Exemple #1
0
 /**
  * @method POST
  * @api create
  */
 public function create()
 {
     $character_id = doubleval($_POST['character_id']);
     //$armor = intval($_POST['armor']);
     //$buckler = intval($_POST['buckler']);
     //$helm = intval($_POST['helm']);
     //$gloves = intval($_POST['gloves']);
     //$amulet = intval($_POST['amulet']);
     //$ring = intval($_POST['ring']);
     $characters = new Character();
     $char = $characters->getCharacterByID($character_id);
     // Calculate the base stats
     $hp = 0;
     $mp = 0;
     $level = $char['character_level'];
     $char_element = $char['character_element'];
     $char_mp = $char['character_mp'];
     // Create base attack & defence stats
     $att = adr_battle_make_att($char['character_might'], $char['character_constitution']);
     $ma = adr_battle_make_magic_att($char['character_intelligence']);
     $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']);
     $md = adr_battle_make_magic_def($char['character_wisdom']);
     $monsters = new Monsters();
     $monsters = $monsters->getMonstersByLevel($char['character_level'], 1);
     $monsters = $monsters[0];
     // Be sure monsters of the user level exists
     if (!$monsters) {
         return $this->response(array('status' => 0, 'message' => ADR::Lang('Adr_no_monsters')));
     }
     // Get this monster base stats
     $monster_id = $monsters['monster_id'];
     $monster_level = $monsters['monster_level'];
     $monster_base_hp = $monsters['monster_base_hp'];
     $monster_base_att = $monsters['monster_base_att'];
     $monster_base_def = $monsters['monster_base_def'];
     $monster_base_element = $monsters['monster_base_element'];
     $monster_base_mp = $monsters['monster_base_mp'];
     $monster_base_mp_power = $monsters['monster_base_mp_power'];
     $monster_base_ma = $monsters['monster_base_magic_attack'];
     $monster_base_md = $monsters['monster_base_magic_resistance'];
     $monster_base_sp = $monsters['monster_base_sp'];
     ##=== END: new monster selection code by Sederien ===##
     // If the user is higher level than the monster , update the monster stats
     if ($monster_level < $level) {
         if ($adr_general['battle_calc_type']) {
             // Xanathis's alternative battle modifier calculation for monster battles
             $modifier = ($adr_general['battle_monster_stats_modifier'] - 100) / 100 * ($level - $monster_level) + 1;
         } else {
             $modifier = $adr_general['battle_monster_stats_modifier'] / 100 * ($level - $monster_level);
         }
         $monster_base_hp = ceil($monster_base_hp * $modifier);
         $monster_base_att = ceil($monster_base_att * $modifier);
         $monster_base_def = ceil($monster_base_def * $modifier);
         $monster_base_mp = ceil($monster_base_mp * $modifier);
         $monster_base_ma = ceil($monster_base_ma * $modifier);
         $monster_base_md = ceil($monster_base_md * $modifier);
         $monster_base_sp = ceil($monster_base_sp * $modifier);
     }
     ##=== START array for equipment id's ##
     //$equip_array = intval($helm_id).'-'.intval($armor_id).'-'.intval($gloves_id).'-'.intval($buckler_id).'-'.intval($amulet_id).'-'.intval($ring_id).'-'.intval($hp).'-'.intval($mp);
     // NEED ITEMS
     $equip_array = '[0,0,0,0,0,0,0,0]';
     ##=== END array for equipment id's ##
     ##=== START: Initiative Checks
     // 1d20 roll. Highest starts.
     $monster_dex = 10 + rand(1, $monster_level) * 2;
     //temp
     $challenger_init_check = 0;
     //NEED SKILLS (rand(1,20) + adr_modifier_calc($char['character_dexterity']));
     $monster_init_check = 0;
     //NEED SKILLS (rand(1,20) + adr_modifier_calc($monster_dex));
     // Check who will start ELSE do a rand to determine.
     if ($challenger_init_check >= $monster_init_check) {
         $turn = 1;
     } else {
         $turn = 2;
     }
     ##=== END: Initiative Checks
     $db = DB::instance();
     $battle = $db->insert('adr_battle_list', array('battle_type' => 1, 'battle_start' => ".time().", 'battle_turn' => $turn, 'battle_result' => 0, 'battle_text' => '', 'battle_challenger_id' => $character_id, 'battle_challenger_hp' => $hp, 'battle_challenger_mp' => $mp, 'battle_challenger_att' => $att, 'battle_challenger_def' => $def, 'battle_challenger_element' => $char_element, 'battle_challenger_magic_attack' => $ma, 'battle_challenger_magic_resistance' => $md, 'battle_challenger_equipment_info' => $equip_array, 'battle_opponent_id' => $monster_id, 'battle_opponent_hp' => $monster_base_hp, 'battle_opponent_hp_max' => $monster_base_hp, 'battle_opponent_mp' => $monster_base_mp, 'battle_opponent_mp_max' => $monster_base_mp, 'battle_opponent_mp_power' => $monster_base_mp_power, 'battle_opponent_att' => $monster_base_att, 'battle_opponent_def' => $monster_base_def, 'battle_opponent_element' => $monster_base_element, 'battle_opponent_magic_attack' => $monster_base_ma, 'battle_opponent_magic_resistance' => $monster_base_md, 'battle_opponent_sp' => $monster_base_sp));
     if ($battle == false) {
         throw new Exception($db->getErrorMessage());
     }
     return $this->response(array('status' => 1, 'opponent' => $monsters, 'turn' => $turn));
 }
Exemple #2
0
 ##=== END opponent checks ===##
 $sql = " SELECT battle_id FROM " . ADR_BATTLE_PVP_TABLE . "\r\t\t\t\tORDER BY battle_id DESC LIMIT 1 ";
 if (!($result = $db->sql_query($sql))) {
     message_die(GENERAL_ERROR, 'Could not obtain user list', '', __LINE__, __FILE__, $sql);
 }
 $last_row = $db->sql_fetchrow($result);
 $last_id = $last_row['battle_id'] + 1;
 // Fix the items ids
 $armor = intval($HTTP_POST_VARS['item_armor']);
 $buckler = intval($HTTP_POST_VARS['item_buckler']);
 $helm = intval($HTTP_POST_VARS['item_helm']);
 $greave = intval($HTTP_POST_VARS['item_greave']);
 $boot = intval($HTTP_POST_VARS['item_boot']);
 $gloves = intval($HTTP_POST_VARS['item_gloves']);
 $amulet = intval($HTTP_POST_VARS['item_amulet']);
 $ring = intval($HTTP_POST_VARS['item_ring']);
 // Get the user infos
 $char = adr_get_user_infos($user_id);
 // Calculate the base stats
 $hp = $char['character_hp'];
 $mp = $char['character_mp'];
 $hp_max = $char['character_hp_max'];
 $mp_max = $char['character_mp_max'];
 $hp_regen = 0;
 $mp_regen = 0;
 $elemental = $char['character_element'];
 // Firstly, create the users' phyisial attack and magic attack stats
 $att = adr_battle_make_att($char['character_might'], $char['character_dexterity']);
 $ma = adr_battle_make_magic_att($char['character_intelligence']);
 $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']);
 $md = adr_battle_make_magic_def($char['character_wisdom']);
function adr_display_poster_infos($poster_id, $character_info, $race_info, $element_info, $class_info, $alignment_info, $pvp_info, $adr_con_info, $user_cell_time)
{
    global $db, $phpbb_root_path, $lang, $board_config, $phpEx, $table_prefix, $userdata;
    if (!defined('IN_ADR_CHARACTER')) {
        define('IN_ADR_CHARACTER', 1);
    }
    if (!defined('IN_ADR_BATTLE')) {
        define('IN_ADR_BATTLE', 1);
    }
    include_once $phpbb_root_path . 'adr/includes/adr_constants.' . $phpEx;
    include_once $phpbb_root_path . 'adr/includes/adr_global.' . $phpEx;
    include_once $phpbb_root_path . 'adr/includes/adr_functions_battle.' . $phpEx;
    $adr_general = $adr_con_info;
    $topic_config = explode('-', $board_config['Adr_topics_display']);
    $adr_topic_box = '';
    $character_rank_info = character_rank_info();
    $total_ranks = number_format(count($character_rank_info));
    if (!$topic_config[0] && !$topic_config[1] && !$topic_config[2] && !$topic_config[3] && !$topic_config[4] && !$topic_config[5]) {
        return $adr_topic_box;
    }
    for ($adr = 0; $adr < count($character_info); $adr++) {
        $adr_topic_box = '';
        if ($character_info[$adr]['character_id'] == $poster_id && $character_info[$adr]['character_class'] > '0') {
            for ($x = 0; $x < count($character_rank_info); $x++) {
                if ($character_rank_info[$x]['character_id'] == $poster_id) {
                    $rank = sprintf($lang['adr_stats_rank'], $x + 1, $total_ranks);
                }
            }
            $adr_topic_box .= '<fieldset class="fieldset" style="margin: 0px 0px 0px 0px;">';
            $adr_topic_box .= '<legend>' . $lang['Adr_character'] . '</legend>';
            #==== Show INACTIVE or JAILED status, if necessary
            //				if($character_info[$adr]['character_prefs_active'] == '0'){
            //					$adr_topic_box .= ($poster_id == $userdata['user_id']) ? sprintf($lang['Adr_character_inactive_topic'], '<a href="'. append_sid('adr_character_prefs.'. $phpEx .').'">', '</a>').'<br><br>' : sprintf($lang['Adr_character_inactive_topic'], '<b>', '</b>').'<br><br>';
            //				}
            //				elseif(($character_info[$adr]['character_prefs_active'] != '0') && ($user_cell_time > '0')){
            if ($user_cell_time > '0') {
                $adr_topic_box .= $poster_id != $userdata['user_id'] ? sprintf($lang['Adr_character_status_jail_topic'], '<a target="_blank" href="' . append_sid('adr_courthouse.' . $phpEx . '?celled_user_id=' . $poster_id) . '">', '</a>') . '<br><br>' : sprintf($lang['Adr_character_status_jail_topic'], '<b>', '</b>') . '<br><br>';
            }
            #==== Show character_name
            if (!empty($topic_config[5])) {
                $adr_topic_box .= '&nbsp;<a href="' . append_sid('adr_character.' . $phpEx . '?u=' . $character_info[$adr]['character_id']) . '">' . $character_info[$adr]['character_name'] . '</a><br>';
            }
            #==== Show current rank
            if (!empty($topic_config[7])) {
                $adr_topic_box .= '&nbsp;&nbsp;' . $rank . '<br>';
            }
            ##=== Show character level
            if (!empty($topic_config[0])) {
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_topics_level'] . ':&nbsp;' . $character_info[$adr]['character_level'] . '<br />';
            }
            #==== Show PvP link where applicable
            //				if(($topic_config[6]) && ($character_info[$adr]['prefs_pvp_allow'] == '1') && ($character_info[$adr]['character_prefs_active'] == '1') && ($character_info[$adr]['character_id'] != '0') && ($userdata['user_id'] > '0'))
            if (!empty($topic_config[6]) && $character_info[$adr]['prefs_pvp_allow'] == '1' && $character_info[$adr]['character_id'] != '0' && $userdata['user_id'] > '0') {
                #==== Check if the user hasn't already exceeded his maximum number of defies allowed
                $total_battles = 0;
                for ($pvp = 0; $pvp < count($pvp_info); $pvp++) {
                    if (($pvp_info[$pvp]['battle_opponent_id'] == $poster_id || $pvp_info[$pvp]['battle_challenger_id'] == $poster_id) && ($pvp_info[$pvp]['battle_result'] == '0' || $pvp_info[$pvp]['battle_result'] == '3')) {
                        $total_battles = $total_battles + 1;
                        if (!$pvp_info[$pvp]['battle_opponent_id']) {
                            break;
                        }
                    }
                }
                if ($adr_general['battle_pvp_defies_max'] >= $total_battles && $adr_general['battle_pvp_defies_max'] && $poster_id != $userdata['user_id']) {
                    for ($pvp = 0; $pvp < count($pvp_info); $pvp++) {
                        if (($pvp_info[$pvp]['battle_challenger_id'] == $poster_id || $pvp_info[$pvp]['battle_challenger_id'] == $userdata['user_id']) && ($pvp_info[$pvp]['battle_opponent_id'] == $poster_id || $pvp_info[$pvp]['battle_opponent_id'] == $userdata['user_id']) && ($pvp_info[$pvp]['battle_result'] == '0' || $pvp_info[$pvp]['battle_result'] == '3')) {
                            $this_battle_id = $pvp_info[$pvp]['battle_id'];
                            $this_battle_turn = $pvp_info[$pvp]['battle_turn'];
                            $this_battle_result = $pvp_info[$pvp]['battle_result'];
                            break;
                        }
                    }
                    #==== Close 2nd for array
                    if ($this_battle_id) {
                        #==== Check if is current chars turn
                        if ($this_battle_turn == $userdata['user_id']) {
                            $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_pvp_post_text'] . ':&nbsp;<a href="' . append_sid("adr_battle_pvp.{$phpEx}?battle_id=" . $this_battle_id) . '" target="_parent">' . $lang['Adr_pvp_post_your_turn'] . '</a><br />';
                        } elseif ($this_battle_turn == 0 && $this_battle_result == 0) {
                            $opponent_turn = sprintf($lang['Adr_pvp_post_opponent_turn'], $character_info[$adr]['character_name']);
                            $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_pvp_post_text'] . ':&nbsp;<a href="' . append_sid("adr_character_pvp.{$phpEx}?mode=waiting") . '" target="_parent"><i>' . $lang['Adr_pvp_opponent_awaiting'] . '</i></a><br />';
                        } else {
                            $opponent_turn = sprintf($lang['Adr_pvp_post_opponent_turn'], $character_info[$adr]['character_name']);
                            $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_pvp_post_text'] . ':&nbsp;<a href="' . append_sid("adr_battle_pvp.{$phpEx}?mode=see&amp;battle_id=" . $this_battle_id) . '" target="_parent">' . $opponent_turn . '</a><br />';
                        }
                    } else {
                        $total_battles = 0;
                        for ($pvp = 0; $pvp < count($pvp_info); $pvp++) {
                            if (($pvp_info[$pvp]['battle_opponent_id'] == $userdata['user_id'] || $pvp_info[$pvp]['battle_challenger_id'] == $userdata['user_id']) && ($pvp_info[$pvp]['battle_result'] == '0' || $pvp_info[$pvp]['battle_result'] == '3')) {
                                $total_battles = $total_battles + 1;
                                if (!$pvp_info[$pvp]['battle_opponent_id']) {
                                    break;
                                }
                            }
                        }
                        $total = $total_battles;
                        if ($adr_general['battle_pvp_defies_max'] >= $total && $adr_general['battle_pvp_defies_max'] && $poster_id != $userdata['user_id']) {
                            $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_pvp_post_text'] . ':&nbsp;<a href="' . append_sid("adr_character_pvp.{$phpEx}?mode=defy_action&amp;defied=" . $poster_id) . '" target="_parent">' . $lang['Adr_pvp_post_attack'] . '</a><br />';
                        }
                    }
                }
                #==== Close 2nd if statement
            }
            #==== End of pvp check
            if (!empty($topic_config[8])) {
                $adr_topic_box .= '<br>' . $lang['Adr_character_battle_stats_title'] . ':<br>';
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_monster_list_hp'] . ': ' . $character_info[$adr]['character_hp'] . '/' . $character_info[$adr]['character_hp_max'] . '<br>';
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_monster_list_mp'] . ': ' . $character_info[$adr]['character_mp'] . '/' . $character_info[$adr]['character_mp_max'] . '<br>';
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_monster_list_att'] . ':&nbsp;' . adr_battle_make_att($character_info[$adr]['character_might'], $character_info[$adr]['character_dexterity']) . '<br>';
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_monster_list_def'] . ':&nbsp;' . adr_battle_make_def($character_info[$adr]['character_ac'], $character_info[$adr]['character_dexterity']) . '<br>';
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_monster_list_ma'] . ':&nbsp;' . adr_battle_make_magic_att($character_info[$adr]['character_intelligence']) . '<br>';
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_monster_list_md'] . ':&nbsp;' . adr_battle_make_magic_def($character_info[$adr]['character_wisdom']) . '<br>';
            }
            if ($topic_config[1] || $topic_config[2] || $topic_config[3] || $topic_config[4]) {
                $adr_topic_box .= '<br>' . $lang['Adr_character_characteristics'] . ':<br>';
            }
            if ($topic_config[1]) {
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_topics_class'] . ':&nbsp;&nbsp;';
                for ($class = 0; $class < count($class_info); $class++) {
                    if ($character_info[$adr]['character_class'] == $class_info[$class]['class_id']) {
                        $class_lang = adr_get_lang($class_info[$class]['class_name']);
                        $class_img = $class_info[$class]['class_img'];
                        break;
                    }
                }
                if ($topic_config[1] == '1') {
                    $adr_topic_box .= $class_lang;
                } else {
                    $adr_topic_box .= '<img src="adr/images/classes/' . $class_img . '">';
                }
                $adr_topic_box .= '<br />';
            }
            #==== Close topic_config[1] if statement
            if ($topic_config[2]) {
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_topics_race'] . ':&nbsp;&nbsp;';
                for ($race = 0; $race < count($race_info); $race++) {
                    if ($character_info[$adr]['character_race'] == $race_info[$race]['race_id']) {
                        $race_lang = adr_get_lang($race_info[$race]['race_name']);
                        $race_img = $race_info[$race]['race_img'];
                        break;
                    }
                }
                if ($topic_config[2] == '1') {
                    $adr_topic_box .= $race_lang;
                } else {
                    $adr_topic_box .= '<img src="adr/images/races/' . $race_img . '">';
                }
                $adr_topic_box .= '<br />';
            }
            #==== Close topic_config[2] if statement
            if ($topic_config[3]) {
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_topics_element'] . ':&nbsp;&nbsp;';
                for ($elements = 0; $elements < count($element_info); $elements++) {
                    if ($character_info[$adr]['character_element'] == $element_info[$elements]['element_id']) {
                        $element_lang = adr_get_lang($element_info[$elements]['element_name']);
                        $element_img = $element_info[$elements]['element_img'];
                        break;
                    }
                }
                if ($topic_config[3] == '1') {
                    $adr_topic_box .= $element_lang;
                } else {
                    $adr_topic_box .= '<img src="adr/images/elements/' . $element_img . '">';
                }
                $adr_topic_box .= '<br />';
            }
            #==== Close topic_config[3] if statement
            if ($topic_config[4]) {
                $adr_topic_box .= '&nbsp;&nbsp;' . $lang['Adr_topics_alignment'] . ':&nbsp;&nbsp;';
                for ($alignment = 0; $alignment < count($alignment_info); $alignment++) {
                    if ($character_info[$adr]['character_alignment'] == $alignment_info[$alignment]['alignment_id']) {
                        $alignment_lang = adr_get_lang($alignment_info[$alignment]['alignment_name']);
                        $alignment_img = $alignment_info[$alignment]['alignment_img'];
                        break;
                    }
                }
                if ($topic_config[4] == '1') {
                    $adr_topic_box .= $alignment_lang;
                } else {
                    $adr_topic_box .= '<img src="adr/images/alignments/' . $alignment_img . '">';
                }
                $adr_topic_box .= '<br />';
            }
            #==== Close topic_config[4] if statement
            $adr_topic_box .= '</fieldset>';
            break;
        }
        #==== End if statement for matching id
    }
    #==== End for array
    return $adr_topic_box;
}
function adr_battle_equip_initialise($user_id, $armor, $buckler, $helm, $gloves, $amulet, $ring)
{
    global $db, $lang, $adr_general, $template, $board_config;
    $user_id = intval($user_id);
    $armor = intval($armor);
    $buckler = intval($buckler);
    $helm = intval($helm);
    $gloves = intval($gloves);
    $amulet = intval($amulet);
    $ring = intval($ring);
    // Get the user infos
    $char = adr_get_user_infos($user_id);
    ### START restriction checks ###
    $item_sql = adr_make_restrict_sql($char);
    ### END restriction checks ###
    // Be sure he has a character
    if (!is_numeric($char['character_id'])) {
        adr_previous(Adr_your_character_lack, adr_character, '');
    }
    // Calculate the base stats
    $hp = 0;
    $mp = 0;
    $level = $char['character_level'];
    $char_element = $char['character_element'];
    $char_mp = $char['character_mp'];
    // Create base attack & defence stats
    $att = adr_battle_make_att($char['character_might'], $char['character_constitution']);
    $ma = adr_battle_make_magic_att($char['character_intelligence']);
    $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']);
    $md = adr_battle_make_magic_def($char['character_wisdom']);
    if ($armor) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$armor}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $armor_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($armor, $user_id);
    }
    if ($buckler) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$buckler}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $buckler_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($buckler, $user_id);
    }
    if ($gloves) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$gloves}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $gloves_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($gloves, $user_id);
    }
    if ($helm) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$helm}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $helm_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($helm, $user_id);
    }
    // Now we modify mp and hp regeneration with amulets and rings
    if ($amulet) {
        $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$amulet}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $amulet_id = $item['item_id'];
        $hp = $hp + $item['item_power'];
        adr_use_item($amulet, $user_id);
    }
    if ($ring) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\n\t\t\tWHERE item_in_shop = '0'\n\t\t\tAND item_owner_id = '{$user_id}'\n\t\t\tAND item_in_warehouse = '0'\n\t\t\t{$item_sql}\n\t\t\tAND item_id = '{$ring}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $ring_id = $item['item_id'];
        $mp = $mp + $item['item_power'];
        adr_use_item($ring, $user_id);
    }
    ##=== START: new monster rand selection code as posted by Sederien ===##
    // Let's care about the opponent now
    $sql = " SELECT * FROM " . ADR_BATTLE_MONSTERS_TABLE . "\n\t\tWHERE monster_level <= '{$level}'\n\t\tORDER BY RAND() LIMIT 1";
    if (!($result = $db->sql_query($sql))) {
        message_die(GENERAL_ERROR, 'Could not query monsters list', '', __LINE__, __FILE__, $sql);
    }
    $monsters = $db->sql_fetchrow($result);
    // Be sure monsters of the user level exists
    if (!$monsters) {
        adr_previous(Adr_no_monsters, adr_character, '');
    }
    // Get this monster base stats
    $monster_id = $monsters['monster_id'];
    $monster_level = $monsters['monster_level'];
    $monster_base_hp = $monsters['monster_base_hp'];
    $monster_base_att = $monsters['monster_base_att'];
    $monster_base_def = $monsters['monster_base_def'];
    $monster_base_element = $monsters['monster_base_element'];
    $monster_base_mp = $monsters['monster_base_mp'];
    $monster_base_mp_power = $monsters['monster_base_mp_power'];
    $monster_base_ma = $monsters['monster_base_magic_attack'];
    $monster_base_md = $monsters['monster_base_magic_resistance'];
    $monster_base_sp = $monsters['monster_base_sp'];
    ##=== END: new monster selection code by Sederien ===##
    // If the user is higher level than the monster , update the monster stats
    if ($monster_level < $level) {
        if ($adr_general['battle_calc_type']) {
            // Xanathis's alternative battle modifier calculation for monster battles
            $modifier = ($adr_general['battle_monster_stats_modifier'] - 100) / 100 * ($level - $monster_level) + 1;
        } else {
            $modifier = $adr_general['battle_monster_stats_modifier'] / 100 * ($level - $monster_level);
        }
        $monster_base_hp = ceil($monster_base_hp * $modifier);
        $monster_base_att = ceil($monster_base_att * $modifier);
        $monster_base_def = ceil($monster_base_def * $modifier);
        $monster_base_mp = ceil($monster_base_mp * $modifier);
        $monster_base_ma = ceil($monster_base_ma * $modifier);
        $monster_base_md = ceil($monster_base_md * $modifier);
        $monster_base_sp = ceil($monster_base_sp * $modifier);
    }
    ##=== START array for equipment id's ##
    $equip_array = intval($helm_id) . '-' . intval($armor_id) . '-' . intval($gloves_id) . '-' . intval($buckler_id) . '-' . intval($amulet_id) . '-' . intval($ring_id) . '-' . intval($hp) . '-' . intval($mp);
    ##=== END array for equipment id's ##
    ##=== START: Initiative Checks
    // 1d20 roll. Highest starts.
    $monster_dex = 10 + rand(1, $monster_level) * 2;
    //temp
    $challenger_init_check = rand(1, 20) + adr_modifier_calc($char['character_dexterity']);
    $monster_init_check = rand(1, 20) + adr_modifier_calc($monster_dex);
    // Check who will start ELSE do a rand to determine.
    if ($challenger_init_check >= $monster_init_check) {
        $turn = 1;
    } else {
        $turn = 2;
    }
    ##=== END: Initiative Checks
    // Finally insert all theses values into the database
    $sql = "INSERT INTO " . ADR_BATTLE_LIST_TABLE . "\n\t\t(battle_type, battle_start, battle_turn,  battle_result, battle_text, battle_challenger_id, battle_challenger_hp, battle_challenger_mp, battle_challenger_att, battle_challenger_def, battle_challenger_element, battle_challenger_magic_attack, battle_challenger_magic_resistance, battle_challenger_equipment_info, battle_opponent_id, battle_opponent_hp, battle_opponent_hp_max, battle_opponent_mp, battle_opponent_mp_max, battle_opponent_mp_power, battle_opponent_att, battle_opponent_def, battle_opponent_element, battle_opponent_magic_attack, battle_opponent_magic_resistance, battle_opponent_sp)\n\t\tVALUES(1, " . time() . ", {$turn}, 0, '', {$user_id}, {$hp}, {$mp}, {$att}, {$def}, {$char_element}, {$ma}, {$md}, '{$equip_array}', {$monster_id}, {$monster_base_hp}, {$monster_base_hp}, {$monster_base_mp}, {$monster_base_mp}, {$monster_base_mp_power}, {$monster_base_att}, {$monster_base_def}, {$monster_base_element}, {$monster_base_ma}, {$monster_base_md}, {$monster_base_sp})";
    $result = $db->sql_query($sql);
    if (!$result) {
        message_die(GENERAL_ERROR, "Couldn't insert new battle", "", __LINE__, __FILE__, $sql);
    }
    return;
}
function adr_battle_equip_initialise($user_id, $armor, $buckler, $helm, $gloves, $amulet, $ring, $greave, $boot)
{
    global $db, $lang, $adr_general, $template, $board_config, $phpEx;
    $user_id = intval($user_id);
    $armor = intval($armor);
    $buckler = intval($buckler);
    $helm = intval($helm);
    $gloves = intval($gloves);
    $amulet = intval($amulet);
    $ring = intval($ring);
    // Get the user infos
    $char = adr_get_user_infos($user_id);
    ### START restriction checks ###
    $item_sql = adr_make_restrict_sql($char);
    ### END restriction checks ###
    // Be sure he has a character
    if (!is_numeric($char['character_id'])) {
        adr_previous(Adr_your_character_lack, adr_character, '');
    }
    // Calculate the base stats
    $hp = 0;
    $mp = 0;
    $level = $char['character_level'];
    $char_element = $char['character_element'];
    $char_mp = $char['character_mp'];
    // Create base attack & defence stats
    $att = adr_battle_make_att($char['character_might'], $char['character_constitution']);
    $ma = adr_battle_make_magic_att($char['character_intelligence']);
    $def = adr_battle_make_def($char['character_ac'], $char['character_dexterity']);
    $md = adr_battle_make_magic_def($char['character_wisdom']);
    // Modify stats depending to zone element
    $zone_user = adr_get_user_infos($user_id);
    $actual_zone = $zone_user['character_area'];
    $sql = "SELECT * FROM " . ADR_ZONES_TABLE . "\r\n\t\tWHERE zone_id = {$actual_zone}";
    $result = $db->sql_query($sql);
    if (!$result) {
        message_die(GENERAL_ERROR, 'Could not obtain zones information', "", __LINE__, __FILE__, $sql);
    }
    $zone_check = $db->sql_fetchrow($result);
    if ($board_config['zone_bonus_enable'] == '1' && $zone_check['zone_element'] == '$char_element') {
        $bonus_att = $board_config['zone_bonus_att'];
        $bonus_def = $board_config['zone_bonus_def'];
        $att = ($char['character_might'] + $char['character_constitution']) * 2 + $bonus_att;
        $def = $char['character_dexterity'] + $char['character_wisdom'] + $char['character_ac'] + $bonus_def;
    }
    // Start party
    $party = $char['character_party'];
    if ($party > 0) {
        $sql = " SELECT character_party FROM " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t WHERE character_party = {$party} ";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query count for info page', '', __LINE__, __FILE__, $sql);
        }
        $count_members = $db->sql_numrows($result);
    } elseif ($party = 0) {
        $sql = " SELECT character_party FROM " . ADR_CHARACTERS_TABLE . "\r\n\t\t\t WHERE character_party = 0 ";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query count for info page', '', __LINE__, __FILE__, $sql);
        }
        $count_members = $db->sql_numrows($result);
    }
    // Boost ATT
    $att = $att + $count_members + $count_members + $count_members;
    $att = round($att);
    // Boost DEF
    $def = $def + $count_members + $count_members + $count_members + $count_members + $count_members;
    $def = round($def);
    // Boost MA
    $ma = $ma + $count_members + $count_members + $count_members;
    $ma = round($ma);
    // Boost MD
    $md = $md + $count_members + $count_members + $count_members + $count_members + $count_members;
    $md = round($md);
    // End Party
    if ($armor) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$armor}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $armor_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($armor, $user_id);
        $armour_name = adr_get_lang($item['item_name']);
    }
    $def = $def + $adr_general['shield_bonus'] * $char['character_skill_shield_level'];
    if ($buckler) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$buckler}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $buckler_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($buckler, $user_id);
        $buckler_name = adr_get_lang($item['item_name']);
    }
    if ($gloves) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$gloves}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $gloves_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($gloves, $user_id);
        $gloves_name = adr_get_lang($item['item_name']);
    }
    if ($helm) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$helm}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $helm_id = $item['item_id'];
        $def = $def + ($item['item_power'] + $item['item_add_power']);
        adr_use_item($helm, $user_id);
        $helm_name = adr_get_lang($item['item_name']);
    }
    // Now we modify mp and hp regeneration with amulets and rings
    if ($amulet) {
        $sql = " SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$amulet}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $amulet_id = $item['item_id'];
        $hp = $hp + $item['item_power'];
        adr_use_item($amulet, $user_id);
        $amulet_name = adr_get_lang($item['item_name']);
    }
    if ($ring) {
        $sql = "SELECT * FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = '0'\r\n\t\t\tAND item_owner_id = '{$user_id}'\r\n\t\t\tAND item_in_warehouse = '0'\r\n\t\t\t{$item_sql}\r\n\t\t\tAND item_id = '{$ring}'";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $ring_id = $item['item_id'];
        $mp = $mp + $item['item_power'];
        adr_use_item($ring, $user_id);
        $ring_name = adr_get_lang($item['item_name']);
    }
    if ($greave) {
        $sql = " SELECT item_name , item_power , item_add_power FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = 0 \r\n\t\t\tAND item_owner_id = {$user_id} \r\n\t\t\tAND item_in_warehouse = 0\r\n\t\t\tAND item_id = {$greave} ";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $def = $def + $item['item_power'] + $item['item_add_power'];
        $greave_name = $item['item_name'];
        adr_use_item($greave, $user_id);
        $greave_name = adr_get_lang($item['item_name']);
    }
    if ($boot) {
        $sql = " SELECT item_name , item_power , item_add_power FROM " . ADR_SHOPS_ITEMS_TABLE . "\r\n\t\t\tWHERE item_in_shop = 0 \r\n\t\t\tAND item_owner_id = {$user_id} \r\n\t\t\tAND item_in_warehouse = 0\r\n\t\t\tAND item_id = {$boot} ";
        if (!($result = $db->sql_query($sql))) {
            message_die(GENERAL_ERROR, 'Could not query battle list', '', __LINE__, __FILE__, $sql);
        }
        $item = $db->sql_fetchrow($result);
        $def = $def + $item['item_power'] + $item['item_add_power'];
        $boot_name = $item['item_name'];
        adr_use_item($boot, $user_id);
        $boot_name = adr_get_lang($item['item_name']);
    }
    if ($zone_check['zone_monsters_list'] == '') {
        adr_previous(Adr_zone_no_monsters, adr_zones, '');
    }
    $monster_area = $zone_check['zone_monsters_list'] == '0' ? "" : "AND monster_id IN (" . $zone_check['zone_monsters_list'] . ")";
    ##=== START: new monster rand selection code as posted by Sederien ===##
    # V: JK. That's zone mod's code :).
    // Let's care about the opponent now
    $actual_weather = $zone_user['character_weather'];
    $actual_season = $board_config['adr_seasons'];
    $actual_time = $board_config['adr_time'];
    $sql = " SELECT * FROM " . ADR_BATTLE_MONSTERS_TABLE . "\r\n\t\t\tWHERE monster_level <= {$level} \r\n\t\t\t{$monster_area}\r\n\t\t\tAND ( monster_weather = {$actual_weather} || monster_weather = 0 )\r\n\t\t\tAND (monster_time = {$actual_time} OR monster_time = 0)\r\n\t\t\tAND ( monster_season = {$actual_season} || monster_season = 0 )";
    if (!($result = $db->sql_query($sql))) {
        message_die(GENERAL_ERROR, 'Could not query monsters list', '', __LINE__, __FILE__, $sql);
    }
    $monsters = $db->sql_fetchrow($result);
    // Be sure monsters of the user level exists
    if (!$monsters) {
        adr_previous(Adr_no_monsters, adr_character, '');
    }
    // Get this monster base stats
    $monster_id = $monsters['monster_id'];
    $monster_level = $monsters['monster_level'];
    $monster_base_hp = $monsters['monster_base_hp'];
    $monster_base_att = $monsters['monster_base_att'];
    $monster_base_def = $monsters['monster_base_def'];
    $monster_base_element = $monsters['monster_base_element'];
    $monster_base_mp = $monsters['monster_base_mp'];
    $monster_base_mp_power = $monsters['monster_base_mp_power'];
    $monster_base_ma = $monsters['monster_base_magic_attack'];
    $monster_base_md = $monsters['monster_base_magic_resistance'];
    $monster_base_sp = $monsters['monster_base_sp'];
    ##=== END: new monster selection code by Sederien ===##
    // If the user is higher level than the monster , update the monster stats
    if ($monster_level < $level) {
        if ($adr_general['battle_calc_type']) {
            // Xanathis's alternative battle modifier calculation for monster battles
            $modifier = ($adr_general['battle_monster_stats_modifier'] - 100) / 100 * ($level - $monster_level) + 1;
        } else {
            $modifier = $adr_general['battle_monster_stats_modifier'] / 100 * ($level - $monster_level);
        }
        $monster_base_hp = ceil($monster_base_hp * $modifier);
        $monster_base_att = ceil($monster_base_att * $modifier);
        $monster_base_def = ceil($monster_base_def * $modifier);
        $monster_base_mp = ceil($monster_base_mp * $modifier);
        $monster_base_ma = ceil($monster_base_ma * $modifier);
        $monster_base_md = ceil($monster_base_md * $modifier);
        $monster_base_sp = ceil($monster_base_sp * $modifier);
    }
    ##=== START array for equipment id's ##
    $equip_array = intval($helm_id) . '-' . intval($armor_id) . '-' . intval($gloves_id) . '-' . intval($buckler_id) . '-' . intval($amulet_id) . '-' . intval($ring_id) . '-' . intval($hp) . '-' . intval($mp) . '-' . intval($greave) . '-' . intval($boot);
    ##=== END array for equipment id's ##
    ##=== START: Initiative Checks
    // 1d20 roll. Highest starts.
    $monster_dex = 10 + rand(1, $monster_level) * 2;
    //temp
    $challenger_init_check = rand(1, 20) + adr_modifier_calc($char['character_dexterity']);
    $monster_init_check = rand(1, 20) + adr_modifier_calc($monster_dex);
    // Check who will start ELSE do a rand to determine.
    if ($challenger_init_check >= $monster_init_check) {
        $turn = 1;
    } else {
        $turn = 2;
    }
    ##=== END: Initiative Checks
    $spell_effects = explode(':', $char['character_spell_pre_effects']);
    for ($i = 0; $i < count($spell_effects); $i++) {
        if ($spell_effects[$i] == 'ATT') {
            $value = $spell_effects[$i + 1];
            $att = $att + $value;
        }
        if ($spell_effects[$i] == 'DEF') {
            $value = $spell_effects[$i + 1];
            $def = $def + $value;
        }
    }
    //remove spell pre-effects
    $sql = "UPDATE " . ADR_CHARACTERS_TABLE . "\r\n\t\tSET character_spell_pre_effects = ''\r\n\t\tWHERE character_id = {$user_id} ";
    if (!$db->sql_query($sql)) {
        message_die(GENERAL_ERROR, 'Couldn\'t remove characters spell pre effects for battle', '', __LINE__, __FILE__, $sql);
    }
    // Finally insert all theses values into the database
    $sql = "INSERT INTO " . ADR_BATTLE_LIST_TABLE . "\r\n\t\t(battle_type, battle_start, battle_turn,  battle_result, battle_text, battle_challenger_id, battle_challenger_hp, battle_challenger_mp, battle_challenger_att, battle_challenger_def, battle_challenger_element, battle_challenger_magic_attack, battle_challenger_magic_resistance, battle_challenger_equipment_info, battle_opponent_id, battle_opponent_hp, battle_opponent_hp_max, battle_opponent_mp, battle_opponent_mp_max, battle_opponent_mp_power, battle_opponent_att, battle_opponent_def, battle_opponent_element, battle_opponent_magic_attack, battle_opponent_magic_resistance, battle_opponent_sp)\r\n\t\tVALUES(1, " . time() . ", {$turn}, 0, '', {$user_id}, {$hp}, {$mp}, {$att}, {$def}, {$char_element}, {$ma}, {$md}, '{$equip_array}', {$monster_id}, {$monster_base_hp}, {$monster_base_hp}, {$monster_base_mp}, {$monster_base_mp}, {$monster_base_mp_power}, {$monster_base_att}, {$monster_base_def}, {$monster_base_element}, {$monster_base_ma}, {$monster_base_md}, {$monster_base_sp})";
    $result = $db->sql_query($sql);
    if (!$result) {
        message_die(GENERAL_ERROR, "Couldn't insert new battle", "", __LINE__, __FILE__, $sql);
    }
    // Do armour set check
    // Do armour set check
    include_once $phpbb_root_path . 'adr/includes/adr_functions_armour_sets.' . $phpEx;
    adr_armour_set_check($user_id, $armour_name, $buckler_name, $gloves_name, $helm_name, $amulet_name, $ring_name, $greave_name, $boot_name);
}