/**
  * @test
  */
 public function I_can_create_it()
 {
     $zeroLevel = $this->createZeroLevel();
     $firstLevel = $this->createFirstLevel('fighter');
     $withFirstLevelOnly = new ProfessionLevels($zeroLevel, $firstLevel);
     self::assertNotNull($withFirstLevelOnly);
     $anotherInstance = ProfessionLevels::createIt($zeroLevel, $firstLevel);
     self::assertEquals($withFirstLevelOnly, $anotherInstance);
     $yetAnotherInstance = ProfessionLevels::createIt($zeroLevel, $firstLevel);
     self::assertNotSame($anotherInstance, $yetAnotherInstance);
     $withExplicitlyEmptyNextLevels = ProfessionLevels::createIt($zeroLevel, $firstLevel, []);
     self::assertEquals($withFirstLevelOnly, $withExplicitlyEmptyNextLevels);
     $withNextLevels = ProfessionLevels::createIt($zeroLevel, $firstLevel, $nextLevels = [ProfessionNextLevel::createNextLevel(Fighter::getIt(), LevelRank::getIt(2), Strength::getIt(1), Agility::getIt(0), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(1), Charisma::getIt(0))]);
     self::assertNotEquals($withFirstLevelOnly, $withNextLevels);
 }
 /**
  * @test
  */
 public function I_can_set_and_get_profession_levels()
 {
     $professionNextLevel = ProfessionNextLevel::createNextLevel($this->createProfession(ProfessionCode::FIGHTER), $this->createLevelRank(2), $this->createStrength(ProfessionCode::FIGHTER), $this->createAgility(ProfessionCode::FIGHTER), $this->createKnack(ProfessionCode::FIGHTER), $this->createWill(ProfessionCode::FIGHTER), $this->createIntelligence(ProfessionCode::FIGHTER), $this->createCharisma(ProfessionCode::FIGHTER), new \DateTimeImmutable());
     self::assertNull($professionNextLevel->getProfessionLevels());
     $professionNextLevel->setProfessionLevels($professionLevels = $this->createProfessionLevels());
     self::assertSame($professionLevels, $professionNextLevel->getProfessionLevels());
 }
 /**
  * @return array
  */
 public static function createEntities()
 {
     $professionLevels = new ProfessionLevels(ProfessionZeroLevel::createZeroLevel(Commoner::getIt()), ProfessionFirstLevel::createFirstLevel($profession = Theurgist::getIt()));
     $professionLevels->addLevel(ProfessionNextLevel::createNextLevel($profession, LevelRank::getIt(2), Strength::getIt(1), Agility::getIt(0), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(1), Charisma::getIt(0)));
     return [ProfessionZeroLevel::createZeroLevel(Commoner::getIt()), ProfessionFirstLevel::createFirstLevel(Fighter::getIt()), ProfessionNextLevel::createNextLevel(Wizard::getIt(), LevelRank::getIt(2), Strength::getIt(1), Agility::getIt(1), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(0), Charisma::getIt(0)), $professionLevels];
 }
 private function checkNextLevelPaymentByPropertyIncrement(ProfessionNextLevel $professionNextLevel)
 {
     $relatedProperties = $this->sortAlphabetically($this->getRelatedProperties());
     $missingPropertyAdjustment = false;
     switch ($relatedProperties) {
         case $this->sortAlphabetically([Strength::STRENGTH, Agility::AGILITY]):
             $missingPropertyAdjustment = $professionNextLevel->getStrengthIncrement()->getValue() === 0 && $professionNextLevel->getAgilityIncrement()->getValue() === 0;
             break;
         case $this->sortAlphabetically([Will::WILL, Intelligence::INTELLIGENCE]):
             $missingPropertyAdjustment = $professionNextLevel->getWillIncrement()->getValue() === 0 && $professionNextLevel->getIntelligenceIncrement()->getValue() === 0;
             break;
         case $this->sortAlphabetically([Knack::KNACK, Charisma::CHARISMA]):
             $missingPropertyAdjustment = $professionNextLevel->getKnackIncrement()->getValue() === 0 && $professionNextLevel->getCharismaIncrement()->getValue() === 0;
             break;
     }
     if ($missingPropertyAdjustment) {
         throw new Exceptions\MissingPropertyAdjustmentForPayment('The profession ' . $professionNextLevel->getProfession()->getValue() . ' of level ' . $professionNextLevel->getLevelRank()->getValue() . ' has to have adjusted either ' . implode(' or ', $this->getRelatedProperties()));
     }
 }
 public static function createSkillsEntity(Tables $tables)
 {
     return Skills::createSkills(ProfessionLevels::createIt(ProfessionFirstLevel::createFirstLevel($profession = Fighter::getIt()), [ProfessionNextLevel::createNextLevel($profession, LevelRank::getIt(2), Strength::getIt(0), Agility::getIt(1), Knack::getIt(0), Will::getIt(0), Intelligence::getIt(1), Charisma::getIt(0))]), BackgroundSkillPoints::getIt(2, Heritage::getIt(7)), $tables, new PhysicalSkills(), new PsychicalSkills(), new CombinedSkills());
 }