public function spawnTo(Player $player) { $pk = $this->addEntityDataPacket($player); $pk->type = FallingSand::NETWORK_ID; $player->dataPacket($pk); parent::spawnTo($player); }
public function spawnTo(Player $player) { $pk = $this->addEntityDataPacket($player); $this->setDataProperty(self::DATA_NO_AI, self::DATA_TYPE_BYTE, 1); $pk->type = self::NETWORK_ID; $player->dataPacket($pk); parent::spawnTo($player); }
public function spawnTo(Player $player) { $pk = new AddItemEntityPacket(); $pk->eid = $this->getId(); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->speedX = $this->motionX; $pk->speedY = $this->motionY; $pk->speedZ = $this->motionZ; $pk->item = $this->getItem(); $player->dataPacket($pk); $this->sendData($player); parent::spawnTo($player); }