Example #1
0
 public function handleTroopBack()
 {
     $qstr = "";
     $fromVillageId = 0;
     $toVillageId = 0;
     $action = 0;
     if (isset($_GET['d1'])) {
         $action = 1;
         $qstr = "d1=" . intval($_GET['d1']);
         if (isset($_GET['o'])) {
             $qstr .= "&o=" . intval($_GET['o']);
             $fromVillageId = intval($_GET['o']);
         } else {
             $fromVillageId = $this->data['selected_village_id'];
         }
         $toVillageId = intval($_GET['d1']);
     } else {
         if (isset($_GET['d2'])) {
             $action = 2;
             $qstr = "d2=" . intval($_GET['d2']);
             $fromVillageId = $this->data['selected_village_id'];
             $toVillageId = intval($_GET['d2']);
         } else {
             if (isset($_GET['d3'])) {
                 $action = 3;
                 $qstr = "d3=" . intval($_GET['d3']);
                 $fromVillageId = intval($_GET['d3']);
                 $toVillageId = $this->data['selected_village_id'];
             } else {
                 $this->redirect("build.php?id=39");
                 return;
             }
         }
     }
     $this->backTroopsProperty['queryString'] = $qstr;
     $m = new WarModel();
     $fromVillageData = $m->getVillageData2ById($fromVillageId);
     $toVillageData = $m->getVillageData2ById($toVillageId);
     if ($fromVillageData == NULL || $toVillageData == NULL) {
         $m->dispose();
         $this->redirect("build.php?id=39");
     } else {
         $vid = $toVillageId;
         $_backTroopsStr = "";
         $this->backTroopsProperty['headerText'] = v2v_p_backtroops;
         $this->backTroopsProperty['action1'] = "<a href=\"village3.php?id=" . $fromVillageData['id'] . "\">" . $fromVillageData['village_name'] . "</a>";
         $this->backTroopsProperty['action2'] = "<a href=\"profile.php?uid=" . $fromVillageData['player_id'] . "\">" . v2v_p_troopsinvillagenow . "</a>";
         $column1 = "";
         $column2 = "";
         if ($action == 1) {
             $_backTroopsStr = $fromVillageData['troops_num'];
             $column1 = "troops_num";
             $column2 = "troops_out_num";
         } else {
             if ($action == 2) {
                 $this->backTroopsProperty['headerText'] = v2v_p_backcaptivitytroops;
                 $_backTroopsStr = $fromVillageData['troops_intrap_num'];
                 $column1 = "troops_intrap_num";
                 $column2 = "troops_out_intrap_num";
             } else {
                 if ($action == 3) {
                     $_backTroopsStr = $toVillageData['troops_out_num'];
                     $vid = $fromVillageId;
                     $column1 = "troops_num";
                     $column2 = "troops_out_num";
                 }
             }
         }
         $this->backTroopsProperty['backTroops'] = $this->_getTroopsForVillage($_backTroopsStr, $vid);
         if ($this->backTroopsProperty['backTroops'] == NULL) {
             $m->dispose();
             $this->redirect("build.php?id=39");
         } else {
             $distance = WebHelper::getdistance($fromVillageData['rel_x'], $fromVillageData['rel_y'], $toVillageData['rel_x'], $toVillageData['rel_y'], $this->setupMetadata['map_size'] / 2);
             if ($this->isPost()) {
                 $canSend = FALSE;
                 $troopsGoBack = array();
                 foreach ($this->backTroopsProperty['backTroops']['troops'] as $tid => $tnum) {
                     if (isset($_POST['t'], $_POST['t'][$tid])) {
                         $selNum = intval($_POST['t'][$tid]);
                         if ($selNum < 0) {
                             $selNum = 0;
                         }
                         if ($tnum < $selNum) {
                             $selNum = $tnum;
                         }
                         $troopsGoBack[$tid] = $selNum;
                         if (0 < $selNum) {
                             $canSend = TRUE;
                         }
                     } else {
                         $troopsGoBack[$tid] = 0;
                     }
                 }
                 $sendTroopsArray = array("troops" => $troopsGoBack, "hasHero" => FALSE, "heroTroopId" => 0);
                 $hasHeroTroop = $this->backTroopsProperty['backTroops']['hasHero'] && isset($_POST['_t']) && intval($_POST['_t']) == 1;
                 if ($hasHeroTroop) {
                     $sendTroopsArray['hasHero'] = TRUE;
                     $sendTroopsArray['heroTroopId'] = $this->backTroopsProperty['backTroops']['heroTroopId'];
                     $canSend = TRUE;
                 }
                 if (!$canSend) {
                     $m->dispose();
                     $this->redirect("build.php?id=39");
                 } else {
                     if (!$this->isGameTransientStopped() && !$this->isGameOver()) {
                         $troops1 = $this->_getTroopsAfterReduction($fromVillageData[$column1], $toVillageId, $sendTroopsArray);
                         $troops2 = $this->_getTroopsAfterReduction($toVillageData[$column2], $fromVillageId, $sendTroopsArray);
                         $m->backTroopsFrom($fromVillageId, $column1, $troops1, $toVillageId, $column2, $troops2);
                         $timeInSeconds = intval($distance / $this->_getTheSlowestTroopSpeed2($sendTroopsArray) * 3600);
                         $procParams = $this->_getTroopAsString($sendTroopsArray) . "|0||||||1";
                         $newTask = new QueueTask(QS_WAR_REINFORCE, intval($fromVillageData['player_id']), $timeInSeconds);
                         $newTask->villageId = $fromVillageId;
                         $newTask->toPlayerId = intval($toVillageData['player_id']);
                         $newTask->toVillageId = $toVillageId;
                         $newTask->procParams = $procParams;
                         $newTask->tag = array("troops" => NULL, "hasHero" => FALSE, "resources" => NULL);
                         $affectCropConsumption = TRUE;
                         if ($fromVillageData['is_oasis'] && trim($toVillageData['village_oases_id']) != "") {
                             $oArr = explode(",", trim($toVillageData['village_oases_id']));
                             foreach ($oArr as $oid) {
                                 if (!($oid == $fromVillageData['id'])) {
                                     continue;
                                 }
                                 $affectCropConsumption = FALSE;
                                 break;
                                 break;
                             }
                         }
                         if ($affectCropConsumption) {
                             $newTask->tag['troopsCropConsume'] = $this->_getTroopCropConsumption($sendTroopsArray);
                         }
                         $this->queueModel->addTask($newTask);
                         $m->dispose();
                         $this->redirect("build.php?id=39");
                         return;
                     }
                 }
             } else {
                 $this->backTroopsProperty['time'] = intval($distance / $this->_getTheSlowestTroopSpeed2($this->backTroopsProperty['backTroops']) * 3600);
             }
             $m->dispose();
         }
     }
 }
Example #2
0
 function handleTroopBack()
 {
     $qstr = '';
     $fromVillageId = 0;
     $toVillageId = 0;
     $action = 0;
     if (isset($_GET['d1'])) {
         $action = 1;
         $qstr = 'd1=' . intval($_GET['d1']);
         if (isset($_GET['o'])) {
             $qstr .= '&o=' . intval($_GET['o']);
             $fromVillageId = intval($_GET['o']);
         } else {
             $fromVillageId = $this->data['selected_village_id'];
         }
         $toVillageId = intval($_GET['d1']);
     } else {
         if (isset($_GET['d2'])) {
             $action = 2;
             $qstr = 'd2=' . intval($_GET['d2']);
             $fromVillageId = $this->data['selected_village_id'];
             $toVillageId = intval($_GET['d2']);
         } else {
             if (isset($_GET['d3'])) {
                 $action = 3;
                 $qstr = 'd3=' . intval($_GET['d3']);
                 $fromVillageId = intval($_GET['d3']);
                 $toVillageId = $this->data['selected_village_id'];
             } else {
                 $this->redirect('build.php?id=39');
                 //return null;
             }
         }
     }
     $this->backTroopsProperty['queryString'] = $qstr;
     $m = new WarModel();
     $fromVillageData = $m->getVillageData2ById($fromVillageId);
     $toVillageData = $m->getVillageData2ById($toVillageId);
     if ($fromVillageData == NULL or $toVillageData == NULL) {
         $m->dispose();
         $this->redirect('build.php?id=39');
         //return null;
     }
     $vid = $toVillageId;
     $_backTroopsStr = '';
     $this->backTroopsProperty['headerText'] = v2v_p_backtroops;
     $this->backTroopsProperty['action1'] = '<a href="village3.php?id=' . $fromVillageData['id'] . '">' . $fromVillageData['village_name'] . '</a>';
     $this->backTroopsProperty['action2'] = '<a href="profile.php?uid=' . $fromVillageData['player_id'] . '">' . v2v_p_troopsinvillagenow . '</a>';
     $column1 = '';
     $column2 = '';
     if ($action == 1) {
         $_backTroopsStr = $fromVillageData['troops_num'];
         $column1 = 'troops_num';
         $column2 = 'troops_out_num';
     } else {
         if ($action == 2) {
             $this->backTroopsProperty['headerText'] = v2v_p_backcaptivitytroops;
             $_backTroopsStr = $fromVillageData['troops_intrap_num'];
             $column1 = 'troops_intrap_num';
             $column2 = 'troops_out_intrap_num';
         } else {
             if ($action == 3) {
                 $_backTroopsStr = $toVillageData['troops_out_num'];
                 $vid = $fromVillageId;
                 $column1 = 'troops_num';
                 $column2 = 'troops_out_num';
             }
         }
     }
     $this->backTroopsProperty['backTroops'] = $this->_getTroopsForVillage($_backTroopsStr, $vid);
     if ($this->backTroopsProperty['backTroops'] == NULL) {
         $m->dispose();
         $this->redirect('build.php?id=39');
         //return null;
     }
     $distance = WebHelper::getdistance($fromVillageData['rel_x'], $fromVillageData['rel_y'], $toVillageData['rel_x'], $toVillageData['rel_y'], $this->setupMetadata['map_size'] / 2);
     if ($this->isPost()) {
         $canSend = FALSE;
         $troopsGoBack = array();
         foreach ($this->backTroopsProperty['backTroops']['troops'] as $tid => $tnum) {
             if (isset($_POST['t']) and isset($_POST['t'][$tid])) {
                 $selNum = intval($_POST['t'][$tid]);
                 if ($selNum < 0) {
                     $selNum = 0;
                 }
                 if ($tnum < $selNum) {
                     $selNum = $tnum;
                 }
                 $troopsGoBack[$tid] = $selNum;
                 if (0 < $selNum) {
                     $canSend = TRUE;
                     continue;
                 }
                 continue;
             } else {
                 $troopsGoBack[$tid] = 0;
                 continue;
             }
         }
         $sendTroopsArray = array('troops' => $troopsGoBack, 'hasHero' => FALSE, 'heroTroopId' => 0);
         $hasHeroTroop = ($this->backTroopsProperty['backTroops']['hasHero'] and isset($_POST['_t']) and intval($_POST['_t']) == 1);
         if ($hasHeroTroop) {
             $sendTroopsArray['hasHero'] = TRUE;
             $sendTroopsArray['heroTroopId'] = $this->backTroopsProperty['backTroops']['heroTroopId'];
             $canSend = TRUE;
         }
         if (!$canSend) {
             $m->dispose();
             $this->redirect('build.php?id=39');
             //return null;
         }
         if (!$this->isGameTransientStopped() and !$this->isGameOver()) {
             $troops1 = $this->_getTroopsAfterReduction($fromVillageData[$column1], $toVillageId, $sendTroopsArray);
             $troops2 = $this->_getTroopsAfterReduction($toVillageData[$column2], $fromVillageId, $sendTroopsArray);
             $m->backTroopsFrom($fromVillageId, $column1, $troops1, $toVillageId, $column2, $troops2);
             $timeInSeconds = intval($distance / $this->_getTheSlowestTroopSpeed2($sendTroopsArray) * 3600);
             $procParams = $this->_getTroopAsString($sendTroopsArray) . '|0||||||1';
             $newTask = new QueueTask(QS_WAR_REINFORCE, intval($fromVillageData['player_id']), $timeInSeconds);
             $newTask->villageId = $fromVillageId;
             $newTask->toPlayerId = intval($toVillageData['player_id']);
             $newTask->toVillageId = $toVillageId;
             $newTask->procParams = $procParams;
             $newTask->tag = array('troops' => NULL, 'hasHero' => FALSE, 'resources' => NULL, 'troopsCropConsume' => $this->_getTroopCropConsumption($sendTroopsArray));
             $this->queueModel->addTask($newTask);
             $m->dispose();
             $this->redirect('build.php?id=39');
             //return null;
         }
     } else {
         $this->backTroopsProperty['time'] = intval($distance / $this->_getTheSlowestTroopSpeed2($this->backTroopsProperty['backTroops']) * 3600);
     }
     $m->dispose();
 }