function ShowBuildingInfoPage($CurrentUser, $CurrentPlanet, $BuildID) { global $dpath, $lang, $resource, $pricelist, $CombatCaps; includeLang('infos'); $GateTPL = ''; $DestroyTPL = ''; $TableHeadTPL = ''; $parse = $lang; // Données de base $parse['dpath'] = $dpath; $parse['name'] = $lang['info'][$BuildID]['name']; $parse['image'] = $BuildID; $parse['description'] = $lang['info'][$BuildID]['description']; if ($BuildID >= 1 && $BuildID <= 3) { // Cas des mines $PageTPL = gettemplate('info_buildings_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_p_hour}</td><td class=\"c\">{nfo_difference}</td><td class=\"c\">{nfo_used_energy}</td><td class=\"c\">{nfo_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>"; } elseif ($BuildID == 4) { // Centrale Solaire $PageTPL = gettemplate('info_buildings_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_energy}</td><td class=\"c\">{nfo_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th></tr>"; } elseif ($BuildID == 12) { // Centrale Fusion $PageTPL = gettemplate('info_buildings_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_energy}</td><td class=\"c\">{nfo_difference}</td><td class=\"c\">{nfo_used_deuter}</td><td class=\"c\">{nfo_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>"; } elseif ($BuildID >= 14 && $BuildID <= 32) { // Batiments Generaux $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 33) { // Batiments Terraformer $PageTPL = gettemplate('info_buildings_general'); } elseif ($BuildID == 34) { // Dépot d'alliance $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 44) { // Silo de missiles $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 41) { // Batiments lunaires $PageTPL = gettemplate('info_buildings_general'); } elseif ($BuildID == 42) { // Phalange $PageTPL = gettemplate('info_buildings_table'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_range}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>"; $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 43) { // Porte de Saut $PageTPL = gettemplate('info_buildings_general'); $GateTPL = gettemplate('gate_fleet_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID >= 106 && $BuildID <= 199) { // Laboratoire $PageTPL = gettemplate('info_buildings_general'); } elseif ($BuildID >= 202 && $BuildID <= 215) { // Flotte $PageTPL = gettemplate('info_buildings_fleet'); $parse['element_typ'] = $lang['tech'][200]; $parse['rf_info_to'] = ShowRapidFireTo($BuildID); // Rapid Fire vers $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID); // Rapid Fire de $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); // Points de Structure $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); // Points de Bouclier $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); // Points d'Attaque $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']); // Capacitée de fret $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']); // Vitesse de base $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']); // Consommation de base if ($BuildID == 202) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; // Vitesse rééquipée $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>"; // Consommation apres rééquipement } elseif ($BuildID == 211) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; // Vitesse rééquipée } } elseif ($BuildID >= 401 && $BuildID <= 408) { // Defenses $PageTPL = gettemplate('info_buildings_defense'); $parse['element_typ'] = $lang['tech'][400]; $parse['rf_info_to'] = ShowRapidFireTo($BuildID); // Rapid Fire vers $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID); // Rapid Fire de $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); // Points de Structure $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); // Points de Bouclier $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); // Points d'Attaque } elseif ($BuildID >= 502 && $BuildID <= 503) { // Misilles $PageTPL = gettemplate('info_buildings_defense'); $parse['element_typ'] = $lang['tech'][400]; $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); // Points de Structure $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); // Points de Bouclier $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); // Points d'Attaque } elseif ($BuildID >= 601 && $BuildID <= 615) { // Officiers $PageTPL = gettemplate('info_officiers_general'); } // ---- Tableau d'evolution if ($TableHeadTPL != '') { $parse['table_head'] = parsetemplate($TableHeadTPL, $lang); $parse['table_data'] = ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL); } // La page principale $page = parsetemplate($PageTPL, $parse); if ($GateTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $RestString = GetNextJumpWaitTime($CurrentPlanet); $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet); if ($RestString['value'] != 0) { $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true); $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>"; $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false); } else { $parse['gate_time_script'] = ""; $parse['gate_wait_time'] = ""; $parse['gate_script_go'] = ""; } $parse['gate_dest_moons'] = BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet); $parse['gate_fleet_rows'] = BuildFleetListRows($CurrentPlanet); $page .= parsetemplate($GateTPL, $parse); } } if ($DestroyTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { // ---- Destruction $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true); $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2; $parse['destroyurl'] = "buildings.php?cmd=destroy&building=" . $BuildID; // Non balisé les balises sont dans le tpl $parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]]; // Niveau du batiment a detruire $parse['nfo_metal'] = $lang['Metal']; $parse['nfo_crysta'] = $lang['Crystal']; $parse['nfo_deuter'] = $lang['Deuterium']; $parse['metal'] = pretty_number($NeededRessources['metal']); // Cout en metal de la destruction $parse['crystal'] = pretty_number($NeededRessources['crystal']); // Cout en cristal de la destruction $parse['deuterium'] = pretty_number($NeededRessources['deuterium']); // Cout en deuterium de la destruction $parse['destroytime'] = pretty_time($DestroyTime); // Durée de la destruction // L'insert de destruction $page .= parsetemplate($DestroyTPL, $parse); } } return $page; }
public function show() { global $USER, $PLANET, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid; $elementID = HTTP::_GP('id', 0); $this->setWindow('popup'); $this->initTemplate(); $productionTable = array(); $FleetInfo = array(); $MissileList = array(); $gateData = array(); $CurrentLevel = 0; $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2]); if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) { /* Data for eval */ $BuildEnergy = $USER[$resource[113]]; $BuildTemp = $PLANET['temp_max']; $BuildLevelFactor = $PLANET[$resource[$elementID] . '_porcent']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildStartLvl = max($CurrentLevel - 2, 0); for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['production'][$ID])) { continue; } $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID])); if (in_array($ID, $reslist['resstype'][2])) { $Production *= Config::get()->energySpeed; } else { $Production *= Config::get()->resource_multiplier; } $productionTable['production'][$BuildLevel][$ID] = $Production; } } $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['storage'])) { $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildStartLvl = max($CurrentLevel - 2, 0); for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['storage'][$ID])) { continue; } $production = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID]))); $production *= Config::get()->resource_multiplier; $production *= STORAGE_FACTOR; $productionTable['storage'][$BuildLevel][$ID] = $production; } } $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['fleet'])) { $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } elseif (in_array($elementID, $reslist['defense'])) { $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } if ($elementID == 43 && $PLANET[$resource[43]] > 0) { $this->tplObj->loadscript('gate.js'); $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time']); $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvailableFleets()); } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) { $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]); } $this->assign(array('elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData)); $this->display('page.information.default.tpl'); }
public function __construct($CurrentUser, $CurrentPlanet, $BuildID) { global $dpath, $lang, $resource, $pricelist, $CombatCaps, $phpEx, $xgp_root; $GateTPL = ''; $DestroyTPL = ''; $TableHeadTPL = ''; $parse = $lang; $parse['dpath'] = $dpath; $parse['name'] = $lang['info'][$BuildID]['name']; $parse['image'] = $BuildID; $parse['description'] = $lang['info'][$BuildID]['description']; if ($BuildID >= 1 && $BuildID <= 3) { $PageTPL = gettemplate('infos/info_buildings_table'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_p_hour}</td><td class=\"c\">{in_difference}</td><td class=\"c\">{in_used_energy}</td><td class=\"c\">{in_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>"; } elseif ($BuildID == 4) { $PageTPL = gettemplate('infos/info_buildings_table'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_energy}</td><td class=\"c\">{in_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th></tr>"; } elseif ($BuildID == 12) { $PageTPL = gettemplate('infos/info_buildings_table'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_prod_energy}</td><td class=\"c\">{in_difference}</td><td class=\"c\">{in_used_deuter}</td><td class=\"c\">{in_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>"; } elseif ($BuildID >= 14 && $BuildID <= 32) { $PageTPL = gettemplate('infos/info_buildings_general'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); } elseif ($BuildID == 33) { $PageTPL = gettemplate('infos/info_buildings_general'); } elseif ($BuildID == 34) { $PageTPL = gettemplate('infos/info_buildings_general'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); } elseif ($BuildID == 44) { $PageTPL = gettemplate('infos/info_buildings_general'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); } elseif ($BuildID == 41) { $PageTPL = gettemplate('infos/info_buildings_general'); } elseif ($BuildID == 42) { $PageTPL = gettemplate('infos/info_buildings_table'); $TableHeadTPL = "<tr><td class=\"c\">{in_level}</td><td class=\"c\">{in_range}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>"; $DestroyTPL = gettemplate('infos/info_buildings_destroy'); } elseif ($BuildID == 43) { $PageTPL = gettemplate('infos/info_buildings_general'); $GateTPL = gettemplate('infos/info_gate_table'); $DestroyTPL = gettemplate('infos/info_buildings_destroy'); if ($_POST) { message($this->DoFleetJump($CurrentUser, $CurrentPlanet), "game.php?page=infos&gid=43", 2); } } elseif ($BuildID >= 106 && $BuildID <= 199) { $PageTPL = gettemplate('infos/info_buildings_general'); } elseif ($BuildID >= 202 && $BuildID <= 224) { $PageTPL = gettemplate('infos/info_buildings_fleet'); $parse['element_typ'] = $lang['tech'][200]; $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID); $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID); $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']); $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']); $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']); if ($BuildID == 202) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>"; } elseif ($BuildID == 211) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; } } elseif ($BuildID >= 401 && $BuildID <= 411) { $PageTPL = gettemplate('infos/info_buildings_defense'); $parse['element_typ'] = $lang['tech'][400]; $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID); $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID); $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID >= 502 && $BuildID <= 503) { $PageTPL = gettemplate('infos/info_buildings_defense'); $parse['element_typ'] = $lang['tech'][400]; $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID >= 601 && $BuildID <= 615) { $PageTPL = gettemplate('infos/info_officiers_general'); } if ($TableHeadTPL != '') { $parse['table_head'] = parsetemplate($TableHeadTPL, $lang); $parse['table_data'] = $this->ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL); } $page = parsetemplate($PageTPL, $parse); if ($GateTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $RestString = $this->GetNextJumpWaitTime($CurrentPlanet); $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet); if ($RestString['value'] != 0) { include $xgp_root . 'includes/functions/InsertJavaScriptChronoApplet.' . $phpEx; $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true); $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>"; $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false); } else { $parse['gate_time_script'] = ""; $parse['gate_wait_time'] = ""; $parse['gate_script_go'] = ""; } $parse['gate_dest_moons'] = $this->BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet); $parse['gate_fleet_rows'] = $this->BuildFleetListRows($CurrentPlanet); $page .= parsetemplate($GateTPL, $parse); } } if ($DestroyTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true); $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2; $parse['destroyurl'] = "game.php?page=buildings&cmd=destroy&building=" . $BuildID; $parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]]; $parse['nfo_metal'] = $lang['Metal']; $parse['nfo_crysta'] = $lang['Crystal']; $parse['nfo_deuter'] = $lang['Deuterium']; $parse['metal'] = pretty_number($NeededRessources['metal']); $parse['crystal'] = pretty_number($NeededRessources['crystal']); $parse['deuterium'] = pretty_number($NeededRessources['deuterium']); $parse['destroytime'] = pretty_time($DestroyTime); $page .= parsetemplate($DestroyTPL, $parse); } } return display($page); }
public function __construct() { global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF, $OfficerInfo; $BuildID = request_var('gid', 0); $template = new template(); $template->isPopup(true); if (in_array($BuildID, $reslist['prod']) && $BuildID != 212) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentBuildtLvl = $PLANET[$resource[$BuildID]]; $BuildEnergy = $USER[$resource[113]]; /*$BuildLevel = ($CurrentBuildtLvl > 0) ? $CurrentBuildtLvl : 1; $Prod[1] = (floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0)); $Prod[2] = (floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0)); $Prod[7] = (floor(eval($ProdGrid[$BuildID]['formule']['norio']) * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0)); $Prod[3] = (floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[703]] <= 0) ? ($ExtraDM[703]['add']) : 0)); $Prod[4] = (floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']) * (1 + (TIMESTAMP - $USER[$resource[704]] <= 0) ? ($ExtraDM[704]['add']) : 0)); $Prod[12] = (floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']));*/ $BuildLevel = max($CurrentBuildtLvl, 1); $Prod[1] = round(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']); $Prod[2] = round(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']); $Prod[7] = round(eval($ProdGrid[$BuildID]['formule']['norio']) * $CONF['resource_multiplier']); $Prod[3] = round(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']); $Prod[4] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); $Prod[12] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); $BuildStartLvl = max($CurrentBuildtLvl - 2, 1); $ActualProd = floor($Prod[$BuildID]); $ActualNeed = $BuildID != 12 ? floor($Prod[4]) : floor($Prod[3]); $ProdFirst = 0; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { /*$Prod[1] = floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']); $Prod[2] = floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']); $Prod[3] = floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']); $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); $Prod[7] = floor(eval($ProdGrid[$BuildID]['formule']['norio']) * $CONF['resource_multiplier']); $Prod[12] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']);*/ $Prod[1] = round(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']); $Prod[2] = round(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']); $Prod[3] = round(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']); $Prod[7] = round(eval($ProdGrid[$BuildID]['formule']['norio']) * $CONF['resource_multiplier']); $Prod[4] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); $Prod[12] = round(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); $NeesRess = $BuildID != 12 ? floor($Prod[4]) : floor($Prod[3]); $prod = pretty_number(floor($Prod[$BuildID])); $prod_diff = colorNumber(pretty_number(floor($Prod[$BuildID] - $ActualProd))); $need = colorNumber(pretty_number(floor($NeesRess))); $need_diff = colorNumber(pretty_number(floor($NeesRess - $ActualNeed))); if ($ProdFirst == 0) { $ProdFirst = floor($Prod[$BuildID]); } $ProductionTable[] = array('BuildLevel' => $BuildLevel, 'prod' => $prod, 'prod_diff' => $prod_diff, 'need' => $need, 'need_diff' => $need_diff); } } elseif (in_array($BuildID, $reslist['fleet'])) { for ($Type = 200; $Type < 500; $Type++) { if ($CombatCaps[$BuildID]['sd'][$Type] > 1) { $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type]; } if ($CombatCaps[$Type]['sd'][$BuildID] > 1) { $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID]; } } $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal'] + $pricelist[$BuildID]['norio']); $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']); $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']); $FleetInfo[$LNG['in_capacity']] = pretty_number($pricelist[$BuildID]['capacity']); $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed']); $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption']); $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed2']); $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption2']); } elseif (in_array($BuildID, $reslist['defense'])) { for ($Type = 200; $Type < 500; $Type++) { if ($CombatCaps[$BuildID]['sd'][$Type] > 1) { $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type]; } if ($CombatCaps[$Type]['sd'][$BuildID] > 1) { $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID]; } } $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal'] + $pricelist[$BuildID]['norio']); $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']); $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID == 43 && $PLANET[$resource[43]] > 0) { $template->loadscript('flotten.js'); $GateFleetList['jump'] = $this->DoFleetJump(); $RestString = $this->GetNextJumpWaitTime($PLANET); if ($RestString['value'] != 0) { include_once ROOT_PATH . 'includes/functions/InsertJavaScriptChronoApplet.php'; $template->assign_vars(array('gate_time_script' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true), 'gate_script_go' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false))); } $GateFleetList['start_link'] = BuildPlanetAdressLink($PLANET); $GateFleetList['moons'] = $this->BuildJumpableMoonCombo($USER, $PLANET); $GateFleetList['fleets'] = $this->BuildFleetListRows($PLANET); } if (in_array($BuildID, $reslist['officier'])) { $description = $OfficerInfo[$BuildID]['info'] ? sprintf($LNG['info'][$BuildID]['description'], is_float($OfficerInfo[$BuildID]['info']) ? $OfficerInfo[$BuildID]['info'] * 100 : $OfficerInfo[$BuildID]['info'], $pricelist[$BuildID]['max']) : sprintf($LNG['info'][$BuildID]['description'], $pricelist[$BuildID]['max']); } else { $description = $LNG['info'][$BuildID]['description']; } $template->assign_vars(array('id' => $BuildID, 'name' => $LNG['info'][$BuildID]['name'], 'image' => $BuildID, 'description' => $description, 'ProductionTable' => $ProductionTable, 'RapidFire' => $RapidFire, 'Level' => $CurrentBuildtLvl, 'FleetInfo' => $FleetInfo, 'GateFleetList' => $GateFleetList, 'in_jump_gate_jump' => $LNG['in_jump_gate_jump'], 'gate_ship_dispo' => $LNG['in_jump_gate_available'], 'in_level' => $LNG['in_level'], 'in_prod_p_hour' => $LNG['in_prod_p_hour'], 'in_difference' => $LNG['in_difference'], 'in_used_energy' => $LNG['in_used_energy'], 'in_prod_energy' => $LNG['in_prod_energy'], 'in_used_deuter' => $LNG['in_used_deuter'], 'in_rf_again' => $LNG['in_rf_again'], 'in_rf_from' => $LNG['in_rf_from'], 'in_jump_gate_select_ships' => $LNG['in_jump_gate_select_ships'], 'in_jump_gate_start_moon' => $LNG['in_jump_gate_start_moon'], 'in_jump_gate_finish_moon' => $LNG['in_jump_gate_finish_moon'], 'in_jump_gate_wait_time' => $LNG['in_jump_gate_wait_time'])); $template->show('info_overview.tpl'); }
function SpyTarget($TargetPlanet, $Mode, $TitleString) { global $lang, $resource; $LookAtLoop = true; if ($Mode == 0) { $String = "<table width=\"440\"><tr><td class=\"c\" colspan=\"5\">"; $String .= $TitleString . " " . $TargetPlanet['name']; $String .= " <a href=\"galaxy.php?mode=3&galaxy=" . $TargetPlanet["galaxy"] . "&system=" . $TargetPlanet["system"] . "\">"; $String .= "[" . $TargetPlanet["galaxy"] . ":" . $TargetPlanet["system"] . ":" . $TargetPlanet["planet"] . "]</a>"; $String .= " le " . date("d-m-Y H:i:s", time()) . "</td>"; $String .= "</tr><tr>"; $String .= "<td width=220>" . $lang['Metal'] . "</td><td width=220 align=right>" . pretty_number($TargetPlanet['metal']) . "</td><td> </td>"; $String .= "<td width=220>" . $lang['Crystal'] . "</td></td><td width=220 align=right>" . pretty_number($TargetPlanet['crystal']) . "</td>"; $String .= "</tr><tr>"; $String .= "<td width=220>" . $lang['Deuterium'] . "</td><td width=220 align=right>" . pretty_number($TargetPlanet['deuterium']) . "</td><td> </td>"; $String .= "<td width=220>" . $lang['Energy'] . "</td><td width=220 align=right>" . pretty_number($TargetPlanet['energy_max']) . "</td>"; $String .= "</tr>"; $LookAtLoop = false; } elseif ($Mode == 1) { $ResFrom[0] = 200; $ResTo[0] = 299; $Loops = 1; } elseif ($Mode == 2) { $ResFrom[0] = 400; $ResTo[0] = 499; $ResFrom[1] = 500; $ResTo[1] = 599; $Loops = 2; } elseif ($Mode == 3) { $ResFrom[0] = 1; $ResTo[0] = 99; $Loops = 1; } elseif ($Mode == 4) { $ResFrom[0] = 100; $ResTo[0] = 199; $Loops = 1; } elseif ($Mode == 5) { $stayfleets = doquery("SELECT * FROM {{table}} WHERE fleet_end_galaxy = {$TargetPlanet["galaxy"]} AND fleet_end_system = {$TargetPlanet["system"]} AND fleet_end_planet = {$TargetPlanet["planet"]};", 'fleets'); $String = "<table width=\"440\" cellspacing=\"1\"><tr><td class=\"c\" colspan=\"" . (2 * SPY_REPORT_ROW + (SPY_REPORT_ROW - 1)) . "\">" . $TitleString . "</td></tr>"; while ($stayfleet = mysql_fetch_array($stayfleets)) { $String .= "<tr><td><u>" . $lang['sys_spy_stayfleetsdetected'] . BuildPlanetAdressLink($TargetPlanet) . "</u></td></tr>"; $todoarray = explode(";", $stayfleet['fleet_array']); $row = 0; for ($QElement = 0; $QElement < count($todoarray); $QElement++) { $onetype = explode(",", $todoarray[$QElement]); $name = $onetype[0]; $num = $onetype[1]; if ($row == 0) { $String .= "<tr>"; } $String .= "<td align=left>" . $lang['tech'][$name] . "</td><td align=right>" . $num . "</td>"; if ($row < SPY_REPORT_ROW - 1) { $String .= "<td> </td>"; } $row++; if ($row == SPY_REPORT_ROW) { $String .= "</tr>"; $row = 0; } } } $LookAtLoop = false; } if ($LookAtLoop == true) { $String = "<table width=\"440\" cellspacing=\"1\"><tr><td class=\"c\" colspan=\"" . (2 * SPY_REPORT_ROW + (SPY_REPORT_ROW - 1)) . "\">" . $TitleString . "</td></tr>"; $Count = 0; $CurrentLook = 0; while ($CurrentLook < $Loops) { $row = 0; for ($Item = $ResFrom[$CurrentLook]; $Item <= $ResTo[$CurrentLook]; $Item++) { if ($TargetPlanet[$resource[$Item]] > 0) { if ($row == 0) { $String .= "<tr>"; } $String .= "<td align=left>" . $lang['tech'][$Item] . "</td><td align=right>" . $TargetPlanet[$resource[$Item]] . "</td>"; if ($row < SPY_REPORT_ROW - 1) { $String .= "<td> </td>"; } $Count += $TargetPlanet[$resource[$Item]]; $row++; if ($row == SPY_REPORT_ROW) { $String .= "</tr>"; $row = 0; } } } while ($row != 0) { $String .= "<td> </td><td> </td>"; $row++; if ($row == SPY_REPORT_ROW) { $String .= "</tr>"; $row = 0; } } $CurrentLook++; } // while } $String .= "</table>"; $return['String'] = $String; $return['Count'] = $Count; return $return; }
public function show() { global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF; $elementID = HTTP::_GP('id', 0); $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $elementID . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $productionTable = array(); $FleetInfo = array(); $MissileList = array(); $gateData = array(); $CurrentLevel = 0; $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2], $reslist['resstype'][4]); if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = max($CurrentLevel, 0); $BuildStartLvl = max($CurrentLevel - 0, 0); for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 8; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['production'][$ID])) { continue; } $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID])); if ($ID < 905) { $Production *= Config::get('resource_multiplier'); } $productionTable['production'][$BuildLevel][$ID] = $Production; } } $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['storage'])) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = max($CurrentLevel, 0); $BuildStartLvl = max($CurrentLevel - 0, 0); for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 8; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['storage'][$ID])) { continue; } $productionTable['storage'][$BuildLevel][$ID] = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID]))) * Config::get('resource_multiplier') * STORAGE_FACTOR; } } $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['fleet'])) { $MaxSpeed = 15000; $FleetInfo = array('structure' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10, 'structureTech' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10 * (1 + 0.1 * $USER['shield_tech'] + $USER['factor']['Shield']), 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'attackTech' => $CombatCaps[$elementID]['attack'] * (1 + 0.1 * $USER['military_tech'] + $USER['factor']['Attack']) * (rand(80, 120) / 100), 'shield' => $CombatCaps[$elementID]['shield'], 'shieldTech' => $CombatCaps[$elementID]['shield'] * (1 + 0.1 * $USER['defence_tech'] + $USER['factor']['Defensive']), 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => 100 / 15000 * $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } elseif (in_array($elementID, $reslist['defense'])) { $FleetInfo = array('structure' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10, 'structureTech' => ($pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902]) / 10 * (1 + 0.1 * $USER['shield_tech'] + $USER['factor']['Shield']), 'attack' => $CombatCaps[$elementID]['attack'], 'attackTech' => $CombatCaps[$elementID]['attack'] * (1 + 0.1 * $USER['military_tech'] + $USER['factor']['Attack']) * (rand(80, 120) / 100), 'shield' => $CombatCaps[$elementID]['shield'], 'shieldTech' => $CombatCaps[$elementID]['shield'] * (1 + 0.1 * $USER['defence_tech'] + $USER['factor']['Defensive']), 'capacity' => 0, 'speed1' => 0, 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } if ($elementID == 43 && $PLANET[$resource[43]] > 0) { $this->tplObj->loadscript('gate.js'); $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time']); $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvalibleFleets()); } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) { $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]); } $number = 1; $elementBonus = ''; if ($LNG['gameeffect'][$elementID] != '') { $elementBonus = BuildFunctions::getAvalibleEffect($elementID); } if (!$elementBonus) { $number = 0; } $this->tplObj->assign_vars(array('planetinfo1' => $PLANET['metal_mine'], 'planetinfo2' => $PLANET['crystal_mine'], 'planetinfo3' => $PLANET['deuterium_sintetizer'], 'planetinfo4' => $PLANET['solar_plant'], 'planetinfo5' => $PLANET['headquarters_antaris'], 'planetinfo14' => $PLANET['robot_factory'], 'planetinfo21' => $PLANET['hangar'], 'planetinfo31' => $PLANET['laboratory'], 'planetinfo45' => $PLANET['barracks'], 'planetinfo46' => $PLANET['defense_base'], 'planetinfo48' => $PLANET['elyrium_mine'], 'planetinfo106' => $USER['spy_tech'], 'planetinfo109' => $USER['military_tech'], 'planetinfo110' => $USER['defence_tech'], 'planetinfo111' => $USER['shield_tech'], 'planetinfo113' => $USER['energy_tech'], 'planetinfo115' => $USER['combustion_tech'], 'planetinfo117' => $USER['impulse_motor_tech'], 'planetinfo118' => $USER['hyperspace_motor_tech'], 'planetinfo140' => $USER['extraction_tech'], 'planetinfo141' => $USER['control_room_tech'], 'planetinfo142' => $USER['subspace_tech'], 'planetinfo143' => $USER['particle_tech'], 'planetinfo144' => $USER['antaris_tech'], 'planetinfo145' => $USER['infrastructure_tech'], 'planetinfo146' => $USER['virus_tech'], 'number' => $number, 'elementBonus' => $elementBonus, 'elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $elementID))); $this->display('page.infomation.default.tpl'); }
public function __construct() { global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF; $BuildID = request_var('gid', 0); $template = new template(); $template->page_header(); $template->page_footer(); if (in_array($BuildID, $reslist['prod']) && $BuildID != 212) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentBuildtLvl = $PLANET[$resource[$BuildID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = $CurrentBuildtLvl > 0 ? $CurrentBuildtLvl : 1; $Prod[1] = floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_geologue'] * GEOLOGUE); $Prod[2] = floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_geologue'] * GEOLOGUE); $Prod[3] = floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_geologue'] * GEOLOGUE); $BuildStartLvl = max($CurrentBuildtLvl - 2, 1); if ($BuildID >= 4) { $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']) * (1 + $USER['rpg_ingenieur'] * INGENIEUR); } else { $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); } $ActualProd = floor($Prod[$BuildID]); if ($BuildID != 12) { $ActualNeed = floor($Prod[4]); } else { $ActualNeed = floor($Prod[3]); } $ProdFirst = 0; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { $Prod[1] = floor(eval($ProdGrid[$BuildID]['formule']['metal']) * $CONF['resource_multiplier']); $Prod[2] = floor(eval($ProdGrid[$BuildID]['formule']['crystal']) * $CONF['resource_multiplier']); $Prod[3] = floor(eval($ProdGrid[$BuildID]['formule']['deuterium']) * $CONF['resource_multiplier']); if ($BuildID >= 4) { $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); } else { $Prod[4] = floor(eval($ProdGrid[$BuildID]['formule']['energy']) * $CONF['resource_multiplier']); } $bloc['build_lvl'] = $CurrentBuildtLvl == $BuildLevel ? "<font color=\"#ff0000\">" . $BuildLevel . "</font>" : $BuildLevel; if ($BuildID != 12) { $prod = pretty_number(floor($Prod[$BuildID])); $prod_diff = colorNumber(pretty_number(floor($Prod[$BuildID] - $ActualProd))); $need = colorNumber(pretty_number(floor($Prod[4]))); $need_diff = colorNumber(pretty_number(floor($Prod[4] - $ActualNeed))); } else { $prod = pretty_number(floor($Prod[4])); $prod_diff = colorNumber(pretty_number(floor($Prod[4] - $ActualProd))); $need = colorNumber(pretty_number(floor($Prod[3]))); $need_diff = colorNumber(pretty_number(floor($Prod[3] - $ActualNeed))); } if ($ProdFirst == 0) { if ($BuildID != 12) { $ProdFirst = floor($Prod[$BuildID]); } else { $ProdFirst = floor($Prod[4]); } } $ProductionTable[] = array('BuildLevel' => $BuildLevel, 'prod' => $prod, 'prod_diff' => $prod_diff, 'need' => $need, 'need_diff' => $need_diff); } } elseif (in_array($BuildID, $reslist['fleet'])) { for ($Type = 200; $Type < 500; $Type++) { if ($CombatCaps[$BuildID]['sd'][$Type] > 1) { $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type]; } if ($CombatCaps[$Type]['sd'][$BuildID] > 1) { $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID]; } } $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']); $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']); $FleetInfo[$LNG['in_capacity']] = pretty_number($pricelist[$BuildID]['capacity']); $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed']); $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption']); $FleetInfo[$LNG['in_base_speed']][] = pretty_number($pricelist[$BuildID]['speed2']); $FleetInfo[$LNG['in_consumption']][] = pretty_number($pricelist[$BuildID]['consumption2']); } elseif (in_array($BuildID, $reslist['defense'])) { for ($Type = 200; $Type < 500; $Type++) { if ($CombatCaps[$BuildID]['sd'][$Type] > 1) { $RapidFire['to'][$LNG['tech'][$Type]] = $CombatCaps[$BuildID]['sd'][$Type]; } if ($CombatCaps[$Type]['sd'][$BuildID] > 1) { $RapidFire['from'][$LNG['tech'][$Type]] = $CombatCaps[$Type]['sd'][$BuildID]; } } $FleetInfo[$LNG['in_struct_pt']] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $FleetInfo[$LNG['in_shield_pt']] = pretty_number($CombatCaps[$BuildID]['shield']); $FleetInfo[$LNG['in_attack_pt']] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID == 43 && $PLANET[$resource[43]] > 0) { $GateFleetList['jump'] = $this->DoFleetJump(); $RestString = $this->GetNextJumpWaitTime($PLANET); if ($RestString['value'] != 0) { include_once ROOT_PATH . 'includes/functions/InsertJavaScriptChronoApplet.' . PHP_EXT; $template->assign_vars(array('gate_time_script' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true), 'gate_script_go' => InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false))); } $GateFleetList['start_link'] = BuildPlanetAdressLink($PLANET); $GateFleetList['moons'] = $this->BuildJumpableMoonCombo($USER, $PLANET); $GateFleetList['fleets'] = $this->BuildFleetListRows($PLANET); } $template->assign_vars(array('id' => $BuildID, 'name' => $LNG['info'][$BuildID]['name'], 'image' => $BuildID, 'description' => $LNG['info'][$BuildID]['description'], 'ProductionTable' => $ProductionTable, 'RapidFire' => $RapidFire, 'Level' => $CurrentBuildtLvl, 'FleetInfo' => $FleetInfo, 'GateFleetList' => $GateFleetList, 'in_jump_gate_jump' => $LNG['in_jump_gate_jump'], 'gate_ship_dispo' => $LNG['in_jump_gate_available'], 'in_level' => $LNG['in_level'], 'in_prod_p_hour' => $LNG['in_prod_p_hour'], 'in_difference' => $LNG['in_difference'], 'in_used_energy' => $LNG['in_used_energy'], 'in_prod_energy' => $LNG['in_prod_energy'], 'in_used_deuter' => $LNG['in_used_deuter'], 'in_rf_again' => $LNG['in_rf_again'], 'in_rf_from' => $LNG['in_rf_from'], 'in_jump_gate_select_ships' => $LNG['in_jump_gate_select_ships'], 'in_jump_gate_start_moon' => $LNG['in_jump_gate_start_moon'], 'in_jump_gate_finish_moon' => $LNG['in_jump_gate_finish_moon'], 'in_jump_gate_wait_time' => $LNG['in_jump_gate_wait_time'])); $template->show('info_overview.tpl'); }
function ShowBuildingInfoPage($CurrentUser, $CurrentPlanet, $BuildID) { global $dpath, $lang, $resource, $pricelist, $CombatCaps; includeLang('infos'); $GateTPL = ''; $DestroyTPL = ''; $TableHeadTPL = ''; $parse = $lang; $parse['dpath'] = $dpath; $parse['name'] = $lang['info'][$BuildID]['name']; $parse['image'] = $BuildID; $parse['description'] = $lang['info'][$BuildID]['description']; if ($BuildID >= 1 && $BuildID <= 4) { $PageTPL = gettemplate('info_buildings_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_p_hour}</td><td class=\"c\">{nfo_difference}</td><td class=\"c\">{nfo_used_energy}</td><td class=\"c\">{nfo_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>"; } elseif ($BuildID == 5) { $PageTPL = gettemplate('info_buildings_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_energy}</td><td class=\"c\">{nfo_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th></tr>"; } elseif ($BuildID == 12) { $PageTPL = gettemplate('info_buildings_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_prod_energy}</td><td class=\"c\">{nfo_difference}</td><td class=\"c\">{nfo_used_deuter}</td><td class=\"c\">{nfo_difference}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_prod} {build_gain}</th><th>{build_prod_diff}</th><th>{build_need}</th><th>{build_need_diff}</th></tr>"; } elseif ($BuildID >= 14 && $BuildID <= 32) { $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 33) { $PageTPL = gettemplate('info_buildings_general'); } elseif ($BuildID == 34) { $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 35) { $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 44) { $PageTPL = gettemplate('info_buildings_general'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 41) { $PageTPL = gettemplate('info_buildings_general'); } elseif ($BuildID == 42) { $PageTPL = gettemplate('info_buildings_table'); $TableHeadTPL = "<tr><td class=\"c\">{nfo_level}</td><td class=\"c\">{nfo_range}</td></tr>"; $TableTPL = "<tr><th>{build_lvl}</th><th>{build_range}</th></tr>"; $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID == 43) { $PageTPL = gettemplate('info_buildings_general'); $GateTPL = gettemplate('gate_fleet_table'); $DestroyTPL = gettemplate('info_buildings_destroy'); } elseif ($BuildID >= 106 && $BuildID <= 200) { $PageTPL = gettemplate('info_buildings_general'); } elseif ($BuildID >= 202 && $BuildID <= 250) { $PageTPL = gettemplate('info_buildings_fleet'); $parse['element_typ'] = $lang['tech'][201]; $parse['rf_info_to'] = ShowRapidFireTo($BuildID); // Rapid Fire vers $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID); // Rapid Fire de $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['mass']); // Points de Structure $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); // Points de Bouclier $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); // Points d'Attaque $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']); // Capacitée de fret $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']); // Vitesse de base $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']); // Consommation de base if ($BuildID == 202) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>"; } elseif ($BuildID == 211) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; } } elseif ($BuildID >= 401 && $BuildID <= 410) { $PageTPL = gettemplate('info_buildings_defense'); $parse['element_typ'] = $lang['tech'][400]; $parse['rf_info_to'] = ShowRapidFireTo($BuildID); $parse['rf_info_fr'] = ShowRapidFireFrom($BuildID); $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['mass']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID >= 502 && $BuildID <= 503) { $PageTPL = gettemplate('info_buildings_defense'); $parse['element_typ'] = $lang['tech'][400]; $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['mass']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID >= 601 && $BuildID <= 619 || $Tech > 601) { $PageTPL = gettemplate('info_officiers_general'); } if ($TableHeadTPL != '') { $parse['table_head'] = parsetemplate($TableHeadTPL, $lang); $parse['table_data'] = ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID, $TableTPL); } $page = parsetemplate($PageTPL, $parse); if ($GateTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $RestString = GetNextJumpWaitTime($CurrentPlanet); $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet); if ($RestString['value'] != 0) { $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true); $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>"; $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false); } else { $parse['gate_time_script'] = ""; $parse['gate_wait_time'] = ""; $parse['gate_script_go'] = ""; } $parse['gate_dest_moons'] = BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet); $parse['gate_fleet_rows'] = BuildFleetListRows($CurrentPlanet); $page .= parsetemplate($GateTPL, $parse); } } if ($DestroyTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true); $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2; $parse['destroyurl'] = "buildings.php?cmd=destroy&building=" . $BuildID; $parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]]; $parse['nfo_metal'] = $lang['Metal']; $parse['nfo_crysta'] = $lang['Crystal']; $parse['nfo_deuter'] = $lang['Deuterium']; $parse['nfo_tachyon'] = $lang['Tachyon']; $parse['metal'] = pretty_number($NeededRessources['metal']); $parse['crystal'] = pretty_number($NeededRessources['crystal']); $parse['deuterium'] = pretty_number($NeededRessources['deuterium']); $parse['tachyon'] = pretty_number($NeededRessources['tachyon']); $parse['destroytime'] = pretty_time($DestroyTime); $page .= parsetemplate($DestroyTPL, $parse); } } return $page; }
public function show() { global $USER, $PLANET, $dpath, $LNG, $resource, $pricelist, $reslist, $CombatCaps, $ProdGrid, $CONF; $elementID = HTTP::_GP('id', 0); $this->setWindow('popup'); $this->initTemplate(); $productionTable = array(); $FleetInfo = array(); $MissileList = array(); $gateData = array(); $CurrentLevel = 0; $ressIDs = array_merge(array(), $reslist['resstype'][1], $reslist['resstype'][2], $reslist['resstype'][3]); if (in_array($elementID, $reslist['prod']) && in_array($elementID, $reslist['build'])) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = max($CurrentLevel, 0); $BuildStartLvl = max($CurrentLevel - 2, 0); $premium_resource = 0; $peacefull_resource = 0; if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) { $premium_resource = $USER['premium_reward_extraction']; } $premium_resource = $premium_resource; if ($USER['experience_peace_level'] > 0) { $peacefull_resource = $USER['experience_peace_level']; } $peacefull_resource = $peacefull_resource; $academy_mines = 0; if ($USER['academy_1201'] > 0) { $academy_mines = getbonusOneBis(1201, $USER['academy_1201']); } $academy_mines = $academy_mines; $daily_prod_bonus = 0; if ($USER['daily_produ'] > TIMESTAMP) { $daily_prod_bonus = 30; } $daily_prod_bonus = $daily_prod_bonus; $academy_energy = 0; if ($USER['academy_1202'] > 0) { $academy_energy = getbonusOneBis(1202, $USER['academy_1202']); } $academy_energy = $academy_energy; $academy_fusion = 0; if ($USER['academy_1209'] > 0) { $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']); } $academy_fusion = $academy_fusion; $academy_solar = 0; if ($USER['academy_1210'] > 0) { $academy_solar = getbonusOneBis(1210, $USER['academy_1210']); } $academy_solar = $academy_solar; $combat_collider = 0; if ($USER['combat_reward_collider'] > 0) { $combat_collider = $USER['combat_reward_collider']; } $combat_collider = $combat_collider; $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";"); $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo); $alliance_prod = 0; if ($allyInfo['alliance_prod'] > 0) { $alliance_prod = $allyInfo['alliance_prod']; } $alliance_prod = $alliance_prod; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['production'][$ID])) { continue; } $Production = eval(ResourceUpdate::getProd($ProdGrid[$elementID]['production'][$ID])); if ($ID != 911 && $ID != 921) { $Production *= Config::get('resource_multiplier'); } $productionTable['production'][$BuildLevel][$ID] = $Production; } } $productionTable['usedResource'] = array_keys($productionTable['production'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['storage'])) { $BuildLevelFactor = 10; $BuildTemp = $PLANET['temp_max']; $CurrentLevel = $PLANET[$resource[$elementID]]; $BuildEnergy = $USER[$resource[113]]; $BuildLevel = max($CurrentLevel, 0); $BuildStartLvl = max($CurrentLevel - 2, 0); $premium_storage = 1; if ($USER['premium_reward_storing'] > 0 && $USER['premium_reward_storing_days'] > TIMESTAMP) { $premium_storage = $USER['premium_reward_storing']; } $premium_storage = $premium_storage; $academy_storage = 0; if ($USER['academy_1204'] > 0) { $academy_storage = getbonusOneBis(1204, $USER['academy_1204']); } $academy_storage = $academy_storage; for ($BuildLevel = $BuildStartLvl; $BuildLevel < $BuildStartLvl + 15; $BuildLevel++) { foreach ($ressIDs as $ID) { if (!isset($ProdGrid[$elementID]['storage'][$ID])) { continue; } $productionTable['storage'][$BuildLevel][$ID] = round(eval(ResourceUpdate::getProd($ProdGrid[$elementID]['storage'][$ID]))) * Config::get('resource_multiplier') * STORAGE_FACTOR; } } $productionTable['usedResource'] = array_keys($productionTable['storage'][$BuildStartLvl]); } elseif (in_array($elementID, $reslist['fleet'])) { $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'tech' => $pricelist[$elementID]['tech'], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'capacity' => $pricelist[$elementID]['capacity'], 'speed1' => $pricelist[$elementID]['speed'], 'speed2' => $pricelist[$elementID]['speed2'], 'consumption1' => $pricelist[$elementID]['consumption'], 'consumption2' => $pricelist[$elementID]['consumption2'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } elseif (in_array($elementID, $reslist['defense'])) { $FleetInfo = array('structure' => $pricelist[$elementID]['cost'][901] + $pricelist[$elementID]['cost'][902], 'attack' => $CombatCaps[$elementID]['attack'], 'shield' => $CombatCaps[$elementID]['shield'], 'rapidfire' => array('from' => array(), 'to' => array())); $fleetIDs = array_merge($reslist['fleet'], $reslist['defense']); foreach ($fleetIDs as $fleetID) { if (isset($CombatCaps[$elementID]['sd']) && !empty($CombatCaps[$elementID]['sd'][$fleetID])) { $FleetInfo['rapidfire']['to'][$fleetID] = $CombatCaps[$elementID]['sd'][$fleetID]; } if (isset($CombatCaps[$fleetID]['sd']) && !empty($CombatCaps[$fleetID]['sd'][$elementID])) { $FleetInfo['rapidfire']['from'][$fleetID] = $CombatCaps[$fleetID]['sd'][$elementID]; } } } if ($elementID == 43 && $PLANET[$resource[43]] > 0) { $this->tplObj->loadscript('gate.js'); $nextTime = self::getNextJumpWaitTime($PLANET['last_jump_time'], $PLANET['sprungtor']); $gateData = array('nextTime' => _date($LNG['php_tdformat'], $nextTime, $USER['timezone']), 'restTime' => max(0, $nextTime - TIMESTAMP), 'startLink' => $PLANET['name'] . ' ' . strip_tags(BuildPlanetAdressLink($PLANET)), 'gateList' => $this->getTargetGates(), 'fleetList' => $this->getAvalibleFleets()); } elseif ($elementID == 44 && $PLANET[$resource[44]] > 0) { $MissileList = array(502 => $PLANET[$resource[502]], 503 => $PLANET[$resource[503]]); } $this->tplObj->assign_vars(array('elementID' => $elementID, 'productionTable' => $productionTable, 'CurrentLevel' => $CurrentLevel, 'MissileList' => $MissileList, 'Bonus' => BuildFunctions::getAvalibleBonus($elementID), 'FleetInfo' => $FleetInfo, 'gateData' => $gateData)); $this->display('page.infomation.default.tpl'); }
public function ShowInfosPage($CurrentUser, $CurrentPlanet, $BuildID) { global $dpath, $lang, $resource, $pricelist, $CombatCaps, $phpEx, $db, $svn_root, $displays; $displays->assignContent("infos/info"); $GateTPL = ''; $DestroyTPL = ''; $TableHeadTPL = ''; $parse['dpath'] = $dpath; $parse['name'] = $lang['info'][$BuildID]['name']; $parse['image'] = $BuildID; $parse['description'] = $lang['info'][$BuildID]['description']; if ($BuildID >= 1 && $BuildID <= 3) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; $TableHeadTPL = TRUE; } elseif ($BuildID == 4) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; $TableHeadTPL = TRUE; } elseif ($BuildID == 12) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; $TableHeadTPL = TRUE; } elseif ($BuildID >= 14 && $BuildID <= 32) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; } elseif ($BuildID == 33) { $PageTPL = 'info_buildings'; } elseif ($BuildID == 34) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; } elseif ($BuildID == 44) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; } elseif ($BuildID == 41) { $PageTPL = 'info_buildings'; } elseif ($BuildID == 42) { $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; $TableHeadTPL = TRUE; } elseif ($BuildID == 43) { $GateTPL = 'info_gate_table'; $PageTPL = 'info_buildings'; $DestroyTPL = 'info_buildings_destroy'; } elseif ($BuildID >= 106 && $BuildID <= 199) { $PageTPL = 'info_buildings'; } elseif ($BuildID >= 202 && $BuildID <= 224) { $PageTPL = 'info_fleet'; $parse['element_typ'] = $lang['tech'][200]; $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID); $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID); $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); $parse['capacity_pt'] = pretty_number($pricelist[$BuildID]['capacity']); $parse['base_speed'] = pretty_number($pricelist[$BuildID]['speed']); $parse['base_conso'] = pretty_number($pricelist[$BuildID]['consumption']); if ($BuildID == 202) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; $parse['upd_conso'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['consumption2']) . ")</font>"; } elseif ($BuildID == 211) { $parse['upd_speed'] = "<font color=\"yellow\">(" . pretty_number($pricelist[$BuildID]['speed2']) . ")</font>"; } } elseif ($BuildID >= 401 && $BuildID <= 411) { $PageTPL = 'info_fleet'; $parse['element_typ'] = $lang['tech'][400]; $parse['rf_info_to'] = $this->ShowRapidFireTo($BuildID); $parse['rf_info_fr'] = $this->ShowRapidFireFrom($BuildID); $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID >= 502 && $BuildID <= 503) { $PageTPL = 'info_fleet'; $parse['element_typ'] = $lang['tech'][400]; $parse['hull_pt'] = pretty_number($pricelist[$BuildID]['metal'] + $pricelist[$BuildID]['crystal']); $parse['shield_pt'] = pretty_number($CombatCaps[$BuildID]['shield']); $parse['attack_pt'] = pretty_number($CombatCaps[$BuildID]['attack']); } elseif ($BuildID >= 601 && $BuildID <= 615) { $PageTPL = 'info_oficial'; } $displays->newblock($PageTPL); foreach ($parse as $key => $value) { $displays->assign($key, $value); } if ($TableHeadTPL) { $this->ShowProductionTable($CurrentUser, $CurrentPlanet, $BuildID); } if ($GateTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $displays->newblock($GateTPL); $RestString = $this->GetNextJumpWaitTime($CurrentPlanet); $parse['gate_start_link'] = BuildPlanetAdressLink($CurrentPlanet); if ($RestString['value'] != 0) { include $svn_root . 'includes/functions/InsertJavaScriptChronoApplet.' . $phpEx; $parse['gate_time_script'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], true); $parse['gate_wait_time'] = "<div id=\"bxx" . "Gate" . "1" . "\"></div>"; $parse['gate_script_go'] = InsertJavaScriptChronoApplet("Gate", "1", $RestString['value'], false); } else { $parse['gate_time_script'] = ""; $parse['gate_wait_time'] = ""; $parse['gate_script_go'] = ""; } foreach ($parse as $key => $value) { $displays->assign($key, $value); } $parse['gate_dest_moons'] = $this->BuildJumpableMoonCombo($CurrentUser, $CurrentPlanet); $this->BuildFleetListRows($CurrentPlanet); } } if ($DestroyTPL != '') { if ($CurrentPlanet[$resource[$BuildID]] > 0) { $displays->newblock($DestroyTPL); $NeededRessources = GetBuildingPrice($CurrentUser, $CurrentPlanet, $BuildID, true, true); $DestroyTime = GetBuildingTime($CurrentUser, $CurrentPlanet, $BuildID) / 2; $parse['destroyurl'] = "game.php?page=buildings&cmd=destroy&building=" . $BuildID; $parse['levelvalue'] = $CurrentPlanet[$resource[$BuildID]]; $parse['nfo_metal'] = $lang['Metal']; $parse['nfo_crysta'] = $lang['Crystal']; $parse['nfo_deuter'] = $lang['Deuterium']; $parse['metals'] = pretty_number($NeededRessources['metal']); $parse['crystals'] = pretty_number($NeededRessources['crystal']); $parse['deuteriums'] = pretty_number($NeededRessources['deuterium']); $parse['destroytime'] = pretty_time($DestroyTime); foreach ($parse as $key => $value) { $displays->assign($key, $value); } } } $displays->display(); }