setDescription() public method

set the description of the transition (for uml generation for example)
public setDescription ( string $description )
$description string
 /**
  * @test
  */
 public function shouldBeAbleToCopy()
 {
     $a = new State('a');
     $b = new State('b');
     $a_copy = new State('a');
     $b_copy = new State('b');
     $event = 'my-event';
     $rule = 'foo-rule';
     $command = 'foo-command';
     $description = 'foobar';
     $gc = function () {
         echo "guard callable";
         return true;
     };
     $tc = function () {
         echo "transition callable";
     };
     $t = new Transition($a, $b, $event, $rule, $command, $gc, $tc);
     $t->setDescription($description);
     $copy = $t->getCopy($a_copy, $b_copy);
     $this->assertNotSame($a, $a_copy);
     $this->assertNotSame($b, $b_copy);
     $this->assertNotSame($copy, $t);
     $this->assertEquals($description, $copy->getDescription());
     $this->assertEquals($rule, $copy->getRuleName());
     $this->assertEquals($command, $copy->getCommandName());
     $this->assertEquals($event, $copy->getEvent());
     $this->assertEquals($t->getName(), $copy->getName());
     $this->assertEquals($t->getGuardCallable(), $copy->getGuardCallable());
     $this->assertEquals($gc, $copy->getGuardCallable());
     $this->assertEquals($tc, $copy->getTransitionCallable());
 }
 protected function createLoader()
 {
     //we use the array loader
     //in a non-example situation we would use a backend like a
     //database for example
     //@see PDO adapter and loader
     //define the states
     $new = new State('new', State::TYPE_INITIAL);
     $green = new State('green', State::TYPE_NORMAL, State::COMMAND_NULL);
     $orange = new State('orange', State::TYPE_NORMAL);
     $red = new State('red', State::TYPE_NORMAL);
     //create the transtions by using the states
     $ng = new Transition($new, $green, 'go-green', Transition::RULE_TRUE, Transition::COMMAND_NULL);
     $go = new Transition($green, $orange, 'go-orange', 'izzum\\examples\\trafficlight\\rules\\CanSwitch', 'izzum\\examples\\trafficlight\\command\\SwitchOrange');
     $or = new Transition($orange, $red, 'go-red', 'izzum\\examples\\trafficlight\\rules\\CanSwitch', 'izzum\\examples\\trafficlight\\command\\SwitchRed');
     $rg = new Transition($red, $green, 'go-green', 'izzum\\examples\\trafficlight\\rules\\CanSwitch', 'izzum\\examples\\trafficlight\\command\\SwitchGreen');
     //set some descriptions for uml generation
     $ng->setDescription("from green to orange. use the switch to orange command");
     $go->setDescription("from new to green. this will start the cycle");
     $or->setDescription("from orange to red. use the appropriate command");
     $rg->setDescription("from red back to green.");
     $new->setDescription('the init state');
     $green->setDescription("go!");
     $orange->setDescription("looks like a shade of green...");
     $red->setDescription('stop');
     $transitions[] = $ng;
     $transitions[] = $go;
     $transitions[] = $or;
     $transitions[] = $rg;
     $loader = new LoaderArray($transitions);
     return $loader;
 }
Example #3
0
 /**
  * {@inheritDoc}
  */
 public function load(StateMachine $stateMachine)
 {
     //decode the json in a php object structure
     $decoded = yaml_parse($this->getYaml(), false);
     //yaml decoding returns a php array.
     $name = $stateMachine->getContext()->getMachine();
     $found = false;
     $data = null;
     if (is_array(@$decoded['machines'])) {
         foreach ($decoded['machines'] as $data) {
             if ($data['name'] === $name) {
                 $found = true;
                 break;
             }
         }
     }
     if (!$found) {
         //no name match found
         throw new Exception(sprintf('no machine data found for "%s" in yaml. seems like a wrong configuration.', $name), Exception::BAD_LOADERDATA);
     }
     //accessing an array with an @ error suppresion operator ('shut the f**k up' operator),
     //allows you to get properties, even if they do not exist, without notices.
     //this lets us be a little lazy in mapping the array properties to the state and transition properties
     $states = array();
     foreach ($data['states'] as $state) {
         $tmp = new State($state['name'], $state['type'], @$state['entry_command'], @$state['exit_command'], @$state['entry_callable'], @$state['exit_callable']);
         $tmp->setDescription(@$state['description']);
         $states[$tmp->getName()] = $tmp;
     }
     $transitions = array();
     foreach ($data['transitions'] as $transition) {
         $tmp = new Transition($states[$transition['state_from']], $states[$transition['state_to']], @$transition['event'], @$transition['rule'], @$transition['command'], @$transition['guard_callable'], @$transition['transition_callable']);
         $tmp->setDescription(@$transition['description']);
         $transitions[] = $tmp;
     }
     //delegate to loader
     $loader = new LoaderArray($transitions);
     return $loader->load($stateMachine);
 }
 /**
  * gets all data for transitions.
  * This method is public for testing purposes
  * 
  * @param string $machine
  *            the machine name
  * @return Transition[]
  */
 public function getLoaderData($machine)
 {
     $rows = $this->getTransitions($machine);
     $output = array();
     // array for local caching of states
     $states = array();
     foreach ($rows as $row) {
         $state_from = $row['state_from'];
         $state_to = $row['state_to'];
         // create the 'from' state
         if (isset($states[$state_from])) {
             $from = $states[$state_from];
         } else {
             $from = new State($row['state_from'], $row['state_from_type'], $row['state_from_entry_command'], $row['state_from_exit_command']);
             $from->setDescription($row['state_from_description']);
         }
         // cache the 'from' state for the next iterations
         $states[$from->getName()] = $from;
         // create the 'to' state
         if (isset($states[$state_to])) {
             $to = $states[$state_to];
         } else {
             $to = new State($row['state_to'], $row['state_to_type'], $row['state_to_entry_command'], $row['state_to_exit_command']);
             $to->setDescription($row['state_to_description']);
         }
         // cache to 'to' state for the next iterations
         $states[$to->getName()] = $to;
         // build the transition
         $transition = new Transition($from, $to, $row['event'], $row['rule'], $row['command']);
         $transition->setDescription($row['transition_description']);
         $output[] = $transition;
     }
     return $output;
 }
 /**
  * {@inheritDoc}
  */
 public function load(StateMachine $stateMachine)
 {
     //load the xml in a php object structure. suppres warning with @ operator since we explicitely check the return value
     $xml = @simplexml_load_string($this->getXML());
     if ($xml === false) {
         //could not load
         throw new Exception(sprintf('could not load xml data. check the xml format'), Exception::BAD_LOADERDATA);
     }
     $name = $stateMachine->getContext()->getMachine();
     $found = false;
     $data = null;
     foreach ($xml->machine as $data) {
         if ((string) @$data->name === $name) {
             $found = true;
             break;
         }
     }
     if (!$found) {
         //no name match found
         throw new Exception(sprintf('no machine data found for %s in xml. seems like a wrong configuration.', $name), Exception::BAD_LOADERDATA);
     }
     //accessing xml as an object with the @ error suppresion operator ('shut the f**k up' operator)
     //allows you to get properties, even if they do not exist, without notices.
     //this let's us be a littlebit lazy since we know some nonessential properties could not be there
     $states = array();
     foreach ($data->states->state as $state) {
         $tmp = new State((string) $state->name, (string) $state->type, (string) @$state->entry_command, (string) @$state->exit_command, (string) @$state->entry_callable, (string) @$state->exit_callable);
         $tmp->setDescription((string) @$state->description);
         $states[$tmp->getName()] = $tmp;
     }
     $transitions = array();
     foreach ($data->transitions->transition as $transition) {
         $tmp = new Transition($states[(string) @$transition->state_from], $states[(string) @$transition->state_to], (string) @$transition->event, (string) @$transition->rule, (string) @$transition->command, (string) @$transition->guard_callable, (string) @$transition->transition_callable);
         $tmp->setDescription((string) @$transition->description);
         $transitions[] = $tmp;
     }
     //delegate to loader
     $loader = new LoaderArray($transitions);
     return $loader->load($stateMachine);
 }
Example #6
0
 /**
  * {@inheritDoc}
  */
 public function load(StateMachine $stateMachine)
 {
     //decode the json in a php object structure
     $decoded = json_decode($this->getJSON(), false);
     if (!$decoded) {
         //could not decode (make sure that fully qualified names are escaped with
         //2 backslashes: \\izzum\\commands\\Null and that only double quotes are used.
         throw new Exception(sprintf('could not decode json data. did you only use double quotes? check the json format against %s', 'http://jsonlint.com/'), Exception::BAD_LOADERDATA);
     }
     $name = $stateMachine->getContext()->getMachine();
     $found = false;
     if (is_array(@$decoded->machines)) {
         foreach ($decoded->machines as $data) {
             if ($data->name === $name) {
                 $found = true;
                 break;
             }
         }
     }
     if (!$found) {
         //no name match found
         throw new Exception(sprintf('no machine data found for %s in json. seems like a wrong configuration.', $name), Exception::BAD_LOADERDATA);
     }
     //accessing json as an object with an @ error suppresion operator ('shut the f**k up' operator),
     //allows you to get properties, even if they do not exist, without notices.
     //this lets us be a little lazy in mapping the json properties to the state and transition properties
     $states = array();
     foreach ($data->states as $state) {
         $tmp = new State($state->name, $state->type, @$state->entry_command, @$state->exit_command, @$state->entry_callable, @$state->exit_callable);
         $tmp->setDescription(@$state->description);
         $states[$tmp->getName()] = $tmp;
     }
     $transitions = array();
     foreach ($data->transitions as $transition) {
         $tmp = new Transition($states[$transition->state_from], $states[$transition->state_to], @$transition->event, @$transition->rule, @$transition->command, @$transition->guard_callable, @$transition->transition_callable);
         $tmp->setDescription(@$transition->description);
         $transitions[] = $tmp;
     }
     //delegate to loader
     $loader = new LoaderArray($transitions);
     return $loader->load($stateMachine);
 }