stopTiming() public method

public stopTiming ( )
 /**
  * @param Event $event
  */
 public function callEvent(Event $event)
 {
     if ($event instanceof Cancellable and $event->isCancelled() and $this->isIgnoringCancelled()) {
         return;
     }
     $this->timings->startTiming();
     $this->executor->execute($this->listener, $event);
     $this->timings->stopTiming();
 }
Example #2
0
 public function stopTiming()
 {
     if (PluginManager::$useTimings) {
         if (--$this->timingDepth !== 0 or $this->start === 0) {
             return;
         }
         $diff = microtime(true) - $this->start;
         $this->totalTime += $diff;
         $this->curTickTotal += $diff;
         $this->count++;
         $this->start = 0;
         if ($this->parent instanceof TimingsHandler) {
             $this->parent->stopTiming();
         }
     }
 }
 public function stopTiming()
 {
     if (PluginManager::$useTimings) {
         if (--$this->timingDepth !== 0 or $this->start === 0) {
             return;
         }
         $diff = \microtime(\true) - $this->start;
         $this->totalTime += $diff;
         $this->curTickTotal += $diff;
         ++$this->curCount;
         ++$this->count;
         $this->start = 0;
         if ($this->parent !== \null) {
             $this->parent->stopTiming();
         }
     }
 }
Example #4
0
 public function onUpdate($currentTick)
 {
     if ($this->closed) {
         return false;
     }
     $tickDiff = max(1, $currentTick - $this->lastUpdate);
     $this->lastUpdate = $currentTick;
     $this->timings->startTiming();
     $hasUpdate = $this->entityBaseTick($tickDiff);
     $this->updateMovement();
     $this->timings->stopTiming();
     //if($this->isStatic())
     return $hasUpdate;
     //return !($this instanceof Player);
 }
Example #5
0
 public function onUpdate($currentTick)
 {
     if ($this->closed) {
         return false;
     }
     if (!$this->isAlive()) {
         ++$this->deadTicks;
         if ($this->deadTicks >= 10) {
             $this->despawnFromAll();
             if (!$this->isPlayer) {
                 $this->close();
             }
         }
         return $this->deadTicks < 10;
     }
     $tickDiff = $currentTick - $this->lastUpdate;
     if ($tickDiff <= 0) {
         return false;
     }
     $this->lastUpdate = $currentTick;
     $this->timings->startTiming();
     $hasUpdate = $this->entityBaseTick($tickDiff);
     $this->updateMovement();
     $this->timings->stopTiming();
     //if($this->isStatic())
     return $hasUpdate;
     //return !($this instanceof Player);
 }