if ($area) { $a = getRenderAreaData($area); $map = $a[0]; } //***************************************************************************** // Create points list //***************************************************************************** $pointsList = new mapPoints(); if ($npc_id = intval(@$_REQUEST['npc'])) { $ajaxptr .= "&npc={$npc_id}"; $pointsList->addNpc($npc_id, $map); $text = '<center>' . getCreatureName($npc_id) . '</center>'; } if ($obj_id = intval(@$_REQUEST['obj'])) { $ajaxptr .= "&obj={$obj_id}"; $pointsList->addGo($obj_id, $map); $text = '<center>' . getGameobjectName($obj_id) . '</center>'; } if ($point = @$_REQUEST['point']) { $ajaxptr .= '&point=' . $point; $p = split(':', $point); $pointsList->addPoint(@$p[0], @$p[1], @$p[2], @$p[3]); $text = '<br>'; //'<center>Point: map='.@$p[0].' x='.@$p[1].' y='.@$p[2].' z='.@$p[3].'</center>'; } if ($waypoint = @$_REQUEST['waypoint']) { $ajaxptr .= '&waypoint=' . $waypoint; $pointsList->addWaypoint($waypoint, $dDB->selectCell('SELECT `map` FROM `creature` WHERE `guid` = ?d', $waypoint)); } if ($width) { $ajaxptr .= "&width={$width}";