protected function processMovement($tickDiff) { if (!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->teleportPosition !== null) { return; $this->setMoving(false); } $newPos = $this->newPosition; $distanceSquared = $newPos->distanceSquared($this); $revert = false; if ($distanceSquared / $tickDiff ** 2 > 200) { $revert = true; } else { if ($this->chunk === null or !$this->chunk->isGenerated()) { $chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false); if ($chunk === null or !$chunk->isGenerated()) { $revert = true; $this->nextChunkOrderRun = 0; } else { if ($this->chunk !== null) { $this->chunk->removeEntity($this); } $this->chunk = $chunk; } } } if (!$revert and $distanceSquared != 0) { $dx = $newPos->x - $this->x; $dy = $newPos->y - $this->y; $dz = $newPos->z - $this->z; $this->move($dx, $dy, $dz); $diffX = $this->x - $newPos->x; $diffY = $this->y - $newPos->y; $diffZ = $this->z - $newPos->z; $yS = 0.5 + $this->ySize; if ($diffY >= -$yS or $diffY <= $yS) { $diffY = 0; } $diff = ($diffX ** 2 + $diffY ** 2 + $diffZ ** 2) / $tickDiff ** 2; /*if($this->isSurvival()){ if(!$revert and !$this->isSleeping()){ if($diff > 0.0625){ $revert = true; $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidMove", [$this->getName()])); } } } if($diff > 0){ $this->x = $newPos->x; $this->y = $newPos->y; $this->z = $newPos->z; $radius = $this->width / 2; $this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius); }*/ } $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level); $to = $this->getLocation(); $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2); $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch); if (!$revert and ($delta > 1 / 16 or $deltaAngle > 10)) { $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null); $this->lastX = $to->x; $this->lastY = $to->y; $this->lastZ = $to->z; $this->lastYaw = $to->yaw; $this->lastPitch = $to->pitch; if (!$isFirst) { $ev = new PlayerMoveEvent($this, $from, $to); $this->setMoving(true); $this->server->getPluginManager()->callEvent($ev); if (!($revert = $ev->isCancelled())) { //Yes, this is intended //$teleported = false; if ($this->server->netherEnabled) { if ($this->isInsideOfPortal()) { if ($this->portalTime == 0) { $this->portalTime = $this->server->getTick(); } } else { $this->portalTime = 0; } } //if($this->server->redstoneEnabled) $this->getLevel()->updateAround($ev->getTo()->round()); // if(!$teleported){ if ($to->distanceSquared($ev->getTo()) > 0.2) { //If plugins modify the destination $this->teleport($ev->getTo()); } else { $this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw); } if ($this->fishingHook instanceof FishingHook) { if ($this->distance($this->fishingHook) > 20 or $this->inventory->getItemInHand()->getId() !== Item::FISHING_ROD) { $this->fishingHook->close(); $this->fishingHook = null; } } // } /*if($this->server->expEnabled){ /** @var \pocketmine\entity\ExperienceOrb $e * foreach($this->level->getNearbyExperienceOrb(new AxisAlignedBB($this->x - 1, $this->y - 1, $this->z - 1, $this->x + 1, $this->y + 2, $this->z + 1)) as $e){ if($e->getExperience() > 0){ $e->close(); $this->addExperience($e->getExperience()); } } }*/ } } if (!$this->isSpectator()) { $this->checkNearEntities($tickDiff); } $this->speed = $from->subtract($to); } elseif ($distanceSquared == 0) { $this->speed = new Vector3(0, 0, 0); $this->setMoving(false); } if ($revert) { $this->lastX = $from->x; $this->lastY = $from->y; $this->lastZ = $from->z; $this->lastYaw = $from->yaw; $this->lastPitch = $from->pitch; $this->sendPosition($from, $from->yaw, $from->pitch, 1); $this->forceMovement = new Vector3($from->x, $from->y, $from->z); } else { $this->forceMovement = null; if ($distanceSquared != 0 and $this->nextChunkOrderRun > 20) { $this->nextChunkOrderRun = 20; } } $this->newPosition = null; }
protected function processMovement($tickDiff) { if (!$this->isAlive() or !$this->spawned or $this->newPosition === null or $this->teleportPosition !== null) { return; } $newPos = $this->newPosition; $distanceSquared = $newPos->distanceSquared($this); $revert = false; if ($distanceSquared / $tickDiff ** 2 > 100) { $revert = true; } else { if ($this->chunk === null or !$this->chunk->isGenerated()) { $chunk = $this->level->getChunk($newPos->x >> 4, $newPos->z >> 4, false); if ($chunk === null or !$chunk->isGenerated()) { $revert = true; $this->nextChunkOrderRun = 0; } else { if ($this->chunk !== null) { $this->chunk->removeEntity($this); } $this->chunk = $chunk; } } } if (!$revert and $distanceSquared != 0) { $dx = $newPos->x - $this->x; $dy = $newPos->y - $this->y; $dz = $newPos->z - $this->z; $this->move($dx, $dy, $dz); $diffX = $this->x - $newPos->x; $diffY = $this->y - $newPos->y; $diffZ = $this->z - $newPos->z; $yS = 0.5 + $this->ySize; if ($diffY >= -$yS or $diffY <= $yS) { $diffY = 0; } $diff = ($diffX ** 2 + $diffY ** 2 + $diffZ ** 2) / $tickDiff ** 2; if ($this->isSurvival()) { if (!$revert and !$this->isSleeping()) { if ($diff > 0.0625) { $revert = true; $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("pocketmine.player.invalidMove", [$this->getName()])); } } } if ($diff > 0) { $this->x = $newPos->x; $this->y = $newPos->y; $this->z = $newPos->z; $radius = $this->width / 2; $this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius); } } $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level); $to = $this->getLocation(); $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2); $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch); if (!$revert and ($delta > 1 / 16 or $deltaAngle > 10)) { $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null); $this->lastX = $to->x; $this->lastY = $to->y; $this->lastZ = $to->z; $this->lastYaw = $to->yaw; $this->lastPitch = $to->pitch; if (!$isFirst) { $ev = new PlayerMoveEvent($this, $from, $to); $this->server->getPluginManager()->callEvent($ev); if (!($revert = $ev->isCancelled())) { //Yes, this is intended if ($to->distanceSquared($ev->getTo()) > 0.01) { //If plugins modify the destination $this->teleport($ev->getTo()); } else { $this->level->addEntityMovement($this->x >> 4, $this->z >> 4, $this->getId(), $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw); } } } if (!$this->isSpectator()) { $this->checkNearEntities($tickDiff); } $this->speed = $from->subtract($to); } elseif ($distanceSquared == 0) { $this->speed = new Vector3(0, 0, 0); } if ($revert) { $this->lastX = $from->x; $this->lastY = $from->y; $this->lastZ = $from->z; $this->lastYaw = $from->yaw; $this->lastPitch = $from->pitch; $this->sendPosition($from, $from->yaw, $from->pitch, 1); $this->forceMovement = new Vector3($from->x, $from->y, $from->z); } else { $this->forceMovement = null; if ($distanceSquared != 0 and $this->nextChunkOrderRun > 20) { $this->nextChunkOrderRun = 20; } } $this->newPosition = null; }
protected function processMovement($currentTick) { if ($this->dead or !$this->spawned or !$this->newPosition instanceof Vector3) { $diff = $currentTick - $this->lastSpeedTick; if ($diff >= 10) { $this->speed = new Vector3(0, 0, 0); } elseif ($diff > 5 and $this->speedTicks < 20) { ++$this->speedTicks; } return; } $distanceSquared = $this->newPosition->distanceSquared($this); $revert = false; if ($distanceSquared > 100) { $revert = true; } else { if ($this->chunk === null or !$this->chunk->isGenerated()) { $chunk = $this->level->getChunk($this->newPosition->x >> 4, $this->newPosition->z >> 4); if (!$chunk instanceof FullChunk or !$chunk->isGenerated()) { $revert = true; $this->nextChunkOrderRun = 0; } else { if ($this->chunk instanceof FullChunk) { $this->chunk->removeEntity($this); } $this->chunk = $chunk; } } } if (!$revert and $distanceSquared != 0) { $dx = $this->newPosition->x - $this->x; $dy = $this->newPosition->y - $this->y; $dz = $this->newPosition->z - $this->z; $this->fastMove($dx, $dy, $dz); $diffX = $this->x - $this->newPosition->x; $diffY = $this->y - $this->newPosition->y; $diffZ = $this->z - $this->newPosition->z; $yS = 0.5 + $this->ySize; if ($diffY > -0.5 or $diffY < 0.5) { $diffY = 0; } $diff = $diffX ** 2 + $diffY ** 2 + $diffZ ** 2; if ($this->isSurvival()) { if (!$revert and !$this->isSleeping()) { if ($diff > 0.0625 and $this->checkMovement) { $revert = true; $this->server->getLogger()->warning($this->getName() . " moved wrongly!"); } elseif ($diff > 0 or !$this->checkMovement) { $this->x = $this->newPosition->x; $this->y = $this->newPosition->y; $this->z = $this->newPosition->z; $radius = $this->width / 2; $this->boundingBox->setBounds($this->x - $radius, $this->y, $this->z - $radius, $this->x + $radius, $this->y + $this->height, $this->z + $radius); } } } elseif ($diff > 0) { $this->x = $this->newPosition->x; $this->y = $this->newPosition->y; $this->z = $this->newPosition->z; $radius = $this->width / 2; $this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius); } } $from = new Location($this->lastX, $this->lastY, $this->lastZ, $this->lastYaw, $this->lastPitch, $this->level); $to = $this->getLocation(); $delta = pow($this->lastX - $to->x, 2) + pow($this->lastY - $to->y, 2) + pow($this->lastZ - $to->z, 2); $deltaAngle = abs($this->lastYaw - $to->yaw) + abs($this->lastPitch - $to->pitch); if (!$revert and ($delta > 1 / 16 or $deltaAngle > 10)) { $isFirst = ($this->lastX === null or $this->lastY === null or $this->lastZ === null); $this->lastX = $to->x; $this->lastY = $to->y; $this->lastZ = $to->z; $this->lastYaw = $to->yaw; $this->lastPitch = $to->pitch; if (!$isFirst) { $ev = new PlayerMoveEvent($this, $from, $to); $this->server->getPluginManager()->callEvent($ev); if (!($revert = $ev->isCancelled())) { //Yes, this is intended if ($to->distanceSquared($ev->getTo()) > 0.01) { //If plugins modify the destination $this->teleport($ev->getTo()); } else { foreach ($this->hasSpawned as $player) { $player->addEntityMovement($this->id, $this->x, $this->y + $this->getEyeHeight(), $this->z, $this->yaw, $this->pitch, $this->yaw); } } } } $ticks = min(20, $currentTick - $this->lastSpeedTick + 0.5); if ($this->speedTicks > 0) { $ticks += $this->speedTicks; } $this->speed = $from->subtract($to)->divide($ticks); $this->lastSpeedTick = $currentTick; } elseif ($distanceSquared == 0) { $this->speed = new Vector3(0, 0, 0); $this->lastSpeedTick = $currentTick; } if ($this->speedTicks > 0) { --$this->speedTicks; } if ($revert) { $this->lastX = $from->x; $this->lastY = $from->y; $this->lastZ = $from->z; $this->lastYaw = $from->yaw; $this->lastPitch = $from->pitch; $pk = new MoveEntityPacket(); $pk->eid = 0; $pk->x = $from->x; $pk->y = $from->y + $this->getEyeHeight(); $pk->z = $from->z; $pk->bodyYaw = $from->yaw; $pk->pitch = $from->pitch; $pk->yaw = $from->yaw; $pk->teleport = true; $this->directDataPacket($pk); $this->forceMovement = new Vector3($from->x, $from->y, $from->z); } else { $this->forceMovement = null; if ($distanceSquared != 0 and $this->nextChunkOrderRun > 20) { $this->nextChunkOrderRun = 20; } } $this->newPosition = null; }