public function __construct($meta = 0, $count = 1) { parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel"); if ($this->temporalVector === null) { $this->temporalVector = new Vector3(0, 0, 0); } }
public function __construct($meta = 0, $count = 1) { parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel"); }
public function __construct($meta = 0, $count = 1) { parent::__construct(self::FISHING_ROD, 0, $count, "Fishing Rod"); }
public function __construct($meta = 0, $count = 1) { $this->block = Block::get(Block::FIRE); parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel"); }
public function __construct($meta = 0, $count = 1) { parent::__construct(self::SHEARS, $meta, $count, "Shears"); }
public function __construct($meta = 0, $count = 1) { parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel"); $this->isActivable = true; }