kill() public method

public kill ( )
Example #1
0
 /**
  *
  * @param Player $player        	
  */
 public function handlePlayerDeath(Player $player)
 {
     $isInGamePlayer = false;
     $this->plugin->log("handle player death - | " . $player->getName() . "| alive: " . $player->isAlive());
     if (!empty($player)) {
         foreach ($this->plugin->gameLevelManager->levels as &$lv) {
             if ($lv instanceof GameLevelModel) {
                 if (isset($lv->joinedPlayers[$player->getName()])) {
                     $message = "[HG] regret " . TextFormat::AQUA . "[" . $player->getName() . "] was " . TextFormat::RED . "killed.";
                     $player->getServer()->broadcastMessage($message, $lv->joinedPlayers);
                     $isInGamePlayer = true;
                     unset($lv->joinedPlayers[$player->getName()]);
                     if (!empty($lv->currentMap)) {
                         if (isset($lv->currentMap->livePlayers[$player->getName()])) {
                             unset($lv->currentMap->livePlayers[$player->getName()]);
                             $recordloss = new HungerGamesRecordLossTask($this->plugin, $lv, $player->getName());
                             $this->plugin->getServer()->getScheduler()->scheduleDelayedTask($recordloss, mt_rand(1, 5));
                         }
                         if (isset($lv->currentMap->joinedPlayers[$player->getName()])) {
                             unset($lv->currentMap->joinedPlayers[$player->getName()]);
                         }
                         if (isset($lv->currentMap->votedPlayers[$player->getName()])) {
                             unset($lv->currentMap->votedPlayers[$player->getName()]);
                         }
                     }
                     $this->plugin->log("[HG]gamelevelmanager handlePlayerDeath: " . $player->getName() . " |  remains: " . count($lv->joinedPlayers));
                     if (count($lv->joinedPlayers) === 0 || count($lv->joinedPlayers) === 1) {
                         if ($lv->currentStep === GameLevelModel::STEP_HUNTING || $lv->currentStep === GameLevelModel::STEP_DEATH_MATCH) {
                             $this->plugin->openGate($lv);
                             $lv->status = GameLevelModel::STATUS_AVAILABLE;
                             $lv->currentStep = GameLevelModel::STEP_GAME_OVER;
                             $this->plugin->log("[HG]gamelevelmanager handlePlayerDeath: gameover :" . $lv->currentStep);
                         }
                     }
                     break;
                 }
             }
         }
         if ($player->isAlive()) {
             $player->kill();
         }
     }
     return $isInGamePlayer;
 }