public function spawnTo(Player $player) { if ($this->closed) { return false; } $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->setData($this->getSpawnCompound()); $pk = new BlockEntityDataPacket(); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->namedtag = $nbt->write(); $player->dataPacket($pk); return true; }
public function requestChunkTask($x, $z) { $chunk = $this->getChunk($x, $z, false); if (!$chunk instanceof Chunk) { throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; if (count($chunk->getTiles()) > 0) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $list = []; foreach ($chunk->getTiles() as $tile) { if ($tile instanceof Spawnable) { $list[] = $tile->getSpawnCompound(); } } $nbt->setData($list); $tiles = $nbt->write(); } $extraData = new BinaryStream(); $extraData->putLInt(count($chunk->getBlockExtraDataArray())); foreach ($chunk->getBlockExtraDataArray() as $key => $value) { $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles; $this->getLevel()->chunkRequestCallback($x, $z, $ordered); return null; }
public function toFastBinary() { $nbt = clone $this->getNBT(); $nbt->xPos = new Int("xPos", $this->x); $nbt->zPos = new Int("zPos", $this->z); $nbt->Sections = new Enum("Sections", []); $nbt->Sections->setTagType(NBT::TAG_Compound); foreach ($this->getSections() as $section) { if ($section instanceof EmptyChunkSection) { continue; } $nbt->Sections[$section->getY()] = new Compound(null, ["Y" => new Byte("Y", $section->getY()), "Blocks" => new ByteArray("Blocks", $section->getIdArray()), "Data" => new ByteArray("Data", $section->getDataArray()), "BlockLight" => new ByteArray("BlockLight", $section->getLightArray()), "SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())]); } $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray()); $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray()); $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new Enum("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new Enum("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $extraData = new BinaryStream(); $extraData->putInt(count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer()); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); return $writer->write(); }