Example #1
0
 /**
  * New match.
  * @param $name Name of the match/map
  * @param $year Stating year, i.e. 1846
  * @param $season Starting season (0=spring, 1=fall)
  **/
 public static function create(Game $game, $name)
 {
     $m = new Match();
     $m->setGame($game);
     $m->setName($name);
     // Create the first turn
     $turn = Turn::create($m);
     $m->setCurrentTurn($turn);
     // Copy over the territories to our first state
     $tts = $game->getGameTerritories();
     foreach ($tts as $tt) {
         $state = State::create($game, $m, $turn, $tt, $tt->getInitialOccupier(), new Unit($tt->getInitialUnit()));
     }
     $m->save();
     return $m;
 }
Example #2
0
 /**
  * Creates a new match/turn state
  *
  * @return State
  */
 public static function create(Game $game, Match $match, Turn $turn, TerritoryTemplate $territory, Empire $occupier = null, Unit $unit = null)
 {
     $o = new State();
     $o->setTurn($turn);
     $o->setTerritory($territory);
     if (!is_null($occupier)) {
         // Not sure this is enough for the foreign keys
         if (is_null($unit)) {
             throw new InvalidUnitException('Must specify unit in occupation.');
         }
         $o->setOccupation($occupier, $unit);
     }
     $o->save();
     return $o;
 }