public function Get_Item_Information($itemtypeid) { $itemtypeid = urldecode($itemtypeid); if (!is_numeric($itemtypeid)) { return Response::json(array('status' => 'error', 'error' => 'This is not a proper ItemTypeID.')); } if (strlen($itemtypeid) > 8) { return Response::json(array('status' => 'error', 'error' => 'This is not a proper ItemTypeID.')); } //check the cache if (Cache::has($this->class_name . "_" . $itemtypeid)) { //pull from cache $itemtypeid_info = Cache::get($this->class_name . "_" . $itemtypeid); return json_encode($itemtypeid_info); } $basic_info = hWebIcon::where(function ($query) use($itemtypeid) { $query->where('itemTypeId', '=', $itemtypeid); $query->where('version', '=', $this->version); })->first(array('asset_path', 'abilitymodule_id', 'backpack_id', 'basic_id', 'blueprint_id', 'chassis_id', 'consumable_id', 'craftingcomponent_id', 'craftingstation_id', 'craftingsubcomponent_id', 'framemodule_id', 'palettemodule_id', 'powerup_id', 'resourceitem_id', 'scopemodule_id', 'weapon_id', 'weaponmodule_id')); if (empty($basic_info)) { return Response::json(array('status' => 'error', 'error' => 'ItemTypeID not found in db.')); } //break up the types $detailed_info = array(); $constraint_info = array(); $weapon_info = array(); if ($basic_info['abilitymodule_id'] != "") { $detailed_info = AbilityModule::where('id', '=', $basic_info['abilitymodule_id'])->first(array('type', 'abilityId', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'powerLevel', 'rarity', 'durability')); $constraint_info = hConstraint::where(function ($query) use($itemtypeid) { $query->where('itemTypeId', '=', $itemtypeid); $query->where('version', '=', $this->version); })->first(array('cpu', 'mass', 'power')); } if ($basic_info['basic_id'] != "") { $detailed_info = Basic::where('id', '=', $basic_info['basic_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity')); } if ($basic_info['blueprint_id'] != "") { //Note -> blueprint_id = recipe_id } if ($basic_info['chassis_id'] != "") { //Note -> links to hattributes $detailed_info = Chassis::where('id', '=', $basic_info['chassis_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity', 'progression_item_id', 'progression_resource_id')); $chassis_info = hAttributes::where(function ($query) use($itemtypeid) { $query->where('itemTypeId', '=', $itemtypeid); $query->where('version', '=', $this->version); })->get(array('description', 'display_name', 'value', 'stat_id')); } if ($basic_info['consumable_id'] != "") { $detailed_info = Consumable::where('id', '=', $basic_info['consumable_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'powerLevel', 'name', 'rarity')); } if ($basic_info['craftingcomponent_id'] != "") { $detailed_info = CraftingComponent::where('id', '=', $basic_info['craftingcomponent_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity')); } if ($basic_info['craftingsubcomponent_id'] != "") { $detailed_info = CraftingSubcomponent::where('id', '=', $basic_info['craftingsubcomponent_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity')); } if ($basic_info['framemodule_id'] != "") { $detailed_info = FrameModule::where('id', '=', $basic_info['framemodule_id'])->first(array('type', 'abilityId', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'powerLevel', 'rarity', 'durability')); $constraint_info = hConstraint::where(function ($query) use($itemtypeid) { $query->where('itemTypeId', '=', $itemtypeid); $query->where('version', '=', $this->version); })->first(array('cpu', 'mass', 'power')); } if ($basic_info['palletmodule_id'] != "") { $detailed_info = PaletteModule::where('id', '=', $basic_info['palettemodule_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity')); } if ($basic_info['powerup_id'] != "") { $detailed_info = Powerup::where('id', '=', $basic_info['powerup_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity')); } if ($basic_info['resourceitem_id'] != "") { $detailed_info = ResourceItem::where('id', '=', $basic_info['resourceitem_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity', 'resource_color')); } if ($basic_info['weapon_id'] != "") { //weapons have hstats also! $detailed_info = Weapon::where('id', '=', $basic_info['weapon_id'])->first(array('type', 'craftingTypeId', 'subTypeId', 'description', 'level', 'name', 'rarity', 'durability')); $constraint_info = hConstraint::where(function ($query) use($itemtypeid) { $query->where('itemTypeId', '=', $itemtypeid); $query->where('version', '=', $this->version); })->first(array('cpu', 'mass', 'power')); $weapon_info = hStat::where(function ($query) use($itemtypeid) { $query->where('itemTypeId', '=', $itemtypeid); $query->where('version', '=', $this->version); })->first(array('ammoPerBurst', 'clipSize', 'damagePerRound', 'damagePerSecond', 'healthPerRound', 'maxAmmo', 'range', 'reloadTime', 'roundsPerBurst', 'roundsPerMinute', 'splashRadius', 'spread')); } if (empty($detailed_info)) { return Response::json(array('status' => 'error', 'error' => 'error getting detailed information for this itemtypeid.')); } $detailed_info = $detailed_info->toArray(); $detailed_info['asset_path'] = $basic_info['asset_path']; //add contstraint details if (!empty($constraint_info)) { $constraint_info = $constraint_info->toArray(); $detailed_info['cpu'] = $constraint_info['cpu']; $detailed_info['mass'] = $constraint_info['mass']; $detailed_info['power'] = $constraint_info['power']; } if (!empty($weapon_info)) { $weapon_info = $weapon_info->toArray(); foreach ($weapon_info as $key => $data) { $detailed_info[$key] = $data; } } if (!empty($chassis_info)) { $chassis_info = $chassis_info->toArray(); foreach ($chassis_info as $key => $data) { $detailed_info[$key] = $data; } } //cache //Cache::forever($this->class_name . "_" . $itemtypeid,$detailed_info); $detailed_info['status'] = 'success'; return json_encode($detailed_info); }
public function get_player_profile_chassis($name, $chassis_id) { //quality control (get it?) function quality_control($quality) { switch ($quality) { case 0: return "common"; break; case 1000: return "legendary"; break; case $quality >= 901: return "epic"; break; case $quality >= 701: return "rare"; break; case $quality >= 401: return "uncommon"; break; default: return "common"; break; } } //searching by name, null name = no buenos if ($name == NULL) { return Response::error('404'); } else { $input_name = urldecode($name); } //Look up the player, latest to account for deletes with the same name $player = Player::where('name', '=', $input_name)->order_by('created_at', 'DESC')->first(); //no player found, why not search? if (!$player) { return Response::error('404'); } //Pull this chassis_id loadout from cache $cache_key_loadouts = $player->db_id . "_loadouts"; $loadout = Cache::Get($cache_key_loadouts . '_' . $chassis_id); $cache_set_check = Cache::Get($cache_key_loadouts . "_" . $chassis_id . "_md5"); if ($cache_set_check == md5(serialize($loadout))) { //load this chassis entirely from cache $player_item_abilities = Cache::Get($cache_key_loadouts . "_" . $chassis_id . "_abilities"); $player_item_gear = Cache::Get($cache_key_loadouts . "_" . $chassis_id . "_gear"); $player_item_weapons = Cache::Get($cache_key_loadouts . "_" . $chassis_id . "_weapons"); } else { //List of "secret" gear we don't want displayed $processor_framemods = array(75780, 75782, 75784, 75786, 75915, 75916, 75917, 75918, 75878, 75691, 76013, 76014, 76015, 76016, 76017); $player_gear_sdb_id = array(); //Add all of our gear and abilities to the list for ($i = 0; $i < count($loadout->Gear); $i++) { if (isset($loadout->Gear[$i]->info->item_sdb_id)) { $player_gear_sdb_id[$i] = $loadout->Gear[$i]->info->item_sdb_id; } } //Now add weapons to that for ($i = 0; $i < count($loadout->Weapons); $i++) { if (isset($loadout->Weapons[$i]->info->item_sdb_id)) { $player_gear_sdb_id[] = $loadout->Weapons[$i]->info->item_sdb_id; } } $player_gear = array(); if (!empty($player_gear_sdb_id)) { $player_gear = hWebIcon::where(function ($query) use($player_gear_sdb_id) { $query->where_in('itemTypeId', $player_gear_sdb_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->get(); //reindex the get result $player_gear_base_item = array(); foreach ($player_gear_sdb_id as $id) { foreach ($player_gear as $item) { if ($item->itemtypeid == $id) { $player_gear_base_item[] = $item; } } } //remove player_gear variable; $player_gear = null; } else { $player_gear_base_item = null; } $gear_counter = 0; $ability_counter = 0; $weapon_counter = 0; $player_item_abilities = array(); $player_item_gear = array(); $player_item_weapons = array(); for ($i = 0; $i < count($player_gear_base_item); $i++) { $player_gear_icons[$i] = $player_gear_base_item[$i]->asset_path; //the gear is either going to be an ability, frame mod or weapon if (isset($player_gear_base_item[$i]->backpack_id)) { //do nothing we don't display backpacks } if (isset($player_gear_base_item[$i]->abilitymodule_id)) { //we has an ability $temp_ability_id = $player_gear_base_item[$i]->attributes['itemtypeid']; $player_equipped_ability_info = AbilityModule::where(function ($query) use($temp_ability_id) { $query->where('itemTypeId', '=', $temp_ability_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); $ability_base_info_reqs = hConstraint::where(function ($query) use($temp_ability_id) { $query->where('itemTypeId', '=', $temp_ability_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); //Add check to see if slot index is 5 or higher $player_item_abilities[$ability_counter]['asset_path'] = $player_gear_base_item[$i]->asset_path; $player_item_abilities[$ability_counter]['name'] = $player_equipped_ability_info->attributes['name']; $player_item_abilities[$ability_counter]['desc'] = $player_equipped_ability_info->attributes['description']; //Add check to see if durability is over 1,000 if (isset($loadout->Gear[$i]->info->durability)) { $player_item_abilities[$ability_counter]['durability'] = $loadout->Gear[$i]->info->durability; } else { $player_item_abilities[$ability_counter]['durability'] = null; } //Add check to see if quality is over 1,000 $player_item_abilities[$ability_counter]['quality'] = $loadout->Gear[$i]->info->quality; $player_item_abilities[$ability_counter]['quality_color'] = quality_control($loadout->Gear[$i]->info->quality); if (isset($loadout->Gear[$i]->info->attribute_modifiers)) { $player_item_abilities[$ability_counter]['attribute_modifiers'] = $loadout->Gear[$i]->info->attribute_modifiers; } else { $player_item_abilities[$ability_counter]['attribute_modifiers'] = null; } //Add check to see if allocated power is over 100 $player_item_abilities[$ability_counter]['allocated_power'] = $loadout->Gear[$i]->allocated_power; $player_item_abilities[$ability_counter]['base_constraint_info'] = $ability_base_info_reqs->attributes; $ability_counter++; } if (isset($player_gear_base_item[$i]->framemodule_id) && !in_array($player_gear_base_item[$i]->attributes['itemtypeid'], $processor_framemods)) { //we has frame mod if ($gear_counter < 9) { $temp_framemod_id = $player_gear_base_item[$i]->attributes['itemtypeid']; $player_equipped_gear_info = FrameModule::where(function ($query) use($temp_framemod_id) { $query->where('itemTypeId', '=', $temp_framemod_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); $gear_base_info_reqs = hConstraint::where(function ($query) use($temp_framemod_id) { $query->where('itemTypeId', '=', $temp_framemod_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); $player_item_gear[$gear_counter]['asset_path'] = $player_gear_base_item[$i]->asset_path; $player_item_gear[$gear_counter]['name'] = $player_equipped_gear_info->attributes['name']; $player_item_gear[$gear_counter]['desc'] = $player_equipped_gear_info->attributes['description']; //assume zero if null. if (isset($loadout->Gear[$i]->info->quality)) { $player_item_gear[$gear_counter]['quality'] = $loadout->Gear[$i]->info->quality; } else { $player_item_gear[$gear_counter]['quality'] = 0; } $player_item_gear[$gear_counter]['quality_color'] = quality_control($loadout->Gear[$i]->info->quality); if (isset($loadout->Gear[$i]->info->durability)) { $player_item_gear[$gear_counter]['durability'] = $loadout->Gear[$i]->info->durability; } else { $player_item_gear[$gear_counter]['durability'] = null; } if (isset($loadout->Gear[$i]->info->attribute_modifiers)) { $player_item_gear[$gear_counter]['attribute_modifiers'] = $loadout->Gear[$i]->info->attribute_modifiers; } else { $player_item_gear[$gear_counter]['attribute_modifiers'] = null; } $player_item_gear[$gear_counter]['base_constraint_info'] = $gear_base_info_reqs->attributes; $gear_counter++; } else { Log::warn("Player ({$player->db_id}) has more than eight frame items in loadouts: " . $player_gear_base_item[$i]); } } if (isset($player_gear_base_item[$i]->weapon_id)) { //we has weapon if ($weapon_counter < 2) { $temp_weapon_id = $player_gear_base_item[$i]->attributes['itemtypeid']; $player_equipped_weapon_info = Weapon::where(function ($query) use($temp_weapon_id) { $query->where('itemTypeId', '=', $temp_weapon_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); $weapon_base_info = hStat::where(function ($query) use($temp_weapon_id) { $query->where('itemTypeId', '=', $temp_weapon_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); $weapon_base_info_reqs = hConstraint::where(function ($query) use($temp_weapon_id) { $query->where('itemTypeId', '=', $temp_weapon_id); $query->where('version', '=', Base_Controller::getVersionDate()); })->first(); $player_item_weapons[$weapon_counter]['asset_path'] = $player_gear_base_item[$i]->asset_path; $player_item_weapons[$weapon_counter]['name'] = $player_equipped_weapon_info->attributes['name']; $player_item_weapons[$weapon_counter]['desc'] = $player_equipped_weapon_info->attributes['description']; if (isset($loadout->Weapons[$weapon_counter]->info->durability)) { $player_item_weapons[$weapon_counter]['durability'] = $loadout->Weapons[$weapon_counter]->info->durability; } else { $player_item_weapons[$weapon_counter]['durability'] = null; } $player_item_weapons[$weapon_counter]['quality'] = $loadout->Weapons[$weapon_counter]->info->quality; $player_item_weapons[$weapon_counter]['quality_color'] = quality_control($loadout->Weapons[$weapon_counter]->info->quality); if (isset($loadout->Weapons[$weapon_counter]->info->attribute_modifiers)) { $player_item_weapons[$weapon_counter]['attribute_modifiers'] = $loadout->Weapons[$weapon_counter]->info->attribute_modifiers; } else { $player_item_weapons[$weapon_counter]['attribute_modifiers'] = null; } $player_item_weapons[$weapon_counter]['base_info'] = $weapon_base_info->attributes; $player_item_weapons[$weapon_counter]['base_constraint_info'] = $weapon_base_info_reqs->attributes; $player_item_weapons[$weapon_counter]['allocated_power'] = $loadout->Weapons[$weapon_counter]->allocated_power; $weapon_counter++; } else { Log::warn("Player ({$player->db_id}) has more than two weapons in loadouts: " . $player_gear_base_item[$i]); } } } //cache the loadout md5 Cache::forever($cache_key_loadouts . "_" . $chassis_id . "_md5", md5(serialize($loadout))); //cache the rest of the loadout to seperate files for easy loading Cache::forever($cache_key_loadouts . "_" . $chassis_id . "_abilities", $player_item_abilities); Cache::forever($cache_key_loadouts . "_" . $chassis_id . "_gear", $player_item_gear); Cache::forever($cache_key_loadouts . "_" . $chassis_id . "_weapons", $player_item_weapons); } return View::make('player.player_profile_chassis')->with(compact('player_item_abilities'))->with(compact('player_item_gear'))->with(compact('player_item_weapons')); }