/**
  * Put node in sub tree
  * @param Node $node
  * @param KeyInterface $key
  * @param $value
  * @return Node
  */
 private function _put(Node $node, KeyInterface $key, $value)
 {
     if (!$node->getLength()) {
         return new Node($key, $value);
     }
     $cmp = $node->getKey()->compare($key);
     if ($cmp > 0) {
         $node->setLeft($this->_put($node->getLeft(), $key, $value));
     } else {
         if ($cmp < 0) {
             $node->setRight($this->_put($node->getRight(), $key, $value));
         } else {
             $node->setValue($value);
         }
     }
     return $node;
 }
Example #2
0
 /**
  * Put node in sub tree
  * @param Node $node
  * @param KeyInterface $key
  * @param $value
  * @return Node
  */
 private function _put(Node $node, KeyInterface $key, $value)
 {
     if (!$node->getLength()) {
         return new Node($key, $value, NODE::RED);
     }
     $cmp = $node->getKey()->compare($key);
     if ($cmp > 0) {
         $node->setLeft($this->_put($node->getLeft(), $key, $value));
     } else {
         if ($cmp < 0) {
             $node->setRight($this->_put($node->getRight(), $key, $value));
         } else {
             $node->setValue($value);
         }
     }
     if ($node->getRight()->isRed() && !$node->getLeft()->isRed()) {
         $node = $this->rotateLeft($node);
     }
     if ($node->getLeft()->isRed() && $node->getLeft()->getLeft()->isRed()) {
         $node = $this->rotateRight($node);
     }
     if ($node->getLeft()->isRed() && $node->getRight()->isRed()) {
         $this->flipColors($node);
     }
     return $node;
 }