/** * Update the specified resource in storage. * * @param \Illuminate\Http\Request $request * @param int $id * @return \Illuminate\Http\Response */ public function update(Request $request, $id) { if ($id == 'new') { $obj = new Map(); } else { $obj = Map::findOrFail($id); } $obj->title = $request->get('title'); $obj->tileset_id = $request->get('tileset_id'); $obj->map_id_up = $request->get('map_id_up') > 0 ? $request->get('map_id_up') : null; $obj->map_id_below = $request->get('map_id_below') > 0 ? $request->get('map_id_below') : null; $obj->map_id_right = $request->get('map_id_right') > 0 ? $request->get('map_id_right') : null; $obj->map_id_left = $request->get('map_id_left') > 0 ? $request->get('map_id_left') : null; $obj->save(); dd($_POST); exit; MapTexture::where('map_id', $obj->id)->delete(); foreach ($request->get('layer') as $layer_number => $tiles) { foreach ($tiles as $position => $tile) { if (!empty($tile['tile'])) { $meta = new MapTexture(); $meta->map_id = $obj->id; $meta->position = $position; $meta->layer_number = $layer_number; $meta->texture = $tile['tile']; $meta->save(); } } } if ($request->has('lock')) { foreach ($request->get('lock') as $position => $value) { if ($value == 'true') { $meta = new MapInformation(); $meta->map_id = $obj->id; $meta->position = $position; $meta->type = 'locked'; $meta->save(); } } } return redirect('/game/maps/' . $obj->id); }