Example #1
0
 private function onNight(Game $game)
 {
     $nightMsg = ":crescent_moon: :zzz: The sun sets and the villagers go to sleep.";
     $this->sendMessageToChannel($game, $nightMsg);
     $wolves = $game->getPlayersOfRole(Role::WEREWOLF);
     $wolfMsg = ":crescent_moon: It is night and it is time to hunt. Type !kill #channel @player to make your choice. ";
     foreach ($wolves as $wolf) {
         $this->client->getDMByUserId($wolf->getId())->then(function (DirectMessageChannel $channel) use($wolfMsg) {
             $this->client->send($wolfMsg, $channel);
         });
     }
     $seerMsg = ":mag_right: Seer, select a player by saying !see #channel @username.";
     $seers = $game->getPlayersOfRole(Role::SEER);
     foreach ($seers as $seer) {
         $this->client->getDMByUserId($seer->getId())->then(function (DirectMessageChannel $channel) use($seerMsg) {
             $this->client->send($seerMsg, $channel);
         });
     }
     $bodyGuardMsg = ":muscle: Bodyguard, you may guard someone once per night. That player cannot be eliminated. Type !guard #channel @user";
     $bodyguards = $game->getPlayersOfRole(Role::BODYGUARD);
     foreach ($bodyguards as $bodyguard) {
         $this->client->getDMByUserId($bodyguard->getId())->then(function (DirectMessageChannel $channel) use($bodyGuardMsg) {
             $this->client->send($bodyGuardMsg, $channel);
         });
     }
 }
Example #2
0
 /**
  * @param Game $game
  */
 private function onNight(Game $game)
 {
     $client = $this->client;
     $nightMsg = ":moon: :zzz: The sun sets, and the hard rain makes it difficult to hear anything outside. Villagers bar their doors, take long pulls of :beer:, and try not to think of what might lurk beyond the feeble candlelight. ";
     $this->sendMessageToChannel($game, $nightMsg);
     $wolves = $game->getWerewolves();
     $wolfMsg = ":moon: It is night and it is time to hunt. Type !kill #channel @player to make your choice. ";
     foreach ($wolves as $wolf) {
         $this->client->getDMByUserId($wolf->getId())->then(function (DirectMessageChannel $channel) use($client, $wolfMsg) {
             $client->send($wolfMsg, $channel);
         });
     }
     $seerMsg = ":crystal_ball: Seer, select a player by saying !see #channel @username.";
     $seers = $game->getPlayersOfRole(Role::SEER);
     foreach ($seers as $seer) {
         $this->client->getDMByUserId($seer->getId())->then(function (DirectMessageChannel $channel) use($client, $seerMsg) {
             $client->send($seerMsg, $channel);
         });
     }
     $bodyGuardMsg = ":shield: Bodyguard, you may guard someone once per with your grizzled ex-lawman skills. That player cannot be eliminated. Type !guard #channel @user";
     $bodyguards = $game->getPlayersOfRole(Role::BODYGUARD);
     foreach ($bodyguards as $bodyguard) {
         $this->client->getDMByUserId($bodyguard->getId())->then(function (DirectMessageChannel $channel) use($client, $bodyGuardMsg) {
             $client->send($bodyGuardMsg, $channel);
         });
     }
     $witches = $game->getPlayersOfRole(Role::WITCH);
     if (count($witches) > 0) {
         $witch_msg = ":wine_glass:  You may poison someone once for the entire game.  Type \"!poison #channel @user\" to poison someone \r\nor \"!poison #channel noone\" to do nothing.  \r\n:warning: Night will not end until you make a decision.";
         if ($game->getWitchPoisonPotion() > 0) {
             foreach ($witches as $witch) {
                 $this->client->getDMByUserId($witch->getId())->then(function (DirectMessageChannel $channel) use($client, $witch_msg) {
                     $client->send($witch_msg, $channel);
                 });
             }
         } else {
             $game->setWitchPoisoned(true);
         }
     }
 }