protected function acceptRematch(Player $player) { $game = $player->getGame(); $opponent = $player->getOpponent(); // if the rematch is already accepted // can happen if the guy clicks frenetically // on the rematch accept button if ($nextGame = $game->getNext()) { $nextOpponent = $nextGame->getPlayer($player->getColor()); $nextPlayer = $nextOpponent->getOpponent(); } else { $nextOpponent = $this->gameGenerator->createReturnGame($opponent); $nextPlayer = $nextOpponent->getOpponent(); $nextGame = $nextOpponent->getGame(); $this->logger->notice($player, 'Player:rematch accept'); $this->messenger->addSystemMessage($game, 'Rematch offer accepted'); $nextGame->start(); $this->memory->setAlive($nextPlayer); // the opponent still pings the old game, // so we set it as active on the new game if ($this->memory->getActivity($opponent)) { $this->memory->setAlive($nextOpponent); } } // tell spectators to reload the table $game->addEventToStacks(array('type' => 'reload_table')); // tell players to move to next game foreach (array(array($player, $nextPlayer), array($opponent, $nextOpponent)) as $pair) { $pair[0]->addEventToStack(array('type' => 'redirect', 'url' => $this->urlGenerator->generate('lichess_player', array('id' => $pair[1]->getFullId())))); } $this->objectManager->persist($nextGame); }
protected function acceptRematch(Player $player) { $game = $player->getGame(); $opponent = $player->getOpponent(); // if the rematch is already accepted // can happen if the guy clicks frenetically // on the rematch accept button if ($nextGame = $game->getNext()) { $nextOpponent = $nextGame->getPlayer($player->getColor()); $nextPlayer = $nextOpponent->getOpponent(); $messages = array(); } else { $nextOpponent = $this->gameGenerator->createReturnGame($opponent); $nextPlayer = $nextOpponent->getOpponent(); $nextGame = $nextOpponent->getGame(); $messages = $this->starter->start($nextGame); $this->objectManager->persist($nextGame); } return array($nextGame, $messages); }
public function expandPlayer(Player $player) { return sprintf('player(%s,%s,%s,%s) %s', $player->getColor(), $player->getIsAi() ? 'AI' : $player->getUsernameWithElo(), $player->getGame()->hasClock() ? $player->getGame()->getClock()->getRemainingTime($player->getColor()) . 's.' : '-', $this->generator->generate('lichess_player', array('id' => $player->getFullId()), true), $this->expandGame($player->getGame())); }
public function setCreator(Player $player) { $this->setCreatorColor($player->getColor()); }
public function renderGameWatchData(Player $player, $possibleMoves) { $game = $player->getGame(); $gameId = $game->getId(); $color = $player->getColor(); $opponent = $player->getOpponent(); $generator = $this->getRouterGenerator(); $translator = $this->getTranslator(); $locale = $this->container->get('session')->getLocale(); $data = array('game' => array('id' => $game->getId(), 'started' => $game->getIsStarted(), 'finished' => $game->getIsFinishedOrAborted(), 'clock' => $game->hasClock(), 'player' => $game->getTurnPlayer()->getColor(), 'turns' => $game->getTurns(), 'last_move' => $game->getLastMove()), 'player' => array('color' => $player->getColor(), 'version' => $player->getStack()->getVersion(), 'spectator' => true, 'unique_id' => uniqid()), 'opponent' => array('color' => $opponent->getColor(), 'ai' => $opponent->getIsAi(), 'active' => true), 'url' => array('sync' => $this->getXhrUrlPrefix() . $generator->generate('lichess_sync', array('l' => $locale, 'id' => $gameId, 'color' => $color, 'version' => 9999999, 'playerFullId' => '')) . '/', 'table' => $generator->generate('lichess_table', array('id' => $gameId, 'color' => $color, 'playerFullId' => '')) . '/', 'opponent' => $generator->generate('lichess_opponent', array('id' => $gameId, 'color' => $color, 'playerFullId' => '')) . '/'), 'i18n' => array('Game Over' => $translator->trans('Game Over'), 'Waiting for opponent' => $translator->trans('Waiting for opponent'), 'Your turn' => $translator->trans('Your turn')), 'possible_moves' => $possibleMoves, 'sync_latency' => $this->container->getParameter('lichess.sync.latency') * 1000, 'animation_delay' => $this->container->getParameter('lichess.animation.delay') * 1000, 'locale' => $this->container->get('session')->getLocale()); return sprintf('<script type="text/javascript">var lichess_data = %s;</script>', json_encode($data)); }
public function getPlayerKey(Player $player) { return $player->getGame()->getId() . '.' . $player->getColor() . '.alive'; }
public function addPlayerMessage(Player $player, $message) { return $this->addMessage($player->getGame(), $player->getColor(), $message); }
private function gameColorUrl(Player $player) { return $player->getGame()->getId() . '/' . $player->getColor(); }
public function renderGameWatchData(Player $player, $version, $possibleMoves) { $game = $player->getGame(); $gameId = $game->getId(); $color = $player->getColor(); $opponent = $player->getOpponent(); $generator = $this->getUrlGenerator(); $translator = $this->getTranslator(); $data = array('game' => array('id' => $game->getId(), 'started' => $game->getIsStarted(), 'finished' => $game->getIsFinishedOrAborted(), 'clock' => $game->hasClock(), 'player' => $game->getTurnPlayer()->getColor(), 'turns' => $game->getTurns(), 'last_move' => $game->getLastMove()), 'player' => array('color' => $player->getColor(), 'version' => $version, 'spectator' => true, 'unique_id' => uniqid()), 'opponent' => array('color' => $opponent->getColor(), 'ai' => $opponent->getIsAi(), 'active' => true), 'url' => array('table' => $generator->generate('lichess_table', array('id' => $gameId, 'color' => $color, 'playerFullId' => '')), 'players' => $generator->generate('lichess_game_players', array('id' => $gameId))), 'possible_moves' => $possibleMoves, 'animation_delay' => round($this->container->getParameter('lichess.animation.delay') * 1000 * self::animationDelayFactor($game->estimateTotalTime()))); return sprintf('<script type="text/javascript">var lichess_data = %s;</script>', json_encode($data)); }
protected function calculateBlurFactor(Player $player) { $blurs = $player->getGame()->getBlurs(); return round(100 * max(0, min(1, $blurs[$player->getColor()] / $player->getGame()->getFullmoveNumber()))); }