public function onActivate(Item $item, Player $player = null) { if ($item->getId() === Item::DYE and $item->getDamage() === 0xf) { $item->count--; TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2); return true; } elseif ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, new Farmland()); return true; } elseif ($item->isShovel() and $this->getSide(1)->getId() === Block::AIR) { $item->useOn($this); $this->getLevel()->setBlock($this, new GrassPath()); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->isHoe()) { $item->useOn($this); $this->getLevel()->setBlock($this, Block::get(Item::FARMLAND, 0), true); return true; } return false; }
public function onActivate(Item $item, Player $player = null) { if ($item->getId() === Item::FLINT_STEEL) { $item->useOn($this); $this->getLevel()->setBlock($this, new Air(), true); $mot = (new Random())->nextSignedFloat() * M_PI * 2; $tnt = Entity::createEntity("PrimedTNT", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x + 0.5), new Double("", $this->y), new Double("", $this->z + 0.5)]), "Motion" => new Enum("Motion", [new Double("", -sin($mot) * 0.02), new Double("", 0.2), new Double("", -cos($mot) * 0.02)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "Fuse" => new Byte("Fuse", 80)])); $tnt->spawnToAll(); return true; } return false; }