public static function deleteInstance($pack) { $pack->auth->game_id = dbconnection::queryObject("SELECT * FROM instances WHERE instance_id = '{$pack->instance_id}'")->game_id; $pack->auth->permission = "read_write"; if (!editors::authenticateGameEditor($pack->auth)) { return new return_package(6, NULL, "Failed Authentication"); } games::bumpGameVersion($pack); return instances::noauth_deleteInstance($pack); }
public static function logPlayerViewedInstance($pack) { $pack->auth->permission = "read_write"; if (!users::authenticateUser($pack->auth)) { return new return_package(6, NULL, "Failed Authentication"); } $instance = dbconnection::queryObject("SELECT * FROM instances WHERE instance_id = '{$pack->instance_id}';"); if ($instance->factory_id) { $factory = dbconnection::queryObject("SELECT * FROM factories WHERE factory_id = '{$instance->factory_id}';"); if ($factory->produce_expire_on_view) { instances::noauth_deleteInstance($instance); } } dbconnection::queryInsert("INSERT INTO user_log (user_id, game_id, event_type, content_id, created) VALUES ('{$pack->auth->user_id}', '{$pack->game_id}', 'VIEW_INSTANCE', '{$pack->instance_id}', CURRENT_TIMESTAMP);"); return new return_package(0); }
public static function noauth_deleteTrigger($pack) { //and this "fixes" the security risk... if (strpos($_SERVER['REQUEST_URI'], 'noauth') !== false) { return new return_package(6, NULL, "Attempt to bypass authentication externally."); } dbconnection::query("DELETE FROM triggers WHERE trigger_id = '{$pack->trigger_id}' LIMIT 1"); //cleanup $instances = dbconnection::queryArray("SELECT * FROM instances WHERE instance_id = '{$trigger->instance_id}'"); for ($i = 0; $i < count($instances); $i++) { $pack->instance_id = $instances[$i]->instance_id; instances::noauth_deleteInstance($pack); } $reqPack = dbconnection::queryObject("SELECT * FROM requirement_root_packages WHERE requirement_root_package_id = '{$trigger->requirement_root_package_id}'"); if ($reqPack) { $pack->requirement_root_package_id = $reqPack->requirement_root_package_id; requirements::noauth_deleteRequirementPackage($pack); } games::bumpGameVersion($pack); return new return_package(0); }