Example #1
0
 public function onActivate(Item $item, Player $player = null)
 {
     if ($item->getId() === Item::DYE and $item->getDamage() === 0xf) {
         $item->count--;
         TallGrassObject::growGrass($this->getLevel(), $this, new Random(mt_rand()), 8, 2);
         return true;
     } elseif ($item->isHoe()) {
         $item->useOn($this);
         $this->getLevel()->setBlock($this, new Farmland());
         return true;
     } elseif ($item->isShovel() and $this->getSide(1)->getId() === Block::AIR) {
         $item->useOn($this);
         $this->getLevel()->setBlock($this, new GrassPath());
         return true;
     }
     return false;
 }
Example #2
0
 public function onActivate(Item $item, Player $player = null)
 {
     if ($item->isHoe()) {
         $item->useOn($this);
         $this->getLevel()->setBlock($this, Block::get(Item::FARMLAND, 0), true);
         return true;
     }
     return false;
 }
Example #3
0
 public function onActivate(Item $item, Player $player = null)
 {
     if ($item->getId() === Item::FLINT_STEEL) {
         $item->useOn($this);
         $this->getLevel()->setBlock($this, new Air(), true);
         $mot = (new Random())->nextSignedFloat() * M_PI * 2;
         $tnt = Entity::createEntity("PrimedTNT", $this->getLevel()->getChunk($this->x >> 4, $this->z >> 4), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x + 0.5), new Double("", $this->y), new Double("", $this->z + 0.5)]), "Motion" => new Enum("Motion", [new Double("", -sin($mot) * 0.02), new Double("", 0.2), new Double("", -cos($mot) * 0.02)]), "Rotation" => new Enum("Rotation", [new Float("", 0), new Float("", 0)]), "Fuse" => new Byte("Fuse", 80)]));
         $tnt->spawnToAll();
         return true;
     }
     return false;
 }