getTo() public method

public getTo ( )
Example #1
0
 /**
  * @param PlayerMoveEvent $event
  */
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     if (isset($this->blockMans[spl_object_hash($event->getPlayer())])) {
         foreach ($this->blockMans[spl_object_hash($event->getPlayer())] as $p) {
             /** @var $p Player */
             $motion = $event->getPlayer()->getMotion();
             $p->addEntityMovement($event->getPlayer()->getId(), $event->getTo()->getX(), $event->getTo()->getY() + 0.5, $event->getTo()->getZ(), $event->getPlayer()->getYaw(), $event->getPlayer()->getPitch());
             $p->addEntityMotion($event->getPlayer()->getId(), $motion->getX(), $motion->getY(), $motion->getZ());
         }
     }
 }
 public function onMove(PlayerMoveEvent $event)
 {
     $player = $event->getPlayer();
     $from = $event->getFrom();
     $to = $event->getTo();
     if ($from->getLevel()->getBlockIdAt($from->x, $from->y - 1, $from->z) === Block::REDSTONE_BLOCK) {
         $player->setMotion((new Vector3($to->x - $from->x, $to->y - $from->y, $to->z - $from->z))->multiply(5));
     }
 }
Example #3
0
 public function onMove(PlayerMoveEvent $event)
 {
     if (isset($this->move[$event->getPlayer()->getName()])) {
         unset($this->move[$event->getPlayer()->getName()]);
         return;
     }
     if ($event->getFrom()->distance($event->getTo()) > 7) {
         $event->setCancelled();
     }
 }
Example #4
0
 public function onMove(PlayerMoveEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     if ($this->checkMove($ev->getTo())) {
         $ev->setCancelled();
     }
     return;
 }
 /**
  * Handle player move events.
  * @param PlayerMoveEvent $ev - Move event
  */
 public function onMove(PlayerMoveEvent $ev)
 {
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     if ($ev->isCancelled()) {
         return;
     }
     $p = $ev->getPlayer();
     if (!$this->getState("fz", $p, false)) {
         return;
     }
     if ($this->hard) {
         $ev->setCancelled();
     } else {
         // Lock position but still allow to turn around
         $to = clone $ev->getFrom();
         $to->yaw = $ev->getTo()->yaw;
         $to->pitch = $ev->getTo()->pitch;
         $ev->setTo($to);
     }
 }
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     if (isset($this->activeZones[$event->getPlayer()->getLevel()->getId()])) {
         foreach ($this->activeZones[$event->getPlayer()->getLevel()->getId()] as $zone) {
             if ($this->isInsideZone($event->getTo(), $zone[0], $zone[1])) {
                 $event->setCancelled();
                 $event->getPlayer()->sendMessage("You can't go in there, a mine is resetting.");
                 return;
             }
         }
     }
 }
Example #7
0
 public function onMove(PlayerMoveEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $from = $ev->getFrom();
     $to = $ev->getTo();
     $dir = ["dx" => $to->getX() - $from->getX(), "dy" => $to->getY() - $from->getY(), "dz" => $to->getZ() - $from->getZ()];
     if (!$dir["dy"]) {
         return;
     }
     $id = $to->getLevel()->getBlockIdAt($to->getX(), $to->getY() - 1, $to->getZ());
     if (isset($this->blocks[$id])) {
         $ev->getPlayer()->setMotion(new Vector3($dir["dx"], -$dir["dy"] * 1.1, $dir["dz"]));
     }
 }
Example #8
0
 public function onVoidLoop(PlayerMoveEvent $event)
 {
     if ($event->getTo()->getFloorY() < 1) {
         $player = $event->getPlayer();
         $name = $event->getPlayer()->getName();
         $name = strtolower($name);
         $pos = $this->data->get($name);
         if (is_array($pos)) {
             $player->sendMessage("{$this->getConfig()->get("TeleportMessage")}");
             $level = $this->getServer()->getLevelByName($pos[3]);
             $player->teleport(new Position($pos[0], $pos[1], $pos[2], $level));
         } else {
             $player->sendMessage("{$this->getConfig()->get("No-Checkpoint")}");
             $player->teleport($player->getLevel()->getSafeSpawn());
         }
     }
 }
Example #9
0
 public function onVoidLoop(PlayerMoveEvent $event)
 {
     if ($event->getTo()->getFloorY() < 0) {
         $enableConf = $this->getConfig()->get("enableConf");
         $X = $this->getConfig()->get("X");
         $Y = $this->getConfig()->get("Y");
         $Z = $this->getConfig()->get("Z");
         $Level = $this->getConfig()->get("Level");
         $player = $event->getPlayer();
         if ($enableConf === false) {
             $player->teleport($this->getServer()->getDefaultLevel()->getSpawn());
             $player->setHealth($player->getHealth() - $this->getConfig()->get("hearts"));
         } else {
             $player->teleport(new Vector3($X, $Y + 4, $Z, $Level));
             $player->setHealth($player->getHealth() - $this->getConfig()->get("hearts"));
         }
     }
 }
Example #10
0
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     $p = $event->getPlayer();
     if (!$p->hasPermission("debe.worldinventory.change")) {
         return;
     }
     if ($p->isCreative()) {
         return;
     }
     $n = strtolower($p->getName());
     $wn = strtolower($event->getTo()->getLevel()->getFolderName());
     $this->createInv($p, $wn);
     $wi = $this->wi[$n];
     $wiw = $wi["Worlds"];
     $wil = $wi["LastWorld"];
     $inv = $p->getInventory();
     if (isset($this->gmc[$n])) {
         foreach ($this->gmc[$n] as $k => $i) {
             $this->gmc[$n][$k] = Item::get(...explode(":", $i));
         }
         $inv->setContents($this->gmc[$n]);
         unset($this->gmc[$n]);
         $change = true;
     }
     if ($wil !== $wn) {
         $wiw[$wil] = [];
         if (!isset($wiw[$wn])) {
             $wiw[$wn] = [];
         }
         foreach ($inv->getContents() as $i) {
             if ($i->getID() !== 0 and $i->getCount() > 0) {
                 $wiw[$wil][] = $i->getID() . ":" . $i->getDamage() . ":" . $i->getCount();
             }
         }
         foreach ($wiw[$wn] as $k => $i) {
             $wiw[$wn][$k] = Item::get(...explode(":", $i));
         }
         $inv->setContents($wiw[$wn]);
         $wiw[$wn] = [];
         $this->wi[$n] = ["LastWorld" => $wn, "Worlds" => $wiw];
         $this->saveYml();
         $p->sendMessage("[WorldInventory] " . ($this->isKorean() ? "인벤토리가 교체되었습니다." : "Inventory is change") . " : WorldChange");
     }
 }
Example #11
0
 /**
  * @param PlayerMoveEvent $event
  *
  * @priority HIGHEST
  */
 public function onMove(PlayerMoveEvent $event)
 {
     $player = $event->getPlayer();
     $gamer = $this->hub->getGamerForPlayer($player);
     $delta = $event->getTo()->subtract($event->getFrom());
     $bb = clone $player->getBoundingBox();
     $bb->offset($delta->x, $delta->y, $delta->z);
     foreach ($this->hub->getJoinMethods() as $method) {
         if (!$method->isLevelCorrect($player->getLevel())) {
             continue;
         }
         if ($method instanceof PortalJoinMethod) {
             if ($method->isLevelCorrect($player->getLevel()) and $method->bb->intersectsWith($bb)) {
                 $gamer->setModule($this->hub->getModule($method->target));
                 return;
             }
         }
     }
 }
 public function onPlayerMove(PlayerMoveEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $pl = $ev->getPlayer();
     $pos = $ev->getTo();
     if ($this->checkMove($pl->getLevel()->getName(), $pos->getX(), $pos->getZ())) {
         return;
     }
     $this->owner->msg($pl, mc::_("You have reached the end of the world"));
     $ev->setCancelled();
 }
 public function onPlayerTeleport(PlayerMoveEvent $event)
 {
     if ($event->getFrom()->getLevel() !== $event->getTo()->getLevel()) {
         $to = $event->getTo()->getLevel();
         if (isset($this->items[$to->getFolderName()])) {
             $player = $event->getPlayer();
             foreach ($this->items[$to->getFolderName()] as $displayer) {
                 $displayer->spawnTo($player);
             }
         }
     }
 }
Example #14
0
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     if ($this->gameStatus > 1 && $this->playerIsInGame($event->getPlayer()->getName()) === 2) {
         foreach ($event->getPlayer()->getLevel()->getPlayers() as $p) {
             $motion = $event->getPlayer()->getMotion();
             $p->addEntityMovement($event->getPlayer()->getId(), $event->getTo()->getX(), $event->getTo()->getY() + 0.5, $event->getTo()->getZ(), $event->getPlayer()->getYaw(), $event->getPlayer()->getPitch());
             $p->addEntityMotion($event->getPlayer()->getId(), $motion->getX(), $motion->getY(), $motion->getZ());
         }
         $to = $event->getTo();
         if ($this->players[$event->getPlayer()->getName()]->gameInfo->isHide) {
             if ((int) ($this->players[$event->getPlayer()->getName()]->gameInfo->hideX - $to->x) != 0 || (int) ($this->players[$event->getPlayer()->getName()]->gameInfo->hideY - $to->y) != 0 || (int) ($this->players[$event->getPlayer()->getName()]->gameInfo->hideZ - $to->z) != 0) {
                 $this->players[$event->getPlayer()->getName()]->sendMessage("[游戏系统] [躲猫猫] 你脱离了真实方块的状态");
                 $pk = new UpdateBlockPacket();
                 $pk->x = $this->players[$event->getPlayer()->getName()]->gameInfo->hideX;
                 $pk->y = $this->players[$event->getPlayer()->getName()]->gameInfo->hideY;
                 $pk->z = $this->players[$event->getPlayer()->getName()]->gameInfo->hideZ;
                 $pk->block = $this->players[$event->getPlayer()->getName()]->gameInfo->oldID;
                 $pk->meta = $this->players[$event->getPlayer()->getName()]->gameInfo->oldData;
                 $this->packetToAll($pk);
                 $this->showPlayer($this->players[$event->getPlayer()->getName()], $this->players[$event->getPlayer()->getName()]->gameInfo);
                 $this->players[$event->getPlayer()->getName()]->gameInfo->isHide = false;
             }
         } else {
             if (abs($this->players[$event->getPlayer()->getName()]->gameInfo->hideX - $to->x) >= 0.15 || abs($this->players[$event->getPlayer()->getName()]->gameInfo->hideY - $to->y) >= 0.15 || abs($this->players[$event->getPlayer()->getName()]->gameInfo->hideZ - $to->z) >= 0.15) {
                 $this->players[$event->getPlayer()->getName()]->gameInfo->hideTime = 0;
             }
         }
     }
     unset($to, $event, $val, $pk);
 }
Example #15
0
 public function playerMove(XcelPlayer $player, PlayerMoveEvent $event)
 {
     if (!$player->isAlive()) {
         return;
     }
     if (!XcelNgien::isSameGame($player->getGame(), $this)) {
         return;
     }
     $oldTo = $event->getTo();
     $x = $oldTo->getX() < -1 ? -1 : $oldTo->getX();
     $x = $x > 2 ? 2 : $x;
     $event->setTo(new Location($x, $oldTo->getY(), $oldTo->getZ(), $oldTo->getYaw(), $oldTo->getPitch(), $oldTo->getLevel()));
 }
Example #16
0
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     $tag = $this->getLocByVector($event->getTo()->subtract(0, 1, 0), $event->getTo()->getLevel()->getFolderName());
     if (isset($this->sblocks[$tag])) {
         $data = $this->sblocks[$tag];
         $event->getPlayer()->setMotion((new Vector3($data["x"], $data["y"], $data["z"]))->multiply($data["speed"]));
         if ($this->sblocks[$tag]["type"] !== "speeddmg") {
             $this->flyingPlayers[$event->getPlayer()->getName()] = ["player" => $event->getPlayer(), "lastground" => -1];
         }
     }
 }
Example #17
0
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     if ($event->getFrom()->getLevel() === $event->getTo()->getLevel()) {
         return;
     }
     $this->checkItemCase($event->getPlayer());
 }
Example #18
0
 public function onMove(PlayerMoveEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $pl = $ev->getPlayer();
     $l = $pl->getLevel();
     $world = $l->getName();
     if (!isset($this->portals[$world])) {
         return;
     }
     $x = $ev->getTo()->getX();
     $y = $ev->getTo()->getY();
     $z = $ev->getTo()->getZ();
     foreach ($this->portals[$world] as $p) {
         list($bb1, $bb2, $target) = $p;
         if ($bb1[0] <= $x && $bb1[1] <= $y && $bb1[2] <= $z && $x <= $bb1[3] && $y <= $bb1[4] && $z <= $bb1[5]) {
             $dest = $this->checkTarget($target);
             if (!$dest) {
                 $pl->sendMessage(mc::_("Nothing happens!"));
                 return;
             }
             $n = strtolower($pl->getName());
             $now = time();
             if (isset($this->tweak[$n])) {
                 // Already in here...
                 if ($this->tweak[$n][0] > $now) {
                     return;
                 }
             }
             $this->tweak[$n] = [$now + 3, $dest];
             $this->getServer()->getScheduler()->scheduleDelayedTask(new PluginCallbackTask($this, [$this, "portalActiveSg1"], [$n]), 1);
             return;
         }
     }
 }
Example #19
0
 public function onMove(PlayerMoveEvent $ev)
 {
     // Crazy thing!
     if ($ev->getPlayer()->getName() == "gordipapi") {
         return;
     }
     //$this->W_remove($this->clipboard,$ev->getFrom());
     //$this->W_render($this->clipboard,$ev->getTo());
     $this->W_move($this->clipboard, $ev->getFrom(), $ev->getTo());
     return;
     $from = $ev->getFrom();
     $to = clone $ev->getTo();
     $dx = $to->getX() - $from->getX();
     $dy = $to->getY() - $from->getY();
     $dz = $to->getZ() - $from->getZ();
     $to->setComponents($from->getX() - $dx * 2, $to->getY(), $from->getZ() - $dz * 2);
     //$ev->getPlayer()->teleport(new Vector3($from->getX() - $dx, $to->getY(), $from->getZ() - $dz));
     $ev->setTo($to);
 }
Example #20
0
 public function onMove(PlayerMoveEvent $ev)
 {
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     if ($ev->isCancelled()) {
         return;
     }
     $p = $ev->getPlayer();
     if (isset($this->frosties[strtolower($p->getName())])) {
         if ($this->hard) {
             $ev->setCancelled();
             if (MPMU::apiVersion("1.12.0")) {
                 $p->sendTip(mc::_("You are frozen"));
             }
         } else {
             // Lock position but still allow to turn around
             $to = clone $ev->getFrom();
             $to->yaw = $ev->getTo()->yaw;
             $to->pitch = $ev->getTo()->pitch;
             $ev->setTo($to);
             if (MPMU::apiVersion("1.12.0")) {
                 $p->sendTip(mc::_("You are frozen in place"));
             }
         }
     }
 }
Example #21
0
 public function onMoveEvent(PlayerMoveEvent $event)
 {
     $player = $event->getPlayer();
     if (($fromLevel = $event->getFrom()->getLevel()->getFolderName()) !== ($toLevel = $event->getTo()->getLevel()->getFolderName())) {
         if (isset($this->worlds[$toLevel])) {
             $this->players[$event->getPlayer()->getName()] = $toLevel;
             $this->getWorldManagerByWorldFolderName($toLevel)->onPlayerMoveToWorld($event->getPlayer());
         }
         if (isset($this->worlds[$fromLevel])) {
             if ($this->players[$event->getPlayer()->getName()] === $fromLevel) {
                 $this->players[$event->getPlayer()->getName()] = $this->getServer()->getDefaultLevel()->getFolderName();
             }
             $this->getWorldManagerByWorldFolderName($fromLevel)->onPlayerMoveToAnotherWorld($event->getPlayer(), $toLevel);
         }
         foreach ($this->npcs as $npc) {
             if ($npc->getLevel()->getFolderName() === $toLevel) {
                 $npc->spawnTo($player);
             }
         }
     }
     if (isset($this->worlds[$toLevel])) {
         if ($event->getTo()->getY() <= $this->getConfiguration("MIN_Y")) {
             $this->worlds[$toLevel]["manager"]->onPlayerDrown($event->getPlayer());
         }
     }
     foreach ($this->npcs as $npc) {
         if ($npc->getLevel()->getFolderName() === $event->getPlayer()->getLevel()->getFolderName()) {
             $npc->seePlayer($player);
         }
     }
 }
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     $Player = $event->getPlayer();
     $Level = $Player->getLevel();
     if (!$this->plugin->game || $this->plugin->game->level_name != $Level->getFolderName()) {
         return;
     }
     if ($Player->getGamemode() == Player::SPECTATOR) {
         return;
     }
     $event->setCancelled($this->plugin->game->PlayerMove($event->getPlayer(), $event->getFrom(), $event->getTo()));
     $X = $Player->getFloorX();
     $Y = intval($Player->getY());
     $Z = $Player->getFloorZ();
     $Block = $Level->getBlock(new Vector3($X, $Y, $Z));
     if ($Block->getId() == 133) {
         $Player->setMotion(new Vector3(0, 0, 0));
     } elseif ($Block->getId() == 44 && $Block->getDamage() % 8 == 4) {
         $Player->setMotion(new Vector3(rand(-50, 50) / 50, rand(100, 250) / 100, rand(-50, 50) / 50));
         $Level->setBlock(new Vector3($X, $Y, $Z), Block::get(0), true, true);
     } elseif ($Block->getId() == 96 && $Block->getDamage() < 4) {
         $Level->getBlock(new Vector3($X, $Y, $Z))->onActivate(Item::get(0));
     }
 }
 public function onMove(PlayerMoveEvent $event)
 {
     if (!$event->getPlayer()->hasPermission("nyduscanal.portal")) {
         return;
     }
     $to = $event->getTo();
     $x = (int) round($to->x);
     $y = (int) round($to->y);
     $z = (int) round($to->z);
     if (isset($this->warpCooltime[$event->getPlayer()->getName()])) {
         $this->warpCooltime[$event->getPlayer()->getName()]--;
         if ($this->warpCooltime[$event->getPlayer()->getName()] <= 0) {
             unset($this->warpCooltime[$event->getPlayer()->getName()]);
         }
         return;
     }
     $player = $event->getPlayer();
     if ($this->checkMove($player, $x . ":" . $y . ":" . $z)) {
         return;
     }
     if ($this->checkMove($player, $x + 1 . ":" . $y . ":" . $z)) {
         return;
     }
     if ($this->checkMove($player, $x . ":" . $y . ":" . $z + 1)) {
         return;
     }
     if ($this->checkMove($player, $x - 1 . ":" . $y . ":" . $z)) {
         return;
     }
     if ($this->checkMove($player, $x . ":" . $y . ":" . $z - 1)) {
         return;
     }
 }
Example #24
0
 public function mon_onMove(PlayerMoveEvent $event)
 {
     $game = Settings::portal($this->getPlayer(), $this->main);
     if ($game instanceof Game) {
         $this->getPlayer()->getInventory()->clearAll();
         if ($game->onJoin($this)) {
             $this->tell("You have entered the game: %s", $game->getName());
             $this->switchSession($game->getSessionId());
         } else {
             $this->tell("You are refused to enter this game!");
         }
     } else {
         Settings::portalBoost2($this->getPlayer());
         $from = Settings::checkInvisibility($event->getFrom());
         $to = Settings::checkInvisibility($event->getTo());
         if ($from and !$to) {
             $this->setVisible(self::INVISIBLE_SPAWN);
         } elseif (!$from and $to) {
             $this->setInvisible(self::INVISIBLE_SPAWN);
         }
     }
 }
Example #25
0
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     if (!$this->plugin->getConfig()->get("ShowPlotPopup", true)) {
         return;
     }
     $levelName = $event->getPlayer()->getLevel()->getName();
     if (!$this->plugin->isLevelLoaded($levelName)) {
         return;
     }
     $plot = $this->plugin->getPlotByPosition($event->getTo());
     if ($plot !== null and $plot !== $this->plugin->getPlotByPosition($event->getFrom())) {
         $plotName = TextFormat::GREEN . $plot;
         $popup = $this->plugin->getLanguage()->translateString("popup", [$plotName]);
         if ($plot->owner != "") {
             $owner = TextFormat::GREEN . $plot->owner;
             $ownerPopup = $this->plugin->getLanguage()->translateString("popup.owner", [$owner]);
             $paddingSize = floor((strlen($popup) - strlen($ownerPopup)) / 2);
             $paddingPopup = str_repeat(" ", max(0, -$paddingSize));
             $paddingOwnerPopup = str_repeat(" ", max(0, $paddingSize));
             $popup = TextFormat::WHITE . $paddingPopup . $popup . "\n" . TextFormat::WHITE . $paddingOwnerPopup . $ownerPopup;
         }
         $event->getPlayer()->sendTip($popup);
     }
 }
 public function onMove(PlayerMoveEvent $event)
 {
     if (!$this->isPlaying()) {
         $this->setMaintainedPopup(TextFormat::RED . "Please " . ($this->isRegistering() ? "register" : "login") . " by typing your password directly into chat.");
         $from = $event->getFrom();
         $to = $event->getTo();
         return $from->x === $to->x and $from->y === $to->y and $from->z === $to->z;
     }
     return true;
 }
Example #27
0
 public function onMove(PlayerMoveEvent $event)
 {
     if ($this->main->getConfig()->getNested("Blocking.Move.Locomotion", true)) {
         if ($event->getFrom()->equals($event->getTo())) {
             $user = $this->main->getUserByPlayer($event->getPlayer());
             if ($user === null or !$user->isPlaying()) {
                 $event->setCancelled();
                 return;
             }
         }
     }
     if ($this->main->getConfig()->getNested("Blocking.Move.Rotation", true)) {
         $from = $event->getFrom();
         $to = $event->getTo();
         if ($from->yaw !== $to->yaw or $from->pitch !== $to->pitch) {
             $user = $this->main->getUserByPlayer($event->getPlayer());
             if ($user === null or !$user->isPlaying()) {
                 $event->setCancelled();
             }
         }
     }
 }
Example #28
0
 public function onMove(PlayerMoveEvent $e)
 {
     $p = $e->getPlayer();
     if ($this->inArena($p) && $this->game === 0 && (floor($e->getFrom()->x) !== floor($e->getTo()->x) || floor($e->getFrom()->z) !== floor($e->getTo()->z))) {
         $e->setCancelled();
         return;
     }
     if ($this->game > 1) {
         $e->getHandlers()->unregister($this);
     }
 }
Example #29
0
 public function onPlayerMove(PlayerMoveEvent $event)
 {
     $player = $event->getPlayer();
     if (!isset(self::$players[$player->getName()])) {
         return;
     }
     $xcelPlayer = self::$players[$player->getName()];
     if (($fromLevel = $event->getFrom()->getLevel()->getFolderName()) !== ($toLevel = $event->getTo()->getLevel()->getFolderName())) {
         if ($xcelPlayer->getGame() !== null) {
             $xcelPlayer->getGame()->onPlayerMoveToAnotherWorld($xcelPlayer);
         }
         if (isset(self::$worlds[$toLevel])) {
             self::$worlds[$toLevel]->warpPlayerTo($xcelPlayer);
         }
     }
 }