phpbb_user['user_' . strtolower($effects[$i]) . ''] + $value < 0) { $value_sql = 'user_' . strtolower($effects[$i]) . ' = 0'; } else { $value_sql = 'user_' . strtolower($effects[$i]) . ' = user_' . strtolower($effects[$i]) . ' + ' . $value; } $sql = "UPDATE " . USERS_TABLE . "\r\n\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\tWHERE user_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update users ' . $effects[$i] . '', '', __LINE__, __FILE__, $sql); } $use_the_consumable = 1; $message .= $pre_message; break; } } if ($use_the_consumable == 1) { adr_use_item($consumable_id, $user_id); } return array(1, $message); } } else { //already ate consumable with temp effects $message = "Vous êtes déjà sous l'emprises d'effets temoraires !"; return array(0, $message); } }
header('Location: ' . append_sid("login.{$phpEx}?redirect={$redirect}", true)); } include $phpbb_root_path . 'includes/page_header.' . $phpEx; if (!(isset($_POST[POST_USERS_URL]) || isset($_GET[POST_USERS_URL])) || empty($_POST[POST_USERS_URL]) && empty($_GET[POST_USERS_URL])) { $view_userdata = $userdata; } else { $view_userdata = get_userdata(intval($_GET[POST_USERS_URL])); } $searchid = $view_userdata['user_id']; // Get the general config $adr_general = adr_get_general_config(); adr_enable_check(); adr_ban_check($user_id); adr_character_created_check($user_id); // See if the user has ever created a character or no $char = adr_get_user_infos($searchid); // Deny access if user is imprisioned if ($userdata['user_cell_time']) { adr_previous(Adr_shops_no_thief, adr_cell, ''); } $equip_armor = $char['equip_armor']; $equip_buckler = $char['equip_buckler']; $equip_helm = $char['equip_helm']; $equip_gloves = $char['equip_gloves']; $equip_amulet = $char['equip_amulet']; $equip_ring = $char['equip_ring']; adr_template_file('adr_equipment_body.tpl'); $submit = isset($_POST['equip']); if ($submit && $user_id == $searchid) { $armor = intval($_POST['item_armor']); $buckler = intval($_POST['item_buckler']);
function adr_character_replenish_timer($user_id) { global $db, $adr_general, $lang; $user_id = intval($user_id); $adr_user = adr_get_user_infos($user_id); // Show time until next replenish $replenish_timer = 24 - floor(((time() - $adr_user['character_birth']) / 86400 - ($adr_user['character_limit_update'] + ($adr_general['Adr_limit_regen_duration'] - 1))) * 24); $replenish_timer = adr_make_time($replenish_timer); $replenish_timer = $replenish_timer < '5' ? $lang['Adr_update_quota_timer'] : intval($replenish_timer); return $replenish_timer; }
function adr_battle_equip_initialise($user_id, $armor, $buckler, $helm, $gloves, $amulet, $ring) { global $db, $lang, $adr_general, $template, $board_config; $user_id = intval($user_id); $armor = intval($armor); $buckler = intval($buckler); $helm = intval($helm); $gloves = intval($gloves); $amulet = intval($amulet); $ring = intval($ring); // Get the user infos $char = adr_get_user_infos($user_id); ### START restriction checks ### $item_sql = adr_make_restrict_sql($char); ### END restriction checks ### // Be sure he has a character if (!is_numeric($char['character_id'])) { adr_previous(Adr_your_character_lack, adr_character, ''); } // Calculate the base stats $hp = 0; $mp = 0; $level = $char['character_level']; $char_element = $char['character_element']; $char_mp = $char['character_mp']; // Create base attack & defence stats $att = adr_battle_make_att($char['character_might'], $char['character_constitution']); $ma = adr_battle_make_magic_att($char['character_intelligence']); $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']); $md = adr_battle_make_magic_def($char['character_wisdom']); if ($armor) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$armor}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $armor_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($armor, $user_id); } if ($buckler) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$buckler}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $buckler_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($buckler, $user_id); } if ($gloves) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$gloves}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $gloves_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($gloves, $user_id); } if ($helm) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$helm}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $helm_id = $item['item_id']; $def = $def + ($item['item_power'] + $item['item_add_power']); adr_use_item($helm, $user_id); } // Now we modify mp and hp regeneration with amulets and rings if ($amulet) { $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$amulet}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $amulet_id = $item['item_id']; $hp = $hp + $item['item_power']; adr_use_item($amulet, $user_id); } if ($ring) { $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$ring}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql); } $item = $db->sql_fetchrow($result); $ring_id = $item['item_id']; $mp = $mp + $item['item_power']; adr_use_item($ring, $user_id); } ##=== START: new monster rand selection code as posted by Sederien ===## // Let's care about the opponent now $sql = " SELECT * FROM " . ADR_BATTLE_MONSTERS_TABLE . "\n\t\tWHERE monster_level <= '{$level}'\n\t\tORDER BY RAND() LIMIT 1"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query monsters list', '', __LINE__, __FILE__, $sql); } $monsters = $db->sql_fetchrow($result); // Be sure monsters of the user level exists if (!$monsters) { adr_previous(Adr_no_monsters, adr_character, ''); } // Get this monster base stats $monster_id = $monsters['monster_id']; $monster_level = $monsters['monster_level']; $monster_base_hp = $monsters['monster_base_hp']; $monster_base_att = $monsters['monster_base_att']; $monster_base_def = $monsters['monster_base_def']; $monster_base_element = $monsters['monster_base_element']; $monster_base_mp = $monsters['monster_base_mp']; $monster_base_mp_power = $monsters['monster_base_mp_power']; $monster_base_ma = $monsters['monster_base_magic_attack']; $monster_base_md = $monsters['monster_base_magic_resistance']; $monster_base_sp = $monsters['monster_base_sp']; ##=== END: new monster selection code by Sederien ===## // If the user is higher level than the monster , update the monster stats if ($monster_level < $level) { if ($adr_general['battle_calc_type']) { // Xanathis's alternative battle modifier calculation for monster battles $modifier = ($adr_general['battle_monster_stats_modifier'] - 100) / 100 * ($level - $monster_level) + 1; } else { $modifier = $adr_general['battle_monster_stats_modifier'] / 100 * ($level - $monster_level); } $monster_base_hp = ceil($monster_base_hp * $modifier); $monster_base_att = ceil($monster_base_att * $modifier); $monster_base_def = ceil($monster_base_def * $modifier); $monster_base_mp = ceil($monster_base_mp * $modifier); $monster_base_ma = ceil($monster_base_ma * $modifier); $monster_base_md = ceil($monster_base_md * $modifier); $monster_base_sp = ceil($monster_base_sp * $modifier); } ##=== START array for equipment id's ## $equip_array = intval($helm_id) . '-' . intval($armor_id) . '-' . intval($gloves_id) . '-' . intval($buckler_id) . '-' . intval($amulet_id) . '-' . intval($ring_id) . '-' . intval($hp) . '-' . intval($mp); ##=== END array for equipment id's ## ##=== START: Initiative Checks // 1d20 roll. Highest starts. $monster_dex = 10 + rand(1, $monster_level) * 2; //temp $challenger_init_check = rand(1, 20) + adr_modifier_calc($char['character_dexterity']); $monster_init_check = rand(1, 20) + adr_modifier_calc($monster_dex); // Check who will start ELSE do a rand to determine. if ($challenger_init_check >= $monster_init_check) { $turn = 1; } else { $turn = 2; } ##=== END: Initiative Checks // Finally insert all theses values into the database $sql = "INSERT INTO " . ADR_BATTLE_LIST_TABLE . "\n\t\t(battle_type, battle_start, battle_turn, battle_result, battle_text, battle_challenger_id, battle_challenger_hp, battle_challenger_mp, battle_challenger_att, battle_challenger_def, battle_challenger_element, battle_challenger_magic_attack, battle_challenger_magic_resistance, battle_challenger_equipment_info, battle_opponent_id, battle_opponent_hp, battle_opponent_hp_max, battle_opponent_mp, battle_opponent_mp_max, battle_opponent_mp_power, battle_opponent_att, battle_opponent_def, battle_opponent_element, battle_opponent_magic_attack, battle_opponent_magic_resistance, battle_opponent_sp)\n\t\tVALUES(1, " . time() . ", {$turn}, 0, '', {$user_id}, {$hp}, {$mp}, {$att}, {$def}, {$char_element}, {$ma}, {$md}, '{$equip_array}', {$monster_id}, {$monster_base_hp}, {$monster_base_hp}, {$monster_base_mp}, {$monster_base_mp}, {$monster_base_mp_power}, {$monster_base_att}, {$monster_base_def}, {$monster_base_element}, {$monster_base_ma}, {$monster_base_md}, {$monster_base_sp})"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't insert new battle", "", __LINE__, __FILE__, $sql); } return; }
function adr_use_skill_stone($user_id, $tool, $item_to_repair) { global $db; $user_id = intval($user_id); $tool = intval($tool); $item_to_repair = intval($item_to_repair); $success = 0; $adr_general = adr_get_general_config(); // START skill limit check $sql = " SELECT character_skill_limit FROM " . ADR_CHARACTERS_TABLE . "\n\t\t\tWHERE character_id = {$user_id} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query skill limit value', '', __LINE__, __FILE__, $sql); } $limit_check = $db->sql_fetchrow($result); if ($adr_general['Adr_character_limit_enable'] != 0 && $limit_check['character_skill_limit'] < 1) { adr_previous(Adr_skill_limit, adr_town, ''); } // END skill limit check // Alter the tool adr_use_item($tool, $user_id); $adr_general = adr_get_general_config(); $adr_user = adr_get_user_infos($user_id); $skill_data = adr_get_skill_data(2); $user_chance = $adr_user['character_skill_stone'] * $skill_data['skill_chance']; $user_chance = $user_chance > 100 ? 100 : $user_chance; $rand = rand(0, 100); // At first let's introduce a little fun if ($rand < 5) { // Destroy the item $success = -1; $sql = " DELETE FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = 0 \n\t\t\tAND item_owner_id = {$user_id} \n\t\t\tAND item_id = {$item_to_repair} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Could not update item information', "", __LINE__, __FILE__, $sql); } } else { if ($user_chance > $rand && $rand > 4) { $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = 0 \n\t\t\tAND item_owner_id = {$user_id} \n\t\t\tAND item_id = {$tool} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query tool informations', '', __LINE__, __FILE__, $sql); } $tool_data = $db->sql_fetchrow($result); $modif = $tool_data['item_quality'] > 3 ? $tool_data['item_quality'] - 3 : 0; $modif = $modif + ($tool_data['item_power'] - 1); $repair_power = floor(($modif + $adr_user['character_skill_stone']) / 2); $success = $repair_power; adr_skill_limit($user_id); // Check max dura $sql = "SELECT item_duration, item_duration_max FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_owner_id = '{$user_id}'\n\t\t\tAND item_id = '{$item_to_repair}'"; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query tool informations', '', __LINE__, __FILE__, $sql); } $max_dura_check = $db->sql_fetchrow($result); $new_max_dura = $max_dura_check['item_duration'] + $repair_power > $max_dura_check['item_duration_max'] ? $max_dura_check['item_duration'] + $repair_power : $max_dura_check['item_duration_max']; $sql = " UPDATE " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tSET item_duration = item_duration + {$repair_power} ,\n\t\t\t\titem_duration_max = {$new_max_dura},\n\t\t\t item_quality = item_quality + 1\n\t\t\tWHERE item_in_shop = 0\n\t\t\tAND item_quality < 5\n\t\t\tAND item_owner_id = {$user_id}\n\t\t\tAND item_id = {$item_to_repair} "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not update item informations', '', __LINE__, __FILE__, $sql); } // Increases the success uses of this skill and increase level if needed if ($adr_user['character_skill_stone_uses'] + 1 >= $skill_data['skill_req']) { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\n\t\t\t\tSET character_skill_stone_uses = 0 , \n\t\t\t\t\tcharacter_skill_stone = character_skill_stone + 1\n\t\t\t\tWHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain skill information', "", __LINE__, __FILE__, $sql); } } else { $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\n\t\t\t\tSET character_skill_stone_uses = character_skill_stone_uses + 1\n\t\t\t\tWHERE character_id = {$user_id} "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } } } } return $success; }
function adr_spell_add_new($spell_id, $user_id, $location) { global $db; $spell_id = intval($spell_id); $user_id = intval($user_id); $location = $location; $user = adr_get_user_infos($user_id); $level = $user['character_level']; $char_class = $user['character_class']; $sql = "SELECT spell_id FROM " . ADR_SHOPS_SPELLS_TABLE . "\r\n\t\tWHERE spell_owner_id = {$user_id}\r\n\t\tORDER BY spell_id \r\n\t\tDESC LIMIT 1"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } $new_spell = $db->sql_fetchrow($result); $new_item_id = $new_spell['spell_id'] + 1; $sql = "SELECT * FROM " . ADR_SHOPS_SPELLS_TABLE . "\r\n\t\tWHERE spell_owner_id = '1'\r\n\t\tAND spell_id = {$spell_id}"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } $data = $db->sql_fetchrow($result); $sql = "SELECT * FROM " . ADR_SHOPS_SPELLS_TABLE . "\r\n\t\tWHERE spell_owner_id = {$user_id}\r\n\t\tAND spell_original_id = {$spell_id}"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, 'Could not obtain item information', "", __LINE__, __FILE__, $sql); } $learned = $db->sql_fetchrow($result); if (!$learned) { $classes = explode(",", $data['spell_class']); $success = in_array($char_class, $classes) || in_array('0', $classes); if ($success) { if ($data['spell_level'] > $level) { adr_previous(Adr_spells_too_powerful, $location, ''); } else { $item_type_use = $data['item_type_use']; $item_name = addslashes($data['spell_name']); $item_desc = addslashes($data['spell_desc']); $item_icon = trim($data['spell_icon']); $item_power = $data['spell_power']; $item_add_power = $data['spell_add_power']; $item_mp_use = $data['spell_mp_use']; $item_element = $data['spell_element']; $item_element_str_dmg = $data['spell_element_str_dmg']; $item_element_same_dmg = $data['spell_element_same_dmg']; $item_element_weak_dmg = $data['spell_element_weak_dmg']; $item_max_skill = $data['spell_max_skill']; $item_original_id = $data['spell_id']; $item_components = $data['spell_items_req']; $item_battle = $data['spell_battle']; $item_xtreme = addslashes($data['spell_xtreme']); $item_xtreme_battle = addslashes($data['spell_xtreme_battle']); $item_xtreme_pvp = addslashes($data['spell_xtreme_pvp']); $sql = "INSERT INTO " . ADR_SHOPS_SPELLS_TABLE . " \r\n\t\t\t\t\t( spell_id , spell_owner_id , item_type_use , spell_name , spell_desc , spell_icon , spell_power , spell_add_power , spell_mp_use , spell_element , spell_element_str_dmg , spell_element_same_dmg , spell_element_weak_dmg , spell_max_skill , spell_original_id, spell_items_req, spell_battle, spell_xtreme, spell_xtreme_battle, spell_xtreme_pvp)\r\n\t\t\t\t\tVALUES ( {$new_item_id} , {$user_id} , {$item_type_use} , '{$item_name}' , '{$item_desc}' , '" . str_replace("\\'", "''", $item_icon) . "' , {$item_power} , {$item_add_power} , {$item_mp_use} , {$item_element} , {$item_element_str_dmg} , {$item_element_same_dmg} , {$item_element_weak_dmg} , {$item_max_skill} , {$item_original_id} , '" . $item_components . "' , {$item_battle} , '" . str_replace("\\'", "''", $item_xtreme) . "' , '" . str_replace("\\'", "''", $item_xtreme_battle) . "' , '" . str_replace("\\'", "''", $item_xtreme_pvp) . "' )"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't insert new item", "", __LINE__, __FILE__, $sql); } } } else { adr_previous(Adr_spells_wrong_class, $location, ''); } } else { adr_previous(Adr_spells_already_learned, $location, ''); } }
$board_config['points_name'] = $board_config['points_name'] ? $board_config['points_name'] : $lang['Adr_default_points_name']; // Who is looking at this page ? $user_id = $userdata['user_id']; if (!(isset($_POST[POST_USERS_URL]) || isset($_GET[POST_USERS_URL])) || empty($_POST[POST_USERS_URL]) && empty($_GET[POST_USERS_URL])) { $view_userdata = $userdata; } else { $view_userdata = get_userdata(intval($_GET[POST_USERS_URL])); } $searchid = $view_userdata['user_id']; // Get the general settings $adr_general = adr_get_general_config(); adr_enable_check(); adr_ban_check($user_id); adr_character_created_check($user_id); // See if the user has ever created a character or no $row = adr_get_user_infos($searchid); // If someone is looking at a character's user that doesn't exist , let's display an error message if (!$row['character_class'] && $searchid != $user_id) { message_die(GENERAL_MESSAGE, $lang['Adr_character_lack']); } else { $skills = adr_get_skill_data(''); list($mining_percent_width, $mining_percent_empty) = adr_make_bars($row['character_skill_mining_uses'], $skills[1]['skill_req'], '250'); list($stone_percent_width, $stone_percent_empty) = adr_make_bars($row['character_skill_stone_uses'], $skills[2]['skill_req'], '250'); list($forge_percent_width, $forge_percent_empty) = adr_make_bars($row['character_skill_forge_uses'], $skills[3]['skill_req'], '250'); list($enchantment_percent_width, $enchantment_percent_empty) = adr_make_bars($row['character_skill_enchantment_uses'], $skills[4]['skill_req'], '250'); list($thief_percent_width, $thief_percent_empty) = adr_make_bars($row['character_skill_thief_uses'], $skills[6]['skill_req'], '250'); $template->assign_vars(array('MINING' => $row['character_skill_mining'], 'MINING_IMG' => $skills[1]['skill_img'], 'MINING_MIN' => $row['character_skill_mining_uses'], 'MINING_MAX' => $skills[1]['skill_req'], 'MINING_BAR' => $mining_percent_width, 'MINING_BAR_EMPTY' => $mining_percent_empty, 'STONE' => $row['character_skill_stone'], 'STONE_IMG' => $skills[2]['skill_img'], 'STONE_MIN' => $row['character_skill_stone_uses'], 'STONE_MAX' => $skills[2]['skill_req'], 'STONE_BAR' => $stone_percent_width, 'STONE_BAR_EMPTY' => $stone_percent_empty, 'FORGE' => $row['character_skill_forge'], 'FORGE_IMG' => $skills[3]['skill_img'], 'FORGE_MIN' => $row['character_skill_forge_uses'], 'FORGE_MAX' => $skills[3]['skill_req'], 'FORGE_BAR' => $forge_percent_width, 'FORGE_BAR_EMPTY' => $forge_percent_empty, 'ENCHANTMENT' => $row['character_skill_enchantment'], 'ENCHANTMENT_IMG' => $skills[4]['skill_img'], 'ENCHANTMENT_MIN' => $row['character_skill_enchantment_uses'], 'ENCHANTMENT_MAX' => $skills[4]['skill_req'], 'ENCHANTMENT_BAR' => $enchantment_percent_width, 'ENCHANTMENT_BAR_EMPTY' => $enchantment_percent_empty, 'THIEF' => $row['character_skill_thief'], 'THIEF_IMG' => $skills[6]['skill_img'], 'THIEF_MIN' => $row['character_skill_thief_uses'], 'THIEF_MAX' => $skills[6]['skill_req'], 'THIEF_BAR' => $thief_percent_width, 'THIEF_BAR_EMPTY' => $thief_percent_empty, 'L_MINING' => $lang['Adr_mining'], 'L_MINING_DESC' => adr_get_lang($skills[1]['skill_desc']), 'L_STONE' => $lang['Adr_stone'], 'L_STONE_DESC' => adr_get_lang($skills[2]['skill_desc']), 'L_FORGE' => $lang['Adr_forge'], 'L_FORGE_DESC' => adr_get_lang($skills[3]['skill_desc']), 'L_ENCHANTMENT' => $lang['Adr_enchantment'], 'L_ENCHANTMENT_DESC' => adr_get_lang($skills[4]['skill_desc']), 'L_TRADING' => $lang['Adr_trading'], 'L_TRADING_DESC' => adr_get_lang($skills[5]['skill_desc']), 'L_THIEF' => $lang['Adr_thief'], 'L_THIEF_DESC' => adr_get_lang($skills[6]['skill_desc']))); } $template->assign_vars(array('L_NAME' => $lang['Adr_races_name'], 'L_DESC' => $lang['Adr_races_desc'], 'L_IMG' => $lang['Adr_races_image'], 'L_LEVEL' => $lang['Adr_character_level'], 'L_PROGRESS' => $lang['Adr_character_progress'], 'L_CHARACTER_OF' => sprintf($lang['Adr_character_of'], $view_userdata['username']), 'L_NEW_CHARACTER_CLASS' => $lang['Adr_character_new_class'], 'L_SKILLS' => $lang['Adr_character_skills'], 'S_CHARACTER_ACTION' => append_sid("adr_character_skills.{$phpEx}"))); include $phpbb_root_path . 'adr/includes/adr_header.' . $phpEx; $template->pparse('body');
} $classes = $db->sql_fetchrowset($result); $classes_list = '<select name="character_class">'; for ($i = 0; $i < count($classes); $i++) { $classes[$i]['class_name'] = adr_get_lang($classes[$i]['class_name']); $class_selected = $row['character_class'] == $classes[$i]['class_id'] ? 'selected' : ''; $classes_list .= '<option value = "' . $classes[$i]['class_id'] . '" ' . $class_selected . ' >' . $classes[$i]['class_name'] . '</option>'; } $classes_list .= '</select>'; $template->assign_vars(array('RACES_LIST' => $races_list, 'ELEMENTS_LIST' => $elements_list, 'ALIGNMENTS_LIST' => $alignments_list, 'CLASSES_LIST' => $classes_list, 'LEVEL' => $row['character_level'], 'POWER' => $row['character_might'], 'AGILITY' => $row['character_dexterity'], 'CONSTIT' => $row['character_constitution'], 'INT' => $row['character_intelligence'], 'WIS' => $row['character_wisdom'], 'CHA' => $row['character_charisma'], 'HP' => $row['character_hp'], 'HP_MAX' => $row['character_hp_max'], 'MP' => $row['character_mp'], 'MP_MAX' => $row['character_mp_max'], 'EXP' => $row['character_xp'], 'HP_MAX' => $row['character_hp_max'], 'MP_MAX' => $row['character_mp_max'], 'SP' => $row['character_sp'], 'EXP_MAX' => $max_hp, 'BATTLE_VICTORIES' => $row['character_victories'], 'BATTLE_DEFEATS' => $row['character_defeats'], 'BATTLE_FLEES' => $row['character_flees'], 'AC' => $row['character_ac'], 'NAME' => $row['character_name'], 'CLASS' => $class, 'RACE' => $race, 'ELEMENT' => $element, 'ALIGNMENT' => $alignment, 'NEW_BIO' => $message, 'MINING' => $row['character_skill_mining'], 'MINING_MIN' => $row['character_skill_mining_uses'], 'MINING_MAX' => $skills[1]['skill_req'], 'STONE' => $row['character_skill_stone'], 'STONE_MIN' => $row['character_skill_stone_uses'], 'STONE_MAX' => $skills[2]['skill_req'], 'FORGE' => $row['character_skill_forge'], 'FORGE_MIN' => $row['character_skill_forge_uses'], 'FORGE_MAX' => $skills[3]['skill_req'], 'ENCHANTMENT' => $row['character_skill_enchantment'], 'ENCHANTMENT_MIN' => $row['character_skill_enchantment_uses'], 'ENCHANTMENT_MAX' => $skills[4]['skill_req'], 'TRADING' => $row['character_skill_trading'], 'TRADING_MIN' => $row['character_skill_trading_uses'], 'TRADING_MAX' => $skills[5]['skill_req'], 'THIEF' => $row['character_skill_thief'], 'THIEF_MIN' => $row['character_skill_thief_uses'], 'THIEF_MAX' => $skills[6]['skill_req'], 'BATTLE_LIMIT' => $row['character_battle_limit'], 'SKILL_LIMIT' => $row['character_skill_limit'], 'TRADING_LIMIT' => $row['character_trading_limit'], 'THIEF_LIMIT' => $row['character_thief_limit'], 'U_INVENTORY' => append_sid("admin_adr_users.{$phpEx}?mode=inventory&user_id=" . $searchid . ""), 'L_INVENTORY' => $lang['Adr_character_admin_inventory'], 'L_BIO' => $lang['Adr_character_new_bio'], 'L_CLASS' => $lang['Adr_character_class'], 'L_RACE' => $lang['Adr_character_race'], 'L_ELEMENT' => $lang['Adr_character_element'], 'L_ALIGNMENT' => $lang['Adr_character_alignment'], 'L_HEALTH' => $lang['Adr_character_health'], 'L_MAGIC' => $lang['Adr_character_magic'], 'L_EXPERIENCE' => $lang['Adr_character_experience'], 'L_AC' => $lang['Adr_character_ac'], 'L_POWER' => $lang['Adr_character_power'], 'L_AGILITY' => $lang['Adr_character_agility'], 'L_CONSTIT' => $lang['Adr_character_endurance'], 'L_INT' => $lang['Adr_character_intelligence'], 'L_WIS' => $lang['Adr_character_willpower'], 'L_CHA' => $lang['Adr_character_charm'], 'L_MA' => $lang['Adr_character_ma'], 'L_MD' => $lang['Adr_character_md'], 'L_SP' => $lang['Adr_character_sp'], 'L_POINTS' => $board_config['points_name'], 'L_BATTLE_STATISTICS' => $lang['Adr_character_battle_statistics'], 'L_BATTLE_VICTORIES' => $lang['Adr_character_victories'], 'L_BATTLE_DEFEATS' => $lang['Adr_character_defeats'], 'L_BATTLE_FLEES' => $lang['Adr_character_flees'], 'L_BATTLE_SEE' => $lang['Adr_character_battle_history'], 'L_DELETE_CHARACTER' => $lang['Adr_admin_character_delete'], 'L_EDIT_CHARACTER' => $lang['Adr_admin_character_edit'], 'L_CHARACTERISTICS' => $lang['Adr_admin_character_charac'], 'L_MINING' => $lang['Adr_mining'], 'L_STONE' => $lang['Adr_stone'], 'L_FORGE' => $lang['Adr_forge'], 'L_ENCHANTMENT' => $lang['Adr_enchantment'], 'L_TRADING' => $lang['Adr_trading'], 'L_THIEF' => $lang['Adr_thief'], 'L_BATTLE_SKILLS' => $lang['Adr_user_battle_skills'], 'L_BATTLE_LIMIT' => $lang['Adr_user_battle_limit'], 'L_SKILL_LIMIT' => $lang['Adr_user_skill_limit'], 'L_TRADING_LIMIT' => $lang['Adr_user_trading_limit'], 'L_THIEF_LIMIT' => $lang['Adr_user_thief_limit'], 'L_SKILLS' => $lang['Adr_character_skills'])); break; case 'inventory': adr_template_file('admin/config_adr_character_body.tpl'); $template->assign_block_vars('inventory', array()); $user_id = intval($_GET['user_id']); $other_user_infos = adr_get_user_infos($user_id); $start = isset($_GET['start']) ? intval($_GET['start']) : 0; if (isset($_GET['mode2']) || isset($_POST['mode2'])) { $mode2 = isset($_POST['mode2']) ? htmlspecialchars($_POST['mode2']) : htmlspecialchars($_GET['mode2']); } else { $mode2 = 'itemname'; } if (isset($_POST['order'])) { $sort_order = $_POST['order'] == 'ASC' ? 'ASC' : 'DESC'; } else { if (isset($_GET['order'])) { $sort_order = $_GET['order'] == 'ASC' ? 'ASC' : 'DESC'; } else { $sort_order = 'ASC'; } }
function adr_battle_effects_initialise($user_id, $potion_id, $monster_name, $pvp) { global $db; $user_id = intval($user_id); $potion_id = intval($potion_id); $pvp = intval($pvp); $user = adr_get_user_infos($user_id); if ($potion_id != 0) { //get potion info $sql_potion = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_id = {$potion_id}\r\n\t\t\tAND item_owner_id = {$user_id} "; if (!($result_potion = $db->sql_query($sql_potion))) { message_die(GENERAL_ERROR, 'Could not get potion info', '', __LINE__, __FILE__, $sql_potion); } $potion = $db->sql_fetchrow($result_potion); } if ($pvp == 0) { //get all battle stats $sql = "SELECT * FROM " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\tAND battle_result = 0 \r\n\t\t\tAND battle_type = 1 \r\n\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't get current opponent stats", "", __LINE__, __FILE__, $sql); } $battle_stats = $db->sql_fetchrow($result); } else { if ($pvp == 1) { //get all pvp battle stats $sql = "SELECT * FROM " . ADR_BATTLE_PVP_TABLE . "\r\n\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\tAND (battle_result = 0 OR battle_result = 3)\r\n\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't get current opponent stats", "", __LINE__, __FILE__, $sql); } $battle_stats = $db->sql_fetchrow($result); } } //check if user used a potion with temp effects before entering a battle if (substr_count($potion['item_effect'], 'HP') || substr_count($potion['item_effect'], 'MP') || $user['character_pre_effects'] != '' && $user['character_pre_effects'] != NULL || $battle_stats['battle_effects'] == '' && $battle_stats['battle_effects'] == NULL) { if ($potion_id != 0) { $update_battle_effects = $potion['item_effect']; } else { $update_battle_effects = $user['character_pre_effects']; } if ($pvp == 0) { //update battle_list with effects and clear character_pre_effects $sql = "UPDATE " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t\t\tSET battle_effects = '" . $update_battle_effects . "'\r\n\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\tAND battle_result = 0\r\n\t\t\t\tAND battle_type = 1 \r\n\t\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } else { if ($pvp == 1) { //update battle_list with effects and clear character_pre_effects $sql = "UPDATE " . ADR_BATTLE_PVP_TABLE . "\r\n\t\t\t\tSET battle_effects = '" . $update_battle_effects . "'\r\n\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\tAND (battle_result = 0 OR battle_result = 3)\r\n\t\t\t"; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } } $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\tSET character_pre_effects = ''\r\n\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters pre effects for battle', '', __LINE__, __FILE__, $sql); } $effects = explode(':', $update_battle_effects); for ($i = 0; $i < count($effects); $i++) { switch (TRUE) { case ($effects[$i] == 'ATT' || $effects[$i] == 'DEF' || $effects[$i] == 'MA' || $effects[$i] == 'MD') && $battle_stats['battle_effects'] == '': $effects[$i] = $effects[$i] == 'MA' ? 'magic_attack' : $effects[$i]; $effects[$i] = $effects[$i] == 'MD' ? 'magic_resistance' : $effects[$i]; if (substr_count($effects[$i + 1], '%')) { $value = floor($battle_stats['battle_opponent_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } //execute effects now if ($effects[$i + 3] == 1) { $value_sql = 'battle_opponent_' . strtolower($effects[$i]) . ' = battle_opponent_' . strtolower($effects[$i]) . ' + ' . $value; if ($pvp == 0) { // Update battle with effect on monster $sql = "UPDATE " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\t\t\t\t\tAND battle_result = 0\r\n\t\t\t\t\t\t\t\tAND battle_type = 1 "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } else { if ($pvp == 1) { // Update battle with effect on opponent player $sql = "UPDATE " . ADR_BATTLE_PVP_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\t\t\t\t\tAND (battle_result = 0 OR battle_result = 3) "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } } if ($potion_id != 0) { if (substr_count($effects[$i + 1], '-')) { $battle_message .= $user['character_name'] . ' throws a ' . $potion['item_name'] . ' at ' . $monster_name . ' losing ' . $value . ' ' . $effects[$i] . '<br>'; } else { $battle_message .= $user['character_name'] . ' throws a ' . $potion['item_name'] . ' at ' . $monster_name . ' gaining ' . $value . ' ' . $effects[$i] . '<br>'; } } } else { if ($effects[$i + 3] == 0) { $value_sql = 'battle_challenger_' . strtolower($effects[$i]) . ' = battle_challenger_' . strtolower($effects[$i]) . ' + ' . $value; if ($pvp == 0) { // Update battle with effect on monster $sql = "UPDATE " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\t\t\t\t\tAND battle_result = 0\r\n\t\t\t\t\t\t\t\tAND battle_type = 1 "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } else { if ($pvp == 1) { // Update battle with effect on opponent player $sql = "UPDATE " . ADR_BATTLE_PVP_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\t\t\t\t\tAND (battle_result = 0 OR battle_result = 3) "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } } if ($potion_id != 0) { if (substr_count($effects[$i + 1], '-')) { $battle_message .= $user['character_name'] . ' consumes a ' . $potion['item_name'] . ' losing ' . $value . ' ' . $effects[$i] . '<br>'; } else { $battle_message .= $user['character_name'] . ' consumes a ' . $potion['item_name'] . ' gaining ' . $value . ' ' . $effects[$i] . '<br>'; } } } } break; case $effects[$i] == 'HP' || $effects[$i] == 'MP': //execute effects now if ($effects[$i + 3] == 1) { if (substr_count($effects[$i + 1], '%')) { $value = floor($battle_stats['battle_opponent_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } $value_sql = 'battle_opponent_' . strtolower($effects[$i]) . ' = battle_opponent_' . strtolower($effects[$i]) . ' + ' . $value; if ($pvp == 0) { // Update battle with effect on monster $sql = "UPDATE " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\t\t\t\t\tAND battle_result = 0\r\n\t\t\t\t\t\t\t\tAND battle_type = 1 "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } else { if ($pvp == 1) { // Update battle with effect on opponent player $sql = "UPDATE " . ADR_BATTLE_PVP_TABLE . "\r\n\t\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\t\tWHERE battle_challenger_id = {$user_id}\r\n\t\t\t\t\t\t\t\tAND (battle_result = 0 OR battle_result = 3) "; $result = $db->sql_query($sql); if (!$result) { message_die(GENERAL_ERROR, "Couldn't update battle list with effects", "", __LINE__, __FILE__, $sql); } } } if ($potion_id != 0) { if (substr_count($effects[$i + 1], '-')) { $battle_message .= $user['character_name'] . ' throws a ' . $potion['item_name'] . ' at ' . $monster_name . ' losing ' . $value . ' ' . $effects[$i] . '<br>'; } else { $battle_message .= $user['character_name'] . ' throws a ' . $potion['item_name'] . ' at ' . $monster_name . ' restoring ' . $value . ' ' . $effects[$i] . '<br>'; } } } else { if ($effects[$i + 3] == 0) { if (substr_count($effects[$i + 1], '%')) { $value = floor($user['character_' . strtolower($effects[$i]) . ''] * $effects[$i + 1] / 100); } else { $value = $effects[$i + 1]; } if ($user['character_' . strtolower($effects[$i]) . ''] + $value > $user['character_' . strtolower($effects[$i]) . '_max']) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = ' . $user['character_' . strtolower($effects[$i]) . '_max']; } else { if ($user['character_' . strtolower($effects[$i]) . ''] + $value < 0) { $value_sql = 'character_' . strtolower($effects[$i]) . ' = 0'; } else { $value_sql = 'character_' . strtolower($effects[$i]) . ' = character_' . strtolower($effects[$i]) . ' + ' . $value; } } $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t\t\t\t\tSET {$value_sql}\r\n\t\t\t\t\t\t\tWHERE character_id = {$user_id} "; if (!$db->sql_query($sql)) { message_die(GENERAL_ERROR, 'Couldn\'t update characters ' . $effects[$i] . '', '', __LINE__, __FILE__, $sql); } if ($potion_id != 0) { if (substr_count($effects[$i + 1], '-')) { $battle_message .= $user['character_name'] . ' consumes a ' . $potion['item_name'] . ' losing ' . $value . ' ' . $effects[$i] . '<br>'; } else { $battle_message .= $user['character_name'] . ' consumes a ' . $potion['item_name'] . ' restoring ' . $value . ' ' . $effects[$i] . '<br>'; } } } } break; } } if ($potion_id != 0) { return $battle_message; } } }
define('IN_ADR_CHARACTER', true); $phpbb_root_path = './'; include_once $phpbb_root_path . 'extension.inc'; include_once $phpbb_root_path . 'common.' . $phpEx; // // Start session management $userdata = session_pagestart($user_ip, PAGE_ADR); init_userprefs($userdata); // End session management // $user_id = $userdata['user_id']; include_once $phpbb_root_path . 'adr/includes/adr_global.' . $phpEx; // Sorry , only logged users ... if (!$userdata['session_logged_in']) { $redirect = "adr_character.{$phpEx}"; $redirect .= isset($user_id) ? '&user_id=' . $user_id : ''; header('Location: ' . append_sid("login.{$phpEx}?redirect={$redirect}", true)); } // Includes the tpl and the header adr_template_file('adr_tower_body.tpl'); include_once $phpbb_root_path . 'includes/page_header.' . $phpEx; // Get the general config and character infos $adr_general = adr_get_general_config(); adr_enable_check(); adr_ban_check($user_id); adr_character_created_check($user_id); $adr_user = adr_get_user_infos($user_id); $template->assign_vars(array('L_ZONE_TOWER' => $lang['Adr_zone_tower_title'], 'L_ZONE_CHARACTER_SKILLS' => $lang['Adr_zone_character_skills'], 'L_ZONE_CHARACTER_EQUIP' => $lang['Adr_zone_character_equip'], 'U_ZONE_CHARACTER_SKILLS' => append_sid("adr_character_skills.{$phpEx}"), 'U_ZONE_CHARACTER_EQUIP' => append_sid("adr_character_equipment.{$phpEx}"), 'S_ZONES_ACTION' => append_sid("adr_tower.{$phpEx}"))); include $phpbb_root_path . 'adr/includes/adr_header.' . $phpEx; $template->pparse('body'); include_once $phpbb_root_path . 'includes/page_tail.' . $phpEx;
adr_advanced_template_file('adr_header_body.tpl', 'header'); // Job check adr_job_salary_check($userdata['user_id']); // Just because this may be if use for furthers versions // $template->assign_block_vars('header',array()); // Display message to admin if RPG is currently disabled while viewing if (!$adr_general['Adr_disable_rpg']) { echo '<br><center><b>' . $lang['Adr_disabled_admin_msg1'] . ':</b> <i>' . $lang['Adr_disabled_admin_msg2'] . '</i></center>'; } // V: character replen (every 15 minutes) if (empty($adr_general['last_character_replen']) || time() < $adr_general['last_character_replen'] + 15 * 60) { adr_character_replen_quota(); adr_update_general_config(); } // Includes the tpl $adr_user = adr_get_user_infos($userdata['user_id']); // Get Zone infos $area_id = $adr_user['character_area']; $actual_season = $board_config['adr_seasons']; $actual_time = $board_config['adr_time']; $sql = " SELECT * FROM " . ADR_ZONES_TABLE . "\n WHERE zone_id = '{$area_id}' "; if (!($result = $db->sql_query($sql))) { message_die(GENERAL_ERROR, 'Could not query area list', '', __LINE__, __FILE__, $sql); } $zone = $db->sql_fetchrow($result); $zone_shops = $zone['zone_shops']; $zone_forge = $zone['zone_forge']; $zone_mine = $zone['zone_mine']; $zone_enchant = $zone['zone_enchant']; $zone_temple = $zone['zone_temple']; $zone_prison = $zone['zone_prison'];