/** * This file is part of XNova:Legacies * * @license http://www.gnu.org/licenses/gpl-3.0.txt * @see http://www.xnova-ng.org/ * * Copyright (c) 2009-2010, XNova Support Team <http://www.xnova-ng.org> * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * --> NOTICE <-- * This file is part of the core development branch, changing its contents will * make you unable to use the automatic updates manager. Please refer to the * documentation for further information about customizing XNova. * */ function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $dpath, $_POST; if (isset($_POST['fmenge'])) { // On vient de Cliquer ' Construire ' // Et y a une liste de doléances // Ici, on sait precisement ce qu'on aimerait bien construire ... // Gestion de la place disponible dans les silos ! $Missiles[502] = $CurrentPlanet[$resource[502]]; $Missiles[503] = $CurrentPlanet[$resource[503]]; $SiloSize = $CurrentPlanet[$resource[44]]; $MaxMissiles = $SiloSize * 10; // On prend les missiles deja dans la queue de fabrication aussi (ca aide) $BuildQueue = $CurrentPlanet['b_hangar_id']; $BuildArray = explode(";", $BuildQueue); for ($QElement = 0; $QElement < count($BuildArray); $QElement++) { $ElmentArray = explode(",", $BuildArray[$QElement]); if ($ElmentArray[502] != 0) { $Missiles[502] += $ElmentArray[502]; } elseif ($ElmentArray[503] != 0) { $Missiles[503] += $ElmentArray[503]; } } foreach ($_POST['fmenge'] as $Element => $Count) { // Construction d'Element recuperés sur la page de Flotte ... // ATTENTION ! La file d'attente Flotte est Commune a celle des Defenses // Dans fmenge, on devrait trouver un tableau des elements constructibles etdu nombre d'elements souhaités $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { // Cas particulier (Petit Bouclier et Grand Bouclier // ne peuvent exister qu'une seule et unique fois $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false; if ($Element == 407 || $Element == 408) { if ($InQueue === false && !$IsBuild) { $Count = 1; } } // On verifie si on a les technologies necessaires a la construction de l'element if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Testons si on a de la place pour ces nouveaux missiles ! if ($Element == 502 || $Element == 503) { // Cas particulier des missiles $ActuMissiles = $Missiles[502] + 2 * $Missiles[503]; $MissilesSpace = $MaxMissiles - $ActuMissiles; if ($Element == 502) { if ($Count > $MissilesSpace) { $Count = $MissilesSpace; } } else { if ($Count > floor($MissilesSpace / 2)) { $Count = floor($MissilesSpace / 2); } } if ($Count > $MaxElements) { $Count = $MaxElements; } $Missiles[$Element] += $Count; } else { // Si pas assez de ressources, on ajuste le nombre d'elements if ($Count > $MaxElements) { $Count = $MaxElements; } } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($CurrentPlanet[$resource[21]] == 0) { // Veuillez avoir l'obligeance de construire le Chantier Spacial !! message($lang['need_hangar'], $lang['tech'][21]); } // ------------------------------------------------------------------------------------------------------- // Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ... $TabIndex = 0; $PageTable = ""; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 400 && $Element <= 599) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // Disponible à la construction // On regarde si on peut en acheter au moins 1 $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); // On regarde combien de temps il faut pour construire l'element $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); // Disponibilité actuelle $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; // Construction des 3 cases de la ligne d'un element dans la page d'achat ! // Début de ligne $PageTable .= "\n<tr>"; // Imagette + Link vers la page d'info $PageTable .= "<th class=l>"; $PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; // Description $PageTable .= "<td class=l>"; $PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; // On affiche le 'prix' avec eventuellement ce qui manque en ressource $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); // On affiche le temps de construction (c'est toujours tellement plus joli) $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; // Case nombre d'elements a construire $PageTable .= "<th class=k>"; // Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie if ($CanBuildOne) { if ($Element == Legacies_Empire::ID_DEFENSE_SMALL_SHIELD_DOME || $Element == Legacies_Empire::ID_DEFENSE_LARGE_SHIELD_DOME) { $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuild = $CurrentPlanet[$resource[$Element]] >= 1 ? true : false; $BuildIt = $InQueue === false && !$IsBuild ? true : false; } else { $BuildIt = true; } if (!$BuildIt) { $PageTable .= "<font color=\"red\">" . $lang['only_one'] . "</font>"; } else { $TabIndex++; $PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=5 maxlength=5 value=0 tabindex=" . $TabIndex . ">"; $PageTable .= "</th>"; } } else { $PageTable .= $lang['no_enought_res'] . "</th>"; } // Fin de ligne (les 3 cases sont construites !! $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; // La page se trouve dans $PageTable; $parse['buildlist'] = $PageTable; // Et la liste de constructions en cours dans $BuildQueue; $parse['buildinglist'] = $BuildQueue; // fragmento de template $page .= parsetemplate(gettemplate('buildings_defense'), $parse); display($page, $lang['Defense']); }
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $phpEx, $dpath, $_POST; if ($CurrentUser['urlaubs_modus'] == 0) { if (isset($_POST['fmenge'])) { // Es wurde 'Bauen' geklickt // Und hat auch eine Liste von [?] $AddedInQueue = false; // Gut, hier weiss man was und wieviel gebaut werden soll. foreach ($_POST['fmenge'] as $Element => $Count) { // Bau der Flotte auf der Flottenseite // ACHTUNG ! Die Warteschlange der Flotte und Verteidigung werden zusammen verarbeitet. // In fmenge, sollte man eine Tabelle der Elemente Baugrundstücke und der Anzahl der Elemente haben $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { // Verified, wenn man die notwendige Technologie hat für den Bau des aktuellen Elements if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // Verified, hole maximal mögliche Anzahl $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Wenn nicht genügend Ressourcen vorhanden sind, wird eine Anpassung der Anzahl der Elemente vorgenommen if ($Count > $MaxElements) { $Count = $MaxElements; } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } } // ------------------------------------------------------------------------------------------------------- // Wenn nix gebaut wird / werden kann if ($CurrentPlanet[$resource[21]] == 0) { // Veuillez avoir l'obligeance de construire le Chantier Spacial !! message($lang['need_hangar'], $lang['tech'][21]); } // ------------------------------------------------------------------------------------------------------- // Bau der Seite der Baustelle (denn wenn ich hier ... ist, dass ich alles, was Sie brauchen, um ... $TabIndex = 0; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 201 && $Element <= 399) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // Disponible à la construction // On regarde si on peut en acheter au moins 1 $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); // On regarde combien de temps il faut pour construire l'element $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); // Disponibilité actuelle $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; // Construction des 3 cases de la ligne d'un element dans la page d'achat ! // Début de ligne $PageTable .= "\n<tr>"; // Imagette + Link vers la page d'info $PageTable .= "<th class=l>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; // Description $PageTable .= "<td class=l>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; // On affiche le 'prix' avec eventuellement ce qui manque en ressource $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); // On affiche le temps de construction (c'est toujours tellement plus joli) $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; // Case nombre d'elements a construire $PageTable .= "<th class=k>"; // Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie if ($CanBuildOne) { $TabIndex++; $PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=5 maxlength=8 value=0 tabindex=" . $TabIndex . ">"; } $PageTable .= "</th>"; // Fin de ligne (les 3 cases sont construites !! $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; // La page se trouve dans $PageTable; $parse['buildlist'] = $PageTable; // Et la liste de constructions en cours dans $BuildQueue; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_fleet'), $parse); display($page, $lang['Fleet']); }
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $phpEx, $dpath, $_POST; if (isset($_POST['fmenge'])) { // On vient de Cliquer ' Construire ' // Et y a une liste de doléances $AddedInQueue = false; // Ici, on sait precisement ce qu'on aimerait bien construire ... foreach ($_POST['fmenge'] as $Element => $Count) { // Construction d'Element recuperés sur la page de Flotte ... // ATTENTION ! La file d'attente Flotte est Commune a celle des Defenses // Dans fmenge, on devrait trouver un tableau des elements constructibles et du nombre d'elements souhaités $Element = floatval($Element); $Count = floatval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { // On verifie si on a les technologies necessaires a la construction de l'element if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Si pas assez de ressources, on ajuste le nombre d'elements if ($Count > $MaxElements) { $Count = $MaxElements; } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { if ($BuildTime > 0) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; if ($Element == 214) { $requete = doquery("SELECT rpg_destructeur FROM {{table}} WHERE id = " . $CurrentUser['id'] . ";", 'users', true); if ($requete['rpg_destructeur'] == 1) { $Count = 2 * $Count; } } $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } else { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; if ($Element == 214) { $requete = doquery("SELECT rpg_destructeur FROM {{table}} WHERE id = " . $CurrentUser['id'] . ";", 'users', true); if ($requete['rpg_destructeur'] == 1) { $Count = 2 * $Count; } } $NewFleetNumber = $CurrentPlanet[$resource[$Element]] + $Count; $QryUpdatefleet = "UPDATE {{table}} SET "; $QryUpdatefleet .= "`{$resource[$Element]}` = '" . $NewFleetNumber . "' "; $QryUpdatefleet .= "WHERE "; $QryUpdatefleet .= "`id` = '" . $CurrentPlanet['id'] . "'"; doquery($QryUpdatefleet, 'planets'); } } } } } } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($CurrentPlanet[$resource[21]] == 0) { // Veuillez avoir l'obligeance de construire le Chantier Spacial !! message($lang['need_hangar'], $lang['tech'][21]); } // ------------------------------------------------------------------------------------------------------- // Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ... $TabIndex = 0; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 201 && $Element <= 399) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // Disponible à la construction // On regarde si on peut en acheter au moins 1 $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); // On regarde combien de temps il faut pour construire l'element $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); // Disponibilité actuelle $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; // Construction des 3 cases de la ligne d'un element dans la page d'achat ! // Début de ligne $PageTable .= "\n<tr>"; // Imagette + Link vers la page d'info $PageTable .= "<th class=l>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; // Description $PageTable .= "<td class=l>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; // On affiche le 'prix' avec eventuellement ce qui manque en ressource $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); // On affiche le temps de construction (c'est toujours tellement plus joli) $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; // Case nombre d'elements a construire $PageTable .= "<th class=k>"; // Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie if ($CanBuildOne) { $TabIndex++; $PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=12 maxlength=12 value=0 tabindex=" . $TabIndex . ">"; $maxElement = GetMaxConstructibleElements($Element, $CurrentPlanet); if ($maxElement > MAX_FLEET_OR_DEFS_PER_ROW) { $maxElement = MAX_FLEET_OR_DEFS_PER_ROW; } $PageTable .= "<br><a href='javascript:' onclick=\"document.getElementsByName('fmenge[" . $Element . "]')[0].value = '{$maxElement}';\">(Max : {$maxElement})</a>"; } $PageTable .= "</th>"; // Fin de ligne (les 3 cases sont construites !! $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; // La page se trouve dans $PageTable; $parse['buildlist'] = $PageTable; // Et la liste de constructions en cours dans $BuildQueue; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_fleet'), $parse); display($page, $lang['Fleet']); }
function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser) { global $planetrow, $lang, $pricelist, $resource, $phpEx, $dpath, $_POST; if (isset($_GET[action])) { switch ($_GET[action]) { case "cancelqueue": $ElementQueue = explode(';', $CurrentPlanet['b_hangar_id']); foreach ($ElementQueue as $ElementLine => $Element) { if ($Element != '') { $Element = explode(',', $Element); $ResourcesToUpd[metal] += floor($pricelist[$Element[0]][metal] * $Element[1]); $ResourcesToUpd[crystal] += floor($pricelist[$Element[0]][crystal] * $Element[1]); $ResourcesToUpd[deuterium] += floor($pricelist[$Element[0]][deuterium] * $Element[1]); $ResourcesToUpd[tachyon] += floor($pricelist[$Element[0]][tachyon] * $Element[1]); } } $SetRes = "UPDATE {{table}} SET "; $SetRes .= "`metal` = metal + '" . $ResourcesToUpd[metal] . "', "; $SetRes .= "`crystal` = crystal + '" . $ResourcesToUpd[crystal] . "', "; $SetRes .= "`deuterium` = deuterium + '" . $ResourcesToUpd[deuterium] . "', "; $SetRes .= "`tachyon` = tachyon + '" . $ResourcesToUpd[tachyon] . "', "; $SetRes .= "`b_hangar` = '', "; $SetRes .= "`b_hangar_id` = ''"; $SetRes .= " WHERE `id` = '" . $CurrentPlanet['id'] . "'"; doquery($SetRes, 'planets'); header("location: " . $_SERVER['PHP_SELF'] . "?mode=" . $_GET[mode]); exit; break; } } if (isset($_POST['fmenge'])) { $Missiles[502] = $CurrentPlanet[$resource[502]]; $Missiles[503] = $CurrentPlanet[$resource[503]]; $SiloSize = $CurrentPlanet[$resource[44]]; $MaxMissiles = $SiloSize * 10; $BuildQueue = $CurrentPlanet['b_hangar_id']; $BuildArray = explode(";", $BuildQueue); for ($QElement = 0; $QElement < count($BuildArray); $QElement++) { $ElmentArray = explode(",", $BuildArray[$QElement]); if ($ElmentArray[502] != 0) { $Missiles[502] += $ElmentArray[502]; } elseif ($ElmentArray[503] != 0) { $Missiles[503] += $ElmentArray[503]; } } foreach ($_POST['fmenge'] as $Element => $Count) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false; if ($Element == 407 || $Element == 408) { if ($InQueue === false && !$IsBuild) { $Count = 1; } } if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); if ($Element == 502 || $Element == 503) { $ActuMissiles = $Missiles[502] + 2 * $Missiles[503]; $MissilesSpace = $MaxMissiles - $ActuMissiles; if ($Element == 502) { if ($Count > $MissilesSpace) { $Count = $MissilesSpace; } } else { if ($Count > floor($MissilesSpace / 2)) { $Count = floor($MissilesSpace / 2); } } if ($Count > $MaxElements) { $Count = $MaxElements; } $Missiles[$Element] += $Count; } else { if ($Count > $MaxElements) { $Count = $MaxElements; } } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['tachyon'] -= $Ressource['tachyon']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } if ($CurrentPlanet[$resource[21]] == 0) { message($lang['need_hangar'], $lang['tech'][21]); } $TabIndex = 0; $PageTable = ""; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 400 && $Element <= 599) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; $PageTable .= "\n<tr>"; $PageTable .= "<th class=k>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; $PageTable .= "<td class=k>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; $PageTable .= "<th class=k>"; if ($CanBuildOne) { $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false; $BuildIt = true; if ($Element == 407 || $Element == 408) { $BuildIt = false; if ($InQueue === false && !$IsBuild) { $BuildIt = true; } } if (!$BuildIt) { $PageTable .= "<font color=\"red\">" . $lang['only_one'] . "</font>"; } else { $TabIndex++; $PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=7 maxlength=7 value=0 tabindex=" . $TabIndex . ">"; $PageTable .= "</th>"; } } else { $PageTable .= "</th>"; } $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; $parse['buildlist'] = $PageTable; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_defense'), $parse); display($page, $lang['Defense']); }
/** * This file is part of XNova:Legacies * * @license http://www.gnu.org/licenses/gpl-3.0.txt * @see http://www.xnova-ng.org/ * * Copyright (c) 2009-2010, XNova Support Team <http://www.xnova-ng.org> * All rights reserved. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * --> NOTICE <-- * This file is part of the core development branch, changing its contents will * make you unable to use the automatic updates manager. Please refer to the * documentation for further information about customizing XNova. * */ function FleetBuildingPage(&$CurrentPlanet, $CurrentUser) { global $pricelist, $lang, $resource, $dpath, $reslist; if (isset($_POST['fmenge'])) { // On vient de Cliquer ' Construire ' // Ici, on sait precisement ce qu'on aimerait bien construire ... foreach ($_POST['fmenge'] as $Element => $Count) { // Construction d'Element recuper�s sur la page de Flotte ... // ATTENTION ! La file d'attente Flotte est Commune a celle des Defenses // Dans fmenge, on devrait trouver un tableau des elements constructibles et du nombre d'elements souhait�s $Element = (int) $Element; $Count = (int) $Count; $Count = $Count > MAX_FLEET_OR_DEFS_PER_ROW ? MAX_FLEET_OR_DEFS_PER_ROW : $Count; if (!in_array($Element, $reslist[Legacies_Empire::TYPE_SHIP]) || $Count < 1 || !IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { continue; } // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Si pas assez de ressources, on ajuste le nombre d'elements $Count = $Count > $MaxElements ? $MaxElements : $Count; $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); //Correctif en attendant mieux. if ($CurrentPlanet['b_hangar_id'] == '') { $CurrentPlanet['b_hangar'] = 0; } if ($BuildTime > 0) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; if ($Element == 214 && $CurrentUser['rpg_destructeur'] == 1) { $Count = $Count * 2; //On multiplie les EDLM par 2 } $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } else { $res = doquery("SELECT " . $resource[$Element] . " FROM {{table}} WHERE id = '" . $CurrentPlanet['id'] . "' ;", 'planets'); $NombreVaisseauxActuel = mysql_result($res, 0, $resource[$Element]); $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $NewFleetNumber = $CurrentPlanet[$resource[$Element]] + $Count; if ($Element == 214 && $CurrentUser['rpg_destructeur'] == 1) { $Count = $Count * 2; //On multiplie les EDLM par 2 } $QryUpdatefleet = "UPDATE {{table}} SET "; $QryUpdatefleet .= "`{$resource[$Element]}` = '" . $NombreVaisseauxActuel . "' + '" . $Count . "' "; $QryUpdatefleet .= "WHERE "; $QryUpdatefleet .= "`id` = '" . $CurrentPlanet['id'] . "'"; doquery($QryUpdatefleet, 'planets'); } } } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($CurrentPlanet[$resource[21]] == 0) { // Veuillez avoir l'obligeance de construire le Chantier Spacial !! message($lang['need_hangar'], $lang['tech'][21]); } // ------------------------------------------------------------------------------------------------------- // Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ... $TabIndex = 0; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 201 && $Element <= 399) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // Disponible à la construction // On regarde si on peut en acheter au moins 1 $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); // On regarde combien de temps il faut pour construire l'element $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); // Disponibilité actuelle $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; // Construction des 3 cases de la ligne d'un element dans la page d'achat ! // Début de ligne $PageTable .= "\n<tr>"; // Imagette + Link vers la page d'info $PageTable .= "<th class=l>"; $PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; // Description $PageTable .= "<td class=l>"; $PageTable .= "<a href=infos." . PHPEXT . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; // On affiche le 'prix' avec eventuellement ce qui manque en ressource $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); // On affiche le temps de construction (c'est toujours tellement plus joli) $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; // Case nombre d'elements a construire $PageTable .= "<th class=k>"; // Si ... Et Seulement si je peux construire je mets la p'tite zone de saisie if ($CanBuildOne) { $TabIndex++; $PageTable .= "<input type=text id=fmenge[" . $Element . "] name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' value=0 tabindex=" . $TabIndex . ">"; $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); if ($MaxElements > MAX_FLEET_OR_DEFS_PER_ROW) { $MaxElements = MAX_FLEET_OR_DEFS_PER_ROW; } $PageTable .= '<BR><BR><A ONCLICK="document.getElementById(\'fmenge[' . $Element . ']\').value=\'' . intval($MaxElements) . '\';" STYLE="cursor:pointer;">Nombre max (' . intval($MaxElements) . ')</A></th>'; } else { $PageTable .= $lang['no_enought_res'] . '</th>'; } $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); if ($MaxElements > MAX_FLEET_OR_DEFS_PER_ROW) { $MaxElements = MAX_FLEET_OR_DEFS_PER_ROW; } // Fin de ligne (les 3 cases sont construites !! $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; // La page se trouve dans $PageTable; $parse['buildlist'] = $PageTable; // Et la liste de constructions en cours dans $BuildQueue; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_fleet'), $parse); display($page, $lang['Fleet']); }
function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $dpath, $_POST; if (isset($_POST['fmenge'])) { // Wenn man auf "Bauen" klickt // Raketen $Missiles[502] = $CurrentPlanet[$resource[502]]; $Missiles[503] = $CurrentPlanet[$resource[503]]; $SiloSize = $CurrentPlanet[$resource[44]]; $MaxMissiles = $SiloSize * 10; $BuildQueue = $CurrentPlanet['b_hangar_id']; $BuildArray = explode(";", $BuildQueue); for ($QElement = 0; $QElement < count($BuildArray); $QElement++) { $ElmentArray = explode(",", $BuildArray[$QElement]); if ($ElmentArray[502] != 0) { $Missiles[502] += $ElmentArray[502]; } elseif ($ElmentArray[503] != 0) { $Missiles[503] += $ElmentArray[503]; } } foreach ($_POST['fmenge'] as $Element => $Count) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { //Die Kuppeln können nur einmal gebaut werden. $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE; $IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE; if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) { $Count = 1; } if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) { $Count = 1; } //Prüfen, ob man die nötige Technologie für den Bau hat if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { //Festlegen, wieviele Elemente maximal gebaut werden können $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); //Prüfen, ob in den Silos noch Platz für Raketen ist if ($Element == 502 || $Element == 503) { $ActuMissiles = $Missiles[502] + 2 * $Missiles[503]; $MissilesSpace = $MaxMissiles - $ActuMissiles; if ($Element == 502) { if ($Count > $MissilesSpace) { $Count = $MissilesSpace; } } else { if ($Count > floor($MissilesSpace / 2)) { $Count = floor($MissilesSpace / 2); } } if ($Count > $MaxElements) { $Count = $MaxElements; } $Missiles[$Element] += $Count; } else { // Hat man micht genug Ress, wird die Anzahl der Schiffe entsprechend angepasst if ($Count > $MaxElements) { $Count = $MaxElements; } } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } //Wenn man keine Raumschiffswerft hat if ($CurrentPlanet[$resource[21]] == 0) { //Kann man acuh nichts bauen^^ message($lang['need_hangar'], $lang['tech'][21]); //Und bekommt ne Fehlermeldung } // Beginn der eigentlichen Bauseite ( Also das, was der User nachher sieht ) $TabIndex = 0; $PageTable = ""; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 400 && $Element <= 599) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // Wenn man bauen kann... $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); $BuildOneElementTimeWithoutTechs = GetBuildingTimeWithoutTechs($CurrentUser, $CurrentPlanet, $Element); //ursprüngliche Bauzeit ermitteln $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); //benötigte Bauzeit ermitteln // aktuell verfügbar $baubar = GetMaxConstructibleShips($CurrentPlanet, $Element); $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "({$lang['builtable']}{$baubar})" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . " {$lang['builtable']} {$baubar})"; $PageTable .= "\n<tr>"; $PageTable .= "\r\n\t<th class=\"l\" rowspan=\"2\" width=\"120\">\r\n\t\t<a href=\"?action=internalInformations&gid=" . $Element . "\"><img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top alt=" . $Element . ".gif width=120 height=120></a>\r\n\t</th>\r\n <td class=\"c\">\r\n \t<table width=\"100%\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n \t\t<tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td width=\"15\"><img src=\"images/transparent.gif\" alt=\"transparent\" width=\"0\" height=\"21\"></td>\r\n\t\t\t\t\t<td><a href=\"?action=internalInformations&gid=" . $Element . "\">" . $ElementName . "</a> " . $ElementNbre . "</td>\r\n\t\t\t\t\t<td width=\"100\"> </td>\r\n \t\t\t</tr>\r\n \t\t</tbody>\r\n\t\t</table>\r\n </td>\r\n</tr>\r\n<tr>\r\n <td colspan=\"1\">\r\n \t<table border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n \t\t<tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td class=\"rechtsohneborder\" width=\"10\"><img src=\"images/transparent.gif\" alt=\"transparent\" width=\"0\" height=\"100\"></td>\r\n\t\t\t\t\t<td class=\"linksundrechtsohneborder\" width=\"80%\">" . $lang['res']['descriptions'][$Element] . "<br> <br>"; $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); $PageTable .= "\r\n\t\t\t\t\t<br><br>\r\n \t\t\t<td class=\"linksohneborder\" width=\"100\">"; if ($CanBuildOne) { if ($Element == 407 && $CurrentPlanet[$resource[407]] >= "1" || $Element == 407 && $CurrentPlanet['b_hangar_id'] == "407,1;" || $Element == 408 && $CurrentPlanet[$resource[408]] >= "1" || $Element == 408 && $CurrentPlanet['b_hangar_id'] == "408,1;") { $PageTable .= "<p align=\"center\"><br> <br><font color=\"orange\">" . $lang['only_one'] . "</font></p>"; } else { $TabIndex++; $PageTable .= "<p align=\"center\"><br> <br><a href=\"javascript:setL(" . $Element . ");\"><img src=\"images/back.gif\" width=\"17\" style=\"vertical-align:bottom\" border=\"0\" height=\"15\" alt=\"back\"></a><input name=fmenge[" . $Element . "] size=\"5\" maxlength=\"5\" style=\"text-align: center;\" value=\"0\" onClick=\"if(this.value=='0') this.value='';\" onBlur=\"if(this.value=='') this.value='0';\" type=\"text\" tabindex=\"" . $TabIndex . "\"><a href=\"javascript:setN(" . $Element . ");\"><img src=\"images/forward.gif\" width=\"17\" style=\"vertical-align:bottom\" border=\"0\" height=\"15\" alt=\"forward\"></a><br> <br><a href=\"javascript:setMax(" . $Element . "," . $baubar . ")\">max</a></p>"; $PageTable .= "</th>"; } } else { $PageTable .= "</th>"; } $PageTable .= "\r\n\t\t\t\t\t</td>\r\n\t\t\t\t</tr>\r\n\t\t\t</tbody>\r\n\t\t</table>\r\n </td>\r\n</tr>\r\n<tr>\r\n <td colspan=\"2\">\r\n \r\n <table width=\"100%\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n <tbody><tr>\r\n \r\n <td class=\"b\">\r\n <table width=\"100%\" align=\"center\" cellpadding=\"2\" cellspacing=\"0\">\r\n <tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td>\r\n\t\t\t\t\t\t<a class=\"b\">" . $lang['NeededRess'] . "</a><br><br>\r\n\t\t\t\t\t</td>\r\n\t\t\t\t\t<td colspan=\"2\">\r\n\t\t\t\t\t\t<a class=\"b\">" . $lang['BuildingTime'] . "</a><br>\r\n\t\t\t\t\t\t<br>\r\n\t\t\t\t\t</td>\r\n\t\t\t\t</tr>\r\n\t\t\t\t<tr>\t\t\r\n\t\t\t\t\t<td width=\"68%\" rowspan=\"3\">"; $PageTable .= GetRestPrice($CurrentUser, $CurrentPlanet, $Element); $PageTable .= "</td>\r\n <td width=\"20%\">" . $lang['ConstructionTimeWithoutTechs'] . "</td>\r\n <td width=\"12%\" align=\"right\">"; $PageTable .= ShowBuildTimeWithoutTechs($BuildOneElementTimeWithoutTechs); $PageTable .= "</td>\r\n </tr>\r\n <tr>\r\n <td>\r\n " . $lang['TechBonus'] . ":\r\n </td>\r\n \r\n <td align=\"right\">"; $PageTable .= ShowTechBonus($BuildOneElementTimeWithoutTechs - $BuildOneElementTime); $PageTable .= "</td>\r\n </tr>\r\n\t\t\t\t\r\n\t\t\t\t<tr>\r\n <td> </td> \r\n <td align=\"right\"> </td>\r\n </tr>\r\n\t\t\t\t\r\n <tr>\r\n <td colspan=\"2\" height=\"5\"></td> \r\n </tr>\r\n <tr>\r\n\t\t\t\t\t<td> </td>\r\n <td>" . $lang['ConstructionTime'] . "</td>\r\n <td align=\"right\">"; $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>\r\n </tr>\r\n </tbody></table>\r\n </td>\r\n </tr>\r\n </tbody></table><br>"; // Fin de ligne (les 3 cases sont construites !! $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; // La page se trouve dans $PageTable; $parse['buildlist'] = $PageTable; // Et la liste de constructions en cours dans $BuildQueue; $parse['buildinglist'] = $BuildQueue; // fragmento de template $page .= parsetemplate(gettemplate('buildings_defense'), $parse); display($page, $lang['Defense']); }
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser) { global $planetrow, $lang, $pricelist, $resource, $phpEx, $dpath, $_POST; if (isset($_GET[action])) { switch ($_GET[action]) { case "cancelqueue": $ElementQueue = explode(';', $CurrentPlanet['b_hangar_id']); foreach ($ElementQueue as $ElementLine => $Element) { if ($Element != '') { $Element = explode(',', $Element); $ResourcesToUpd[metal] += floor($pricelist[$Element[0]][metal] * $Element[1]); $ResourcesToUpd[crystal] += floor($pricelist[$Element[0]][crystal] * $Element[1]); $ResourcesToUpd[deuterium] += floor($pricelist[$Element[0]][deuterium] * $Element[1]); $ResourcesToUpd[tachyon] += floor($pricelist[$Element[0]][tachyon] * $Element[1]); } } $SetRes = "UPDATE {{table}} SET "; $SetRes .= "`metal` = metal + '" . $ResourcesToUpd[metal] . "', "; $SetRes .= "`crystal` = crystal + '" . $ResourcesToUpd[crystal] . "', "; $SetRes .= "`deuterium` = deuterium + '" . $ResourcesToUpd[deuterium] . "', "; $SetRes .= "`tachyon` = tachyon + '" . $ResourcesToUpd[tachyon] . "', "; $SetRes .= "`b_hangar` = '', "; $SetRes .= "`b_hangar_id` = ''"; $SetRes .= " WHERE `id` = '" . $CurrentPlanet['id'] . "'"; doquery($SetRes, 'planets'); header("location: " . $_SERVER['PHP_SELF'] . "?mode=" . $_GET[mode]); exit; break; } } if (isset($_POST['fmenge'])) { $AddedInQueue = false; foreach ($_POST['fmenge'] as $Element => $Count) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); if ($Count > $MaxElements) { $Count = $MaxElements; } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['tachyon'] -= $Ressource['tachyon']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } if ($CurrentPlanet[$resource[21]] == 0) { message($lang['need_hangar'], $lang['tech'][21]); } $TabIndex = 0; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 201 && $Element <= 399) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; $PageTable .= "\n<tr>"; $PageTable .= "<th class=k>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; $PageTable .= "<td class=k>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; $PageTable .= "<th class=k>"; if ($CanBuildOne) { $TabIndex++; $PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=7 maxlength=7 value=0 tabindex=" . $TabIndex . ">"; } $PageTable .= "</th>"; $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; $parse['buildlist'] = $PageTable; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_fleet'), $parse); display($page, $lang['Fleet']); }
function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $phpEx, $dpath, $_POST, $reslist, $pricelist; if (isset($_POST['fmenge'])) { // On vient de Cliquer ' Construire ' // Et y a une liste de doléances // Ici, on sait precisement ce qu'on aimerait bien construire ... // Gestion de la place disponible dans les silos ! $Missiles[502] = $CurrentPlanet[$resource[502]]; $Missiles[503] = $CurrentPlanet[$resource[503]]; $SiloSize = $CurrentPlanet[$resource[44]]; $MaxMissiles = $SiloSize * 10; // On prend les missiles deja dans la queue de fabrication aussi (ca aide) $BuildQueue = $CurrentPlanet['b_hangar_id']; $BuildArray = explode(";", $BuildQueue); for ($QElement = 0; $QElement < count($BuildArray); $QElement++) { $ElmentArray = explode(",", $BuildArray[$QElement]); if ($ElmentArray[502] != 0) { $Missiles[502] += $ElmentArray[502]; } elseif ($ElmentArray[503] != 0) { $Missiles[503] += $ElmentArray[503]; } } foreach ($_POST as $Element => $Count) { $Element = idstring($Element); if (in_array($Element, $reslist['fleet'])) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { // Cas particulier (Petit Bouclier et Grand Bouclier // ne peuvent exister qu'une seule et unique fois $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false; if ($Element == 407 || $Element == 408) { if ($InQueue === false && !$IsBuild) { $Count = 1; } } // On verifie si on a les technologies necessaires a la construction de l'element if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Testons si on a de la place pour ces nouveaux missiles ! if ($Element == 502 || $Element == 503) { // Cas particulier des missiles $ActuMissiles = $Missiles[502] + 2 * $Missiles[503]; $MissilesSpace = $MaxMissiles - $ActuMissiles; if ($Element == 502) { if ($Count > $MissilesSpace) { $Count = $MissilesSpace; } } else { if ($Count > floor($MissilesSpace / 2)) { $Count = floor($MissilesSpace / 2); } } if ($Count > $MaxElements) { $Count = $MaxElements; } $Missiles[$Element] += $Count; } else { // Si pas assez de ressources, on ajuste le nombre d'elements if ($Count > $MaxElements) { $Count = $MaxElements; } } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($CurrentPlanet[$resource[21]] == 0) { $shipyard = false; } else { $shipyard = true; } // ------------------------------------------------------------------------------------------------------- // Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ... $TabIndex = 0; $PageTable = ""; $SubTemplate = gettemplate('buildings/defense_buttonz'); $parse = array(); $infopg = array(); foreach ($lang['tech'] as $Element => $ElementName) { if (in_array($Element, $reslist['defense'])) { if (!IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $parse['state_' . $Element] = "off"; $parse['mes_' . $Element] = "Requirements are not met"; } elseif (!IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) { $parse['state_' . $Element] = "disabled"; $parse['mes_' . $Element] = "Not enough resources!"; } else { $parse['state_' . $Element] = "on"; $parse['mes_' . $Element] = ""; } $parse['name_' . $Element] = $ElementName; $parse['count_' . $Element] = $CurrentPlanet[$resource[$Element]]; } else { $parse['state_' . $Element] = "off"; $parse['mes_' . $Element] = "Not availble"; } } $Buttonz = parsetemplate($SubTemplate, $parse); $parse = $lang; $Element = idstring($_GET['id']); $ElementName = $lang['tech'][$Element]; if (!$Element) { $parse['bg'] = "../img/headerCache/station/" . $parse['type'] . ".png"; } else { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element) && IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) { $infopg['build_link'] = '#" onclick="document.forms.shipyard.submit()'; } //Building Info if ($infopg['build_link']) { $infopg['buildit_class'] = "build-it"; $infopg['build_text'] = "Build"; } else { $infopg['buildit_class'] = "build-it_disabled"; $infopg['build_text'] = "Build"; } $infopg['id'] = $Element; $infopg['name'] = $ElementName; $infopg['level'] = $CurrentPlanet[$resource[$Element]]; if ($CurrentPlanet[$resource[$Element]] < 1) { $infopg['display_destroy'] = "style=\"display:none;\""; } $infopg['td_url'] = "./?page=" . $_GET['page'] . "&cmd=destroy&id=" . $Element . "&building=" . $Element; $infopg['title'] = "Tear down"; $infopg['level1'] = $infopg['level'] + 1; $infopg['duration'] = pretty_time(GetBuildingTime($CurrentUser, $CurrentPlanet, $Element)); $infopg['shortdesc'] = $lang['res']['descriptions'][$Element]; $infopg['skin'] = $CurrentUser['skin']; $infopg['cost_m'] = $pricelist[$Element]['metal']; $infopg['cost_c'] = $pricelist[$Element]['crystal']; $infopg['cost_d'] = $pricelist[$Element]['deuterium']; if ($infopg['cost_m'] > $CurrentPlanet['metal'] && $infopg['cost_m'] > 0) { $infopg['missing_resource_m'] = "missing_resource"; } if ($infopg['cost_c'] > $CurrentPlanet['crystal'] && $infopg['cost_c'] > 0) { $infopg['missing_resource_c'] = "missing_resource"; } if ($infopg['cost_d'] > $CurrentPlanet['deuterium'] && $infopg['cost_d'] > 0) { $infopg['missing_resource_d'] = "missing_resource"; } $infopg['sh_cost_m'] = KMnumber($infopg['cost_m'], 0, 'up'); $infopg['sh_cost_c'] = KMnumber($infopg['cost_c'], 0, 'up'); $infopg['sh_cost_d'] = KMnumber($infopg['cost_d'], 0, 'up'); $infopg['cost_m'] = pretty_number($infopg['cost_m']); $infopg['cost_c'] = pretty_number($infopg['cost_c']); $infopg['cost_d'] = pretty_number($infopg['cost_d']); $infopg['page'] = $_GET['page']; $parse['info'] = parsetemplate(gettemplate('buildings/sy_info'), $infopg); $parse['extra'] = "style=\"display:none\""; } $parse['buttonz'] = $Buttonz; $page = parsetemplate(gettemplate('buildings/shipyard'), $parse); displaypage($page, $lang['Defense']); }
function eco_build_hangar($que_type, $user, &$planet, $que) { global $sn_data, $lang, $dpath, $debug, $time_now; $GET_action = sys_get_param_str('action'); $GET_mode = sys_get_param_str('mode'); $POST_fmenge = $_POST['fmenge']; if (isset($GET_action)) { switch ($GET_action) { case 'trim': $ElementQueue = explode(';', $planet['b_hangar_id']); while (!empty($ElementQueue) && $ElementLine == '') { $ElementIndex = count($ElementQueue) - 1; $ElementLine = $ElementQueue[$ElementIndex]; unset($ElementQueue[$ElementIndex]); } if ($ElementLine) { $Element = explode(',', $ElementLine); $ResourcesToUpd[metal] += floor($sn_data[$Element[0]]['metal'] * $Element[1]); $ResourcesToUpd[crystal] += floor($sn_data[$Element[0]]['crystal'] * $Element[1]); $ResourcesToUpd[deuterium] += floor($sn_data[$Element[0]]['deuterium'] * $Element[1]); doquery("UPDATE `{{planets}}` SET\r\n `metal` = metal + '{$ResourcesToUpd['metal']}', `crystal` = crystal + '{$ResourcesToUpd['crystal']}', `deuterium` = deuterium + '{$ResourcesToUpd['deuterium']}'," . (empty($ElementQueue) ? '`b_hangar` = 0,' : '') . "`b_hangar_id` = '" . implode(';', $ElementQueue) . "' WHERE `id` = '{$planet['id']}' LIMIT 1;"); } // PREVENT SUBMITS? header("location: {$_SERVER['PHP_SELF']}?mode={$GET_mode}"); exit; break; case 'clear': $ElementQueue = explode(';', $planet['b_hangar_id']); foreach ($ElementQueue as $ElementLine => $Element) { if ($Element != '') { $Element = explode(',', $Element); $ResourcesToUpd[metal] += floor($sn_data[$Element[0]]['metal'] * $Element[1]); $ResourcesToUpd[crystal] += floor($sn_data[$Element[0]]['crystal'] * $Element[1]); $ResourcesToUpd[deuterium] += floor($sn_data[$Element[0]]['deuterium'] * $Element[1]); } } doquery("UPDATE `{{planets}}` SET\r\n `metal` = metal + '{$ResourcesToUpd['metal']}', `crystal` = crystal + '{$ResourcesToUpd['crystal']}', `deuterium` = deuterium + '{$ResourcesToUpd['deuterium']}',\r\n `b_hangar` = '', `b_hangar_id` = '' WHERE `id` = '{$planet['id']}' LIMIT 1;"); // PREVENT SUBMITS? header("location: {$_SERVER['PHP_SELF']}?mode={$GET_mode}"); exit; break; } } $page_error = ''; $page_mode = $que_type == SUBQUE_FLEET ? 'fleet' : 'defense'; $sn_data_group = $sn_data['groups'][$page_mode]; if (isset($POST_fmenge) && !eco_hangar_is_building($que)) { doquery('START TRANSACTION;'); $planet = doquery("SELECT * FROM {{planets}} WHERE `id` = '{$planet['id']}' LIMIT 1 FOR UPDATE;", '', true); $units_cost = array(); $hangar = $planet['b_hangar_id']; $built = GetRestrictedConstructionNum($planet); $SiloSpace = max(0, $planet[$sn_data[44]['name']] * 10 - $built[502] - $built[503] * 2); foreach ($POST_fmenge as $Element => $Count) { $Element = intval($Element); $Count = min(max(0, intval($Count)), MAX_FLEET_OR_DEFS_PER_ROW); if (!($Count && $Element && in_array($Element, $sn_data_group) && eco_can_build_unit($user, $planet, $Element))) { continue; } // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $planet); switch ($Element) { case 502: $Count = min($SiloSpace, $Count, $MaxElements); $SiloSpace -= $Count; break; case 503: $Count = min(floor($SiloSpace / 2), $Count, $MaxElements); $SiloSpace -= $Count * 2; break; case 407: case 408: case 409: $Count = $built[$Element] >= 1 ? 0 : 1; break; default: $Count = min($Count, $MaxElements); break; } $unit_resources = GetElementRessources($Element, $Count); foreach ($unit_resources as $res_name => $res_amount) { $units_cost[$res_name] += $res_amount; } $hangar .= "{$Element},{$Count};"; } if ($hangar != $planet['b_hangar_id']) { $new_planet_data = $planet; $can_build_def = true; $query_string = ''; foreach ($units_cost as $res_name => $res_amount) { if ($res_amount <= 0) { continue; } if ($planet[$res_name] < $res_amount) { $can_build_def = false; $page_error = $lang['eco_bld_resources_not_enough']; break; } $new_planet_data[$res_name] -= $res_amount; $query_string .= "`{$res_name}` = `{$res_name}` - {$res_amount},"; } if ($can_build_def && $query_string) { $planet = $new_planet_data; $planet['b_hangar_id'] = $hangar; $query_string .= "`b_hangar_id` = '{$hangar}'"; doquery("UPDATE {{planets}} SET {$query_string} WHERE `id` = '{$planet['id']}' LIMIT 1;"); } } doquery('COMMIT'); } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($planet[$sn_data[21]['name']] == 0) { // Veuillez avoir l'obligeance de construire le Chantier Spacial !! message($lang['need_hangar'], $lang['tech'][21]); } $built = GetRestrictedConstructionNum($planet); $SiloSpace = max(0, $planet[$sn_data[44]['name']] * 10 - $built[502] - $built[503] * 2); $template = gettemplate("buildings_hangar", true); // ------------------------------------------------------------------------------------------------------- // Construction de la page du Chantier (car si j'arrive ici ... c'est que j'ai tout ce qu'il faut pour ... $TabIndex = 0; foreach ($sn_data_group as $Element) { $unit_message = ''; if (eco_can_build_unit($user, $planet, $Element)) { // On regarde si on peut en acheter au moins 1 $CanBuildOne = IsElementBuyable($user, $planet, $Element, false); // Disponibilité actuelle $ElementCount = $planet[$sn_data[$Element]['name']]; // On affiche le temps de construction (c'est toujours tellement plus joli) $baubar = GetMaxConstructibleElements($Element, $planet); switch ($Element) { case 502: $baubar = min($SiloSpace, $baubar); $restrict = 1; break; case 503: $baubar = min(floor($SiloSpace / 2), $baubar); $restrict = 1; break; case 407: case 408: case 409: $baubar = $built[$Element] >= 1 ? 0 : min(1, $baubar); $restrict = 2; break; default: $restrict = 0; break; } // Case nombre d'elements a construire if ($CanBuildOne) { if (!eco_hangar_is_building($que)) { if ($restrict == 2 and $baubar == 0) { $unit_message .= $lang['only_one']; } elseif ($restrict == 1 and !$baubar) { $unit_message .= $lang['b_no_silo_space']; } else { $TabIndex++; } } else { $unit_message = $lang['fleet_on_update']; } } $build_data = eco_get_build_data($user, $planet, $Element, 0); $temp[RES_METAL] = floor($planet['metal'] - $build_data[BUILD_CREATE][RES_METAL]); // + $fleet_list['own']['total'][RES_METAL] $temp[RES_CRYSTAL] = floor($planet['crystal'] - $build_data[BUILD_CREATE][RES_CRYSTAL]); // + $fleet_list['own']['total'][RES_CRYSTAL] $temp[RES_DEUTERIUM] = floor($planet['deuterium'] - $build_data[BUILD_CREATE][RES_DEUTERIUM]); // + $fleet_list['own']['total'][RES_DEUTERIUM] $template->assign_block_vars('production', array('ID' => $Element, 'NAME' => $lang['tech'][$Element], 'DESCRIPTION' => $lang['info'][$Element]['description_short'], 'LEVEL' => $ElementCount, 'LEVEL_OLD' => $CurentPlanet[$sn_data[$Element]['name']], 'LEVEL_CHANGE' => $que['in_que'][$Element], 'BUILD_CAN' => min($baubar, $build_data['CAN'][BUILD_CREATE]), 'TIME' => pretty_time($build_data[BUILD_CREATE][RES_TIME]), 'METAL' => $build_data[BUILD_CREATE][RES_METAL], 'CRYSTAL' => $build_data[BUILD_CREATE][RES_CRYSTAL], 'DEUTERIUM' => $build_data[BUILD_CREATE][RES_DEUTERIUM], 'METAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_METAL], true, $planet['metal']), 'CRYSTAL_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_CRYSTAL], true, $planet['crystal']), 'DEUTERIUM_PRINT' => pretty_number($build_data[BUILD_CREATE][RES_DEUTERIUM], true, $planet['deuterium']), 'DESTROY_CAN' => $build_data['CAN'][BUILD_DESTROY], 'DESTROY_TIME' => pretty_time($build_data[BUILD_DESTROY][RES_TIME]), 'DESTROY_METAL' => $build_data[BUILD_DESTROY][RES_METAL], 'DESTROY_CRYSTAL' => $build_data[BUILD_DESTROY][RES_CRYSTAL], 'DESTROY_DEUTERIUM' => $build_data[BUILD_DESTROY][RES_DEUTERIUM], 'METAL_REST' => pretty_number($temp[RES_METAL], true, true), 'CRYSTAL_REST' => pretty_number($temp[RES_CRYSTAL], true, true), 'DEUTERIUM_REST' => pretty_number($temp[RES_DEUTERIUM], true, true), 'METAL_REST_NUM' => $temp[RES_METAL], 'CRYSTAL_REST_NUM' => $temp[RES_CRYSTAL], 'DEUTERIUM_REST_NUM' => $temp[RES_DEUTERIUM], 'METAL_BALANCE' => $caps['metal_perhour'][$Element], 'CRYSTAL_BALANCE' => $caps['crystal_perhour'][$Element], 'DEUTERIUM_BALANCE' => $caps['deuterium_perhour'][$Element], 'ENERGY_BALANCE' => $energy_balance, 'ARMOR' => pretty_number($sn_data[$Element]['armor']), 'SHIELD' => pretty_number($sn_data[$Element]['shield']), 'WEAPON' => pretty_number($sn_data[$Element]['attack']), 'TABINDEX' => $TabIndex, 'MESSAGE' => $unit_message)); } } $template->assign_vars(array('noresearch' => $NoFleetMessage, 'error_msg' => $page_error, 'MODE' => $que_type, 'QUE_ID' => $que_type, 'TIME_NOW' => $time_now)); tpl_assign_hangar($que_type, $planet, $template); display(parsetemplate($template), $lang[$page_mode]); }
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $phpEx, $dpath, $_POST, $reslist, $pricelist; echo "["; print_r($_POST); echo "]"; if (isset($_POST['fmenge'])) { // On vient de Cliquer ' Construire ' // Et y a une liste de dol�ances $AddedInQueue = false; // Ici, on sait precisement ce qu'on aimerait bien construire ... foreach ($_POST as $Element => $Count) { $Element = idstring($Element); if (in_array($Element, $reslist['fleet'])) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count > 0) { // On verifie si on a les technologies necessaires a la construction de l'element if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Si pas assez de ressources, on ajuste le nombre d'elements if ($Count > $MaxElements) { $Count = $MaxElements; } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($CurrentPlanet[$resource[21]] == 0) { $shipyard = false; } else { $shipyard = true; } // ------------------------------------------------------------------------------------------------------- // Now for the building part. $TabIndex = 0; $SubTemplate = gettemplate('buildings/shipyard_buttonz'); $parse = array(); $infopg = array(); foreach ($lang['tech'] as $Element => $ElementName) { if (in_array($Element, $reslist['fleet'])) { if (!IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $parse['state_' . $Element] = "off"; $parse['mes_' . $Element] = "Requirements are not met"; } elseif (!IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) { $parse['state_' . $Element] = "disabled"; $parse['mes_' . $Element] = "Not enough resources!"; } else { $parse['state_' . $Element] = "on"; $parse['mes_' . $Element] = ""; } $parse['name_' . $Element] = $ElementName; $parse['count_' . $Element] = KMnumber($CurrentPlanet[$resource[$Element]]); } else { $parse['state_' . $Element] = "off"; $parse['mes_' . $Element] = "Not availble"; } } $Buttonz = parsetemplate($SubTemplate, $parse); $parse = $lang; $Element = idstring($_GET['id']); $ElementName = $lang['tech'][$Element]; if (!$Element) { $parse['bg'] = "../img/headerCache/station/" . $parse['type'] . ".png"; } else { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element) && IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) { $infopg['build_link'] = '#" onclick="Javascript: document.getElementById(\'shipyard\').submit()'; } die("!!!!!!!!!!!!!"); //Building Info if ($infopg['build_link']) { $infopg['buildit_class'] = "build-it"; $infopg['build_text'] = "Build"; } else { $infopg['buildit_class'] = "build-it_disabled"; $infopg['build_text'] = "Build"; } $infopg['id'] = $Element; $infopg['name'] = $ElementName; $infopg['level'] = $CurrentPlanet[$resource[$Element]]; if ($CurrentPlanet[$resource[$Element]] < 1) { $infopg['display_destroy'] = "style=\"display:none;\""; } $infopg['td_url'] = "./?page=" . $_GET['page'] . "&cmd=destroy&id=" . $Element . "&building=" . $Element; $infopg['title'] = "Tear down"; $infopg['level1'] = $infopg['level'] + 1; $infopg['duration'] = pretty_time(GetBuildingTime($CurrentUser, $CurrentPlanet, $Element)); $infopg['shortdesc'] = $lang['res']['descriptions'][$Element]; $infopg['skin'] = $CurrentUser['skin']; $infopg['cost_m'] = $pricelist[$Element]['metal']; $infopg['cost_c'] = $pricelist[$Element]['crystal']; $infopg['cost_d'] = $pricelist[$Element]['deuterium']; if ($infopg['cost_m'] > $CurrentPlanet['metal'] && $infopg['cost_m'] > 0) { $infopg['missing_resource_m'] = "missing_resource"; } if ($infopg['cost_c'] > $CurrentPlanet['crystal'] && $infopg['cost_c'] > 0) { $infopg['missing_resource_c'] = "missing_resource"; } if ($infopg['cost_d'] > $CurrentPlanet['deuterium'] && $infopg['cost_d'] > 0) { $infopg['missing_resource_d'] = "missing_resource"; } $infopg['sh_cost_m'] = KMnumber($infopg['cost_m'], 0, 'up'); $infopg['sh_cost_c'] = KMnumber($infopg['cost_c'], 0, 'up'); $infopg['sh_cost_d'] = KMnumber($infopg['cost_d'], 0, 'up'); $infopg['cost_m'] = pretty_number($infopg['cost_m']); $infopg['cost_c'] = pretty_number($infopg['cost_c']); $infopg['cost_d'] = pretty_number($infopg['cost_d']); $infopg['page'] = $_GET['page']; $parse['info'] = parsetemplate(gettemplate('buildings/sy_info'), $infopg); $parse['extra'] = "style=\"display:none\""; } $parse['buttonz'] = $Buttonz; $page = parsetemplate(gettemplate('buildings/shipyard'), $parse); displaypage($page, $lang['Fleet']); }
function DefensesBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $phpEx, $dpath, $_POST; if (isset($_POST['fmenge'])) { $Missiles[502] = $CurrentPlanet[$resource[502]]; $Missiles[503] = $CurrentPlanet[$resource[503]]; $SiloSize = $CurrentPlanet[$resource[44]]; $MaxMissiles = $SiloSize * 10; $BuildQueueList = $CurrentPlanet['b_hangar_id']; $BuildArray = explode(";", $BuildQueueList); for ($QElement = 0; $QElement < count($BuildArray); $QElement++) { $ElmentArray = explode(",", $BuildArray[$QElement]); if ($ElmentArray[0] == 502 && $ElmentArray[1] >= 0) { $Missiles[502] += $ElmentArray[1]; } elseif ($ElmentArray[0] == 503 && $ElmentArray[1] >= 0) { $Missiles[503] += $ElmentArray[1]; } } foreach ($_POST['fmenge'] as $Element => $Count) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuildp = $CurrentPlanet[$resource[407]] >= 1 ? TRUE : FALSE; $IsBuildg = $CurrentPlanet[$resource[408]] >= 1 ? TRUE : FALSE; if ($Element == 407 && !$IsBuildp && $InQueue === FALSE) { $Count = 1; } if ($Element == 408 && !$IsBuildg && $InQueue === FALSE) { $Count = 1; } if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); if ($Element == 502 || $Element == 503) { $ActuMissiles = $Missiles[502] + 2 * $Missiles[503]; $MissilesSpace = $MaxMissiles - $ActuMissiles; if ($Element == 502) { if ($Count > $MissilesSpace) { $Count = $MissilesSpace; } } else { if ($Count > floor($MissilesSpace / 2)) { $Count = floor($MissilesSpace / 2); } } if ($Count > $MaxElements) { $Count = $MaxElements; } $Missiles[$Element] += $Count; } else { if ($Count > $MaxElements) { $Count = $MaxElements; } } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } if ($CurrentPlanet[$resource[21]] == 0) { message($lang['need_hangar'], $lang['tech'][21]); } $TabIndex = 0; $PageTable = ""; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 400 && $Element <= 599) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . ")"; $PageTable .= "\n<tr>"; $PageTable .= "<th class=l>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">"; $PageTable .= "<img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top width=120 height=120></a>"; $PageTable .= "</th>"; $PageTable .= "<td class=l>"; $PageTable .= "<a href=infos." . $phpEx . "?gid=" . $Element . ">" . $ElementName . "</a> " . $ElementNbre . "<br>"; $PageTable .= "" . $lang['res']['descriptions'][$Element] . "<br>"; $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>"; $PageTable .= "<th class=k>"; if ($CanBuildOne) { $InQueue = strpos($CurrentPlanet['b_hangar_id'], $Element . ","); $IsBuild = $CurrentPlanet[$resource[407]] >= 1 ? true : false; $BuildIt = true; if ($Element == 407 || $Element == 408) { $BuildIt = false; if ($InQueue === false && !$IsBuild) { $BuildIt = true; } } if (!$BuildIt) { $PageTable .= "<font color=\"red\">" . $lang['only_one'] . "</font>"; } else { $TabIndex++; $PageTable .= "<input type=text name=fmenge[" . $Element . "] alt='" . $lang['tech'][$Element] . "' size=5 maxlength=5 value=0 tabindex=" . $TabIndex . ">"; $PageTable .= "</th>"; } } else { $PageTable .= "</th>"; } $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; $parse['buildlist'] = $PageTable; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_defense'), $parse); display($page, $lang['Defense']); }
function FleetBuildingPage(&$CurrentPlanet, $CurrentUser) { global $lang, $resource, $dpath, $_POST; if (isset($_POST['fmenge'])) { //fmenge muss zum Bauen gefüllt sein $AddedInQueue = false; foreach ($_POST['fmenge'] as $Element => $Count) { $Element = intval($Element); $Count = intval($Count); if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } if ($Count != 0) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { //prüfen, ob die nötigen Techs vohanden sind $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); //maximal baubare Schiffe herausfinden if ($Count > $MaxElements) { //wenn nicht genügend ress vorhanden sind $Count = $MaxElements; //wird die Anzahl der Schiffe entsprechend angepasst } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } } if ($CurrentPlanet[$resource[21]] == 0) { // Wenn es keine Raumschiffwerft auf dem Plani gibt... message($lang['need_hangar'], $lang['tech'][21]); //Dann gib nen Fehler aus } $TabIndex = 0; foreach ($lang['tech'] as $Element => $ElementName) { if ($Element > 201 && $Element <= 399) { //ID des Elements muss zwischen diesen beiden Werten liegen if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { //Wenn verfügbar $CanBuildOne = IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, false); $BuildOneElementTimeWithoutTechs = GetBuildingTimeWithoutTechs($CurrentUser, $CurrentPlanet, $Element); //ursprüngliche Bauzeit ermitteln $BuildOneElementTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); //benötigte Bauzeit ermitteln //aktuell verfügbar $baubar = GetMaxConstructibleShips($CurrentPlanet, $Element); $ElementCount = $CurrentPlanet[$resource[$Element]]; $ElementNbre = $ElementCount == 0 ? "({$lang['builtable']}{$baubar})" : " (" . $lang['dispo'] . ": " . pretty_number($ElementCount) . " {$lang['builtable']} {$baubar})"; $PageTable .= "\n<tr>\n"; $PageTable .= "\r\n\t<th class=\"l\" rowspan=\"2\" width=\"120\">\r\n\t\t<a href=\"?action=internalInformations&gid=" . $Element . "\"><img border=0 src=\"" . $dpath . "gebaeude/" . $Element . ".gif\" align=top alt=" . $Element . ".gif width=120 height=120></a>\r\n\t</th>\r\n <td class=\"c\">\r\n \t<table width=\"100%\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n \t\t<tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td width=\"15\"><img src=\"images/transparent.gif\" alt=\"transparent\" width=\"0\" height=\"21\"></td>\r\n\t\t\t\t\t<td><a href=\"?action=internalInformations&gid=" . $Element . "\">" . $ElementName . "</a> " . $ElementNbre . "</td>\r\n\t\t\t\t\t<td width=\"100\"> </td>\r\n \t\t\t</tr>\r\n \t\t</tbody>\r\n\t\t</table>\r\n </td>\r\n</tr>\r\n<tr>\r\n <td colspan=\"1\">\r\n \t<table border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n \t\t<tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td class=\"rechtsohneborder\" width=\"10\"><img src=\"images/transparent.gif\" alt=\"transparent\" width=\"0\" height=\"100\"></td>\r\n\t\t\t\t\t<td class=\"linksundrechtsohneborder\" width=\"80%\">" . $lang['res']['descriptions'][$Element] . "<br> <br>"; $PageTable .= GetElementPrice($CurrentUser, $CurrentPlanet, $Element, false); $PageTable .= "\r\n\t\t\t\t\t<br><br>\r\n\t\t\t\t\t\r\n\t\t\t\t\t<a href=\"javascript:void(0);\" onmouseover=\"return overlib('"; //$PageTable .= ShowTechs ($user, $planetrow, $Element); $PageTable .= "', BGCOLOR, 'red', FGCOLOR, '#000000', TEXTCOLOR, 'white', WIDTH, '120');\" onmouseout=\"return nd();\">" . $lang['TechnicalData'] . "</a>\r\n\t\t\t\t\t\r\n\t\t\t\t\t\r\n \t\t\t<td class=\"linksohneborder\" width=\"100\">\r\n \t\t\t<p align=\"center\"><br> <br><a href=\"javascript:setL(" . $Element . ");\"><img src=\"images/back.gif\" width=\"17\" style=\"vertical-align:bottom\" border=\"0\" height=\"15\" alt=\"back\"></a><input name=\"fmenge[" . $Element . "]\" size=\"5\" maxlength=\"5\" style=\"text-align: center;\" value=\"0\" onClick=\"if(this.value=='0') this.value='';\" onBlur=\"if(this.value=='') this.value='0';\" type=\"text\" tabindex=\"" . $TabIndex . "\"><a href=\"javascript:setN(" . $Element . ");\"><img src=\"images/forward.gif\" width=\"17\" style=\"vertical-align:bottom\" border=\"0\" height=\"15\" alt=\"forward\"></a><br> <br><a href=\"javascript:setMax(" . $Element . "," . $baubar . ")\">max</a>\r\n \t</p>\r\n\t\t\t\t\t</td>\r\n\t\t\t\t</tr>\r\n\t\t\t</tbody>\r\n\t\t</table>\r\n </td>\r\n</tr>\r\n<tr>\r\n <td colspan=\"2\">\r\n \r\n <table width=\"100%\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\r\n <tbody><tr>\r\n \r\n <td class=\"b\">\r\n <table width=\"100%\" align=\"center\" cellpadding=\"2\" cellspacing=\"0\">\r\n <tbody>\r\n\t\t\t\t<tr>\r\n\t\t\t\t\t<td>\r\n\t\t\t\t\t\t<a class=\"b\">" . $lang['NeededRess'] . "</a><br><br>\r\n\t\t\t\t\t</td>\r\n\t\t\t\t\t<td colspan=\"2\">\r\n\t\t\t\t\t\t<a class=\"b\">" . $lang['BuildingTime'] . "</a><br>\r\n\t\t\t\t\t\t<br>\r\n\t\t\t\t\t</td>\r\n\t\t\t\t</tr>\r\n\t\t\t\t<tr>\t\t\r\n\t\t\t\t\t<td width=\"68%\" rowspan=\"3\">"; $PageTable .= GetRestPrice($CurrentUser, $CurrentPlanet, $Element); $PageTable .= "</td>\r\n <td width=\"20%\">" . $lang['ConstructionTimeWithoutTechs'] . "</td>\r\n <td width=\"12%\" align=\"right\">"; $PageTable .= ShowBuildTimeWithoutTechs($BuildOneElementTimeWithoutTechs); $PageTable .= "</td>\r\n </tr>\r\n <tr>\r\n <td>\r\n " . $lang['TechBonus'] . ":\r\n </td>\r\n \r\n <td align=\"right\">"; $PageTable .= ShowTechBonus($BuildOneElementTimeWithoutTechs - $BuildOneElementTime); $PageTable .= "</td>\r\n </tr>\r\n\t\t\t\t\r\n\t\t\t\t<tr>\r\n <td> </td> \r\n <td align=\"right\"> </td>\r\n </tr>\r\n\t\t\t\t\r\n <tr>\r\n <td colspan=\"2\" height=\"5\"></td> \r\n </tr>\r\n <tr>\r\n\t\t\t\t\t<td> </td>\r\n <td>" . $lang['ConstructionTime'] . "</td>\r\n <td align=\"right\">"; $PageTable .= ShowBuildTime($BuildOneElementTime); $PageTable .= "</td>\r\n </tr>\r\n </tbody></table>\r\n </td>\r\n </tr>\r\n </tbody></table><br>"; $PageTable .= "</tr>"; } } } if ($CurrentPlanet['b_hangar_id'] != '') { $BuildQueue .= ElementBuildListBox($CurrentUser, $CurrentPlanet); } $parse = $lang; //die HTML Seite lieht nun in $PageTable $parse['buildlist'] = $PageTable; // Und die Liste der noch laufenden Elemente liegt in $BuildQueue; $parse['buildinglist'] = $BuildQueue; $page .= parsetemplate(gettemplate('buildings_fleet'), $parse); display($page, $lang['Fleet']); }
/** * ShipyardBuildingPage.php * * @version 1.0 * @copyright 2009 By MadnessRed for XNova Redesigned */ function ShipyardPage(&$CurrentPlanet, $CurrentUser, $area) { global $lang, $resource, $phpEx, $dpath, $_GET, $reslist, $pricelist; if ($_GET['fmenge'] > 0) { // On vient de Cliquer ' Construire ' // Et y a une liste de dol�ances $AddedInQueue = false; // What an how much are they making? $Element = intval(idstring($_GET['fmenge'])); $Count = intval(idstring($_GET[$Element])); if (in_array($Element, $reslist[$area])) { //Check if it exaceeds the max amount we allow them to build in one go (XNova code) if ($Count > MAX_FLEET_OR_DEFS_PER_ROW) { $Count = MAX_FLEET_OR_DEFS_PER_ROW; } $InQueue = 0; $QueueSize = 0; foreach (explode(";", $CurrentPlanet['b_hangar_id']) as $temp) { if (strlen($temp) > 0) { $q = explode(",", $temp); $QueueSize += $q[1]; if ($q[0] = $Element) { $InQueue += $q[1]; } } } //If there is a maximum allowed if ($pricelist[$Element]['max'] > 0) { if ($Count + $InQueue + $CurrentPlanet[$resource[$Element]] > $pricelist[$Element]['max']) { $Count = $pricelist[$Element]['max'] - $CurrentPlanet[$resource[$Element]] - $InQueue; } } //And missiles... if ($Element == 502 || $Element == 503) { } if ($Count > 0) { // On verifie si on a les technologies necessaires a la construction de l'element if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { // On verifie combien on sait faire de cet element au max $MaxElements = GetMaxConstructibleElements($Element, $CurrentPlanet); // Si pas assez de ressources, on ajuste le nombre d'elements if ($Count > $MaxElements) { $Count = $MaxElements; } $Ressource = GetElementRessources($Element, $Count); $BuildTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $Element); if ($Count >= 1) { //echo "". $Element .",". $Count .";"; $CurrentPlanet['metal'] -= $Ressource['metal']; $CurrentPlanet['crystal'] -= $Ressource['crystal']; $CurrentPlanet['deuterium'] -= $Ressource['deuterium']; $CurrentPlanet['b_hangar_id'] .= "" . $Element . "," . $Count . ";"; } } } } if ($QueueSize == 0) { $CurrentPlanet['b_hangar_lastupdate'] = time(); $CurrentPlanet['b_hangar'] = 0; } //now do those changes... doquery("UPDATE {{table}} SET `metal` = '" . $CurrentPlanet['metal'] . "', `crystal` = '" . $CurrentPlanet['crystal'] . "', `deuterium` = '" . $CurrentPlanet['deuterium'] . "', `b_hangar_id` = '" . $CurrentPlanet['b_hangar_id'] . "', `b_hangar` = '" . $CurrentPlanet['b_hangar'] . "', `b_hangar_lastupdate` = '" . $CurrentPlanet['b_hangar_lastupdate'] . "' WHERE `id` = '" . $CurrentPlanet['id'] . "' ;", 'planets'); } // ------------------------------------------------------------------------------------------------------- // S'il n'y a pas de Chantier ... if ($CurrentPlanet[$resource[21]] == 0) { $shipyard = false; } else { $shipyard = true; } // ------------------------------------------------------------------------------------------------------- // Now for the building part. $TabIndex = 0; if ($area == 'fleet') { $SubTemplate = gettemplate('buildings/shipyard_buttonz'); $Template = gettemplate('buildings/shipyard'); $Title = $lang['Shipyard']; } elseif ($area == 'defense') { $SubTemplate = gettemplate('buildings/defense_buttonz'); $Template = gettemplate('buildings/defense'); $Title = $lang['Defense']; } $parse = array(); $infopg = array(); if (!in_array($Element, $reslist[$area]) || $_GET['axah_section'] != '1') { foreach ($lang['tech'] as $Element => $ElementName) { if (in_array($Element, $reslist[$area])) { if (!IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element)) { $parse['state_' . $Element] = "off"; $parse['mes_' . $Element] = "Requirements are not met"; } elseif (!IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) { $parse['state_' . $Element] = "disabled"; $parse['mes_' . $Element] = "Not enough resources!"; } else { $parse['state_' . $Element] = "on"; $parse['mes_' . $Element] = ""; } $parse['name_' . $Element] = $ElementName; $parse['count_' . $Element] = $CurrentPlanet[$resource[$Element]]; } else { $parse['state_' . $Element] = "off"; $parse['mes_' . $Element] = "Not availble"; } } $Buttonz = parsetemplate($SubTemplate, $parse); } $parse = $lang; $Element = idstring($_GET['id']); $ElementName = $lang['tech'][$Element]; if (in_array($Element, $reslist[$area])) { if (IsTechnologieAccessible($CurrentUser, $CurrentPlanet, $Element) && IsElementBuyable($CurrentUser, $CurrentPlanet, $Element, true, false)) { $infopg['build_link'] = './?page=' . $_GET['page'] . '&id=' . $Element . '&fmenge=' . $Element . '&' . $Element . '='; //$infopg['build_link'] = '#" onclick="document.forms.shipyard.submit()'; } //Building Info if ($infopg['build_link']) { $infopg['buildit_class'] = "build-it"; $infopg['build_text'] = "Build"; } else { $infopg['buildit_class'] = "build-it_disabled"; $infopg['build_text'] = "Build"; } $infopg['id'] = $Element; $infopg['name'] = $ElementName; $infopg['level'] = $CurrentPlanet[$resource[$Element]]; $infopg['duration'] = pretty_time(GetBuildingTime($CurrentUser, $CurrentPlanet, $Element)); $infopg['shortdesc'] = $lang['res']['descriptions'][$Element]; $infopg['skin'] = $CurrentUser['skin']; $infopg['cost_m'] = $pricelist[$Element]['metal']; $infopg['cost_c'] = $pricelist[$Element]['crystal']; $infopg['cost_d'] = $pricelist[$Element]['deuterium']; if ($infopg['cost_m'] > $CurrentPlanet['metal'] && $infopg['cost_m'] > 0) { $infopg['missing_resource_m'] = "missing_resource"; } if ($infopg['cost_c'] > $CurrentPlanet['crystal'] && $infopg['cost_c'] > 0) { $infopg['missing_resource_c'] = "missing_resource"; } if ($infopg['cost_d'] > $CurrentPlanet['deuterium'] && $infopg['cost_d'] > 0) { $infopg['missing_resource_d'] = "missing_resource"; } $infopg['sh_cost_m'] = KMnumber($infopg['cost_m'], 0, 'up'); $infopg['sh_cost_c'] = KMnumber($infopg['cost_c'], 0, 'up'); $infopg['sh_cost_d'] = KMnumber($infopg['cost_d'], 0, 'up'); $infopg['cost_m'] = pretty_number($infopg['cost_m']); $infopg['cost_c'] = pretty_number($infopg['cost_c']); $infopg['cost_d'] = pretty_number($infopg['cost_d']); $infopg['page'] = $_GET['page']; $parse['info'] = parsetemplate(gettemplate('buildings/sy_info'), $infopg); $parse['extra'] = "style=\"display:none\""; if ($_GET['axah_section'] == '1') { makeAXAH($parse['info']); die; } } $parse['buttonz'] = $Buttonz; $parse['planetname'] = $CurrentPlanet['name']; $page = parsetemplate($Template, $parse); if ($_GET['axah']) { makeAXAH($page); } else { displaypage($page, $Title); } }