Example #1
0
    public static function print_editor_markup($player_info)
    {
        // Define the global variables
        global $mmrpg_index, $this_current_uri, $this_current_url, $db;
        global $allowed_edit_players, $allowed_edit_fields, $global_allow_editing;
        global $allowed_edit_data_count, $allowed_edit_player_count, $first_player_token;
        global $key_counter, $player_key, $player_counter, $player_rewards, $player_field_rewards, $player_item_rewards, $temp_player_totals, $player_options_markup;
        global $mmrpg_database_robots, $mmrpg_database_items;
        $session_token = rpg_game::session_token();
        // If either fo empty, return error
        if (empty($player_info)) {
            return 'error:player-empty';
        }
        // Collect the approriate database indexes
        if (empty($mmrpg_database_robots)) {
            $mmrpg_database_robots = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token');
        }
        if (empty($mmrpg_database_items)) {
            $mmrpg_database_items = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_class = 'item' AND ability_flag_complete = 1;", 'ability_token');
        }
        // Define the quick-access variables for later use
        $player_token = $player_info['player_token'];
        if (!isset($first_player_token)) {
            $first_player_token = $player_token;
        }
        // Define the player's image and size if not defined
        $player_info['player_image'] = !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token'];
        $player_info['player_image_size'] = !empty($player_info['player_image_size']) ? $player_info['player_image_size'] : 40;
        // Define the player's battle points total, battles complete, and other details
        $player_info['player_points'] = rpg_game::player_points($player_token);
        $player_info['player_battles_complete'] = rpg_prototype::battles_complete($player_token);
        $player_info['player_battles_complete_total'] = rpg_prototype::battles_complete($player_token, false);
        $player_info['player_battles_failure'] = rpg_prototype::battles_failure($player_token);
        $player_info['player_battles_failure_total'] = rpg_prototype::battles_failure($player_token, false);
        $player_info['player_robots_count'] = 0;
        $player_info['player_abilities_count'] = rpg_game::abilities_unlocked($player_token);
        $player_info['player_field_stars'] = rpg_game::stars_unlocked($player_token, 'field');
        $player_info['player_fusion_stars'] = rpg_game::stars_unlocked($player_token, 'fusion');
        $player_info['player_screw_counter'] = 0;
        $player_info['player_heart_counter'] = 0;
        // Define the player's experience points total
        $player_info['player_experience'] = 0;
        // Collect this player's current defined omega item list
        if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) {
            //$debug_experience_sum = $player_token.' : ';
            foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_player_info) {
                if (!empty($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'])) {
                    $temp_player_robot_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'];
                    $temp_player_robot_settings = $_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'];
                    if (empty($temp_player_robot_rewards) || empty($temp_player_robot_settings)) {
                        unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']);
                        unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']);
                        continue;
                    }
                    foreach ($temp_player_robot_rewards as $temp_key => $temp_robot_info) {
                        if (empty($temp_robot_info['robot_token'])) {
                            unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'][$temp_key]);
                            unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'][$temp_key]);
                            continue;
                        }
                        $temp_robot_settings = $temp_player_robot_settings[$temp_robot_info['robot_token']];
                        $temp_robot_rewards = $temp_player_robot_settings[$temp_robot_info['robot_token']];
                        // If this robot is not owned by the player, skip it as it doesn't count towards their totals
                        if (empty($temp_robot_settings['original_player']) && $temp_player != $player_token) {
                            continue;
                        } elseif (empty($temp_robot_settings['original_player'])) {
                            $temp_robot_settings['original_player'] = $temp_player;
                        }
                        if ($temp_robot_settings['original_player'] != $player_token) {
                            continue;
                        }
                        //$debug_experience_sum .= $temp_robot_info['robot_token'].', ';
                        $player_info['player_robots_count']++;
                        if (!empty($temp_robot_info['robot_level'])) {
                            $player_info['player_experience'] += $temp_robot_info['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT;
                        }
                        if (!empty($temp_robot_info['robot_experience'])) {
                            $player_info['player_experience'] += $temp_robot_info['robot_experience'];
                        }
                    }
                }
            }
            //die($debug_experience_sum);
        }
        // Collect this player's current field selection from the omega session
        $temp_session_key = $player_info['player_token'] . '_target-robot-omega_prototype';
        $player_info['target_robot_omega'] = !empty($_SESSION[$session_token]['values'][$temp_session_key]) ? $_SESSION[$session_token]['values'][$temp_session_key] : array();
        $player_info['player_fields_current'] = array();
        //die('<pre>$player_info[\'target_robot_omega\'] = '.print_r($player_info['target_robot_omega'], true).'</pre>');
        if (count($player_info['target_robot_omega']) == 2) {
            $player_info['target_robot_omega'] = array_shift($player_info['target_robot_omega']);
        }
        foreach ($player_info['target_robot_omega'] as $key => $info) {
            $field = rpg_field::get_index_info($info['field']);
            if (empty($field)) {
                continue;
            }
            $player_info['player_fields_current'][] = $field;
        }
        // Define this player's stat type boost for display purposes
        $player_info['player_stat_type'] = '';
        if (!empty($player_info['player_energy'])) {
            $player_info['player_stat_type'] = 'energy';
        } elseif (!empty($player_info['player_attack'])) {
            $player_info['player_stat_type'] = 'attack';
        } elseif (!empty($player_info['player_defense'])) {
            $player_info['player_stat_type'] = 'defense';
        } elseif (!empty($player_info['player_speed'])) {
            $player_info['player_stat_type'] = 'speed';
        }
        // Define whether or not field switching is enabled
        $temp_allow_field_switch = rpg_prototype::campaign_complete($player_info['player_token']) || rpg_prototype::campaign_complete();
        // Collect a temp robot object for printing items
        if ($player_info['player_token'] == 'dr-light') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['mega-man']);
        } elseif ($player_info['player_token'] == 'dr-wily') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['bass']);
        } elseif ($player_info['player_token'] == 'dr-cossack') {
            $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['proto-man']);
        }
        // Define the markup variable
        $this_markup = '';
        // Start the output buffer
        ob_start();
        // DEBUG
        //die(print_r($player_field_rewards, true));
        ?>
            <div class="event event_double event_<?php 
        echo $player_key == $first_player_token ? 'visible' : 'hidden';
        ?>
" data-token="<?php 
        echo $player_info['player_token'] . '_' . $player_info['player_token'];
        ?>
">
                <div class="this_sprite sprite_left" style="height: 40px;">
                    <?php 
        $temp_margin = -1 * ceil(($player_info['player_image_size'] - 40) * 0.5);
        ?>
                    <div style="margin-top: <?php 
        echo $temp_margin;
        ?>
px; margin-bottom: <?php 
        echo $temp_margin * 3;
        ?>
px; background-image: url(i/p/<?php 
        echo !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token'];
        ?>
/mr<?php 
        echo $player_info['player_image_size'];
        ?>
.png?<?php 
        echo MMRPG_CONFIG_CACHE_DATE;
        ?>
); " class="sprite sprite_player sprite_player_sprite sprite_<?php 
        echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size'];
        ?>
 sprite_<?php 
        echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size'];
        ?>
_mug player_status_active player_position_active"><?php 
        echo $player_info['player_name'];
        ?>
</div>
                </div>
                <div class="header header_left player_type player_type_<?php 
        echo !empty($player_info['player_stat_type']) ? $player_info['player_stat_type'] : 'none';
        ?>
" style="margin-right: 0;"><?php 
        echo $player_info['player_name'];
        ?>
&#39;s Data <span class="player_type"><?php 
        echo !empty($player_info['player_stat_type']) ? ucfirst($player_info['player_stat_type']) : 'Neutral';
        ?>
 Type</span></div>
                <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;">
                    <table class="full" style="margin-bottom: 5px;">
                        <colgroup>
                            <col width="48.5%" />
                            <col width="1%" />
                            <col width="48.5%" />
                        </colgroup>
                        <tbody>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Name :</label>
                                    <span class="player_name player_type player_type_none"><?php 
        echo $player_info['player_name'];
        ?>
</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td class="right">
                                    <label style="display: block; float: left;">Bonus :</label>
                                    <?php 
        // Display any special boosts this player has
        if (!empty($player_info['player_stat_type'])) {
            echo '<span class="player_name player_type player_type_' . $player_info['player_stat_type'] . '">Robot ' . ucfirst($player_info['player_stat_type']) . ' +' . $player_info['player_' . $player_info['player_stat_type']] . '%</span>';
        } else {
            echo '<span class="player_name player_type player_type_none">None</span>';
        }
        ?>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Exp Points :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_experience']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo number_format($player_info['player_experience'], 0, '.', ',');
        ?>
 EXP</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Unlocked Robots :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_robots_count']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo $player_info['player_robots_count'] . ' ' . ($player_info['player_robots_count'] == 1 ? 'Robot' : 'Robots');
        ?>
</span>
                                </td>
                            </tr>
                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Battle Points :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_points']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo number_format($player_info['player_points'], 0, '.', ',');
        ?>
 BP</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Unlocked Abilities :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_abilities_count']) ? 'cutter' : 'none';
        ?>
"><?php 
        echo $player_info['player_abilities_count'] . ' ' . ($player_info['player_abilities_count'] == 1 ? 'Ability' : 'Abilities');
        ?>
</span>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Missions Completed :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_complete']) ? 'energy' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_complete'];
        ?>
 Missions</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Total Victories :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_complete_total']) ? 'energy' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_complete_total'];
        ?>
 Victories</span>
                                </td>
                            </tr>
                            <tr>
                                <td  class="right">
                                    <label style="display: block; float: left;">Missions Failed :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_failure']) ? 'attack' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_failure'];
        ?>
 Missions</span>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <label style="display: block; float: left;">Total Defeats :</label>
                                    <span class="player_stat player_type player_type_<?php 
        echo !empty($player_info['player_battles_failure_total']) ? 'attack' : 'none';
        ?>
"><?php 
        echo $player_info['player_battles_failure_total'];
        ?>
 Defeats</span>
                                </td>
                            </tr>

                            <tr>
                                <td  class="right">
                                    <?php 
        if (!empty($player_info['player_field_stars'])) {
            ?>
                                    <label style="display: block; float: left;">Field Stars :</label>
                                    <span class="player_stat player_type player_type_<?php 
            echo !empty($player_info['player_field_stars']) ? 'electric' : 'empty';
            ?>
"><?php 
            echo $player_info['player_field_stars'] . ' ' . ($player_info['player_field_stars'] == 1 ? 'Star' : 'Stars');
            ?>
</span>
                                    <?php 
        } else {
            ?>
                                    <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label>
                                    <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span>
                                    <?php 
        }
        ?>
                                </td>
                                <td class="center">&nbsp;</td>
                                <td  class="right">
                                    <?php 
        if (!empty($player_info['player_fusion_stars'])) {
            ?>
                                    <label style="display: block; float: left;">Fusion Stars :</label>
                                    <span class="player_stat player_type player_type_<?php 
            echo !empty($player_info['player_fusion_stars']) ? 'time' : 'empty';
            ?>
"><?php 
            echo $player_info['player_fusion_stars'] . ' ' . ($player_info['player_fusion_stars'] == 1 ? 'Star' : 'Stars');
            ?>
</span>
                                    <?php 
        } else {
            ?>
                                    <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label>
                                    <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span>
                                    <?php 
        }
        ?>
                                </td>
                            </tr>

                        </tbody>
                    </table>



                    <?php 
        if (false && !empty($player_item_rewards)) {
            ?>

                        <table class="full">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right" style="padding-top: 4px;">
                                    <label class="item_header">Player Items :</label>
                                        <div class="item_container" style="height: auto;">
                                        <?php 
            // Define the array to hold ALL the reward option markup
            $item_rewards_options = '';
            // Collect this player's item rewards and add them to the dropdown
            //$player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array();
            //if (!empty($player_item_rewards)){ sort($player_item_rewards); }
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; }
            //echo 'before:'.implode(',', array_keys($debug_tokens)).'<br />';
            // Sort the item index based on item group
            uasort($player_item_rewards, array('rpg_functions', 'items_sort_for_editor'));
            // DEBUG
            //echo 'after:'.implode(',', array_keys($player_item_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; }
            //echo 'after:'.implode(',', $debug_tokens).'<br />';
            // Dont' bother generating option dropdowns if editing is disabled
            if ($global_allow_editing) {
                $player_item_rewards_options = array();
                foreach ($player_item_rewards as $temp_item_key => $temp_item_info) {
                    if (empty($temp_item_info['ability_token'])) {
                        continue;
                    }
                    $temp_token = $temp_item_info['ability_token'];
                    $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]);
                    $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info);
                    if (!empty($temp_option_markup)) {
                        $player_item_rewards_options[] = $temp_option_markup;
                    }
                }
                $player_item_rewards_options = '<optgroup label="Player Items">' . implode('', $player_item_rewards_options) . '</optgroup>';
                $item_rewards_options .= $player_item_rewards_options;
                /*
                // Collect this robot's item rewards and add them to the dropdown
                $player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array();
                $player_item_settings = !empty($player_settings['player_items']) ? $player_settings['player_items'] : array();
                foreach ($player_item_settings AS $token => $info){ if (empty($player_item_rewards[$token])){ $player_item_rewards[$token] = $info; } }
                if (!empty($player_item_rewards)){ sort($player_item_rewards); }
                $player_item_rewards_options = array();
                foreach ($player_item_rewards AS $temp_item_info){
                    if (empty($temp_item_info['ability_token'])){ continue; }
                    $temp_token = $temp_item_info['ability_token'];
                    $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]);
                    $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info);
                    if (!empty($temp_option_markup)){ $player_item_rewards_options[] = $temp_option_markup; }
                }
                $player_item_rewards_options = '<optgroup label="Player Items">'.implode('', $player_item_rewards_options).'</optgroup>';
                $item_rewards_options .= $player_item_rewards_options;
                */
                // Add an option at the bottom to remove the ability
                $item_rewards_options .= '<optgroup label="Item Actions">';
                $item_rewards_options .= '<option value="" title="">- Remove Item -</option>';
                $item_rewards_options .= '</optgroup>';
            }
            // Loop through the robot's current items and list them one by one
            $empty_item_counter = 0;
            $temp_string = array();
            $temp_inputs = array();
            $item_key = 0;
            if (!empty($player_info['player_items_current'])) {
                // DEBUG
                //echo 'robot-ability:';
                foreach ($player_info['player_items_current'] as $key => $player_item) {
                    if (empty($player_item['ability_token'])) {
                        continue;
                    } elseif ($player_item['ability_token'] == '*') {
                        continue;
                    } elseif ($player_item['ability_token'] == 'ability') {
                        continue;
                    } elseif ($item_key > 7) {
                        continue;
                    }
                    $this_item = rpg_ability::parse_index_info($mmrpg_database_items[$player_item['ability_token']]);
                    if (empty($this_item)) {
                        continue;
                    }
                    $this_item_token = $this_item['ability_token'];
                    $this_item_name = $this_item['ability_name'];
                    $this_item_type = !empty($this_item['ability_type']) ? $this_item['ability_type'] : false;
                    $this_item_type2 = !empty($this_item['ability_type2']) ? $this_item['ability_type2'] : false;
                    if (!empty($this_item_type) && !empty($mmrpg_index['types'][$this_item_type])) {
                        $this_item_type = $mmrpg_index['types'][$this_item_type]['type_name'] . ' Type';
                        if (!empty($this_item_type2) && !empty($mmrpg_index['types'][$this_item_type2])) {
                            $this_item_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_item_type2]['type_name'] . ' Type', $this_item_type);
                        }
                    } else {
                        $this_item_type = '';
                    }
                    $this_item_energy = isset($this_item['ability_energy']) ? $this_item['ability_energy'] : 4;
                    $this_item_damage = !empty($this_item['ability_damage']) ? $this_item['ability_damage'] : 0;
                    $this_item_damage2 = !empty($this_item['ability_damage2']) ? $this_item['ability_damage2'] : 0;
                    $this_item_damage_percent = !empty($this_item['ability_damage_percent']) ? true : false;
                    $this_item_damage2_percent = !empty($this_item['ability_damage2_percent']) ? true : false;
                    if ($this_item_damage_percent && $this_item_damage > 100) {
                        $this_item_damage = 100;
                    }
                    if ($this_item_damage2_percent && $this_item_damage2 > 100) {
                        $this_item_damage2 = 100;
                    }
                    $this_item_recovery = !empty($this_item['ability_recovery']) ? $this_item['ability_recovery'] : 0;
                    $this_item_recovery2 = !empty($this_item['ability_recovery2']) ? $this_item['ability_recovery2'] : 0;
                    $this_item_recovery_percent = !empty($this_item['ability_recovery_percent']) ? true : false;
                    $this_item_recovery2_percent = !empty($this_item['ability_recovery2_percent']) ? true : false;
                    if ($this_item_recovery_percent && $this_item_recovery > 100) {
                        $this_item_recovery = 100;
                    }
                    if ($this_item_recovery2_percent && $this_item_recovery2 > 100) {
                        $this_item_recovery2 = 100;
                    }
                    $this_item_accuracy = !empty($this_item['ability_accuracy']) ? $this_item['ability_accuracy'] : 0;
                    $this_item_description = !empty($this_item['ability_description']) ? $this_item['ability_description'] : '';
                    $this_item_description = str_replace('{DAMAGE}', $this_item_damage, $this_item_description);
                    $this_item_description = str_replace('{RECOVERY}', $this_item_recovery, $this_item_description);
                    $this_item_description = str_replace('{DAMAGE2}', $this_item_damage2, $this_item_description);
                    $this_item_description = str_replace('{RECOVERY2}', $this_item_recovery2, $this_item_description);
                    $this_item_title = rpg_ability::print_editor_title_markup($robot_info, $this_item);
                    $this_item_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_item_title));
                    $this_item_title_tooltip = htmlentities($this_item_title, ENT_QUOTES, 'UTF-8');
                    $this_item_title_html = str_replace(' ', '&nbsp;', $this_item_name);
                    $temp_select_options = str_replace('value="' . $this_item_token . '"', 'value="' . $this_item_token . '" selected="selected" disabled="disabled"', $item_rewards_options);
                    $this_item_title_html = '<label style="background-image: url(i/a/' . $this_item_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $this_item_title_html . '</label>';
                    if ($global_allow_editing) {
                        $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>';
                    }
                    $temp_string[] = '<a class="ability_name ability_type ability_type_' . (!empty($this_item['ability_type']) ? $this_item['ability_type'] : 'none') . (!empty($this_item['ability_type2']) ? '_' . $this_item['ability_type2'] : '') . '" style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="' . $this_item_token . '" title="' . $this_item_title_plain . '" data-tooltip="' . $this_item_title_tooltip . '">' . $this_item_title_html . '</a>';
                    $item_key++;
                }
                if ($item_key <= 7) {
                    for ($item_key; $item_key <= 7; $item_key++) {
                        $empty_item_counter++;
                        if ($empty_item_counter >= 2) {
                            $empty_item_disable = true;
                        } else {
                            $empty_item_disable = false;
                        }
                        $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $item_rewards_options);
                        $this_item_title_html = '<label>-</label>';
                        if ($global_allow_editing) {
                            $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                        }
                        $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="" title="" data-tooltip="">' . $this_item_title_html . '</a>';
                    }
                }
            } else {
                for ($item_key = 0; $item_key <= 7; $item_key++) {
                    $empty_item_counter++;
                    if ($empty_item_counter >= 2) {
                        $empty_item_disable = true;
                    } else {
                        $empty_item_disable = false;
                    }
                    $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $item_rewards_options);
                    $this_item_title_html = '<label>-</label>';
                    if ($global_allow_editing) {
                        $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                    }
                    $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_item_title_html . '</a>';
                }
            }
            // DEBUG
            //echo 'temp-string:';
            echo !empty($temp_string) ? implode(' ', $temp_string) : '';
            // DEBUG
            //echo '<br />temp-inputs:';
            echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
            // DEBUG
            //echo '<br />';
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>

                    <?php 
        }
        ?>

                    <?php 
        if (!empty($player_field_rewards) && rpg_prototype::campaign_complete($player_info['player_token'])) {
            ?>

                        <table class="full">
                            <colgroup>
                                <col width="100%" />
                            </colgroup>
                            <tbody>
                                <tr>
                                    <td class="right" style="padding-top: 4px;">
                                        <label class="field_header"><?php 
            echo $global_allow_editing ? 'Edit ' : '';
            ?>
Player Fields :</label>
                                        <div class="field_container" style="height: auto;">
                                        <?php 
            // Define the array to hold ALL the reward option markup
            $field_rewards_options = '';
            // Collect this player's field rewards and add them to the dropdown
            //$player_field_rewards = !empty($player_rewards['player_fields']) ? $player_rewards['player_fields'] : array();
            //if (!empty($player_field_rewards)){ sort($player_field_rewards); }
            // DEBUG
            //echo 'start:player_field_rewards:<pre style="font-size: 80%;">'.print_r($player_field_rewards, true).'</pre><br />';
            // DEBUG
            //echo 'before:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; }
            //echo 'before:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />';
            // Sort the field index based on field number
            uasort($player_field_rewards, array('rpg_functions', 'fields_sort_for_editor'));
            // DEBUG
            //echo 'after:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />';
            // DEBUG
            //$debug_tokens = array();
            //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; }
            //echo 'after:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />';
            // Don't bother generating the option markup if disabled editing
            if ($global_allow_editing) {
                // Define the field group index for displau
                $temp_group_index = array('MMRPG' => 'Mega Man RPG Fields', 'MM00' => 'Mega Man Bonus Fields', 'MM01' => 'Mega Man 1 Fields', 'MM02' => 'Mega Man 2 Fields', 'MM03' => 'Mega Man 3 Fields', 'MM04' => 'Mega Man 4 Fields', 'MM05' => 'Mega Man 5 Fields', 'MM06' => 'Mega Man 6 Fields', 'MM07' => 'Mega Man 7 Fields', 'MM08' => 'Mega Man 8 Fields', 'MM09' => 'Mega Man 9 Fields', 'MM10' => 'Mega Man 10 Fields');
                // Loop through the group index and display any fields that match
                $player_field_rewards_backup = $player_field_rewards;
                foreach ($temp_group_index as $group_key => $group_name) {
                    $player_field_rewards_options = array();
                    foreach ($player_field_rewards_backup as $temp_field_key => $temp_field_info) {
                        if (empty($temp_field_info['field_game']) || $temp_field_info['field_game'] != $group_key) {
                            continue;
                        }
                        $temp_option_markup = rpg_field::print_editor_option_markup($temp_field_info);
                        if (!empty($temp_option_markup)) {
                            $player_field_rewards_options[] = $temp_option_markup;
                        }
                        unset($player_field_rewards_backup[$temp_field_key]);
                    }
                    if (empty($player_field_rewards_options)) {
                        continue;
                    }
                    $player_field_rewards_options = '<optgroup label="' . $group_name . '">' . implode('', $player_field_rewards_options) . '</optgroup>';
                    $field_rewards_options .= $player_field_rewards_options;
                }
            }
            // Add an option at the bottom to remove the field
            //$field_rewards_options .= '<optgroup label="Field Actions">';
            //$field_rewards_options .= '<option value="" title="">- Remove Field -</option>';
            //$field_rewards_options .= '</optgroup>';
            // Loop through the player's current fields and list them one by one
            $empty_field_counter = 0;
            $temp_string = array();
            $temp_inputs = array();
            $field_key = 0;
            if (!empty($player_info['player_fields_current'])) {
                // DEBUG
                //echo 'player-field:';
                $rpg_field_index = rpg_field::get_index();
                $player_info['player_fields_current'] = $player_info['player_fields_current'];
                //array_reverse($player_info['player_fields_current']);
                foreach ($player_info['player_fields_current'] as $player_field) {
                    if ($player_field['field_token'] == '*') {
                        continue;
                    } elseif (!isset($rpg_field_index[$player_field['field_token']])) {
                        continue;
                    } elseif ($field_key > 7) {
                        continue;
                    }
                    $this_field = rpg_field::parse_index_info($rpg_field_index[$player_field['field_token']]);
                    $this_field_token = $this_field['field_token'];
                    $this_robot_token = $this_field['field_master'];
                    $this_robot = rpg_robot::parse_index_info($mmrpg_database_robots[$this_robot_token]);
                    $this_field_name = $this_field['field_name'];
                    $this_field_type = !empty($this_field['field_type']) ? $this_field['field_type'] : false;
                    $this_field_type2 = !empty($this_field['field_type2']) ? $this_field['field_type2'] : false;
                    if (!empty($this_field_type) && !empty($mmrpg_index['types'][$this_field_type])) {
                        $this_field_type = $mmrpg_index['types'][$this_field_type]['type_name'] . ' Type';
                        if (!empty($this_field_type2) && !empty($mmrpg_index['types'][$this_field_type2])) {
                            $this_field_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_field_type2]['type_name'] . ' Type', $this_field_type);
                        }
                    } else {
                        $this_field_type = '';
                    }
                    $this_field_description = !empty($this_field['field_description']) ? $this_field['field_description'] : '';
                    $this_field_title = rpg_field::print_editor_title_markup($this_field);
                    $this_field_title_plain = strip_tags(str_replace('<br />', '&#10;', $this_field_title));
                    $this_field_title_tooltip = htmlentities($this_field_title, ENT_QUOTES, 'UTF-8');
                    $this_field_title_html = str_replace(' ', '&nbsp;', $this_field_name);
                    $temp_select_options = str_replace('value="' . $this_field_token . '"', 'value="' . $this_field_token . '" selected="selected" disabled="disabled"', $field_rewards_options);
                    $temp_field_type_class = 'field_type_' . (!empty($this_field['field_type']) ? $this_field['field_type'] : 'none') . (!empty($this_field['field_type2']) ? '_' . $this_field['field_type2'] : '');
                    if ($global_allow_editing && $temp_allow_field_switch) {
                        $this_field_title_html = '<label class="field_type  ' . $temp_field_type_class . '" style="">' . $this_field_title_html . '</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>';
                    } elseif (!$global_allow_editing && $temp_allow_field_switch) {
                        $this_field_title_html = '<label class="field_type  ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>';
                    } else {
                        $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>';
                    }
                    $temp_string[] = '<a class="field_name field_type ' . $temp_field_type_class . '" style="background-image: url(i/f/' . $this_field_token . '/bfp.png?' . MMRPG_CONFIG_CACHE_DATE . '); ' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$temp_allow_field_switch || !$global_allow_editing ? 'cursor: default !important; ' : '') . (!$temp_allow_field_switch ? 'opacity: 0.50; filter: alpha(opacity=50); ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="' . $this_field_token . '" data-tooltip="' . $this_field_title_tooltip . '">' . $this_field_title_html . '</a>';
                    $field_key++;
                }
                if ($field_key <= 7) {
                    for ($field_key; $field_key <= 7; $field_key++) {
                        $empty_field_counter++;
                        if ($empty_field_counter >= 2) {
                            $empty_field_disable = true;
                        } else {
                            $empty_field_disable = false;
                        }
                        $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $field_rewards_options);
                        $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                        $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>';
                    }
                }
            } else {
                for ($field_key = 0; $field_key <= 7; $field_key++) {
                    $empty_field_counter++;
                    if ($empty_field_counter >= 2) {
                        $empty_field_disable = true;
                    } else {
                        $empty_field_disable = false;
                    }
                    $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $field_rewards_options);
                    $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>';
                    $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>';
                }
            }
            // DEBUG
            //echo 'temp-string:';
            echo !empty($temp_string) ? implode(' ', $temp_string) : '';
            // DEBUG
            //echo '<br />temp-inputs:';
            echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : '';
            // DEBUG
            //echo '<br />';
            // Collect the available star counts for this player
            $temp_star_counts = rpg_game::stars_available($player_token);
            ?>
                                        <div class="field_stars">
                                            <label class="label">stars</label>
                                            <span class="star star_field" data-star="field"><?php 
            echo $temp_star_counts['field'];
            ?>
 field</span>
                                            <span class="star star_fusion" data-star="fusion"><?php 
            echo $temp_star_counts['fusion'];
            ?>
 fusion</span>
                                        </div>
                                        <?php 
            // Print the sort wrapper and options if allowed
            if ($global_allow_editing) {
                ?>
                                            <div class="field_tools">
                                                <label class="label">tools</label>
                                                <a class="tool tool_shuffle" data-tool="shuffle" data-player="<?php 
                echo $player_token;
                ?>
">shuffle</a>
                                                <a class="tool tool_randomize" data-tool="randomize" data-player="<?php 
                echo $player_token;
                ?>
">randomize</a>
                                            </div>
                                            <?php 
            }
            ?>
                                        </div>
                                    </td>
                                </tr>
                            </tbody>
                        </table>

                    <?php 
        }
        ?>


                </div>
            </div>
            <?php 
        $key_counter++;
        // Collect the outbut buffer contents
        $this_markup = trim(ob_get_clean());
        // Return the generated markup
        return $this_markup;
    }
Example #2
0
 /**
  * Get the formatted editor title markup for this field object given field info
  * @param array $field_info
  * @return string
  */
 public static function print_editor_title_markup($field_info)
 {
     // Collect references to global objects
     $db = cms_database::get_database();
     // Collect references to global indexes
     $mmrpg_types = rpg_type::get_index();
     $mmrpg_players = rpg_player::get_index();
     $mmrpg_robots = rpg_robot::get_index();
     // Expand the field index info
     $field_token = $field_info['field_token'];
     $field_info = rpg_field::get_index_info($field_token);
     if (empty($field_info) || empty($field_info)) {
         return false;
     }
     // Collect the field type info and expand master/mecha data
     $temp_field_type = !empty($field_info['field_type']) ? $mmrpg_types[$field_info['field_type']] : false;
     $temp_field_type2 = !empty($field_info['field_type2']) ? $mmrpg_types[$field_info['field_type2']] : false;
     $temp_field_master = !empty($field_info['field_master']) ? rpg_robot::parse_index_info($mmrpg_robots[$field_info['field_master']]) : false;
     $temp_field_mechas = !empty($field_info['field_mechas']) ? $field_info['field_mechas'] : array();
     foreach ($temp_field_mechas as $key => $token) {
         $temp_mecha = rpg_robot::parse_index_info($mmrpg_robots[$token]);
         if (!empty($temp_mecha)) {
             $temp_field_mechas[$key] = $temp_mecha['robot_name'];
         } else {
             unset($temp_field_mechas[$key]);
         }
     }
     // Generate the field title markup
     $temp_field_title = $field_info['field_name'];
     if (!empty($temp_field_type)) {
         $temp_field_title .= ' (' . $temp_field_type['type_name'] . ' Type)';
     }
     if (!empty($temp_field_type2)) {
         $temp_field_title = str_replace('Type', '/ ' . $temp_field_type2['type_name'] . ' Type', $temp_field_title);
     }
     $temp_field_title .= '  // ';
     if (!empty($temp_field_master)) {
         $temp_field_title .= 'Robot : ' . $temp_field_master['robot_name'] . ' // ';
     }
     if (!empty($temp_field_mechas)) {
         $temp_field_title .= 'Mecha : ' . implode(', ', array_unique($temp_field_mechas)) . ' // ';
     }
     // Return the generated markup
     return $temp_field_title;
 }
Example #3
0
            // Hard code the type to none but collect a ranzomized field token
            $temp_field_info = $db->get_array("SELECT\n                field_token,\n                CONCAT('fields/', field_token) AS field_path,\n                field_type\n                FROM mmrpg_index_fields\n                WHERE field_flag_complete = 1 AND field_flag_published = 1 AND field_flag_hidden = 0 AND field_game IN ('MM01', 'MM02', 'MM03', 'MM04')\n                ORDER BY RAND() LIMIT 1\n                ;");
            $temp_field_type = 'none';
            $temp_field_path = $temp_field_info['field_path'];
            $temp_mecha_tokens = $db->get_array_list("SELECT\n                robot_token AS mecha_token\n                FROM mmrpg_index_robots\n                WHERE robot_flag_complete = 1 AND robot_flag_published = 1 AND robot_flag_hidden = 0 AND robot_class = 'mecha' AND robot_core = '{$temp_field_info['field_type']}' AND robot_game IN ('MM01', 'MM02', 'MM03', 'MM04')\n                ORDER BY RAND()\n                ;", 'mecha_token');
            $temp_mecha_tokens = array_keys($temp_mecha_tokens);
            // Update the session with these settings
            $_SESSION['INDEX']['theme_cache'] = time();
            $_SESSION['INDEX']['theme_field_path'] = $temp_field_path;
            $_SESSION['INDEX']['theme_field_type'] = $temp_field_type;
            $_SESSION['INDEX']['theme_mecha_tokens'] = $temp_mecha_tokens;
        } else {
            // Collect existing theme settings from the session
            $temp_field_path = $_SESSION['INDEX']['theme_field_path'];
            $temp_field_type = $_SESSION['INDEX']['theme_field_type'];
            $temp_mecha_tokens = $_SESSION['INDEX']['theme_mecha_tokens'];
        }
    }
    // Collect the info for the chosen temp field
    list($temp_field_kind, $temp_field_token) = explode('/', $temp_field_path);
    $temp_field_data = rpg_field::get_index_info($temp_field_token);
    if (!empty($temp_mecha_tokens)) {
        $temp_field_data['field_mechas'] = array_merge($temp_field_data['field_mechas'], $temp_mecha_tokens);
        $temp_field_data['field_mechas'] = array_unique($temp_field_data['field_mechas']);
    }
    // Define the current field token for the index
    define('MMRPG_SETTINGS_CURRENT_FIELDTOKEN', $temp_field_data['field_token']);
    define('MMRPG_SETTINGS_CURRENT_FIELDTYPE', !empty($temp_field_type) ? $temp_field_type : (!empty($temp_field_data['field_type']) ? $temp_field_data['field_type'] : 'none'));
    define('MMRPG_SETTINGS_CURRENT_FIELDFRAMES', count($temp_field_data['field_background_frame']));
    define('MMRPG_SETTINGS_CURRENT_FIELDMECHA', !empty($temp_field_data['field_mechas']) ? $temp_field_data['field_mechas'][0] : 'met');
}
Example #4
0
    $this_battle_id = 0;
    $this_battle_token = '';
    $this_battle_data = array();
}
// -- COLLECT FIELD INFO -- //
// Define the field data object as empty
$this_field_data = array();
// Collect the field data object values if available
if (!empty($this_field_token)) {
    // Collect the field data from the index directly
    $this_field_data = rpg_field::get_index_info($this_field_token);
    $this_field_data['field_id'] = !empty($this_field_id) ? $this_field_id : 1;
} elseif (!empty($this_battle_data['battle_field_info']['field_token'])) {
    // Collect the field token and index plus custom info from the battle
    $this_field_token = $this_battle_data['battle_field_info']['field_token'];
    $temp_index_info = rpg_field::get_index_info($this_field_token);
    $temp_custom_info = $this_battle_data['battle_field_info'];
    // Merge the index and custom info together to form field data
    $this_field_data = array_merge($temp_index_info, $temp_custom_info);
    $this_field_data['field_id'] = !empty($this_field_id) ? $this_field_id : 1;
}
// -- COLLECT PLAYER INFO -- //
// Collect this player's index data if available
if (!empty($this_player_token) && isset($mmrpg_index['players'][$this_player_token])) {
    $this_player_data = $mmrpg_index['players'][$this_player_token];
    if (empty($this_player_data['user_id'])) {
        $this_player_data['user_id'] = $this_userid;
    }
    if (empty($this_player_data['player_id'])) {
        $this_player_id = !empty($this_player_id) ? $this_player_id : $this_userid;
        $this_player_data['player_id'] = $this_player_id;
Example #5
0
 public static function unlock_robot($player_info, $robot_info, $unlock_abilities = true, $events_create = true)
 {
     // Reference the global variables
     global $mmrpg_index, $db;
     //$_SESSION[$session_token] = &$_SESSION[self::session_token()];
     $session_token = self::session_token();
     // If the player info was a string, create the info array
     if (is_string($player_info)) {
         $player_info = array('player_token' => $player_info);
     } elseif (is_array($player_info) && !isset($player_info['player_token'])) {
         return false;
     }
     // If the robot info was a string, create the info array
     if (is_string($robot_info)) {
         $robot_info = array('robot_token' => $robot_info);
     } elseif (is_array($robot_info) && !isset($robot_info['robot_token'])) {
         return false;
     }
     // Define a reference to the game's session flag variable
     if (empty($_SESSION[$session_token]['flags'])) {
         $_SESSION[$session_token]['flags'] = array();
     }
     $temp_game_flags =& $_SESSION[$session_token]['flags'];
     // If this robot does not exist in the global index, return false
     //if (!isset($player_info['player_token'])){ echo 'player_info<pre>'.print_r($player_info, true).'</pre>'; }
     $player_index_info = $mmrpg_index['players'][$player_info['player_token']];
     $robot_index_info = $robot_info;
     if (!isset($player_index_info)) {
         return false;
     }
     if (!isset($robot_index_info)) {
         return false;
     }
     // Collect the robot info from the inde
     $this_robot_token = $robot_info['robot_token'];
     $this_player_token = $player_info['player_token'];
     $this_robot_level = !empty($robot_info['robot_level']) ? $robot_info['robot_level'] : 1;
     $this_robot_experience = !empty($robot_info['robot_experience']) ? $robot_info['robot_experience'] : 0;
     $player_info = array_replace($player_index_info, $player_info);
     $robot_info = array_replace($robot_index_info, $robot_info);
     // Collect or define the robot points and robot rewards variables
     $this_robot_rewards = !empty($robot_info['robot_rewards']) ? $robot_info['robot_rewards'] : array();
     // Automatically unlock this robot for use in battle and create the settings array
     $this_reward = array('flags' => array(), 'values' => array(), 'counters' => array(), 'robot_token' => $this_robot_token, 'robot_level' => $this_robot_level, 'robot_experience' => $this_robot_experience, 'robot_energy' => 0, 'robot_attack' => 0, 'robot_defense' => 0, 'robot_speed' => 0, 'robot_energy_pending' => 0, 'robot_attack_pending' => 0, 'robot_defense_pending' => 0, 'robot_speed_pending' => 0);
     $_SESSION[$session_token]['values']['battle_rewards'][$player_info['player_token']]['player_robots'][$this_robot_token] = $this_reward;
     if (empty($_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots']) || empty($_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots'][$this_robot_token]) || count($_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots']) < 8) {
         $this_setting = array('flags' => array(), 'values' => array(), 'counters' => array(), 'robot_token' => $this_robot_token, 'robot_abilities' => array(), 'original_player' => $player_info['player_token']);
         $_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots'][$this_robot_token] = $this_setting;
     }
     // Add this robot to the global robot database array
     $temp_data_existed = !empty($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]) ? true : false;
     if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token])) {
         $_SESSION[$session_token]['values']['robot_database'][$this_robot_token] = array('robot_token' => $this_robot_token);
     }
     if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_unlocked'])) {
         $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_unlocked'] = 1;
     }
     if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_summoned'])) {
         $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_summoned'] = 0;
     }
     if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_encountered'])) {
         $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_encountered'] = 0;
     }
     if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_scanned'])) {
         $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_scanned'] = 0;
     }
     //$_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_unlocked']++;
     // Only show the event if allowed by the function args
     if ($events_create) {
         // Generate the attributes and text variables for this robot unlock
         $robot_info_size = isset($robot_info['robot_image_size']) ? $robot_info['robot_image_size'] * 2 : 40 * 2;
         $robot_info_size_token = $robot_info_size . 'x' . $robot_info_size;
         $this_name = $robot_info['robot_name'];
         $this_description = !empty($robot_info['robot_description']) && $robot_info['robot_description'] != '...' ? $robot_info['robot_description'] : '';
         $this_number = $robot_info['robot_number'];
         $this_energy_boost = round($robot_info['robot_energy'] * 0.05, 1);
         $this_attack_boost = round($robot_info['robot_attack'] * 0.05, 1);
         $this_defense_boost = round($robot_info['robot_defense'] * 0.05, 1);
         $this_speed_boost = round($robot_info['robot_speed'] * 0.05, 1);
         $this_find = array('{this_player}', '{this_robot}', '{target_player}', '{target_robot}');
         $this_replace = array($player_info['player_name'], $robot_info['robot_name'], $player_info['player_name'], $this_player_token == 'dr-light' ? 'Mega Man' : ($this_player_token == 'dr-wily' ? 'Bass' : ($this_player_token == 'dr-cossack' ? 'Proto Man' : 'Robot')));
         $this_quote = !empty($robot_info['robot_quotes']['battle_taunt']) ? str_replace($this_find, $this_replace, $robot_info['robot_quotes']['battle_taunt']) : '...';
         $this_field = rpg_field::get_index_info(!empty($robot_info['robot_field']) ? $robot_info['robot_field'] : 'intro-field');
         $this_pronoun = 'he';
         $this_posessive = 'his';
         $this_congrats = 'Congratulations!';
         if (in_array($robot_info['robot_token'], array('roll', 'disco', 'rhythm'))) {
             $this_congrats = '<strong>' . $this_name . '</strong> to the rescue!';
         }
         if (in_array($robot_info['robot_token'], array('roll', 'disco', 'rhythm', 'splash-woman'))) {
             $this_pronoun = 'she';
             $this_posessive = 'her';
         } elseif (in_array($robot_info['robot_token'], array('met'))) {
             $this_pronoun = 'it';
             $this_posessive = 'its';
         }
         $this_best_stat = $robot_info['robot_energy'];
         $this_best_attribute = 'a support';
         if ($robot_info['robot_attack'] > $this_best_stat) {
             $this_best_stat = $robot_info['robot_attack'];
             $this_best_attribute = 'a powerful';
         } elseif ($robot_info['robot_defense'] > $this_best_stat) {
             $this_best_stat = $robot_info['robot_defense'];
             $this_best_attribute = 'a defensive';
         } elseif ($robot_info['robot_speed'] > $this_best_stat) {
             $this_best_stat = $robot_info['robot_speed'];
             $this_best_attribute = 'a speedy';
         }
         if ($robot_info['robot_token'] == 'met') {
             $this_best_attribute = 'bonus';
         }
         $this_first_ability = array('level' => 0, 'token' => 'buster-shot');
         $this_count_abilities = count($robot_info['robot_rewards']['abilities']);
         //die('<pre>'.print_r($robot_info['robot_rewards']['abilities'], true).'</pre>');
         foreach ($robot_info['robot_rewards']['abilities'] as $temp_key => $temp_reward) {
             if ($temp_reward['token'] != 'buster-shot' && $temp_reward['level'] > 0) {
                 $this_first_ability = $temp_reward;
                 break;
             }
         }
         $temp_ability_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token');
         $this_first_ability_name = $temp_ability_index[$this_first_ability['token']]['ability_name'];
         //die('<pre>'.print_r($this_first_ability, true).'</pre>');
         if ($robot_info['robot_token'] == 'oil-man' || $robot_info['robot_token'] == 'time-man') {
             $this_first_appearance = 'that first appeared in <em>Mega Man Powered Up</em> for the Sony PlayStation Portable';
         } elseif ($robot_info['robot_game'] == 'MM01' || $robot_info['robot_token'] == 'mega-man' || $robot_info['robot_token'] == 'roll') {
             $this_first_appearance = 'that first appeared in the original <em>Mega Man</em> on the Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM02') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 2</em> for the Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM03' || $robot_info['robot_token'] == 'proto-man') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 3</em> for the Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM04') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 4</em> for the Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM05') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 5</em> for the Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM06') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 6</em> for the Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM07' || $robot_info['robot_token'] == 'bass') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 7</em> for the Super Nintendo Entertainment System';
         } elseif ($robot_info['robot_game'] == 'MM08' || $robot_info['robot_token'] == 'duo') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 8</em> for the Sega Saturn and Sony PlayStation';
         } elseif ($robot_info['robot_game'] == 'MM085') {
             $this_first_appearance = 'that first appeared in <em title="Rockman &amp; Forte in Japan">Mega Man &amp; Bass</em> for the Super Nintendo Entertainment System and Nintendo Game Boy Advance';
         } elseif ($robot_info['robot_game'] == 'MM09') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 9</em> for Nintendo Wii, Sony PlayStation 3, and Xbox 360';
         } elseif ($robot_info['robot_game'] == 'MM10') {
             $this_first_appearance = 'that first appeared in <em>Mega Man 10</em> for Nintendo Wii, Sony PlayStation 3, and Xbox 360';
         } elseif ($robot_info['robot_game'] == 'MM21') {
             $this_first_appearance = 'that first appeared in <em>Mega Man : The Wily Wars</em> for Sega Mega Drive';
         } elseif ($robot_info['robot_game'] == 'MM30') {
             $this_first_appearance = 'that first appeared in <em>Mega Man V</em> for Nintendo Game Boy';
         } elseif ($robot_info['robot_token'] == 'disco' || $robot_info['robot_token'] == 'rhythm') {
             $this_first_appearance = 'making her debut in the <em>Mega Man RPG World</em>';
         } elseif ($robot_info['robot_token'] == 'bond-man') {
             $this_first_appearance = 'making his first playable debut in the <em>Mega Man RPG World</em>';
         } elseif ($robot_info['robot_token'] == 'enker') {
             $this_first_appearance = 'that first appeared in <em>Mega Man : Dr. Wily\'s Revenge</em> for the Nintendo Game Boy';
         } elseif ($robot_info['robot_token'] == 'punk') {
             $this_first_appearance = 'that first appeared in <em>Mega Man III</em> for the Nintendo Game Boy';
         } elseif ($robot_info['robot_token'] == 'ballade') {
             $this_first_appearance = 'that first appeared in <em>Mega Man IV</em> for the Nintendo Game Boy';
         } elseif ($robot_info['robot_token'] == 'quint') {
             $this_first_appearance = 'that first appeared in <em>Mega Man II</em> for the Nintendo Game Boy';
         } elseif ($robot_info['robot_token'] == 'solo') {
             $this_first_appearance = 'that first appeared in <em>Mega Man Star Force 3</em> for the Nintendo DS';
         } elseif (preg_match('/^duo/i', $robot_info['robot_token'])) {
             $this_first_appearance = 'that first appeared in <em>Mega Man 7</em> for the Super Nintendo Entertainment System';
         } elseif (preg_match('/^trio/i', $robot_info['robot_token'])) {
             $this_first_appearance = 'making their debut in the <em>Mega Man RPG World</em>';
         }
         if ($this_first_ability['level'] == 0) {
             $this_level = 1;
         } else {
             $this_level = $this_first_ability['level'];
         }
         $this_weaknesses = !empty($robot_info['robot_weaknesses']) ? $robot_info['robot_weaknesses'] : array();
         $this_resistances = !empty($robot_info['robot_resistances']) ? $robot_info['robot_resistances'] : array();
         $this_affinities = !empty($robot_info['robot_affinities']) ? $robot_info['robot_affinities'] : array();
         $this_immunities = !empty($robot_info['robot_immunities']) ? $robot_info['robot_immunities'] : array();
         foreach ($this_weaknesses as $key => $token) {
             $this_weaknesses[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>';
         }
         foreach ($this_resistances as $key => $token) {
             $this_resistances[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>';
         }
         foreach ($this_affinities as $key => $token) {
             $this_affinities[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>';
         }
         foreach ($this_immunities as $key => $token) {
             $this_immunities[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>';
         }
         //$this_weaknesses = implode(', ', $this_weaknesses);
         //$this_resistances = implode(', ', $this_resistances);
         //$this_affinities = implode(', ', $this_affinities);
         //$this_immunities = implode(', ', $this_immunities);
         // Generate the window event's canvas and message markup then append to the global array
         $temp_canvas_markup = '<div class="sprite sprite_80x80" style="background-image: url(images/sprites/fields/' . $this_field['field_token'] . '/battle-field_background_base.gif?' . MMRPG_CONFIG_CACHE_DATE . '); background-position: center -50px; top: 0; right: 0; bottom: 0; left: 0; width: auto; height: auto;">' . $this_field['field_name'] . '</div>';
         $temp_canvas_markup .= '<div class="sprite sprite_80x80" style="background-image: url(images/sprites/fields/' . $this_field['field_token'] . '/battle-field_foreground_base.png?' . MMRPG_CONFIG_CACHE_DATE . '); background-position: center -45px; top: 0; right: 0; bottom: 0; left: 0; width: auto; height: auto;">' . $this_field['field_name'] . '</div>';
         $temp_canvas_markup .= '<div class="sprite sprite_' . $robot_info_size_token . ' sprite_' . $robot_info_size_token . '_victory" style="background-image: url(images/sprites/robots/' . $robot_info['robot_token'] . '/sprite_right_' . $robot_info_size_token . '.png?' . MMRPG_CONFIG_CACHE_DATE . '); bottom: 40px; left: ' . (200 - ($robot_info_size - 80) * 0.5) . 'px;">' . $robot_info['robot_name'] . '</div>';
         $temp_canvas_markup .= '<div class="sprite sprite_80x80 sprite_80x80_02" style="background-image: url(images/sprites/players/' . $player_info['player_token'] . '/sprite_left_80x80.png?' . MMRPG_CONFIG_CACHE_DATE . '); bottom: 40px; right: 200px;">' . $player_info['player_name'] . '</div>';
         //$temp_console_markup = '<p>Congratulations!  <strong>'.$player_info['player_name'].'</strong> unlocked <strong>'.$this_name.'</strong> '.(!empty($this_description) ? '- the '.str_replace('Robot', 'robot', $this_description).' -' : '').' ('.$this_number.') as a playable character! &quot;<em>'.$this_quote.'</em>&quot; <strong>'.$this_name.'</strong> is '.$this_best_attribute.' '.(!empty($robot_info['robot_core']) ? '<strong class="robot_type robot_type_'.$robot_info['robot_core'].'">'.ucfirst($robot_info['robot_core']).' Core</strong> ' : '<strong class="robot_type robot_type_none">Neutral Core</strong> ').'robot '.$this_first_appearance.'.</p>';
         $temp_console_markup = '<p>' . $this_congrats . '  <strong>' . $player_info['player_name'] . '</strong> unlocked <strong>' . $this_name . '</strong> as a playable character! <strong>' . $this_name . '</strong> is ' . $this_best_attribute . ' ' . (!empty($robot_info['robot_core']) ? '<strong data-class="robot_type robot_type_' . $robot_info['robot_core'] . '">' . ucfirst($robot_info['robot_core']) . ' Core</strong> ' : '<strong data-class="robot_type robot_type_none">Neutral Core</strong> ') . 'robot ' . $this_first_appearance . '. <strong>' . $this_name . '</strong>&#39;s data was ' . ($temp_data_existed ? 'updated in ' : 'added to ') . ' the <strong>Robot Database</strong>.</p>';
         $temp_console_markup .= '<div id="console" style="width: auto; height: auto;"><div class="extra"><div class="extra2">' . preg_replace('/\\s+/', ' ', rpg_robot::print_database_markup($robot_info, array('layout_style' => 'event'))) . '</div></div></div>';
         //die(''.$this_robot_token.': '.$temp_console_markup);
         $_SESSION[$session_token]['EVENTS'][] = array('canvas_markup' => $temp_canvas_markup, 'console_markup' => $temp_console_markup);
     }
     // Loop through the ability rewards for this robot if set
     if ($unlock_abilities && !empty($this_robot_rewards['abilities'])) {
         // Collect the ability index for calculation purposes
         $this_ability_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token');
         foreach ($this_robot_rewards['abilities'] as $ability_reward_key => $ability_reward_info) {
             // Check if the required amount of points have been met by this robot
             if ($this_robot_level >= $ability_reward_info['level']) {
                 // Unlock this ability
                 $this_ability_info = rpg_ability::parse_index_info($this_ability_index[$ability_reward_info['token']]);
                 $this_ability_info['ability_points'] = $ability_reward_info['level'];
                 $show_event = !self::ability_unlocked('', '', $ability_reward_info['token']) ? true : false;
                 self::unlock_ability($player_info, $robot_info, $this_ability_info, $show_event);
             }
         }
     }
     // Create the event flag for unlocking this robot
     $temp_game_flags['events']['unlocked-robot_' . $this_robot_token] = true;
     if (!empty($this_player_token)) {
         $temp_game_flags['events']['unlocked-robot_' . $this_player_token . '_' . $this_robot_token] = true;
     }
     // Return true on success
     return true;
 }