public static function print_editor_markup($player_info) { // Define the global variables global $mmrpg_index, $this_current_uri, $this_current_url, $db; global $allowed_edit_players, $allowed_edit_fields, $global_allow_editing; global $allowed_edit_data_count, $allowed_edit_player_count, $first_player_token; global $key_counter, $player_key, $player_counter, $player_rewards, $player_field_rewards, $player_item_rewards, $temp_player_totals, $player_options_markup; global $mmrpg_database_robots, $mmrpg_database_items; $session_token = rpg_game::session_token(); // If either fo empty, return error if (empty($player_info)) { return 'error:player-empty'; } // Collect the approriate database indexes if (empty($mmrpg_database_robots)) { $mmrpg_database_robots = $db->get_array_list("SELECT * FROM mmrpg_index_robots WHERE robot_flag_complete = 1;", 'robot_token'); } if (empty($mmrpg_database_items)) { $mmrpg_database_items = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_class = 'item' AND ability_flag_complete = 1;", 'ability_token'); } // Define the quick-access variables for later use $player_token = $player_info['player_token']; if (!isset($first_player_token)) { $first_player_token = $player_token; } // Define the player's image and size if not defined $player_info['player_image'] = !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token']; $player_info['player_image_size'] = !empty($player_info['player_image_size']) ? $player_info['player_image_size'] : 40; // Define the player's battle points total, battles complete, and other details $player_info['player_points'] = rpg_game::player_points($player_token); $player_info['player_battles_complete'] = rpg_prototype::battles_complete($player_token); $player_info['player_battles_complete_total'] = rpg_prototype::battles_complete($player_token, false); $player_info['player_battles_failure'] = rpg_prototype::battles_failure($player_token); $player_info['player_battles_failure_total'] = rpg_prototype::battles_failure($player_token, false); $player_info['player_robots_count'] = 0; $player_info['player_abilities_count'] = rpg_game::abilities_unlocked($player_token); $player_info['player_field_stars'] = rpg_game::stars_unlocked($player_token, 'field'); $player_info['player_fusion_stars'] = rpg_game::stars_unlocked($player_token, 'fusion'); $player_info['player_screw_counter'] = 0; $player_info['player_heart_counter'] = 0; // Define the player's experience points total $player_info['player_experience'] = 0; // Collect this player's current defined omega item list if (!empty($_SESSION[$session_token]['values']['battle_rewards'])) { //$debug_experience_sum = $player_token.' : '; foreach ($_SESSION[$session_token]['values']['battle_rewards'] as $temp_player => $temp_player_info) { if (!empty($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'])) { $temp_player_robot_rewards = $_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']; $temp_player_robot_settings = $_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']; if (empty($temp_player_robot_rewards) || empty($temp_player_robot_settings)) { unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots']); unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots']); continue; } foreach ($temp_player_robot_rewards as $temp_key => $temp_robot_info) { if (empty($temp_robot_info['robot_token'])) { unset($_SESSION[$session_token]['values']['battle_rewards'][$temp_player]['player_robots'][$temp_key]); unset($_SESSION[$session_token]['values']['battle_settings'][$temp_player]['player_robots'][$temp_key]); continue; } $temp_robot_settings = $temp_player_robot_settings[$temp_robot_info['robot_token']]; $temp_robot_rewards = $temp_player_robot_settings[$temp_robot_info['robot_token']]; // If this robot is not owned by the player, skip it as it doesn't count towards their totals if (empty($temp_robot_settings['original_player']) && $temp_player != $player_token) { continue; } elseif (empty($temp_robot_settings['original_player'])) { $temp_robot_settings['original_player'] = $temp_player; } if ($temp_robot_settings['original_player'] != $player_token) { continue; } //$debug_experience_sum .= $temp_robot_info['robot_token'].', '; $player_info['player_robots_count']++; if (!empty($temp_robot_info['robot_level'])) { $player_info['player_experience'] += $temp_robot_info['robot_level'] * MMRPG_SETTINGS_BATTLEPOINTS_PERROBOT; } if (!empty($temp_robot_info['robot_experience'])) { $player_info['player_experience'] += $temp_robot_info['robot_experience']; } } } } //die($debug_experience_sum); } // Collect this player's current field selection from the omega session $temp_session_key = $player_info['player_token'] . '_target-robot-omega_prototype'; $player_info['target_robot_omega'] = !empty($_SESSION[$session_token]['values'][$temp_session_key]) ? $_SESSION[$session_token]['values'][$temp_session_key] : array(); $player_info['player_fields_current'] = array(); //die('<pre>$player_info[\'target_robot_omega\'] = '.print_r($player_info['target_robot_omega'], true).'</pre>'); if (count($player_info['target_robot_omega']) == 2) { $player_info['target_robot_omega'] = array_shift($player_info['target_robot_omega']); } foreach ($player_info['target_robot_omega'] as $key => $info) { $field = rpg_field::get_index_info($info['field']); if (empty($field)) { continue; } $player_info['player_fields_current'][] = $field; } // Define this player's stat type boost for display purposes $player_info['player_stat_type'] = ''; if (!empty($player_info['player_energy'])) { $player_info['player_stat_type'] = 'energy'; } elseif (!empty($player_info['player_attack'])) { $player_info['player_stat_type'] = 'attack'; } elseif (!empty($player_info['player_defense'])) { $player_info['player_stat_type'] = 'defense'; } elseif (!empty($player_info['player_speed'])) { $player_info['player_stat_type'] = 'speed'; } // Define whether or not field switching is enabled $temp_allow_field_switch = rpg_prototype::campaign_complete($player_info['player_token']) || rpg_prototype::campaign_complete(); // Collect a temp robot object for printing items if ($player_info['player_token'] == 'dr-light') { $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['mega-man']); } elseif ($player_info['player_token'] == 'dr-wily') { $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['bass']); } elseif ($player_info['player_token'] == 'dr-cossack') { $robot_info = rpg_robot::parse_index_info($mmrpg_database_robots['proto-man']); } // Define the markup variable $this_markup = ''; // Start the output buffer ob_start(); // DEBUG //die(print_r($player_field_rewards, true)); ?> <div class="event event_double event_<?php echo $player_key == $first_player_token ? 'visible' : 'hidden'; ?> " data-token="<?php echo $player_info['player_token'] . '_' . $player_info['player_token']; ?> "> <div class="this_sprite sprite_left" style="height: 40px;"> <?php $temp_margin = -1 * ceil(($player_info['player_image_size'] - 40) * 0.5); ?> <div style="margin-top: <?php echo $temp_margin; ?> px; margin-bottom: <?php echo $temp_margin * 3; ?> px; background-image: url(i/p/<?php echo !empty($player_info['player_image']) ? $player_info['player_image'] : $player_info['player_token']; ?> /mr<?php echo $player_info['player_image_size']; ?> .png?<?php echo MMRPG_CONFIG_CACHE_DATE; ?> ); " class="sprite sprite_player sprite_player_sprite sprite_<?php echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size']; ?> sprite_<?php echo $player_info['player_image_size'] . 'x' . $player_info['player_image_size']; ?> _mug player_status_active player_position_active"><?php echo $player_info['player_name']; ?> </div> </div> <div class="header header_left player_type player_type_<?php echo !empty($player_info['player_stat_type']) ? $player_info['player_stat_type'] : 'none'; ?> " style="margin-right: 0;"><?php echo $player_info['player_name']; ?> 's Data <span class="player_type"><?php echo !empty($player_info['player_stat_type']) ? ucfirst($player_info['player_stat_type']) : 'Neutral'; ?> Type</span></div> <div class="body body_left" style="margin-right: 0; padding: 2px 3px; height: auto;"> <table class="full" style="margin-bottom: 5px;"> <colgroup> <col width="48.5%" /> <col width="1%" /> <col width="48.5%" /> </colgroup> <tbody> <tr> <td class="right"> <label style="display: block; float: left;">Name :</label> <span class="player_name player_type player_type_none"><?php echo $player_info['player_name']; ?> </span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Bonus :</label> <?php // Display any special boosts this player has if (!empty($player_info['player_stat_type'])) { echo '<span class="player_name player_type player_type_' . $player_info['player_stat_type'] . '">Robot ' . ucfirst($player_info['player_stat_type']) . ' +' . $player_info['player_' . $player_info['player_stat_type']] . '%</span>'; } else { echo '<span class="player_name player_type player_type_none">None</span>'; } ?> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Exp Points :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_experience']) ? 'cutter' : 'none'; ?> "><?php echo number_format($player_info['player_experience'], 0, '.', ','); ?> EXP</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Unlocked Robots :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_robots_count']) ? 'cutter' : 'none'; ?> "><?php echo $player_info['player_robots_count'] . ' ' . ($player_info['player_robots_count'] == 1 ? 'Robot' : 'Robots'); ?> </span> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Battle Points :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_points']) ? 'cutter' : 'none'; ?> "><?php echo number_format($player_info['player_points'], 0, '.', ','); ?> BP</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Unlocked Abilities :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_abilities_count']) ? 'cutter' : 'none'; ?> "><?php echo $player_info['player_abilities_count'] . ' ' . ($player_info['player_abilities_count'] == 1 ? 'Ability' : 'Abilities'); ?> </span> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Missions Completed :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_complete']) ? 'energy' : 'none'; ?> "><?php echo $player_info['player_battles_complete']; ?> Missions</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Total Victories :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_complete_total']) ? 'energy' : 'none'; ?> "><?php echo $player_info['player_battles_complete_total']; ?> Victories</span> </td> </tr> <tr> <td class="right"> <label style="display: block; float: left;">Missions Failed :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_failure']) ? 'attack' : 'none'; ?> "><?php echo $player_info['player_battles_failure']; ?> Missions</span> </td> <td class="center"> </td> <td class="right"> <label style="display: block; float: left;">Total Defeats :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_battles_failure_total']) ? 'attack' : 'none'; ?> "><?php echo $player_info['player_battles_failure_total']; ?> Defeats</span> </td> </tr> <tr> <td class="right"> <?php if (!empty($player_info['player_field_stars'])) { ?> <label style="display: block; float: left;">Field Stars :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_field_stars']) ? 'electric' : 'empty'; ?> "><?php echo $player_info['player_field_stars'] . ' ' . ($player_info['player_field_stars'] == 1 ? 'Star' : 'Stars'); ?> </span> <?php } else { ?> <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label> <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span> <?php } ?> </td> <td class="center"> </td> <td class="right"> <?php if (!empty($player_info['player_fusion_stars'])) { ?> <label style="display: block; float: left;">Fusion Stars :</label> <span class="player_stat player_type player_type_<?php echo !empty($player_info['player_fusion_stars']) ? 'time' : 'empty'; ?> "><?php echo $player_info['player_fusion_stars'] . ' ' . ($player_info['player_fusion_stars'] == 1 ? 'Star' : 'Stars'); ?> </span> <?php } else { ?> <label style="display: block; float: left; opacity: 0.5; filter: alpha(opacity=50); ">??? :</label> <span class="player_stat player_type player_type_empty" style=" opacity: 0.5; filter: alpha(opacity=50); ">0</span> <?php } ?> </td> </tr> </tbody> </table> <?php if (false && !empty($player_item_rewards)) { ?> <table class="full"> <colgroup> <col width="100%" /> </colgroup> <tbody> <tr> <td class="right" style="padding-top: 4px;"> <label class="item_header">Player Items :</label> <div class="item_container" style="height: auto;"> <?php // Define the array to hold ALL the reward option markup $item_rewards_options = ''; // Collect this player's item rewards and add them to the dropdown //$player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array(); //if (!empty($player_item_rewards)){ sort($player_item_rewards); } // DEBUG //$debug_tokens = array(); //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; } //echo 'before:'.implode(',', array_keys($debug_tokens)).'<br />'; // Sort the item index based on item group uasort($player_item_rewards, array('rpg_functions', 'items_sort_for_editor')); // DEBUG //echo 'after:'.implode(',', array_keys($player_item_rewards)).'<br />'; // DEBUG //$debug_tokens = array(); //foreach ($player_item_rewards AS $info){ $debug_tokens[] = $info['ability_token']; } //echo 'after:'.implode(',', $debug_tokens).'<br />'; // Dont' bother generating option dropdowns if editing is disabled if ($global_allow_editing) { $player_item_rewards_options = array(); foreach ($player_item_rewards as $temp_item_key => $temp_item_info) { if (empty($temp_item_info['ability_token'])) { continue; } $temp_token = $temp_item_info['ability_token']; $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]); $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info); if (!empty($temp_option_markup)) { $player_item_rewards_options[] = $temp_option_markup; } } $player_item_rewards_options = '<optgroup label="Player Items">' . implode('', $player_item_rewards_options) . '</optgroup>'; $item_rewards_options .= $player_item_rewards_options; /* // Collect this robot's item rewards and add them to the dropdown $player_item_rewards = !empty($player_rewards['player_items']) ? $player_rewards['player_items'] : array(); $player_item_settings = !empty($player_settings['player_items']) ? $player_settings['player_items'] : array(); foreach ($player_item_settings AS $token => $info){ if (empty($player_item_rewards[$token])){ $player_item_rewards[$token] = $info; } } if (!empty($player_item_rewards)){ sort($player_item_rewards); } $player_item_rewards_options = array(); foreach ($player_item_rewards AS $temp_item_info){ if (empty($temp_item_info['ability_token'])){ continue; } $temp_token = $temp_item_info['ability_token']; $temp_item_info = rpg_ability::parse_index_info($mmrpg_database_items[$temp_token]); $temp_option_markup = rpg_ability::print_editor_option_markup($robot_info, $temp_item_info); if (!empty($temp_option_markup)){ $player_item_rewards_options[] = $temp_option_markup; } } $player_item_rewards_options = '<optgroup label="Player Items">'.implode('', $player_item_rewards_options).'</optgroup>'; $item_rewards_options .= $player_item_rewards_options; */ // Add an option at the bottom to remove the ability $item_rewards_options .= '<optgroup label="Item Actions">'; $item_rewards_options .= '<option value="" title="">- Remove Item -</option>'; $item_rewards_options .= '</optgroup>'; } // Loop through the robot's current items and list them one by one $empty_item_counter = 0; $temp_string = array(); $temp_inputs = array(); $item_key = 0; if (!empty($player_info['player_items_current'])) { // DEBUG //echo 'robot-ability:'; foreach ($player_info['player_items_current'] as $key => $player_item) { if (empty($player_item['ability_token'])) { continue; } elseif ($player_item['ability_token'] == '*') { continue; } elseif ($player_item['ability_token'] == 'ability') { continue; } elseif ($item_key > 7) { continue; } $this_item = rpg_ability::parse_index_info($mmrpg_database_items[$player_item['ability_token']]); if (empty($this_item)) { continue; } $this_item_token = $this_item['ability_token']; $this_item_name = $this_item['ability_name']; $this_item_type = !empty($this_item['ability_type']) ? $this_item['ability_type'] : false; $this_item_type2 = !empty($this_item['ability_type2']) ? $this_item['ability_type2'] : false; if (!empty($this_item_type) && !empty($mmrpg_index['types'][$this_item_type])) { $this_item_type = $mmrpg_index['types'][$this_item_type]['type_name'] . ' Type'; if (!empty($this_item_type2) && !empty($mmrpg_index['types'][$this_item_type2])) { $this_item_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_item_type2]['type_name'] . ' Type', $this_item_type); } } else { $this_item_type = ''; } $this_item_energy = isset($this_item['ability_energy']) ? $this_item['ability_energy'] : 4; $this_item_damage = !empty($this_item['ability_damage']) ? $this_item['ability_damage'] : 0; $this_item_damage2 = !empty($this_item['ability_damage2']) ? $this_item['ability_damage2'] : 0; $this_item_damage_percent = !empty($this_item['ability_damage_percent']) ? true : false; $this_item_damage2_percent = !empty($this_item['ability_damage2_percent']) ? true : false; if ($this_item_damage_percent && $this_item_damage > 100) { $this_item_damage = 100; } if ($this_item_damage2_percent && $this_item_damage2 > 100) { $this_item_damage2 = 100; } $this_item_recovery = !empty($this_item['ability_recovery']) ? $this_item['ability_recovery'] : 0; $this_item_recovery2 = !empty($this_item['ability_recovery2']) ? $this_item['ability_recovery2'] : 0; $this_item_recovery_percent = !empty($this_item['ability_recovery_percent']) ? true : false; $this_item_recovery2_percent = !empty($this_item['ability_recovery2_percent']) ? true : false; if ($this_item_recovery_percent && $this_item_recovery > 100) { $this_item_recovery = 100; } if ($this_item_recovery2_percent && $this_item_recovery2 > 100) { $this_item_recovery2 = 100; } $this_item_accuracy = !empty($this_item['ability_accuracy']) ? $this_item['ability_accuracy'] : 0; $this_item_description = !empty($this_item['ability_description']) ? $this_item['ability_description'] : ''; $this_item_description = str_replace('{DAMAGE}', $this_item_damage, $this_item_description); $this_item_description = str_replace('{RECOVERY}', $this_item_recovery, $this_item_description); $this_item_description = str_replace('{DAMAGE2}', $this_item_damage2, $this_item_description); $this_item_description = str_replace('{RECOVERY2}', $this_item_recovery2, $this_item_description); $this_item_title = rpg_ability::print_editor_title_markup($robot_info, $this_item); $this_item_title_plain = strip_tags(str_replace('<br />', ' ', $this_item_title)); $this_item_title_tooltip = htmlentities($this_item_title, ENT_QUOTES, 'UTF-8'); $this_item_title_html = str_replace(' ', ' ', $this_item_name); $temp_select_options = str_replace('value="' . $this_item_token . '"', 'value="' . $this_item_token . '" selected="selected" disabled="disabled"', $item_rewards_options); $this_item_title_html = '<label style="background-image: url(i/a/' . $this_item_token . '/il40.png?' . MMRPG_CONFIG_CACHE_DATE . ');">' . $this_item_title_html . '</label>'; if ($global_allow_editing) { $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>'; } $temp_string[] = '<a class="ability_name ability_type ability_type_' . (!empty($this_item['ability_type']) ? $this_item['ability_type'] : 'none') . (!empty($this_item['ability_type2']) ? '_' . $this_item['ability_type2'] : '') . '" style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="' . $this_item_token . '" title="' . $this_item_title_plain . '" data-tooltip="' . $this_item_title_tooltip . '">' . $this_item_title_html . '</a>'; $item_key++; } if ($item_key <= 7) { for ($item_key; $item_key <= 7; $item_key++) { $empty_item_counter++; if ($empty_item_counter >= 2) { $empty_item_disable = true; } else { $empty_item_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $item_rewards_options); $this_item_title_html = '<label>-</label>'; if ($global_allow_editing) { $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; } $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-item="" title="" data-tooltip="">' . $this_item_title_html . '</a>'; } } } else { for ($item_key = 0; $item_key <= 7; $item_key++) { $empty_item_counter++; if ($empty_item_counter >= 2) { $empty_item_disable = true; } else { $empty_item_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $item_rewards_options); $this_item_title_html = '<label>-</label>'; if ($global_allow_editing) { $this_item_title_html .= '<select class="ability_name" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" ' . ($empty_item_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; } $temp_string[] = '<a class="ability_name " style="' . (($item_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_item_disable ? 'opacity:0.25; ' : '') . (!$global_allow_editing ? 'cursor: default; ' : '') . '" data-key="' . $item_key . '" data-player="' . $player_info['player_token'] . '" data-robot="' . $robot_info['robot_token'] . '" data-ability="">' . $this_item_title_html . '</a>'; } } // DEBUG //echo 'temp-string:'; echo !empty($temp_string) ? implode(' ', $temp_string) : ''; // DEBUG //echo '<br />temp-inputs:'; echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : ''; // DEBUG //echo '<br />'; ?> </div> </td> </tr> </tbody> </table> <?php } ?> <?php if (!empty($player_field_rewards) && rpg_prototype::campaign_complete($player_info['player_token'])) { ?> <table class="full"> <colgroup> <col width="100%" /> </colgroup> <tbody> <tr> <td class="right" style="padding-top: 4px;"> <label class="field_header"><?php echo $global_allow_editing ? 'Edit ' : ''; ?> Player Fields :</label> <div class="field_container" style="height: auto;"> <?php // Define the array to hold ALL the reward option markup $field_rewards_options = ''; // Collect this player's field rewards and add them to the dropdown //$player_field_rewards = !empty($player_rewards['player_fields']) ? $player_rewards['player_fields'] : array(); //if (!empty($player_field_rewards)){ sort($player_field_rewards); } // DEBUG //echo 'start:player_field_rewards:<pre style="font-size: 80%;">'.print_r($player_field_rewards, true).'</pre><br />'; // DEBUG //echo 'before:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />'; // DEBUG //$debug_tokens = array(); //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; } //echo 'before:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />'; // Sort the field index based on field number uasort($player_field_rewards, array('rpg_functions', 'fields_sort_for_editor')); // DEBUG //echo 'after:player_field_rewards(keys):'.implode(',', array_keys($player_field_rewards)).'<br />'; // DEBUG //$debug_tokens = array(); //foreach ($player_field_rewards AS $info){ $debug_tokens[] = $info['field_token']; } //echo 'after:player_field_rewards(field_tokens):'.implode(',', array_values($debug_tokens)).'<br />'; // Don't bother generating the option markup if disabled editing if ($global_allow_editing) { // Define the field group index for displau $temp_group_index = array('MMRPG' => 'Mega Man RPG Fields', 'MM00' => 'Mega Man Bonus Fields', 'MM01' => 'Mega Man 1 Fields', 'MM02' => 'Mega Man 2 Fields', 'MM03' => 'Mega Man 3 Fields', 'MM04' => 'Mega Man 4 Fields', 'MM05' => 'Mega Man 5 Fields', 'MM06' => 'Mega Man 6 Fields', 'MM07' => 'Mega Man 7 Fields', 'MM08' => 'Mega Man 8 Fields', 'MM09' => 'Mega Man 9 Fields', 'MM10' => 'Mega Man 10 Fields'); // Loop through the group index and display any fields that match $player_field_rewards_backup = $player_field_rewards; foreach ($temp_group_index as $group_key => $group_name) { $player_field_rewards_options = array(); foreach ($player_field_rewards_backup as $temp_field_key => $temp_field_info) { if (empty($temp_field_info['field_game']) || $temp_field_info['field_game'] != $group_key) { continue; } $temp_option_markup = rpg_field::print_editor_option_markup($temp_field_info); if (!empty($temp_option_markup)) { $player_field_rewards_options[] = $temp_option_markup; } unset($player_field_rewards_backup[$temp_field_key]); } if (empty($player_field_rewards_options)) { continue; } $player_field_rewards_options = '<optgroup label="' . $group_name . '">' . implode('', $player_field_rewards_options) . '</optgroup>'; $field_rewards_options .= $player_field_rewards_options; } } // Add an option at the bottom to remove the field //$field_rewards_options .= '<optgroup label="Field Actions">'; //$field_rewards_options .= '<option value="" title="">- Remove Field -</option>'; //$field_rewards_options .= '</optgroup>'; // Loop through the player's current fields and list them one by one $empty_field_counter = 0; $temp_string = array(); $temp_inputs = array(); $field_key = 0; if (!empty($player_info['player_fields_current'])) { // DEBUG //echo 'player-field:'; $rpg_field_index = rpg_field::get_index(); $player_info['player_fields_current'] = $player_info['player_fields_current']; //array_reverse($player_info['player_fields_current']); foreach ($player_info['player_fields_current'] as $player_field) { if ($player_field['field_token'] == '*') { continue; } elseif (!isset($rpg_field_index[$player_field['field_token']])) { continue; } elseif ($field_key > 7) { continue; } $this_field = rpg_field::parse_index_info($rpg_field_index[$player_field['field_token']]); $this_field_token = $this_field['field_token']; $this_robot_token = $this_field['field_master']; $this_robot = rpg_robot::parse_index_info($mmrpg_database_robots[$this_robot_token]); $this_field_name = $this_field['field_name']; $this_field_type = !empty($this_field['field_type']) ? $this_field['field_type'] : false; $this_field_type2 = !empty($this_field['field_type2']) ? $this_field['field_type2'] : false; if (!empty($this_field_type) && !empty($mmrpg_index['types'][$this_field_type])) { $this_field_type = $mmrpg_index['types'][$this_field_type]['type_name'] . ' Type'; if (!empty($this_field_type2) && !empty($mmrpg_index['types'][$this_field_type2])) { $this_field_type = str_replace(' Type', ' / ' . $mmrpg_index['types'][$this_field_type2]['type_name'] . ' Type', $this_field_type); } } else { $this_field_type = ''; } $this_field_description = !empty($this_field['field_description']) ? $this_field['field_description'] : ''; $this_field_title = rpg_field::print_editor_title_markup($this_field); $this_field_title_plain = strip_tags(str_replace('<br />', ' ', $this_field_title)); $this_field_title_tooltip = htmlentities($this_field_title, ENT_QUOTES, 'UTF-8'); $this_field_title_html = str_replace(' ', ' ', $this_field_name); $temp_select_options = str_replace('value="' . $this_field_token . '"', 'value="' . $this_field_token . '" selected="selected" disabled="disabled"', $field_rewards_options); $temp_field_type_class = 'field_type_' . (!empty($this_field['field_type']) ? $this_field['field_type'] : 'none') . (!empty($this_field['field_type2']) ? '_' . $this_field['field_type2'] : ''); if ($global_allow_editing && $temp_allow_field_switch) { $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="">' . $this_field_title_html . '</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '">' . $temp_select_options . '</select>'; } elseif (!$global_allow_editing && $temp_allow_field_switch) { $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>'; } else { $this_field_title_html = '<label class="field_type ' . $temp_field_type_class . '" style="cursor: default !important;">' . $this_field_title_html . '</label>'; } $temp_string[] = '<a class="field_name field_type ' . $temp_field_type_class . '" style="background-image: url(i/f/' . $this_field_token . '/bfp.png?' . MMRPG_CONFIG_CACHE_DATE . '); ' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . (!$temp_allow_field_switch || !$global_allow_editing ? 'cursor: default !important; ' : '') . (!$temp_allow_field_switch ? 'opacity: 0.50; filter: alpha(opacity=50); ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="' . $this_field_token . '" data-tooltip="' . $this_field_title_tooltip . '">' . $this_field_title_html . '</a>'; $field_key++; } if ($field_key <= 7) { for ($field_key; $field_key <= 7; $field_key++) { $empty_field_counter++; if ($empty_field_counter >= 2) { $empty_field_disable = true; } else { $empty_field_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected" disabled="disabled"', $field_rewards_options); $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>'; } } } else { for ($field_key = 0; $field_key <= 7; $field_key++) { $empty_field_counter++; if ($empty_field_counter >= 2) { $empty_field_disable = true; } else { $empty_field_disable = false; } $temp_select_options = str_replace('value=""', 'value="" selected="selected"', $field_rewards_options); $this_field_title_html = '<label>-</label><select class="field_name" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" ' . ($empty_field_disable ? 'disabled="disabled" ' : '') . '>' . $temp_select_options . '</select>'; $temp_string[] = '<a class="field_name " style="' . (($field_key + 1) % 4 == 0 ? 'margin-right: 0; ' : '') . ($empty_field_disable ? 'opacity:0.25; ' : '') . '" data-key="' . $field_key . '" data-player="' . $player_info['player_token'] . '" data-player="' . $player_info['player_token'] . '" data-field="" title="">' . $this_field_title_html . '</a>'; } } // DEBUG //echo 'temp-string:'; echo !empty($temp_string) ? implode(' ', $temp_string) : ''; // DEBUG //echo '<br />temp-inputs:'; echo !empty($temp_inputs) ? implode(' ', $temp_inputs) : ''; // DEBUG //echo '<br />'; // Collect the available star counts for this player $temp_star_counts = rpg_game::stars_available($player_token); ?> <div class="field_stars"> <label class="label">stars</label> <span class="star star_field" data-star="field"><?php echo $temp_star_counts['field']; ?> field</span> <span class="star star_fusion" data-star="fusion"><?php echo $temp_star_counts['fusion']; ?> fusion</span> </div> <?php // Print the sort wrapper and options if allowed if ($global_allow_editing) { ?> <div class="field_tools"> <label class="label">tools</label> <a class="tool tool_shuffle" data-tool="shuffle" data-player="<?php echo $player_token; ?> ">shuffle</a> <a class="tool tool_randomize" data-tool="randomize" data-player="<?php echo $player_token; ?> ">randomize</a> </div> <?php } ?> </div> </td> </tr> </tbody> </table> <?php } ?> </div> </div> <?php $key_counter++; // Collect the outbut buffer contents $this_markup = trim(ob_get_clean()); // Return the generated markup return $this_markup; }
/** * Get the formatted editor title markup for this field object given field info * @param array $field_info * @return string */ public static function print_editor_title_markup($field_info) { // Collect references to global objects $db = cms_database::get_database(); // Collect references to global indexes $mmrpg_types = rpg_type::get_index(); $mmrpg_players = rpg_player::get_index(); $mmrpg_robots = rpg_robot::get_index(); // Expand the field index info $field_token = $field_info['field_token']; $field_info = rpg_field::get_index_info($field_token); if (empty($field_info) || empty($field_info)) { return false; } // Collect the field type info and expand master/mecha data $temp_field_type = !empty($field_info['field_type']) ? $mmrpg_types[$field_info['field_type']] : false; $temp_field_type2 = !empty($field_info['field_type2']) ? $mmrpg_types[$field_info['field_type2']] : false; $temp_field_master = !empty($field_info['field_master']) ? rpg_robot::parse_index_info($mmrpg_robots[$field_info['field_master']]) : false; $temp_field_mechas = !empty($field_info['field_mechas']) ? $field_info['field_mechas'] : array(); foreach ($temp_field_mechas as $key => $token) { $temp_mecha = rpg_robot::parse_index_info($mmrpg_robots[$token]); if (!empty($temp_mecha)) { $temp_field_mechas[$key] = $temp_mecha['robot_name']; } else { unset($temp_field_mechas[$key]); } } // Generate the field title markup $temp_field_title = $field_info['field_name']; if (!empty($temp_field_type)) { $temp_field_title .= ' (' . $temp_field_type['type_name'] . ' Type)'; } if (!empty($temp_field_type2)) { $temp_field_title = str_replace('Type', '/ ' . $temp_field_type2['type_name'] . ' Type', $temp_field_title); } $temp_field_title .= ' // '; if (!empty($temp_field_master)) { $temp_field_title .= 'Robot : ' . $temp_field_master['robot_name'] . ' // '; } if (!empty($temp_field_mechas)) { $temp_field_title .= 'Mecha : ' . implode(', ', array_unique($temp_field_mechas)) . ' // '; } // Return the generated markup return $temp_field_title; }
// Hard code the type to none but collect a ranzomized field token $temp_field_info = $db->get_array("SELECT\n field_token,\n CONCAT('fields/', field_token) AS field_path,\n field_type\n FROM mmrpg_index_fields\n WHERE field_flag_complete = 1 AND field_flag_published = 1 AND field_flag_hidden = 0 AND field_game IN ('MM01', 'MM02', 'MM03', 'MM04')\n ORDER BY RAND() LIMIT 1\n ;"); $temp_field_type = 'none'; $temp_field_path = $temp_field_info['field_path']; $temp_mecha_tokens = $db->get_array_list("SELECT\n robot_token AS mecha_token\n FROM mmrpg_index_robots\n WHERE robot_flag_complete = 1 AND robot_flag_published = 1 AND robot_flag_hidden = 0 AND robot_class = 'mecha' AND robot_core = '{$temp_field_info['field_type']}' AND robot_game IN ('MM01', 'MM02', 'MM03', 'MM04')\n ORDER BY RAND()\n ;", 'mecha_token'); $temp_mecha_tokens = array_keys($temp_mecha_tokens); // Update the session with these settings $_SESSION['INDEX']['theme_cache'] = time(); $_SESSION['INDEX']['theme_field_path'] = $temp_field_path; $_SESSION['INDEX']['theme_field_type'] = $temp_field_type; $_SESSION['INDEX']['theme_mecha_tokens'] = $temp_mecha_tokens; } else { // Collect existing theme settings from the session $temp_field_path = $_SESSION['INDEX']['theme_field_path']; $temp_field_type = $_SESSION['INDEX']['theme_field_type']; $temp_mecha_tokens = $_SESSION['INDEX']['theme_mecha_tokens']; } } // Collect the info for the chosen temp field list($temp_field_kind, $temp_field_token) = explode('/', $temp_field_path); $temp_field_data = rpg_field::get_index_info($temp_field_token); if (!empty($temp_mecha_tokens)) { $temp_field_data['field_mechas'] = array_merge($temp_field_data['field_mechas'], $temp_mecha_tokens); $temp_field_data['field_mechas'] = array_unique($temp_field_data['field_mechas']); } // Define the current field token for the index define('MMRPG_SETTINGS_CURRENT_FIELDTOKEN', $temp_field_data['field_token']); define('MMRPG_SETTINGS_CURRENT_FIELDTYPE', !empty($temp_field_type) ? $temp_field_type : (!empty($temp_field_data['field_type']) ? $temp_field_data['field_type'] : 'none')); define('MMRPG_SETTINGS_CURRENT_FIELDFRAMES', count($temp_field_data['field_background_frame'])); define('MMRPG_SETTINGS_CURRENT_FIELDMECHA', !empty($temp_field_data['field_mechas']) ? $temp_field_data['field_mechas'][0] : 'met'); }
$this_battle_id = 0; $this_battle_token = ''; $this_battle_data = array(); } // -- COLLECT FIELD INFO -- // // Define the field data object as empty $this_field_data = array(); // Collect the field data object values if available if (!empty($this_field_token)) { // Collect the field data from the index directly $this_field_data = rpg_field::get_index_info($this_field_token); $this_field_data['field_id'] = !empty($this_field_id) ? $this_field_id : 1; } elseif (!empty($this_battle_data['battle_field_info']['field_token'])) { // Collect the field token and index plus custom info from the battle $this_field_token = $this_battle_data['battle_field_info']['field_token']; $temp_index_info = rpg_field::get_index_info($this_field_token); $temp_custom_info = $this_battle_data['battle_field_info']; // Merge the index and custom info together to form field data $this_field_data = array_merge($temp_index_info, $temp_custom_info); $this_field_data['field_id'] = !empty($this_field_id) ? $this_field_id : 1; } // -- COLLECT PLAYER INFO -- // // Collect this player's index data if available if (!empty($this_player_token) && isset($mmrpg_index['players'][$this_player_token])) { $this_player_data = $mmrpg_index['players'][$this_player_token]; if (empty($this_player_data['user_id'])) { $this_player_data['user_id'] = $this_userid; } if (empty($this_player_data['player_id'])) { $this_player_id = !empty($this_player_id) ? $this_player_id : $this_userid; $this_player_data['player_id'] = $this_player_id;
public static function unlock_robot($player_info, $robot_info, $unlock_abilities = true, $events_create = true) { // Reference the global variables global $mmrpg_index, $db; //$_SESSION[$session_token] = &$_SESSION[self::session_token()]; $session_token = self::session_token(); // If the player info was a string, create the info array if (is_string($player_info)) { $player_info = array('player_token' => $player_info); } elseif (is_array($player_info) && !isset($player_info['player_token'])) { return false; } // If the robot info was a string, create the info array if (is_string($robot_info)) { $robot_info = array('robot_token' => $robot_info); } elseif (is_array($robot_info) && !isset($robot_info['robot_token'])) { return false; } // Define a reference to the game's session flag variable if (empty($_SESSION[$session_token]['flags'])) { $_SESSION[$session_token]['flags'] = array(); } $temp_game_flags =& $_SESSION[$session_token]['flags']; // If this robot does not exist in the global index, return false //if (!isset($player_info['player_token'])){ echo 'player_info<pre>'.print_r($player_info, true).'</pre>'; } $player_index_info = $mmrpg_index['players'][$player_info['player_token']]; $robot_index_info = $robot_info; if (!isset($player_index_info)) { return false; } if (!isset($robot_index_info)) { return false; } // Collect the robot info from the inde $this_robot_token = $robot_info['robot_token']; $this_player_token = $player_info['player_token']; $this_robot_level = !empty($robot_info['robot_level']) ? $robot_info['robot_level'] : 1; $this_robot_experience = !empty($robot_info['robot_experience']) ? $robot_info['robot_experience'] : 0; $player_info = array_replace($player_index_info, $player_info); $robot_info = array_replace($robot_index_info, $robot_info); // Collect or define the robot points and robot rewards variables $this_robot_rewards = !empty($robot_info['robot_rewards']) ? $robot_info['robot_rewards'] : array(); // Automatically unlock this robot for use in battle and create the settings array $this_reward = array('flags' => array(), 'values' => array(), 'counters' => array(), 'robot_token' => $this_robot_token, 'robot_level' => $this_robot_level, 'robot_experience' => $this_robot_experience, 'robot_energy' => 0, 'robot_attack' => 0, 'robot_defense' => 0, 'robot_speed' => 0, 'robot_energy_pending' => 0, 'robot_attack_pending' => 0, 'robot_defense_pending' => 0, 'robot_speed_pending' => 0); $_SESSION[$session_token]['values']['battle_rewards'][$player_info['player_token']]['player_robots'][$this_robot_token] = $this_reward; if (empty($_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots']) || empty($_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots'][$this_robot_token]) || count($_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots']) < 8) { $this_setting = array('flags' => array(), 'values' => array(), 'counters' => array(), 'robot_token' => $this_robot_token, 'robot_abilities' => array(), 'original_player' => $player_info['player_token']); $_SESSION[$session_token]['values']['battle_settings'][$player_info['player_token']]['player_robots'][$this_robot_token] = $this_setting; } // Add this robot to the global robot database array $temp_data_existed = !empty($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]) ? true : false; if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token])) { $_SESSION[$session_token]['values']['robot_database'][$this_robot_token] = array('robot_token' => $this_robot_token); } if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_unlocked'])) { $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_unlocked'] = 1; } if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_summoned'])) { $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_summoned'] = 0; } if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_encountered'])) { $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_encountered'] = 0; } if (!isset($_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_scanned'])) { $_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_scanned'] = 0; } //$_SESSION[$session_token]['values']['robot_database'][$this_robot_token]['robot_unlocked']++; // Only show the event if allowed by the function args if ($events_create) { // Generate the attributes and text variables for this robot unlock $robot_info_size = isset($robot_info['robot_image_size']) ? $robot_info['robot_image_size'] * 2 : 40 * 2; $robot_info_size_token = $robot_info_size . 'x' . $robot_info_size; $this_name = $robot_info['robot_name']; $this_description = !empty($robot_info['robot_description']) && $robot_info['robot_description'] != '...' ? $robot_info['robot_description'] : ''; $this_number = $robot_info['robot_number']; $this_energy_boost = round($robot_info['robot_energy'] * 0.05, 1); $this_attack_boost = round($robot_info['robot_attack'] * 0.05, 1); $this_defense_boost = round($robot_info['robot_defense'] * 0.05, 1); $this_speed_boost = round($robot_info['robot_speed'] * 0.05, 1); $this_find = array('{this_player}', '{this_robot}', '{target_player}', '{target_robot}'); $this_replace = array($player_info['player_name'], $robot_info['robot_name'], $player_info['player_name'], $this_player_token == 'dr-light' ? 'Mega Man' : ($this_player_token == 'dr-wily' ? 'Bass' : ($this_player_token == 'dr-cossack' ? 'Proto Man' : 'Robot'))); $this_quote = !empty($robot_info['robot_quotes']['battle_taunt']) ? str_replace($this_find, $this_replace, $robot_info['robot_quotes']['battle_taunt']) : '...'; $this_field = rpg_field::get_index_info(!empty($robot_info['robot_field']) ? $robot_info['robot_field'] : 'intro-field'); $this_pronoun = 'he'; $this_posessive = 'his'; $this_congrats = 'Congratulations!'; if (in_array($robot_info['robot_token'], array('roll', 'disco', 'rhythm'))) { $this_congrats = '<strong>' . $this_name . '</strong> to the rescue!'; } if (in_array($robot_info['robot_token'], array('roll', 'disco', 'rhythm', 'splash-woman'))) { $this_pronoun = 'she'; $this_posessive = 'her'; } elseif (in_array($robot_info['robot_token'], array('met'))) { $this_pronoun = 'it'; $this_posessive = 'its'; } $this_best_stat = $robot_info['robot_energy']; $this_best_attribute = 'a support'; if ($robot_info['robot_attack'] > $this_best_stat) { $this_best_stat = $robot_info['robot_attack']; $this_best_attribute = 'a powerful'; } elseif ($robot_info['robot_defense'] > $this_best_stat) { $this_best_stat = $robot_info['robot_defense']; $this_best_attribute = 'a defensive'; } elseif ($robot_info['robot_speed'] > $this_best_stat) { $this_best_stat = $robot_info['robot_speed']; $this_best_attribute = 'a speedy'; } if ($robot_info['robot_token'] == 'met') { $this_best_attribute = 'bonus'; } $this_first_ability = array('level' => 0, 'token' => 'buster-shot'); $this_count_abilities = count($robot_info['robot_rewards']['abilities']); //die('<pre>'.print_r($robot_info['robot_rewards']['abilities'], true).'</pre>'); foreach ($robot_info['robot_rewards']['abilities'] as $temp_key => $temp_reward) { if ($temp_reward['token'] != 'buster-shot' && $temp_reward['level'] > 0) { $this_first_ability = $temp_reward; break; } } $temp_ability_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token'); $this_first_ability_name = $temp_ability_index[$this_first_ability['token']]['ability_name']; //die('<pre>'.print_r($this_first_ability, true).'</pre>'); if ($robot_info['robot_token'] == 'oil-man' || $robot_info['robot_token'] == 'time-man') { $this_first_appearance = 'that first appeared in <em>Mega Man Powered Up</em> for the Sony PlayStation Portable'; } elseif ($robot_info['robot_game'] == 'MM01' || $robot_info['robot_token'] == 'mega-man' || $robot_info['robot_token'] == 'roll') { $this_first_appearance = 'that first appeared in the original <em>Mega Man</em> on the Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM02') { $this_first_appearance = 'that first appeared in <em>Mega Man 2</em> for the Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM03' || $robot_info['robot_token'] == 'proto-man') { $this_first_appearance = 'that first appeared in <em>Mega Man 3</em> for the Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM04') { $this_first_appearance = 'that first appeared in <em>Mega Man 4</em> for the Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM05') { $this_first_appearance = 'that first appeared in <em>Mega Man 5</em> for the Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM06') { $this_first_appearance = 'that first appeared in <em>Mega Man 6</em> for the Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM07' || $robot_info['robot_token'] == 'bass') { $this_first_appearance = 'that first appeared in <em>Mega Man 7</em> for the Super Nintendo Entertainment System'; } elseif ($robot_info['robot_game'] == 'MM08' || $robot_info['robot_token'] == 'duo') { $this_first_appearance = 'that first appeared in <em>Mega Man 8</em> for the Sega Saturn and Sony PlayStation'; } elseif ($robot_info['robot_game'] == 'MM085') { $this_first_appearance = 'that first appeared in <em title="Rockman & Forte in Japan">Mega Man & Bass</em> for the Super Nintendo Entertainment System and Nintendo Game Boy Advance'; } elseif ($robot_info['robot_game'] == 'MM09') { $this_first_appearance = 'that first appeared in <em>Mega Man 9</em> for Nintendo Wii, Sony PlayStation 3, and Xbox 360'; } elseif ($robot_info['robot_game'] == 'MM10') { $this_first_appearance = 'that first appeared in <em>Mega Man 10</em> for Nintendo Wii, Sony PlayStation 3, and Xbox 360'; } elseif ($robot_info['robot_game'] == 'MM21') { $this_first_appearance = 'that first appeared in <em>Mega Man : The Wily Wars</em> for Sega Mega Drive'; } elseif ($robot_info['robot_game'] == 'MM30') { $this_first_appearance = 'that first appeared in <em>Mega Man V</em> for Nintendo Game Boy'; } elseif ($robot_info['robot_token'] == 'disco' || $robot_info['robot_token'] == 'rhythm') { $this_first_appearance = 'making her debut in the <em>Mega Man RPG World</em>'; } elseif ($robot_info['robot_token'] == 'bond-man') { $this_first_appearance = 'making his first playable debut in the <em>Mega Man RPG World</em>'; } elseif ($robot_info['robot_token'] == 'enker') { $this_first_appearance = 'that first appeared in <em>Mega Man : Dr. Wily\'s Revenge</em> for the Nintendo Game Boy'; } elseif ($robot_info['robot_token'] == 'punk') { $this_first_appearance = 'that first appeared in <em>Mega Man III</em> for the Nintendo Game Boy'; } elseif ($robot_info['robot_token'] == 'ballade') { $this_first_appearance = 'that first appeared in <em>Mega Man IV</em> for the Nintendo Game Boy'; } elseif ($robot_info['robot_token'] == 'quint') { $this_first_appearance = 'that first appeared in <em>Mega Man II</em> for the Nintendo Game Boy'; } elseif ($robot_info['robot_token'] == 'solo') { $this_first_appearance = 'that first appeared in <em>Mega Man Star Force 3</em> for the Nintendo DS'; } elseif (preg_match('/^duo/i', $robot_info['robot_token'])) { $this_first_appearance = 'that first appeared in <em>Mega Man 7</em> for the Super Nintendo Entertainment System'; } elseif (preg_match('/^trio/i', $robot_info['robot_token'])) { $this_first_appearance = 'making their debut in the <em>Mega Man RPG World</em>'; } if ($this_first_ability['level'] == 0) { $this_level = 1; } else { $this_level = $this_first_ability['level']; } $this_weaknesses = !empty($robot_info['robot_weaknesses']) ? $robot_info['robot_weaknesses'] : array(); $this_resistances = !empty($robot_info['robot_resistances']) ? $robot_info['robot_resistances'] : array(); $this_affinities = !empty($robot_info['robot_affinities']) ? $robot_info['robot_affinities'] : array(); $this_immunities = !empty($robot_info['robot_immunities']) ? $robot_info['robot_immunities'] : array(); foreach ($this_weaknesses as $key => $token) { $this_weaknesses[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>'; } foreach ($this_resistances as $key => $token) { $this_resistances[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>'; } foreach ($this_affinities as $key => $token) { $this_affinities[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>'; } foreach ($this_immunities as $key => $token) { $this_immunities[$key] = '<strong class="ability_type ability_type_' . $token . '">' . ucfirst($token) . '</strong>'; } //$this_weaknesses = implode(', ', $this_weaknesses); //$this_resistances = implode(', ', $this_resistances); //$this_affinities = implode(', ', $this_affinities); //$this_immunities = implode(', ', $this_immunities); // Generate the window event's canvas and message markup then append to the global array $temp_canvas_markup = '<div class="sprite sprite_80x80" style="background-image: url(images/sprites/fields/' . $this_field['field_token'] . '/battle-field_background_base.gif?' . MMRPG_CONFIG_CACHE_DATE . '); background-position: center -50px; top: 0; right: 0; bottom: 0; left: 0; width: auto; height: auto;">' . $this_field['field_name'] . '</div>'; $temp_canvas_markup .= '<div class="sprite sprite_80x80" style="background-image: url(images/sprites/fields/' . $this_field['field_token'] . '/battle-field_foreground_base.png?' . MMRPG_CONFIG_CACHE_DATE . '); background-position: center -45px; top: 0; right: 0; bottom: 0; left: 0; width: auto; height: auto;">' . $this_field['field_name'] . '</div>'; $temp_canvas_markup .= '<div class="sprite sprite_' . $robot_info_size_token . ' sprite_' . $robot_info_size_token . '_victory" style="background-image: url(images/sprites/robots/' . $robot_info['robot_token'] . '/sprite_right_' . $robot_info_size_token . '.png?' . MMRPG_CONFIG_CACHE_DATE . '); bottom: 40px; left: ' . (200 - ($robot_info_size - 80) * 0.5) . 'px;">' . $robot_info['robot_name'] . '</div>'; $temp_canvas_markup .= '<div class="sprite sprite_80x80 sprite_80x80_02" style="background-image: url(images/sprites/players/' . $player_info['player_token'] . '/sprite_left_80x80.png?' . MMRPG_CONFIG_CACHE_DATE . '); bottom: 40px; right: 200px;">' . $player_info['player_name'] . '</div>'; //$temp_console_markup = '<p>Congratulations! <strong>'.$player_info['player_name'].'</strong> unlocked <strong>'.$this_name.'</strong> '.(!empty($this_description) ? '- the '.str_replace('Robot', 'robot', $this_description).' -' : '').' ('.$this_number.') as a playable character! "<em>'.$this_quote.'</em>" <strong>'.$this_name.'</strong> is '.$this_best_attribute.' '.(!empty($robot_info['robot_core']) ? '<strong class="robot_type robot_type_'.$robot_info['robot_core'].'">'.ucfirst($robot_info['robot_core']).' Core</strong> ' : '<strong class="robot_type robot_type_none">Neutral Core</strong> ').'robot '.$this_first_appearance.'.</p>'; $temp_console_markup = '<p>' . $this_congrats . ' <strong>' . $player_info['player_name'] . '</strong> unlocked <strong>' . $this_name . '</strong> as a playable character! <strong>' . $this_name . '</strong> is ' . $this_best_attribute . ' ' . (!empty($robot_info['robot_core']) ? '<strong data-class="robot_type robot_type_' . $robot_info['robot_core'] . '">' . ucfirst($robot_info['robot_core']) . ' Core</strong> ' : '<strong data-class="robot_type robot_type_none">Neutral Core</strong> ') . 'robot ' . $this_first_appearance . '. <strong>' . $this_name . '</strong>'s data was ' . ($temp_data_existed ? 'updated in ' : 'added to ') . ' the <strong>Robot Database</strong>.</p>'; $temp_console_markup .= '<div id="console" style="width: auto; height: auto;"><div class="extra"><div class="extra2">' . preg_replace('/\\s+/', ' ', rpg_robot::print_database_markup($robot_info, array('layout_style' => 'event'))) . '</div></div></div>'; //die(''.$this_robot_token.': '.$temp_console_markup); $_SESSION[$session_token]['EVENTS'][] = array('canvas_markup' => $temp_canvas_markup, 'console_markup' => $temp_console_markup); } // Loop through the ability rewards for this robot if set if ($unlock_abilities && !empty($this_robot_rewards['abilities'])) { // Collect the ability index for calculation purposes $this_ability_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token'); foreach ($this_robot_rewards['abilities'] as $ability_reward_key => $ability_reward_info) { // Check if the required amount of points have been met by this robot if ($this_robot_level >= $ability_reward_info['level']) { // Unlock this ability $this_ability_info = rpg_ability::parse_index_info($this_ability_index[$ability_reward_info['token']]); $this_ability_info['ability_points'] = $ability_reward_info['level']; $show_event = !self::ability_unlocked('', '', $ability_reward_info['token']) ? true : false; self::unlock_ability($player_info, $robot_info, $this_ability_info, $show_event); } } } // Create the event flag for unlocking this robot $temp_game_flags['events']['unlocked-robot_' . $this_robot_token] = true; if (!empty($this_player_token)) { $temp_game_flags['events']['unlocked-robot_' . $this_player_token . '_' . $this_robot_token] = true; } // Return true on success return true; }