Example #1
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) !== 0) {
         return false;
     }
     if ($cmd->getName() != "back") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $pos = $this->getState($sender, null);
     if ($pos == null) {
         $sender->sendMessage(mc::_("No recorded death position to return to"));
         return true;
     }
     list($x, $y, $z, $world) = $pos;
     $level = TPUtils::getLevelByName($this->owner->getServer(), $world);
     if ($level === null) {
         $sender->sendMessage(mc::_("Can not return to your death location"));
         $this->unsetState($sender);
         return true;
     }
     $sender->sendMessage(mc::_("Teleporting to the place of your demise"));
     TPUtils::tpNearBy($sender, new Position($x, $y, $z, $level));
     $this->unsetState($sender);
     return true;
 }
 public function cmdSummon(CommandSender $c, $args)
 {
     if (count($args) == 0) {
         return false;
     }
     if (!MPMU::inGame($c)) {
         return true;
     }
     $pl = $this->owner->getServer()->getPlayer($args[0]);
     if (!$pl) {
         $c->sendMessage(mc::_("%1% can not be found.", $args[0]));
         return true;
     }
     array_shift($args);
     if (count($args)) {
         $pl->sendMessage(implode(" ", $args));
     } else {
         $pl->sendMessage(mc::_("You have been summoned by %1%", $c->getName()));
     }
     // Do we need to save current location?
     $state = $this->getState($c, []);
     $pn = strtolower($pl->getName());
     if (!isset($state[$pn])) {
         $state[$pn] = new Position($pl->getX(), $pl->getY(), $pl->getZ(), $pl->getLevel());
     }
     $this->setState($c, $state);
     $c->sendMessage(mc::_("Summoning %1%....", $pn));
     TPUtils::tpNearBy($pl, $c);
     return true;
 }
Example #3
0
 public function cmdPushTp(CommandSender $c, $args)
 {
     if (!MPMU::inGame($c)) {
         return true;
     }
     // Determine target...
     if (count($args) == 3 && is_numeric($args[0]) && is_numeric($args[1]) && is_numeric($args[2])) {
         $target = new Vector3($args[0], $args[1], $args[2]);
     } elseif (count($args) == 1 || count($args) == 4) {
         // is it a person or a world?...
         if (count($args) == 1 && ($pl = $this->owner->getServer()->getPlayer($args[0]))) {
             $target = $pl;
         } else {
             // Assume it is a level...
             $world = array_shift($args);
             if (count($args) == 3) {
                 if (!(is_numeric($args[0]) && is_numeric($args[1]) && is_numeric($args[2]))) {
                     $c->sendMessage(mc::_("Invalid coordinate set"));
                     return true;
                 }
                 $cc = new Vector3($args[0], $args[1], $args[2]);
             } else {
                 $cc = null;
             }
             $level = TPUtils::getLevelByName($this->owner->getServer(), $world);
             if (!$level) {
                 $c->sendMesage(mc::_("%1% not found.", $level));
                 return true;
             }
             $target = $level->getSafeSpawn($cc);
         }
     } elseif (count($args) == 0) {
         $target = null;
     } else {
         return false;
     }
     // save location...
     $stack = $this->getState($c, []);
     array_push($stack, new Position($c->getX(), $c->getY(), $c->getZ(), $c->getLevel()));
     $this->setState($c, $stack);
     $c->sendMessage(mc::_("Position saved!"));
     if ($target) {
         $c->sendMessage(mc::_("Teleporting..."));
         $c->teleport($target);
     }
     return true;
 }
Example #4
0
 private function approach($f, $l)
 {
     // "f=$f l=$l\n";//##DEBUG
     if (!$f instanceof Player) {
         $f = $this->owner->getServer()->getPlayer($f);
         if (!$f) {
             return;
         }
         // Couldn't find this guy!
     }
     if (!$l instanceof Player) {
         $l = $this->owner->getServer()->getPlayer($l);
         if (!$l) {
             return;
         }
         // Couldn't find this guy!
     }
     if (!$l->isonGround()) {
         return;
     }
     // We don't approach if leader is flying...
     if ($f->getLevel() === $l->getLevel()) {
         $dist = $f->distance($l);
         // $f->getName()." - ".$l->getName()." DIST:$dist\n";//##DEBUG
         if ($dist < $this->maxdist) {
             return;
         }
         // Close enough
     }
     TPUtils::tpNearBy($f, $l, $this->maxdist, $this->maxdist);
 }
 private function cmdSet($sender, $args)
 {
     switch (count($args)) {
         case 0:
             return false;
         case 1:
             $n = strtolower($args[0]);
             $pos = $sender;
             break;
         default:
             $n = strtolower(array_shift($args));
             $pos = explode(":", implode(" ", $args), 2);
             if (count($pos) == 2) {
                 $world = $pos[1];
                 $level = TPUtils::getLevelByName($this->owner->getServer(), $world);
                 if ($level === null) {
                     $sender->sendMessage(mc::_("World %1% does not exist", $world));
                     return true;
                 }
             } else {
                 if (MPMU::inGame($sender, false)) {
                     $level = $sender->getLevel();
                 } else {
                     $level = $this->owner->getServer()->getDefaultLevel();
                 }
             }
             $pos = explode(",", $pos[0]);
             if (count($pos) != 3) {
                 $sender->sendMessage(mc::_("Invalid position"));
                 return true;
             }
             $pos = new Position(intval($pos[0]), intval($pos[1]), intval($pos[2]), $level);
     }
     $warp = $this->getWarp($n);
     if ($warp == null) {
         if (!MPMU::access($sender, "gb.cmd.setwarp.new")) {
             return true;
         }
         PermUtils::add($this->owner, "gb.warp." . $n, "warp to " . $n, self::defaultWarpPerm);
     } else {
         if (!MPMU::access($sender, "gb.cmd.setwarp.move")) {
             return true;
         }
     }
     if ($this->setWarp($n, $pos)) {
         $sender->sendMessage(mc::_("Warp %1% created", $n));
     } else {
         $sender->sendMessage(mc::_("Unable to create Warp %1%", $n));
     }
     return true;
 }