/** * * @param Player $player */ public function handlePlayerDeath(Player $player) { $isInGamePlayer = false; $this->plugin->log("handle player death - | " . $player->getName() . "| alive: " . $player->isAlive()); if (!empty($player)) { foreach ($this->plugin->gameLevelManager->levels as &$lv) { if ($lv instanceof GameLevelModel) { if (isset($lv->joinedPlayers[$player->getName()])) { $message = "[HG] regret " . TextFormat::AQUA . "[" . $player->getName() . "] was " . TextFormat::RED . "killed."; $player->getServer()->broadcastMessage($message, $lv->joinedPlayers); $isInGamePlayer = true; unset($lv->joinedPlayers[$player->getName()]); if (!empty($lv->currentMap)) { if (isset($lv->currentMap->livePlayers[$player->getName()])) { unset($lv->currentMap->livePlayers[$player->getName()]); $recordloss = new HungerGamesRecordLossTask($this->plugin, $lv, $player->getName()); $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($recordloss, mt_rand(1, 5)); } if (isset($lv->currentMap->joinedPlayers[$player->getName()])) { unset($lv->currentMap->joinedPlayers[$player->getName()]); } if (isset($lv->currentMap->votedPlayers[$player->getName()])) { unset($lv->currentMap->votedPlayers[$player->getName()]); } } $this->plugin->log("[HG]gamelevelmanager handlePlayerDeath: " . $player->getName() . " | remains: " . count($lv->joinedPlayers)); if (count($lv->joinedPlayers) === 0 || count($lv->joinedPlayers) === 1) { if ($lv->currentStep === GameLevelModel::STEP_HUNTING || $lv->currentStep === GameLevelModel::STEP_DEATH_MATCH) { $this->plugin->openGate($lv); $lv->status = GameLevelModel::STATUS_AVAILABLE; $lv->currentStep = GameLevelModel::STEP_GAME_OVER; $this->plugin->log("[HG]gamelevelmanager handlePlayerDeath: gameover :" . $lv->currentStep); } } break; } } } if ($player->isAlive()) { $player->kill(); } } return $isInGamePlayer; }