function __construct() { parent::__construct(); $this->zIndex = 1000; $this->imageMapAreas = array(); $this->descendents = array(); $this->parent = null; }
/** * So that memory is deallocated correctly, go through and remove all the * references to other objects. The PHP GC doesn't deal with circular * references, so this stops the memory usage from ballooning up. */ function cleanUp() { parent::cleanUp(); $all_layers = array_keys($this->seen_zlayers); foreach ($all_layers as $z) { $this->seen_zlayers[$z] = null; } foreach ($this->links as $link) { $link->cleanUp(); unset($link); } foreach ($this->nodes as $node) { // destroy all the images we created, to prevent memory leaks $node->cleanUp(); unset($node); } // Clear up the other random hashes of information $this->dsinfocache = null; $this->colourtable = null; $this->usage_stats = null; $this->scales = null; }