Example #1
0
     }
     if ($Op->SetSpecID) {
         include_once 'includes/spc/spc.' . $Op->SetSpecID . '.class.php';
         $str = '$Op->SetSpec = new sSpc_' . $Op->SetSpecID . '($Op);';
         eval($str);
         $Op->SetSpec->checkSetActivation();
         $Op->SetSpec->prephase();
     }
 }
 // Apply Weapon/Equipment Type Custom Limitations
 $Pl->applyTypeCustoms();
 $Op->applyTypeCustoms();
 // Trans-AM System & GN-Customs
 $UpdateMSFlag = array('Pl' => false, 'Op' => false);
 $Pl->processGundam00specs($UpdateMSFlag['Pl']);
 $Op->processGundam00specs($UpdateMSFlag['Op']);
 // Apply JS Update
 $Pl_MS_JSUpdate = '';
 if ($UpdateMSFlag['Pl'] && $Game_Scrn_Type == 0) {
     if ($Pl->Player['ms_custom']) {
         $temp = explode('<!>', $Pl->Player['ms_custom']);
     } else {
         $temp = array(0, 0, 0, 0, 0);
     }
     $Pl_MS_JSUpdate = "parent.document.getElementById('ms_at').innerHTML = " . ($Pl->MS['atf'] - $temp[1]) . ";";
     $Pl_MS_JSUpdate .= "parent.document.getElementById('ms_at').style.color = '" . colorConvert($Pl->MS['atf'] - $temp[1], 50) . "';";
     $Pl_MS_JSUpdate .= "parent.document.getElementById('ms_de').innerHTML = " . ($Pl->MS['def'] - $temp[2]) . ";";
     $Pl_MS_JSUpdate .= "parent.document.getElementById('ms_de').style.color = '" . colorConvert($Pl->MS['def'] - $temp[2], 50) . "';";
     $Pl_MS_JSUpdate .= "parent.document.getElementById('ms_re').innerHTML = " . ($Pl->MS['ref'] - $temp[3]) . ";";
     $Pl_MS_JSUpdate .= "parent.document.getElementById('ms_re').style.color = '" . colorConvert($Pl->MS['ref'] - $temp[3], 50) . "';";
     $Pl_MS_JSUpdate .= "parent.document.getElementById('ms_ta').innerHTML = " . ($Pl->MS['taf'] - $temp[4]) . ";";