/**
  * Try to inference $variable's type with $type.
  * @param TES5Variable $variable
  * @param TES5BasicType $type
  * @param TES5MultipleScriptsScope $multipleScriptsScope Needed for proxifying the properties to other scripts
  * @return bool - Will return true if inferencing succeeded, false otherwise.
  * @throws ConversionException
  */
 private function inferenceType(TES5Variable $variable, TES5BasicType $type, TES5MultipleScriptsScope $multipleScriptsScope)
 {
     if (!TES5InheritanceGraphAnalyzer::isExtending($type, $variable->getPropertyType()->getNativeType())) {
         return false;
     }
     $variable->setPropertyType($type);
     return true;
 }
 /**
  * @param TES5ObjectCall $objectCall
  * @return mixed|TES5Type
  * @throws \Ormin\OBSLexicalParser\TES5\Exception\ConversionException
  *
  */
 public static function findTypeByMethod(TES5ObjectCall $objectCall)
 {
     $methodName = $objectCall->getFunctionName();
     $possibleMatches = [];
     foreach (self::$callReturns as $type => $methods) {
         foreach ($methods as $method => $functionData) {
             if (strtolower($method) == strtolower($methodName)) {
                 $possibleMatches[] = TES5TypeFactory::memberByValue($type);
             }
         }
     }
     $calledOn = $objectCall->getAccessedObject()->getReferencesTo();
     $extendingMatches = [];
     $actualType = $calledOn->getPropertyType()->getNativeType();
     /**
      * @var TES5Type[] $possibleMatches
      */
     foreach ($possibleMatches as $possibleMatch) {
         if ($possibleMatch == $actualType) {
             return $possibleMatch;
             //if the possible match matches the actual basic type, it means that it surely IS one of those.
         }
         //Ok, so are those matches somehow connected at all?
         if (TES5InheritanceGraphAnalyzer::isExtending($possibleMatch, $actualType) || TES5InheritanceGraphAnalyzer::isExtending($actualType, $possibleMatch)) {
             $extendingMatches[] = $possibleMatch;
         }
     }
     switch (count($extendingMatches)) {
         case 0:
             $concatTypes = [];
             foreach ($possibleMatches as $possibleMatch) {
                 $concatTypes[] = $possibleMatch->value();
             }
             throw new ConversionException("Cannot find any possible type for method " . $methodName . ", trying to extend " . $actualType->value() . " with following types: " . implode(', ', $concatTypes));
         case 1:
             return current($extendingMatches);
         default:
             //We analyze the property name and check inside the ESM analyzer.
             $formType = ESMAnalyzer::instance()->getFormTypeByEDID($calledOn->getReferenceEdid());
             if (!in_array($formType, $extendingMatches)) {
                 throw new ConversionException("ESM <-> Inheritance Graph conflict, ESM returned " . $formType->value() . ", which is not present in possible matches from inheritance graph");
             }
             return $formType;
     }
 }
 public function getType()
 {
     return TES5InheritanceGraphAnalyzer::findReturnTypeForObjectCall($this->called->getType(), $this->functionName);
 }
 /**
  * @param TES5Referencer $calledOn
  * @param TES4Function $function
  * @param TES5CodeScope $codeScope
  * @param TES5GlobalScope $globalScope
  * @param TES5MultipleScriptsScope $multipleScriptsScope
  * @param TES5LocalScope $localScope
  * @return TES4Function|TES5Filler|\Ormin\OBSLexicalParser\TES5\AST\Expression\TES5ArithmeticExpression|\Ormin\OBSLexicalParser\TES5\AST\Expression\TES5LogicalExpression|\Ormin\OBSLexicalParser\TES5\AST\Expression\TES5TrueBooleanExpression|TES5ObjectCall|TES5ObjectProperty|TES5Reference|TES5SelfReference|TES5Bool
  * @throws \Ormin\OBSLexicalParser\TES5\Exception\ConversionException
  */
 public function convertFunction(TES5Referencer $calledOn, TES4Function $function, TES5CodeScope $codeScope, TES5GlobalScope $globalScope, TES5MultipleScriptsScope $multipleScriptsScope, TES5LocalScope $localScope)
 {
     $functionName = $function->getFunctionCall()->getFunctionName();
     $functionArguments = $function->getArguments();
     switch (strtolower($functionName)) {
         case "activate":
             if (!$functionArguments || $functionArguments->count() == 0) {
                 $constantArgument = new TES5ObjectCallArguments();
                 $meaningVariable = $codeScope->findVariableWithMeaning(TES5LocalVariableParameterMeaning::ACTIVATOR());
                 if ($meaningVariable !== null) {
                     $constantArgument->add($this->referenceFactory->createReferenceToVariable($meaningVariable));
                 } else {
                     $constantArgument->add($this->referenceFactory->createReferenceToPlayer());
                 }
                 $constantArgument->add(new TES5Bool(true));
                 //Since default in oblivion is ,,skip the OnActivateBlock", this defaults to ,,abDefaultProcessingOnly = true" in Skyrim
                 return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $constantArgument);
             }
             $constantArgument = new TES5ObjectCallArguments();
             $constantArgument->add($this->createValue($functionArguments->getValue(0), $codeScope, $globalScope, $multipleScriptsScope));
             $blockOnActivate = $functionArguments->getValue(1);
             if ($blockOnActivate != null) {
                 $blockOnActivateVal = !$blockOnActivate->getData();
                 $constantArgument->add(new TES5Bool($blockOnActivateVal));
             }
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $constantArgument);
             break;
         case "additem":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "addscriptpackage":
             $md5 = 'sp_' . substr(md5($globalScope->getScriptHeader()->getScriptName() . $functionArguments->getValue(0)->getData()), 0, 16);
             $this->metadataLogService->add('ADDSCRIPTPACKAGE_SWITCH', [$globalScope->getScriptHeader()->getScriptName(), $functionArguments->getValue(0)->getData(), $md5]);
             $reference = $this->referenceFactory->createReference($md5, $globalScope, $multipleScriptsScope, $localScope);
             $funcArgs = new TES5ObjectCallArguments();
             $funcArgs->add(new TES5Integer(1));
             return $this->createObjectCall($reference, "SetValue", $multipleScriptsScope, $funcArgs);
             break;
         case "addspell":
             //TODO - This function has two usages in oblivion
             //1) Teach a spell ( addSpell(Spell) )
             //2) Apply a magic effect ( addSpell(MagicEffect) )
             // In second case, we will need to analyze the ESM, to extract the spell which can apply the magic effect
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "addtopic":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = 'add';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "autosave":
             $calledOn = new TES5StaticReference("Game");
             return $this->createObjectCall($calledOn, "RequestAutoSave", $multipleScriptsScope);
             break;
         case "cast":
             $value = $functionArguments->getValue(0);
             $toBeMethodArgument = $calledOn;
             $calledOn = $this->createReadReference($value->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $methodArguments = new TES5ObjectCallArguments();
             $methodArguments->add($toBeMethodArgument);
             $target = $functionArguments->getValue(1);
             if ($target !== null) {
                 $methodArguments->add($this->createReadReference($target->getData(), $globalScope, $multipleScriptsScope, $localScope));
             }
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $methodArguments);
             break;
         case "clearownership":
             $functionName = "SetActorOwner";
             $methodArguments = new TES5ObjectCallArguments();
             $methodArguments->add(new TES5None());
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $methodArguments);
         case "closecurrentobliviongate":
             return new TES5Filler();
             break;
         case "closeobliviongate":
             return new TES5Filler();
             break;
         case "completequest":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "createfullactorcopy":
             //We move the called upon to function arg ( cloned object ) and we replace placed upon to player
             $newToken = new TES4ApiToken($calledOn->getName());
             $calledOn = $this->referenceFactory->createReferenceToPlayer();
             $functionName = 'placeAtMe';
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($this->createValue($newToken, $codeScope, $globalScope, $multipleScriptsScope));
             $arguments->add(new TES5Bool(true));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "deletefullactorcopy":
             $functionName = 'Delete';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "disable":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "disablelinkedpathpoints":
             return new TES5Filler();
             //Not used in skyrim
             break;
         case "disableplayercontrols":
             /* Emulating just the same disable player control as in Oblivion */
             $newArgs = new TES5ObjectCallArguments();
             $newArgs->add(new TES5Bool(true));
             $newArgs->add(new TES5Bool(true));
             $newArgs->add(new TES5Bool(false));
             $newArgs->add(new TES5Bool(false));
             $newArgs->add(new TES5Bool(false));
             $newArgs->add(new TES5Bool(true));
             $newArgs->add(new TES5Bool(true));
             $newArgs->add(new TES5Bool(true));
             $calledOn = new TES5StaticReference("Game");
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $newArgs);
             break;
         case "dispel":
             $functionName = "DispelSpell";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "drop":
             $functionName = "DropObject";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "dropme":
             //TODO: Find a getContainer() implementation
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "duplicateallitems":
             //TODO: Find an proper implementation.
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "enable":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "enablefasttravel":
             //@INCONSISTENCE @TODO: Entering an interior Cell and then exiting to an exterior will reset Fast Travel to the enabled state.
             $calledOn = new TES5StaticReference("Game");
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "enablelinkedpathpoints":
             return new TES5Filler();
             //Not used in skyrim
             break;
         case "enableplayercontrols":
             $calledOn = new TES5StaticReference("Game");
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "equipitem":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "essentialdeathreload":
             //@TODO: Check if strings are available too, since docs say MessageID ( objects ) are used.
             return new TES5Filler();
             //todo - think how to solve the fact they can die in game.
             break;
         case "evp":
         case "evaluatepackage":
             $functionName = "EvaluatePackage";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "forceactorvalue":
         case "forceav":
             $convertedArguments = new TES5ObjectCallArguments();
             $firstArg = $functionArguments->getValue(0);
             switch (strtolower($firstArg->getData())) {
                 case 'strength':
                 case 'intelligence':
                 case 'willpower':
                 case 'agility':
                 case 'endurance':
                 case 'personality':
                 case 'luck':
                     if ($calledOn->getName() != "player") {
                         //We can't convert those.. and shouldn't be any, too.
                         throw new ConversionException("[ForceAV] Cannot set attributes on non-player");
                     }
                     $functionName = "SetValue";
                     $calledOn = $this->referenceFactory->createReference('TES4Attr' . ucwords(strtolower($firstArg->getData())), $globalScope, $multipleScriptsScope, $localScope);
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                     break;
                 case 'speed':
                     $functionName = "ForceMovementSpeed";
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'fatigue':
                     $functionName = "ForceActorValue";
                     $convertedArguments->add(new TES5String('Stamina'));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'armorer':
                     $functionName = "ForceActorValue";
                     $convertedArguments->add(new TES5String("Smithing"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'security':
                     $functionName = "ForceActorValue";
                     $convertedArguments->add(new TES5String("Lockpicking"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'mysticism':
                     //It doesn't exist in Skyrim - defaulting to Illusion..
                     $functionName = "ForceActorValue";
                     $convertedArguments->add(new TES5String("Illusion"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'blade':
                 case 'blunt':
                     $functionName = "ForceActorValue";
                     $convertedArguments->add(new TES5String("OneHanded"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'aggression':
                     $functionName = "ForceActorValue";
                     $secondArg = $functionArguments->getValue(1);
                     $secondArgData = $secondArg->getData();
                     if ($secondArgData == 0) {
                         $newValue = 0;
                     } else {
                         if ($secondArgData > 0 && $secondArgData < 50) {
                             $newValue = 1;
                         } else {
                             if ($secondArgData >= 50 and $secondArgData < 80) {
                                 $newValue = 2;
                             } else {
                                 $newValue = 3;
                             }
                         }
                     }
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $convertedArguments->add(new TES5Float($newValue));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'confidence':
                     $functionName = "ForceActorValue";
                     $secondArg = $functionArguments->getValue(1);
                     $secondArgData = $secondArg->getData();
                     if ($secondArgData == 0) {
                         $newValue = 0;
                     } else {
                         if ($secondArgData > 0 and $secondArgData < 30) {
                             $newValue = 1;
                         } else {
                             if ($secondArgData >= 30 and $secondArgData < 70) {
                                 $newValue = 2;
                             } else {
                                 if ($secondArgData >= 70 and $secondArgData < 99) {
                                     $newValue = 3;
                                 } else {
                                     $newValue = 4;
                                 }
                             }
                         }
                     }
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $convertedArguments->add(new TES5Float($newValue));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 default:
                     $functionName = "ForceActorValue";
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
             }
             break;
         case "forcecloseobliviongate":
             return new TES5Filler();
             break;
         case "forceweather":
         case "fw":
             $calledOn = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $arguments = new TES5ObjectCallArguments();
             if ($functionArguments->count() == 1) {
                 $force = new TES5Bool(false);
             } else {
                 $force = new TES5Bool((bool) $functionArguments->getValue(1)->getData());
             }
             $arguments->add($force);
             return $this->createObjectCall($calledOn, "ForceActive", $multipleScriptsScope, $arguments);
             break;
         case "getactionref":
             $activatorVariable = $codeScope->findVariableWithMeaning(TES5LocalVariableParameterMeaning::ACTIVATOR());
             if ($activatorVariable === null) {
                 throw new ConversionException("getActionRef in non-activator scope found. Cannot convert that one.");
             }
             return $this->referenceFactory->createReferenceToVariable($activatorVariable);
             break;
         case "getav":
         case "getactorvalue":
             //@TODO - This should be fixed on expression-parsing level, with agression and confidence checks adjusted accordingly. There are no retail uses, so im not doing this for now ;)
             $convertedArguments = new TES5ObjectCallArguments();
             $convertedArguments->add(new TES5String($functionArguments->getValue(0)->getData()));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
             break;
         case "getamountsoldstolen":
             //todo maybe recreate the behavior
             //for now similar thing only
             $argumentsList = new TES5ObjectCallArguments();
             $argumentsList->add(new TES5String("Items Stolen"));
             return $this->createObjectCall(new TES5StaticReference("Game"), "QueryStat", $multipleScriptsScope, $argumentsList);
             break;
         case "getangle":
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case 'x':
                 case 'y':
                 case 'z':
                     $functionName = 'GetAngle' . ucwords($functionArguments->getValue(0)->getData());
                     $functionArguments->popValue(0);
                     break;
                 default:
                     throw new ConversionException("getAngle can handle only X,Y,Z parameters.");
             }
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getarmorrating":
             /**
              * @INCONSISTENCE - Will always return 0
              */
             return new TES5Integer(false);
             //throw new ConversionException("No implementation for GetArmorRating() for now.");
             break;
         case "getattacked":
             $functionName = 'IsInCombat';
             //There is no getAttacked in skyrim.
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getbaseactorvalue":
         case "getbaseav":
             //@TODO - Implement differences in Skill List
             //        Not used for scripts I use, so I omit it for now.
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
             //Not done since this point ,rest is like.. manual .
         //Not done since this point ,rest is like.. manual .
         case "getbuttonpressed":
             return $this->createReadReference(TES5ReferenceFactory::MESSAGEBOX_VARIABLE_CONST, $globalScope, $multipleScriptsScope, $localScope);
             break;
         case "getclothingvalue":
             /**
              * @INCONSISTENCE
              * a) It returns the total value not the percentage "estimation"
              * b) Its only for the armor worn, not all eq - can be implemented though..
              */
             $getArmorWornArg = new TES5ObjectCallArguments();
             $getArmorWornArg->add(new TES5Integer(2));
             return $this->createObjectCall($this->createObjectCall($calledOn, "GetWornForm", $multipleScriptsScope, $getArmorWornArg), "GetGoldValue", $multipleScriptsScope);
             break;
         case "getcombattarget":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getcontainer":
             //TODO: This function is nonexistent in Papyrus and most likely should be deleted
             $containerVariable = $codeScope->findVariableWithMeaning(TES5LocalVariableParameterMeaning::CONTAINER());
             if ($containerVariable === null) {
                 throw new ConversionException("TES4::getContainer() - Cannot convert to Skyrim in other contextes than onEquip/onUnequip");
             }
             return $this->referenceFactory->createReferenceToVariable($containerVariable);
             break;
         case "getcrime":
             //TODO: This function is nonexistent in Papyrus and most likely should be deleted
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getcrimegold":
             //This will sum the bounties from all the factions.
             $calledOn = $this->createReadReference("TES4CyrodiilCrimeFaction", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getcrimeknown":
             //TODO: This function is nonexistent in Papyrus and most likely should be deleted
             //@INCONSISTENCE - Will always return false
             return new TES5Bool(false);
             //return $this->createObjectCall($calledOn, $functionName, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getcurrentaipackage":
             return $this->createObjectCall($calledOn, "GetCurrentPackage", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getcurrentaiprocedure":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getcurrenttime":
             return $this->createReadReference("GameHour", $globalScope, $multipleScriptsScope, $localScope);
         case "getdayofweek":
             $calledOn = $this->createReadReference("tTimer", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
             //Do since here
         //Do since here
         case "getdead":
             $functionName = "IsDead";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getdeadcount":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getdestroyed":
             $functionName = "isActivationBlocked";
             #               throw new ConversionException("GetDestroyed() is not accessible via Papyrus.");
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getdetected":
             $value = $functionArguments->getValue(0);
             $functionArguments->setValue(0, new TES4ApiToken($calledOn->getName()));
             $calledOn = $this->createReadReference($value->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = 'IsDetectedBy';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getdisabled":
             $functionName = "IsDisabled";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getdisposition":
             $arguments = new TES5ObjectCallArguments();
             $arguments->add(new TES5String("Variable01"));
             return $this->createObjectCall($calledOn, "GetActorValue", $multipleScriptsScope, $arguments);
             break;
         case "getdistance":
             //Sometimes, its referenced as a string in code, so we force cast it to a reference.
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $codeScope->getLocalScope()));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $arguments);
             break;
         case "getequipped":
             $functionName = 'isEquipped';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getfactionrank":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getforcesneak":
             //@inconsistence - Stub
             return new TES5Bool(false);
             break;
         case "getgamesetting":
         case "getgs":
             $setting = $functionArguments->popValue(0)->getData();
             switch (strtolower($setting)) {
                 case 'icrimegoldattackmin':
                 case 'icrimegoldattack':
                     return new TES5Integer(25);
                     break;
                 case 'icrimegoldjailbreak':
                     return new TES5Integer(50);
                     break;
                 default:
                     throw new ConversionException("GetGameSetting() - unknown setting.");
             }
             break;
         case "getgold":
             $functionName = "GetGoldAmount";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getheadingangle":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getincell":
             $apiToken = $functionArguments->getValue(0);
             $length = strlen($apiToken->getData());
             //Get the length of the match
             $argumentsList = new TES5ObjectCallArguments();
             $argumentsList->add($this->createObjectCall($calledOn, "GetParentCell", $multipleScriptsScope));
             $argumentsList->add(new TES5Integer(0));
             $argumentsList->add(new TES5Integer($length));
             $parentCellCheck = $this->createObjectCall($this->referenceFactory->createReferenceToStaticClass("StringUtil"), "Substring", $multipleScriptsScope, $argumentsList);
             $checkAgainst = new TES5String($apiToken->getData());
             return $this->expressionFactory->createArithmeticExpression($parentCellCheck, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $checkAgainst);
         case "getinfaction":
             //todo - in magic effect script blocks, default called on is the actual caster.
             $functionName = "IsInFaction";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getinsamecell":
             $functionThis = $this->createObjectCall($calledOn, "GetParentCell", $multipleScriptsScope);
             $functionArgument = $this->createObjectCall($this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope), "GetParentCell", $multipleScriptsScope);
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $functionArgument);
             return $expression;
             break;
         case "getinworldspace":
             $functionThis = $this->createObjectCall($calledOn, "GetWorldSpace", $multipleScriptsScope);
             $argument = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $argument);
             return $expression;
         case "getisalerted":
             $functionName = "IsAlerted";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getiscurrentpackage":
             $functionThis = $this->createObjectCall($calledOn, "GetCurrentPackage", $multipleScriptsScope);
             $argument = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $argument);
             return $expression;
         case "getiscurrentweather":
             //Made in post-analysis
             $functionThis = $this->createObjectCall(new TES5StaticReference("Weather"), "GetCurrentWeather", $multipleScriptsScope);
             $argument = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $argument);
             return $expression;
         case "getisid":
             //Made in post-analysis
             $functionThis = $this->createObjectCall($calledOn, "GetBaseObject", $multipleScriptsScope);
             $argument = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $argument);
             return $expression;
         case "getisplayablerace":
             throw new ConversionException("Not supported");
         case "getisplayerbirthsign":
             throw new ConversionException("Birthsigns are not used in Skyrim.");
             break;
         case "getisrace":
             //Made in post-analysis
             $functionThis = $this->createObjectCall($calledOn, "GetRace", $multipleScriptsScope);
             $argument = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $argument);
             return $expression;
             break;
         case "getisreference":
             $argument = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($calledOn, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $argument);
             return $expression;
         case "getissex":
             $functionThis = $this->createObjectCall($this->createObjectCall($calledOn, "GetBaseObject", $multipleScriptsScope), "GetSex", $multipleScriptsScope);
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case "male":
                     $operand = 0;
                     break;
                 case "female":
                     $operand = 1;
                     break;
                 default:
                     throw new ConversionException("GetIsSex used with unknown gender.");
             }
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), new TES5Integer($operand));
             return $expression;
             break;
         case "getitemcount":
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $arguments);
             break;
         case "getknockedstate":
             throw new ConversionException("GetKnockedState() is not available via Papyrus.");
             break;
         case "getlevel":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getlocked":
             $functionName = "isLocked";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getlos":
             $functionName = "HasLOS";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getopenstate":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getparentref":
             $functionName = 'GetEnableParent';
             //SKSE
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
         case "getpcexpelled":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = 'isPlayerExpelled';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getpcfactionmurder":
         case "getpcfactionattack":
             //WARNING: This is not an exact implementation
             //According to cs.elderscrolls.com, its about being in the faction AND having an attack on them ( violent crime )
             //It's similar but groups all violent wrongdoings ( including assaults, murders etc ).
             $factionReference = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($factionReference);
             $function = $this->createObjectCall($this->referenceFactory->createReferenceToPlayer(), "IsInFaction", $multipleScriptsScope, $arguments);
             $left_expression = $this->expressionFactory->createTrueBooleanExpression($function);
             $function = $this->createObjectCall($factionReference, "GetCrimeGoldViolent", $multipleScriptsScope);
             $right_expression = $this->expressionFactory->createArithmeticExpression($function, TES5ArithmeticExpressionOperator::OPERATOR_GREATER(), new TES5Integer(0));
             $logicalExpression = $this->expressionFactory->createLogicalExpression($left_expression, TES5LogicalExpressionOperator::OPERATOR_AND(), $right_expression);
             return $logicalExpression;
         case "getpcfactionsteal":
             //WARNING: This is not an exact implementation
             //According to cs.elderscrolls.com, its about being in the faction AND having an attack on them ( violent crime )
             //It's similar but groups all violent wrongdoings ( including assaults, murders etc ).
             $factionReference = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($factionReference);
             $function = $this->createObjectCall($this->referenceFactory->createReferenceToPlayer(), "IsInFaction", $multipleScriptsScope, $arguments);
             $left_expression = $this->expressionFactory->createTrueBooleanExpression($function);
             $function = $this->createObjectCall($factionReference, "GetCrimeGoldNonViolent", $multipleScriptsScope);
             $right_expression = $this->expressionFactory->createArithmeticExpression($function, TES5ArithmeticExpressionOperator::OPERATOR_GREATER(), new TES5Integer(0));
             $logicalExpression = $this->expressionFactory->createLogicalExpression($left_expression, TES5LogicalExpressionOperator::OPERATOR_AND(), $right_expression);
             return $logicalExpression;
         case "getpcfame":
             //                return TES4Factories::createReference('Fame',$this);
             return $this->createReadReference("Fame", $globalScope, $multipleScriptsScope, $localScope);
         case "getpcinfamy":
             return $this->createReadReference("Infamy", $globalScope, $multipleScriptsScope, $localScope);
         case "getpcisrace":
             //Made in post-analysis
             $race = $this->createObjectCall($this->referenceFactory->createReferenceToPlayer(), "GetRace", $multipleScriptsScope);
             $checkAgainst = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $expression = $this->expressionFactory->createArithmeticExpression($race, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $checkAgainst);
             return $expression;
             break;
         case "getpcissex":
             $functionThis = $this->createObjectCall($this->createObjectCall($this->referenceFactory->createReferenceToPlayer(), "GetBaseObject", $multipleScriptsScope), "GetSex", $multipleScriptsScope);
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case "male":
                     $operand = 0;
                     break;
                 case "female":
                     $operand = 1;
                     break;
                 default:
                     throw new ConversionException("GetIsSex used with unknown gender.");
             }
             $expression = $this->expressionFactory->createArithmeticExpression($functionThis, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), new TES5Integer($operand));
             return $expression;
         case "getpcmiscstat":
             throw new ConversionException("GetPCMiscStat() isn't available from Papyrus.");
             break;
         case "getplayercontrolsdisabled":
             return new TES5Bool(false);
             //throw new ConversionException("GetPlayerControlsDisabled() isn't available from Papyrus");
             break;
         case "getpos":
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case 'x':
                 case 'y':
                 case 'z':
                     $functionName = 'GetPosition' . ucwords($functionArguments->getValue(0)->getData());
                     $functionArguments->popValue(0);
                     break;
                 default:
                     throw new ConversionException("getPos can handle only X,Y,Z parameters.");
             }
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getquestrunning":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "IsRunning";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getrandompercent":
             $functionName = "RandomInt";
             $calledOn = new TES5StaticReference("Utility");
             $methodArguments = new TES5ObjectCallArguments();
             $methodArguments->add(new TES5Integer(0));
             $methodArguments->add(new TES5Integer(99));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $methodArguments);
             break;
         case "getrestrained":
             return $this->createObjectCall($calledOn, "GetRestrained", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getsecondspassed":
         case "scripteffectelapsedseconds":
             $timerReference = $this->createReadReference("tTimer", $globalScope, $multipleScriptsScope, $localScope);
             $localTimeReference = $this->createReadReference('tGSPLocalTimer', $globalScope, $multipleScriptsScope, $localScope);
             $methodArguments = new TES5ObjectCallArguments();
             $methodArguments->add($localTimeReference);
             return $this->createObjectCall($timerReference, "getSecondsPassed", $multipleScriptsScope, $methodArguments);
         case "this":
         case "getself":
             //Todo - change the naming as this is the true ,,getSelf"
             //Thing is that in non-reference contexts when using this method it will return the appropiate target reference as it would be targeted in Oblivion.
             return $this->extractImplicitReference($globalScope, $multipleScriptsScope, $localScope);
             break;
         case "getshouldattack":
             //@inconsistence - stub
             return new TES5Bool(false);
             break;
             //Done as of 28.6.2013 1:45
         //Done as of 28.6.2013 1:45
         case "getsleeping":
             $functionName = "GetSleepState";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getstage":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getstagedone":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getstartingangle":
             //Will be reanalyzed in post-analysis, those are usually used for reference resettings.
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getstartingpos":
             //Will be reanalyzed in post-analysis, those are usually used for reference resettings.
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "getweaponanimtype":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "hasmagiceffect":
             $newArgs = new TES5ObjectCallArguments();
             $newArgs->add($this->referenceFactory->createReference("Effect" . $functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope));
             /*
                             switch ($functionArguments->getValue(0)->getData()) {
             
                                 case "INVI": {
                                     $newArgs->add($this->referenceFactory->createReference("InvisibillityFFSelf", $globalScope, $multipleScriptsScope, $localScope));
                                     break;
                                 }
             
                                 case 'REFA': {
                                     $newArgs->add($this->referenceFactory->createReference("PerkRestoreStaminaFFSelf", $globalScope, $multipleScriptsScope, $localScope));
                                     break;
                                 }
             
                                 default: {
                                     $newArgs->add($this->referenceFactory->createReference("Effect".$functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope));
                                     break;
                                 }
             
                             }
             */
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $newArgs);
             break;
         case "hasvampirefed":
             //@inconsistence - stub
             return new TES5Bool(false);
             break;
         case "isactionref":
             $activatorVariable = $codeScope->findVariableWithMeaning(TES5LocalVariableParameterMeaning::ACTIVATOR());
             if ($activatorVariable === null) {
                 throw new ConversionException("isActionRef called in a context where action ref should not be present");
             }
             $expression = $this->expressionFactory->createArithmeticExpression($this->referenceFactory->createReferenceToVariable($activatorVariable), TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope));
             return $expression;
             //  return TES4Factories::createFunctionFromRegex($data,$this,"bool");
             break;
         case "isactor":
         case "getiscreature":
             //@INCONSISTENCE - if used in a context, which will be inferenced to actor but is not yet while this is executed, it will return a bad value.
             $boolean = new TES5Bool(!($calledOn->getType() == TES5BasicType::T_ACTOR() || TES5InheritanceGraphAnalyzer::isExtending($calledOn->getType(), TES5BasicType::T_ACTOR())));
             return $boolean;
             //return $const;
         case "isactorusingatorch":
             return $this->createObjectCall($calledOn, "IsTorchOut", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isanimplaying":
             return $this->createObjectCall($calledOn, "IsAnimPlaying", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isessential":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isguard":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isactordetected":
             //NOT ACCURATE , but there's no better way to do it in skyrim
         //NOT ACCURATE , but there's no better way to do it in skyrim
         case "isincombat":
             return $this->createObjectCall($calledOn, "IsInCombat", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isindangerouswater":
             //@INCONSISTENCE - What is that function, rofl. Not supported by skyrim obviously
             return new TES5Bool(false);
             break;
         case "isininterior":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isowner":
             $targetReference = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $datatype = ESMAnalyzer::instance()->getFormTypeByEDID($functionArguments->getValue(0)->getData());
             if ($datatype == TES5BasicType::T_FACTION()) {
                 $owner = $this->createObjectCall($calledOn, "GetFactionOwner", $multipleScriptsScope);
                 $base = $targetReference;
             } else {
                 $owner = $this->createObjectCall($calledOn, "GetActorOwner", $multipleScriptsScope);
                 $base = $this->createObjectCall($targetReference, "GetActorBase", $multipleScriptsScope);
             }
             $expression = $this->expressionFactory->createArithmeticExpression($owner, TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), $base);
             return $expression;
         case "ispcamurderer":
             //Using Legacy TES4 Connector Plugin
             return $this->objectPropertyFactory->createObjectProperty($multipleScriptsScope, $this->createReadReference("tContainer", $globalScope, $multipleScriptsScope, $localScope), "isMurderer");
             break;
         case "ispcsleeping":
             return $this->expressionFactory->createArithmeticExpression($this->createObjectCall($this->referenceFactory->createReferenceToPlayer(), "getSleepState", $multipleScriptsScope), TES5ArithmeticExpressionOperator::OPERATOR_GREATER(), new TES5Integer(2));
         case "isplayerinjail":
             //Using Legacy TES4 Connector Plugin
             return $this->objectPropertyFactory->createObjectProperty($multipleScriptsScope, $this->createReadReference("tContainer", $globalScope, $multipleScriptsScope, $localScope), "isInJail");
         case "israining":
             return $this->expressionFactory->createArithmeticExpression($this->createObjectCall($this->createObjectCall(new TES5StaticReference("Weather"), "GetCurrentWeather", $multipleScriptsScope), "GetClassification", $multipleScriptsScope), TES5ArithmeticExpressionOperator::OPERATOR_EQUAL(), new TES5Integer(2));
         case "isridinghorse":
             $functionName = "IsOnMount";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "issneaking":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isspelltarget":
             //@INCONSISTENCE - Will only check for scripted effects
             //In oblivion, this is checking for a spell which targeted a given actor
             //In Skyrim you can check for effects only.
             $newArgs = new TES5ObjectCallArguments();
             $newArgs->add($this->referenceFactory->createReference("EffectSEFF", $globalScope, $multipleScriptsScope, $localScope));
             return $this->createObjectCall($calledOn, "HasMagicEffect", $multipleScriptsScope, $newArgs);
             break;
         case "isswimming":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "istalking":
             $functionName = "IsInDialogueWithPlayer";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "istimepassing":
             return new TES5Bool(true);
         case "isweaponout":
             $functionName = "IsWeaponDrawn";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "isxbox":
             //Really..
             return new TES5Bool(false);
             break;
         case "kill":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "lock":
             $methodArguments = new TES5ObjectCallArguments();
             $methodArguments->add(new TES5Bool(true));
             //override different behaviour
             $lockAsOwner = $functionArguments->getValue(1);
             $lock = false;
             if ($lockAsOwner !== null) {
                 if ((bool) $lockAsOwner->getData()) {
                     $lock = true;
                 }
             }
             $methodArguments->add(new TES5Bool($lock));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $methodArguments);
             break;
         case "look":
             $functionName = "SetLookAt";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "menumode":
             return new TES5Integer(0);
             //Always not in menu mode ;)
         case "message":
             $messageString = $functionArguments->getValue(0)->getData();
             preg_match_all("#%([ +-0]*[1-9]*\\.[0-9]+[ef]|g)#", $messageString, $messageMatches, PREG_OFFSET_CAPTURE);
             $floatPointArgumentsCount = count($messageMatches[0]);
             if ($floatPointArgumentsCount > 0) {
                 if (!$functionArguments->getValue(0) instanceof TES4String) {
                     //jesus its hacky
                     throw new ConversionException("Cannot transform printf like syntax to concat on string loaded dynamically");
                 }
                 $i = 0;
                 $caret = 0;
                 $functionArguments->popValue(0);
                 //We don't need first value.
                 //Example call: You have %.2f apples and %g boxes in your inventory, applesCount, boxesCount
                 $variablesStack = [];
                 foreach ($functionArguments->getValues() as $variable) {
                     $variablesStack[] = $this->createValue($variable, $codeScope, $globalScope, $multipleScriptsScope);
                 }
                 $stringsStack = [];
                 //Target: "You have ", " apples and ", " boxes in your inventory"
                 $startWithVariable = false;
                 //Pretty ugly. Basically, if we start with a vairable, it should be pushed first from the variable stack and then string comes, instead of string , variable , and so on [...]
                 while ($caret < strlen($messageString)) {
                     $stringBeforeStart = $caret;
                     //Set the start on the caret.
                     if (isset($messageMatches[0][$i])) {
                         $stringBeforeEnd = $messageMatches[$i][0][1];
                         $length = $stringBeforeEnd - $stringBeforeStart;
                         if ($caret == 0 && $length == 0) {
                             $startWithVariable = true;
                         }
                         if ($length > 0) {
                             $stringsStack[] = new TES5String(substr($messageString, $stringBeforeStart, $length));
                             $caret += $length;
                         }
                         $caret += strlen($messageMatches[$i][0][0]);
                     } else {
                         $stringsStack[] = new TES5String(substr($messageString, $stringBeforeStart));
                         $caret = strlen($messageString);
                     }
                     ++$i;
                 }
                 $combinedValues = [];
                 $stringsStack = array_reverse($stringsStack);
                 $variablesStack = array_reverse($variablesStack);
                 if ($startWithVariable) {
                     if ($variableToGo = array_pop($variablesStack)) {
                         $combinedValues[] = $variableToGo;
                     }
                 }
                 while ($string = array_pop($stringsStack)) {
                     $combinedValues[] = $string;
                     if ($variableToGo = array_pop($variablesStack)) {
                         $combinedValues[] = $variableToGo;
                     }
                 }
                 $calledOn = new TES5StaticReference("Debug");
                 $arguments = new TES5ObjectCallArguments();
                 $arguments->add($this->primitiveValueFactory->createConcatenatedValue($combinedValues));
                 return $this->createObjectCall($calledOn, "Notification", $multipleScriptsScope, $arguments);
             } else {
                 $calledOn = new TES5StaticReference("Debug");
                 $arguments = new TES5ObjectCallArguments();
                 $arguments->add($this->createValue($functionArguments->getValue(0), $codeScope, $globalScope, $multipleScriptsScope));
                 return $this->createObjectCall($calledOn, "Notification", $multipleScriptsScope, $arguments);
             }
         case "messagebox":
             //todo Refactor - add floating point vars .
             if ($functionArguments->count() == 1) {
                 $calledOn = new TES5StaticReference("Debug");
                 return $this->createObjectCall($calledOn, "MessageBox", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             } else {
                 $messageArguments = [];
                 $edid = "TES4MessageBox" . md5(serialize($functionArguments->getValues()));
                 $messageArguments[] = $edid;
                 for ($i = 0; $i < $functionArguments->count(); ++$i) {
                     $messageArguments[] = $functionArguments->getValue($i)->getData();
                 }
                 $this->metadataLogService->add('ADD_MESSAGE', $messageArguments);
                 $messageBoxResult = $this->createReadReference(TES5ReferenceFactory::MESSAGEBOX_VARIABLE_CONST, $globalScope, $multipleScriptsScope, $localScope);
                 $reference = $this->createReadReference($edid, $globalScope, $multipleScriptsScope, $localScope);
                 return $this->assignationFactory->createAssignation($messageBoxResult, $this->createObjectCall($reference, "show", $multipleScriptsScope));
             }
             break;
         case "modpcskill":
         case "modactorvalue":
         case "modav":
             $convertedArguments = new TES5ObjectCallArguments();
             $firstArg = $functionArguments->getValue(0);
             switch (strtolower($firstArg->getData())) {
                 case 'strength':
                 case 'intelligence':
                 case 'willpower':
                 case 'agility':
                 case 'speed':
                 case 'endurance':
                 case 'personality':
                 case 'luck':
                     if ($calledOn->getName() != "player") {
                         //We can't convert those.. and shouldn't be any, too.
                         throw new ConversionException("[ModAV] Cannot set attributes on non-player");
                     }
                     $functionName = "SetValue";
                     $calledOn = $this->referenceFactory->createReference('TES4Attr' . ucwords(strtolower($firstArg->getData())), $globalScope, $multipleScriptsScope, $localScope);
                     $secondArg = $functionArguments->getValue(1);
                     $addedValue = $this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope);
                     $convertedArguments->add($this->expressionFactory->createBinaryExpression($addedValue, TES5BinaryExpressionOperator::OPERATOR_ADD(), $this->createReadReference('TES4Attr' . ucwords(strtolower($firstArg->getData())), $globalScope, $multipleScriptsScope, $localScope)));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                     break;
                 case 'fatigue':
                     $functionName = "ModActorValue";
                     $convertedArguments->add(new TES5String('Stamina'));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'armorer':
                     $functionName = "ModActorValue";
                     $convertedArguments->add(new TES5String("Smithing"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'security':
                     $functionName = "ModActorValue";
                     $convertedArguments->add(new TES5String("Lockpicking"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'mysticism':
                     //It doesn't exist in Skyrim - defaulting to Illusion..
                     $functionName = "ModActorValue";
                     $convertedArguments->add(new TES5String("Illusion"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'blade':
                 case 'blunt':
                     $functionName = "ModActorValue";
                     $convertedArguments->add(new TES5String("OneHanded"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'aggression':
                     $functionName = "ModActorValue";
                     $secondArg = $functionArguments->getValue(1);
                     $secondArgData = $secondArg->getData();
                     if ($secondArgData < -80) {
                         $newValue = -3;
                     } else {
                         if ($secondArgData >= -80 && $secondArgData < -50) {
                             $newValue = -2;
                         } else {
                             if ($secondArgData >= -50 and $secondArgData < 0) {
                                 $newValue = -1;
                             } else {
                                 if ($secondArgData == 0) {
                                     $newValue = 0;
                                 } else {
                                     if ($secondArgData > 0 && $secondArgData < 50) {
                                         $newValue = 1;
                                     } else {
                                         if ($secondArgData >= 50 and $secondArgData < 80) {
                                             $newValue = 2;
                                         } else {
                                             $newValue = 3;
                                         }
                                     }
                                 }
                             }
                         }
                     }
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $convertedArguments->add(new TES5Float($newValue));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'confidence':
                     $functionName = "ModActorValue";
                     $secondArg = $functionArguments->getValue(1);
                     $secondArgData = $secondArg->getData();
                     if ($secondArgData == -100) {
                         $newValue = -4;
                     } else {
                         if ($secondArgData <= -70 and $secondArgData > -100) {
                             $newValue = -3;
                         } else {
                             if ($secondArgData <= -30 and $secondArgData > -70) {
                                 $newValue = -2;
                             } else {
                                 if ($secondArgData < 0 and $secondArgData > -30) {
                                     $newValue = -1;
                                 } else {
                                     if ($secondArgData == 0) {
                                         $newValue = 0;
                                     } else {
                                         if ($secondArgData > 0 and $secondArgData < 30) {
                                             $newValue = 1;
                                         } else {
                                             if ($secondArgData >= 30 and $secondArgData < 70) {
                                                 $newValue = 2;
                                             } else {
                                                 if ($secondArgData >= 70 and $secondArgData < 99) {
                                                     $newValue = 3;
                                                 } else {
                                                     $newValue = 4;
                                                 }
                                             }
                                         }
                                     }
                                 }
                             }
                         }
                     }
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $convertedArguments->add(new TES5Float($newValue));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 default:
                     $functionName = "ModActorValue";
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
             }
             break;
         case "modcrimegold":
             $calledOn = $this->createReadReference("TES4CyrodiilCrimeFaction", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "moddisposition":
             //Faction Reactions are Per-Faction not per-Actor, so we just simulate what would potentially happen in Skyrim
             switch ($functionArguments->getValue(1)->getData()) {
                 case "-100":
                     $functionName = 'StartCombat';
                     $functionArguments->popValue(1);
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
                 default:
                     return new TES5Filler();
             }
             break;
         case "modfactionreaction":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "modReaction";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "modpcfame":
             $fameReference = $this->createReadReference('Fame', $globalScope, $multipleScriptsScope, $localScope);
             $fameArguments = new TES5ObjectCallArguments();
             $binaryExpression = $this->expressionFactory->createBinaryExpression($fameReference, TES5BinaryExpressionOperator::OPERATOR_ADD(), new TES5Integer($functionArguments->getValue(0)->getData()));
             $fameArguments->add($binaryExpression);
             $function = $this->createObjectCall($this->referenceFactory->createReference('Fame', $globalScope, $multipleScriptsScope, $localScope), "SetValue", $multipleScriptsScope, $fameArguments);
             return $function;
         case "modpcinfamy":
             $fameReference = $this->createReadReference('Infamy', $globalScope, $multipleScriptsScope, $localScope);
             $fameArguments = new TES5ObjectCallArguments();
             $binaryExpression = $this->expressionFactory->createBinaryExpression($fameReference, TES5BinaryExpressionOperator::OPERATOR_ADD(), new TES5Integer($functionArguments->getValue(0)->getData()));
             $fameArguments->add($binaryExpression);
             $function = $this->createObjectCall($this->referenceFactory->createReference('Infamy', $globalScope, $multipleScriptsScope, $localScope), "SetValue", $multipleScriptsScope, $fameArguments);
             return $function;
         case "modpcmiscstat":
             return new TES5Filler();
             //    return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "moveto":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "movetomarker":
             $functionName = 'MoveTo';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "payfine":
             $player = $this->referenceFactory->createReferenceToPlayer();
             $faction = $this->createReadReference("TES4CyrodiilCrimeFaction", $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "PayCrimeGold";
             $argumentList = new TES5ObjectCallArguments();
             $argumentList->add(new TES5Integer(1));
             $argumentList->add(new TES5Integer(1));
             $argumentList->add($faction);
             return $this->createObjectCall($player, $functionName, $multipleScriptsScope, $argumentList);
         case "pickidle":
             //TODO: Check if automatically picks idle
             return new TES5Filler();
             break;
         case "placeatme":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "playgroup":
             $functionName = "playGamebryoAnimation";
             //this function does not use strings for the names, so i cant really understand what is it.
             //todo refactor
             $convertedArguments = new TES5ObjectCallArguments();
             $firstArg = $functionArguments->getValue(0);
             $convertedArguments->add(new TES5String($firstArg->getData()));
             /*
                             $secondArg = $functionArguments->getValue(1);
             
                             if ($secondArg && $secondArg->getData() != 0) {
                                 $convertedArguments->add(new TES5Integer(1));
                             }*/
             $convertedArguments->add(new TES5Bool(true));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
             break;
         case "playmagiceffectvisuals":
         case "pme":
             //@TODO
             return new TES5Filler();
             # return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "playmagicshadervisuals":
         case "pms":
             //@TODO
             return new TES5Filler();
             # return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "playsound":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "play";
             $args = new TES5ObjectCallArguments();
             $args->add($this->referenceFactory->createReferenceToPlayer());
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $args);
             break;
         case "playsound3d":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "play";
             $args = new TES5ObjectCallArguments();
             $args->add($this->referenceFactory->createReferenceToSelf($globalScope));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $args);
             break;
         case "purgecellbuffers":
         case "pcb":
             //@INCONSISTENT - is not here in Skyrim. Maybe readd it via SKSE plugin?
             return new TES5Filler();
             break;
             /**
              * @TODO ( not used in original scripts )
              */
         /**
          * @TODO ( not used in original scripts )
          */
         case "pushactoraway":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "refreshtopiclist":
             return new TES5Filler();
             break;
         case "releaseweatheroverride":
             return $this->createObjectCall($this->referenceFactory->createReferenceToStaticClass("Weather"), "ReleaseOverride", $multipleScriptsScope, new TES5ObjectCallArguments());
             break;
             /**
              * END TODO
              */
         /**
          * END TODO
          */
         case "removeallitems":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "removeitem":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "removeme":
             $calledOn = $this->referenceFactory->createReferenceToSelf($globalScope);
             $functionName = 'Delete';
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "removescriptpackage":
             return new TES5Filler();
             //todo - think how this could work, i think its not necessary
         case "removespell":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "resetinterior":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "Reset";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "reset3dstate":
             $functionName = "Reset";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "resetfalldamagetimer":
             //@INCONSISTENCE - Well, see those faces on TG11 Heist when jumping with the boost will make them fall to death..
             return new TES5Filler();
             break;
         case "resethealth":
             //Healing to full hp?
             $functionName = "RestoreActorValue";
             $convertedArguments = new TES5ObjectCallArguments();
             $convertedArguments->add(new TES5String("Health"));
             $convertedArguments->add(new TES5Integer(9999));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
             break;
         case "resurrect":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, new TES5ObjectCallArguments());
             break;
         case "rotate":
             $x = 0;
             $y = 0;
             $z = 0;
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case "x":
                     $x = $functionArguments->getValue(1)->getData();
                     break;
                 case "y":
                     $y = $functionArguments->getValue(1)->getData();
                     break;
                 case "z":
                     $z = $functionArguments->getValue(1)->getData();
                     break;
             }
             $rotateArguments = new TES5ObjectCallArguments();
             $rotateArguments->add($calledOn);
             $rotateArguments->add(new TES5Integer($x));
             $rotateArguments->add(new TES5Integer($y));
             $rotateArguments->add(new TES5Integer($z));
             $function = $this->createObjectCall($this->createReadReference("tTimer", $globalScope, $multipleScriptsScope, $localScope), "Rotate", $multipleScriptsScope, $rotateArguments);
             return $function;
         case "say":
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($calledOn);
             $arguments->add($this->createValue($functionArguments->getValue(0), $codeScope, $globalScope, $multipleScriptsScope));
             /*
              * Deprecated - causes problems.
             $optionalFlag = $functionArguments->getValue(2);
             if ($optionalFlag !== null) {
                 $arguments->add($this->createValue($functionArguments->getValue(2), $codeScope, $globalScope, $multipleScriptsScope));
             } else {
                 $arguments->add(new TES5None());
             }
             */
             $arguments->add(new TES5None());
             $arguments->add(new TES5Bool(true));
             $timerReference = $this->createReadReference("tTimer", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($timerReference, "LegacySay", $multipleScriptsScope, $arguments);
             break;
         case "sayto":
             //Simple implementation without looking.
             $arguments = new TES5ObjectCallArguments();
             $arguments->add($calledOn);
             $arguments->add($this->createValue($functionArguments->getValue(1), $codeScope, $globalScope, $multipleScriptsScope));
             $arguments->add(new TES5None());
             $arguments->add(new TES5Bool(true));
             $timerReference = $this->createReadReference("tTimer", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($timerReference, "LegacySay", $multipleScriptsScope, $arguments);
             break;
         case "sendtrespassalarm":
             //@INCONSISTENCE - not implemented.
             return new TES5Filler();
             //throw new ConversionException("SendTrespassAlarm() not implemented.");
             break;
         case "setactoralpha":
         case "saa":
             $functionName = "SetAlpha";
             $functionArguments->setValue(1, new TES4Integer(1));
             $functionArgs = new TES5ObjectCallArguments();
             $functionArgs->add($this->createValue($functionArguments->getValue(0), $codeScope, $globalScope, $multipleScriptsScope));
             $functionArgs->add(new TES5Bool(true));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $functionArgs);
             break;
         case "setactorfullname":
             //@INCONSISTENCE - Can be done, by porting the SetActorFullName <MESG> signature from Obscript into SKSE
             return new TES5Filler();
             //                return $this->createObjectCall($calledOn, $functionName, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setactorrefraction":
             //Isn't that same as alpha??
             return new TES5Filler();
             break;
         case "setactorsai":
             return $this->createObjectCall($calledOn, "EnableAI", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setactorvalue":
         case "setav":
             $convertedArguments = new TES5ObjectCallArguments();
             $firstArg = $functionArguments->getValue(0);
             switch (strtolower($firstArg->getData())) {
                 case 'strength':
                 case 'intelligence':
                 case 'willpower':
                 case 'agility':
                 case 'endurance':
                 case 'personality':
                 case 'luck':
                     if ($calledOn->getName() != "player") {
                         //We can't convert those.. and shouldn't be any, too.
                         throw new ConversionException("[SetAV] Cannot set attributes on non-player");
                     }
                     $functionName = "SetValue";
                     $calledOn = $this->referenceFactory->createReference('TES4Attr' . ucwords(strtolower($firstArg->getData())), $globalScope, $multipleScriptsScope, $localScope);
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                     break;
                 case 'speed':
                     $functionName = "ForceMovementSpeed";
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'fatigue':
                     $functionName = "SetActorValue";
                     $convertedArguments->add(new TES5String('Stamina'));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'armorer':
                     $functionName = "SetActorValue";
                     $convertedArguments->add(new TES5String("Smithing"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'security':
                     $functionName = "SetActorValue";
                     $convertedArguments->add(new TES5String("Lockpicking"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'mysticism':
                     //It doesn't exist in Skyrim - defaulting to Illusion..
                     $functionName = "SetActorValue";
                     $convertedArguments->add(new TES5String("Illusion"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'blade':
                 case 'blunt':
                     $functionName = "SetActorValue";
                     $convertedArguments->add(new TES5String("OneHanded"));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'aggression':
                     $functionName = "SetActorValue";
                     $secondArg = $functionArguments->getValue(1);
                     $secondArgData = $secondArg->getData();
                     if ($secondArgData == 0) {
                         $newValue = 0;
                     } else {
                         if ($secondArgData > 0 && $secondArgData < 50) {
                             $newValue = 1;
                         } else {
                             if ($secondArgData >= 50 and $secondArgData < 80) {
                                 $newValue = 2;
                             } else {
                                 $newValue = 3;
                             }
                         }
                     }
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $convertedArguments->add(new TES5Float($newValue));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 case 'confidence':
                     $functionName = "SetActorValue";
                     $secondArg = $functionArguments->getValue(1);
                     $secondArgData = $secondArg->getData();
                     if ($secondArgData == 0) {
                         $newValue = 0;
                     } else {
                         if ($secondArgData > 0 and $secondArgData < 30) {
                             $newValue = 1;
                         } else {
                             if ($secondArgData >= 30 and $secondArgData < 70) {
                                 $newValue = 2;
                             } else {
                                 if ($secondArgData >= 70 and $secondArgData < 99) {
                                     $newValue = 3;
                                 } else {
                                     $newValue = 4;
                                 }
                             }
                         }
                     }
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $convertedArguments->add(new TES5Float($newValue));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
                 default:
                     $functionName = "SetActorValue";
                     $convertedArguments->add(new TES5String($firstArg->getData()));
                     $secondArg = $functionArguments->getValue(1);
                     $convertedArguments->add($this->createValue($secondArg, $codeScope, $globalScope, $multipleScriptsScope));
                     return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
             }
             break;
         case "setalert":
             switch ($functionArguments->getValue(0)->getData()) {
                 case 0:
                     $functionName = "SheatheWeapon";
                     break;
                 case 1:
                     $functionName = "DrawWeapon";
                     break;
             }
             $functionArguments->popValue(0);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setallreachable":
             return new TES5Filler();
             //                return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "setallvisible":
             return new TES5Filler();
             break;
         case "setangle":
             $x = 0;
             $y = 0;
             $z = 0;
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case "x":
                     $x = $functionArguments->getValue(1)->getData();
                     break;
                 case "y":
                     $y = $functionArguments->getValue(1)->getData();
                     break;
                 case "z":
                     $z = $functionArguments->getValue(1)->getData();
                     break;
             }
             $functionArguments->setValue(0, new TES4Integer($x));
             $functionArguments->setValue(1, new TES4Integer($y));
             $functionArguments->setValue(2, new TES4Integer($z));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setcellpublicflag":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "SetPublic";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setclass":
             // no classes in skyrim ;)
             return new TES5Filler();
             break;
         case "setinvestmentgold":
         case "addachievement":
         case "stopwaiting":
         case "setcombatstyle":
             return new TES5Filler();
             break;
         case "gotojail":
             $calledOn = $this->createReadReference("TES4CyrodiilCrimeFaction", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, "SendPlayerToJail", $multipleScriptsScope, new TES5ObjectCallArguments());
             break;
         case "setcrimegold":
             //TODO
             $calledOn = $this->createReadReference("TES4CyrodiilCrimeFaction", $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setdestroyed":
             $functionName = "blockActivation";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setdoordefaultopen":
             //Not necessary
             return new TES5Filler();
             #return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "setessential":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setfactionrank":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setfactionreaction":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, "SetReaction", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setforcerun":
             $functionName = "ForceMovementSpeed";
             $convertedArguments = new TES5ObjectCallArguments();
             $convertedArguments->add(new TES5Float(2));
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $convertedArguments);
         case "setforcesneak":
             if ((int) $functionArguments->getValue(0)->getData() == 0) {
                 //@INCONSISTENCE - Cannot unsneak a character.
                 return new TES5Filler();
             }
             return $this->createObjectCall($calledOn, "StartSneaking", $multipleScriptsScope);
             break;
         case "setghost":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setignorefriendlyhits":
             //there surely is a way to do this.. TODO
             return new TES5Filler();
             //return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "setitemvalue":
             return new TES5Filler();
             break;
         case "setnoavoidance":
             return new TES5Filler();
             # return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "setnorumors":
             #Can be done by aliases but its not worth it.
             return new TES5Filler();
             # return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "setopenstate":
             $constantArgument = new TES5ObjectCallArguments();
             $constantArgument->add(new TES5Bool($functionArguments->getValue(0)->getData()));
             $function = $this->createObjectCall($calledOn, "SetOpen", $multipleScriptsScope, $constantArgument);
             return $function;
         case "setownership":
             if ($functionArguments->count() > 0) {
                 $args = $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope);
                 $datatype = ESMAnalyzer::instance()->getFormTypeByEDID($functionArguments->getValue(0)->getData());
                 if ($datatype == TES5BasicType::T_ACTOR()) {
                     $functionName = "SetActorOwner";
                 } else {
                     if ($datatype == TES5BasicType::T_FACTION()) {
                         $functionName = "SetFactionOwner";
                     } else {
                         throw new ConversionException("Unknown setOwnership() param");
                     }
                 }
             } else {
                 $functionName = "SetActorOwner";
                 $args = new TES5ObjectCallArguments();
                 $args->add($this->createObjectCall($this->referenceFactory->createReferenceToPlayer(), "GetActorBase", $multipleScriptsScope));
             }
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $args);
             break;
         case "setpackduration":
             //not necessarly to be here ( ... ) ?
             return new TES5Filler();
             #                return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "setpcexpelled":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "SetPlayerExpelled";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setpcfactionattack":
         case "setpcfactionmurder":
             switch ($functionArguments->getValue(1)->getData()) {
                 case 0:
                     $arg = 0;
                     break;
                 case 1:
                     $arg = 1000;
                     break;
                 default:
                     throw new ConversionException("SetPCFactionMurder/SetPCFactionAttack argument unknown");
             }
             $constantArgument = new TES5ObjectCallArguments();
             $constantArgument->add(new TES5Integer($arg));
             $faction = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $function = $this->createObjectCall($faction, "SetCrimeGoldViolent", $multipleScriptsScope, $constantArgument);
             return $function;
         case "setpcfactionsteal":
             switch ($functionArguments->getValue(1)->getData()) {
                 case 0:
                     $arg = 0;
                     break;
                 case 1:
                     $arg = 100;
                     break;
                 default:
                     throw new ConversionException("SetPCFactionSteal argument unknown");
             }
             $constantArgument = new TES5ObjectCallArguments();
             $constantArgument->add(new TES5Integer($arg));
             $faction = $this->createReadReference($functionArguments->getValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $function = $this->createObjectCall($faction, "SetCrimeGold", $multipleScriptsScope, $constantArgument);
             return $function;
         case "setpcfame":
             //This has to be a write-action reference, not a read reference!
             $fameReference = $this->referenceFactory->createReference('Fame', $globalScope, $multipleScriptsScope, $localScope);
             $fameArguments = new TES5ObjectCallArguments();
             $fameArguments->add($this->createValue($functionArguments->getValue(0), $codeScope, $globalScope, $multipleScriptsScope));
             $function = $this->createObjectCall($fameReference, "SetValue", $multipleScriptsScope, $fameArguments);
             return $function;
         case "setpcinfamy":
             $fameArguments = new TES5ObjectCallArguments();
             $fameArguments->add(new TES5Integer($functionArguments->getValue(0)->getData()));
             $function = $this->createObjectCall($this->referenceFactory->createReference('Infamy', $globalScope, $multipleScriptsScope, $localScope), "SetValue", $multipleScriptsScope, $fameArguments);
             return $function;
         case "setplayerinseworld":
             return new TES5Filler();
             //not needed.
         case "setpos":
             $callArguments = new TES5ObjectCallArguments();
             $dummyX = $this->createObjectCall($calledOn, "GetPositionX", $multipleScriptsScope);
             $dummyY = $this->createObjectCall($calledOn, "GetPositionY", $multipleScriptsScope);
             $dummyZ = $this->createObjectCall($calledOn, "GetPositionZ", $multipleScriptsScope);
             $argList = [];
             switch (strtolower($functionArguments->getValue(0)->getData())) {
                 case 'x':
                     $argList[] = $this->createValue($functionArguments->getValue(1), $codeScope, $globalScope, $multipleScriptsScope);
                     $argList[] = $dummyY;
                     $argList[] = $dummyZ;
                     break;
                 case 'y':
                     $argList[] = $dummyX;
                     $argList[] = $this->createValue($functionArguments->getValue(1), $codeScope, $globalScope, $multipleScriptsScope);
                     $argList[] = $dummyZ;
                     break;
                 case 'z':
                     $argList[] = $dummyX;
                     $argList[] = $dummyY;
                     $argList[] = $this->createValue($functionArguments->getValue(1), $codeScope, $globalScope, $multipleScriptsScope);
                     break;
                 default:
                     throw new ConversionException("setPos can handle only X,Y,Z parameters.");
             }
             foreach ($argList as $argListC) {
                 $callArguments->add($argListC);
             }
             return $this->createObjectCall($calledOn, "SetPosition", $multipleScriptsScope, $callArguments);
         case "setquestobject":
             //No replacement
             return new TES5Filler();
             break;
         case "setrestrained":
             return new TES5Filler();
             break;
         case "setrigidbodymass":
             //No replacement
             return new TES5Filler();
             break;
         case "setscale":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setsceneiscomplex":
             //No replacement
             return new TES5Filler();
             break;
         case "setshowquestitems":
             //@INCONSISTENCE - No replacement
             return new TES5Filler();
             break;
         case "setstage":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setunconscious":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "setweather":
         case "sw":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "SetActive";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "showbirthsignmenu":
             return new TES5Filler();
             break;
         case "showclassmenu":
             return new TES5Filler();
             break;
         case "showdialogsubtitles":
             return new TES5Filler();
         case "showenchantment":
             return new TES5Filler();
         case "showmap":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "AddToMap";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "showracemenu":
             //@inconsistence - stub
             return new TES5Filler();
             break;
         case "showspellmaking":
             //@inconsistence - stub
             return new TES5Filler();
             break;
         case "startcombat":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "startconversation":
             //todo
             return new TES5Filler();
             break;
         case "startquest":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "Start";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "stopcombat":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, new TES5ObjectCallArguments());
             break;
         case "stopcombatalarmonactor":
         case "scaonactor":
             return $this->createObjectCall($calledOn, "StopCombatAlarm", $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "stoplook":
             $functionName = "ClearLookAt";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, new TES5ObjectCallArguments());
             break;
         case "stopmagiceffectvisuals":
         case "sme":
             return new TES5Filler();
             break;
         case "stopmagicshadervisuals":
         case "sms":
             return new TES5Filler();
             break;
         case "stopquest":
             $calledOn = $this->createReadReference($functionArguments->popValue(0)->getData(), $globalScope, $multipleScriptsScope, $localScope);
             $functionName = "Stop";
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "trapupdate":
             return new TES5Filler();
             #               return $this->createObjectCall($calledOn, $functionName, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "triggerhitshader":
             return new TES5Filler();
             //return $this->createObjectCall($calledOn,$functionName,$this->createArgumentList($functionArguments,$propertyList));
             break;
         case "unequipitem":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         case "unlock":
             $methodArguments = new TES5ObjectCallArguments();
             $methodArguments->add(new TES5Bool(false));
             //override different behaviour
             $lockAsOwner = $functionArguments->getValue(1);
             $lock = false;
             if ($lockAsOwner !== null) {
                 if ((bool) $lockAsOwner->getData()) {
                     $lock = true;
                 }
             }
             $methodArguments->add(new TES5Bool($lock));
             return $this->createObjectCall($calledOn, "Lock", $multipleScriptsScope, $methodArguments);
             break;
         case "wait":
             //    No replacement ( ?)
             return new TES5Filler();
             break;
         case "wakeuppc":
             throw new ConversionException("WakeUpPC() not available in Papyrus.");
             break;
         case "yield":
             return $this->createObjectCall($calledOn, $functionName, $multipleScriptsScope, $this->createArgumentList($functionArguments, $codeScope, $globalScope, $multipleScriptsScope));
             break;
         default:
             throw new ConversionException("TES5ValueFactory::convertFunction() - Unknown function: " . $functionName);
     }
 }
 public function trackRemoteScript(TES5ScriptHeader $scriptHeader)
 {
     $this->trackedScript = $scriptHeader;
     $ourNativeType = $this->propertyType->getNativeType();
     $remoteNativeType = $this->trackedScript->getScriptType()->getNativeType();
     /**
      * Scenario 1 - types are equal or the remote type is higher than ours in which case we do nothing as they have the good type anyway
      */
     if ($ourNativeType == $remoteNativeType || TES5InheritanceGraphAnalyzer::isExtending($remoteNativeType, $ourNativeType)) {
         return;
     } elseif (TES5InheritanceGraphAnalyzer::isExtending($ourNativeType, $remoteNativeType)) {
         $this->trackedScript->setNativeType($ourNativeType);
     } else {
         throw new ConversionException("TES5Property::trackRemoteScript() - The definitions of local property type and remote property type have diverged\r\n            ( ours: " . $ourNativeType->value() . ", remote: " . $remoteNativeType->value());
     }
 }