public static function setSessionKey($user_id, $oldSessionKey) { // 生成缓存 $newSessionKey = Util::generateSessionKey($user_id); Logger::debug('SessionKey1:' . $oldSessionKey); Logger::debug('SessionKey2:' . $newSessionKey); UserCache::setByKey($user_id, Constants::PREVIOUS_SESSION_KEY, $oldSessionKey); UserCache::setByKey($user_id, Constants::CURRENT_SESSION_KEY, $newSessionKey); return $newSessionKey; }
/** * API:获取解锁关卡基本信息 * * @access public * @param 无 * @return JsonView 响应json */ public function exeGetRank() { $requestParam = $this->getAllParameters(); Logger::debug('requestParam:' . print_r($requestParam, true)); $requestJsonParam = $this->getDecodedJsonRequest(); Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true)); // 获取用户表信息 $userInfo = UserCache::getAllUserCache($requestParam['user_id']); if (!$userInfo) { $userInfo = UserAction::iniUserInfo($requestParam['user_id']); } if ($requestJsonParam['type'] == 'world') { $messageArr = self::getWorldRank($requestParam['user_id']); $messageArr['userInfo'] = RankModel::getUserRank($requestParam['user_id']); $messageArr['userInfo']['id'] = $userInfo['n_id']; $messageArr['userInfo']['head'] = $userInfo['n_head']; $messageArr['userInfo']['name'] = $userInfo['s_name']; $messageArr['userInfo']['sex'] = $userInfo['n_sex']; $messageArr['userInfo']['level'] = $userInfo['n_level']; $messageArr['userInfo']['checkpoint'] = $userInfo['n_max_checkpoint']; $messageArr['userInfo']['battle'] = $userInfo['n_battle']; } else { if ($requestJsonParam['type'] == 'friend') { $messageArr = self::getFriendRank($requestParam['user_id']); } else { $view = new JsonView(); return $this->getViewByJson($view, '', 0, "rank/get_rank"); } } // 生成缓存 $newSessionKey = Util::generateSessionKey($requestParam['user_id']); $oldSessionKey = $requestParam['session_key']; Logger::debug('SessionKey1:' . $oldSessionKey); Logger::debug('SessionKey2:' . $newSessionKey); UserCache::setByKey($requestParam['user_id'], Constants::PREVIOUS_SESSION_KEY, $oldSessionKey); UserCache::setByKey($requestParam['user_id'], Constants::CURRENT_SESSION_KEY, $newSessionKey); //UserCache::setByKey($user_id, 'userInfo', $userInfo); $messageArr['session_key'] = $newSessionKey; $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 1, "system/get_bulletin"); }
/** * API:接受所有邮件 * * @access public * @param 无 * @return JsonView 响应json */ public function exeUpdateAllMail() { $requestParam = $this->getAllParameters(); Logger::debug('requestParam:' . print_r($requestParam, true)); $requestJsonParam = $this->getDecodedJsonRequest(); Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true)); $user_id = $requestParam['user_id']; $session_key = $requestParam['session_key']; $mailInfo = MailModel::getSystemMail($user_id); $userInfo = UserCache::getAllUserCache($user_id); if (!$userInfo) { $userInfo = UserAction::iniUserInfo($user_id); } if (!$mailInfo) { $messageArr['error'] = "没有系统邮件"; $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key); $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 0, "mail/update_all_mail"); } $price_type = $this->price_type; foreach ($mailInfo as $key => $value) { foreach ($price_type as $key2 => $value2) { if ($key2 == $value['n_item_type']) { $userInfo[$value2] = $userInfo[$value2] + $value['n_item_num']; if ($key2 == 4) { $n_thew = $userInfo[$value2]; } else { $newInfo[$value2] = $userInfo[$value2]; } if ($key2 == 1) { $n_coin = $n_coin + $value['n_item_num']; } if ($key2 == 3) { $n_soul = $n_soul + $value['n_item_num']; } } } } if ($n_thew) { $thewArr['n_thew'] = $n_thew; $thewArr['n_refresh_time'] = UserCache::getBykey($user_id, 'n_refresh_time'); if (!$thewArr['n_refresh_time']) { $userInfo = MailModel::getUserInfo($user_id); $thewArr['n_refresh_time'] = $userInfo['n_refresh_time']; } $getArr = UserAction::refreshThew($thewArr); if (!$getArr) { $res = CharacterModel::update($thewArr, array('n_id' => $user_id)); UserCache::setByKey($user_id, 'n_thew', $thewArr['n_thew']); UserCache::setByKey($user_id, 'n_refresh_time', $thewArr['n_refresh_time']); } else { $res = CharacterModel::update($getArr, array('n_id' => $user_id)); UserCache::setByKey($user_id, 'n_thew', $getArr['n_thew']); UserCache::setByKey($user_id, 'n_refresh_time', $getArr['n_refresh_time']); } } //任务成就统计 TaskAndAchieveAction::taskStatistic($user_id, array('reward' => $n_coin)); //TaskAndAchieveAction::taskStatistic($user_id,array('soul'=>$n_soul)); TaskAndAchieveAction::achieveStatistic($user_id, array('soul' => $n_soul)); $res = MailModel::update(array('n_type' => 0), array('n_receive_id' => $user_id)); $res = CharacterModel::update($newInfo, array('n_id' => $user_id)); foreach ($newInfo as $key => $value) { UserCache::setByKey($user_id, $key, $value); } foreach ($price_type as $key => $value) { $moneyArr[$value] = UserCache::getByKey($user_id, $value); if (!$moneyArr[$value]) { $userInfo = MailModel::getUserInfo($user_id); $moneyArr[$value] = $userInfo[$value]; } } $messageArr['moneyInfo'] = $moneyArr; //任务成就界面 $messageArr['achieveInfo'] = TaskAndAchieveAction::getAchieveInfo($user_id); $messageArr['taskInfo'] = TaskAndAchieveAction::getTaskInfo($user_id); $messageArr['friend_mail'] = MailModel::getFriendMail($user_id); $messageArr['system_mail'] = MailModel::getSystemMail($user_id); $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key); $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 1, "mail/update_all_mail"); }
/** * API:成就统计 * * @access public * @param int $user_id 用户ID * @return array */ public function achieveStatistic($user_id, $dataArr) { $pointArr = array(6 => 1, 12 => 2, 22 => 3, 30 => 4); $userAchieve = UserCache::getByKey($user_id, self::ACHIEVEMENT_STRING); if (!$userAchieve) { $userAchieve = TaskAchieveModel::getUserInfoByCondition($user_id, self::ACHIEVEMENT_STRING); UserCache::setByKey($user_id, self::ACHIEVEMENT_STRING, $userAchieve); } foreach ($userAchieve as $key => $value) { $str = "achievement_id = " . $key . "_" . ($userAchieve[$key]['n_level'] + 1); $file = IniFileManager::getRootDir() . "/files/csv/achievement.csv"; $achieveInfo = CharacterAction::readCsv($file, $str); if ($userAchieve[$key]['n_level'] < $userAchieve[$key]['max_level'] && $userAchieve[$key]['n_num'] < $achieveInfo[0]['condition']) { //1 if ($dataArr['friend_help'] == 1 && $key == 1) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['friend_help']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //2 if ($dataArr['login_day'] == 1 && $key == 2) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['login_day']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //3 if ($dataArr['monster'] && $key == 3) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['monster']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //4 if ($dataArr['star_num'] && $key == 4) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['star_num']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //5 if ($dataArr['pro_num'] && $key == 5) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['pro_num']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //6 if (($dataArr['pass'] === 0 || $dataArr['pass'] === 1) && $key == 6) { $totalNum = $userAchieve[$key]['n_num'] + 1; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //7 if ($dataArr['away'] === 0 && $dataArr['attack'] === 0 && $key == 7) { $totalNum = $userAchieve[$key]['n_num'] + 1; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //8 if ($dataArr['skill_num'] && $key == 8) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['skill_num']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //9 if ($dataArr['cost'] && $key == 9) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['cost']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //11 if ($dataArr['pass'] === 0 && $key == 11) { $totalNum = $userAchieve[$key]['n_num'] + 1; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //12 if ($dataArr['soul'] && $key == 12) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['soul']; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } //15 if ($dataArr['check_point_id'] == 1 && $dataArr['pass'] == 1 && $key == 15) { $totalNum = $userAchieve[$key]['n_num'] + 1; if ($totalNum >= $achieveInfo[0]['condition']) { $totalNum = $achieveInfo[0]['condition']; } $userAchieve[$key]['n_num'] = $totalNum; } } if ($userAchieve[$key]['n_level'] < $userAchieve[$key]['max_level']) { //10 if ($dataArr['pass'] == 1 && $pointArr[$dataArr['check_point_id']] > $userAchieve[$key]['n_num'] && $key == 10) { if ($value['n_level'] < Constants::CHAPTER_NUM) { $totalNum = $userAchieve[$key]['n_num'] + 1; // if ($totalNum>=$achieveInfo[0]['condition']) // { // $totalNum=$achieveInfo[0]['condition']; // } $userAchieve[$key]['n_num'] = $totalNum; } } //13 if ($dataArr['generl_full'] && $key == 13) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['generl_full']; // if ($totalNum>=$achieveInfo[0]['condition']) // { // $totalNum=$achieveInfo[0]['condition']; // } $userAchieve[$key]['n_num'] = $totalNum; } //14 if ($dataArr['update_times'] && $key == 14) { $totalNum = $userAchieve[$key]['n_num'] + $dataArr['update_times']; // if ($totalNum>=$achieveInfo[0]['condition']) // { // $totalNum=$achieveInfo[0]['condition']; // } $userAchieve[$key]['n_num'] = $totalNum; } } } $s_achievement_info = serialize($userAchieve); $res = TaskAchieveModel::update(array('s_achievement_info' => $s_achievement_info), array('n_id' => $user_id)); UserCache::setByKey($user_id, self::ACHIEVEMENT_STRING, $userAchieve); }
/** * API:用户登陆 * * @access public * @param 无 * @return JsonView 响应json */ public function exeUserLogin() { $requestParam = $this->getAllParameters(); Logger::debug('requestParam:' . print_r($requestParam, true)); $requestJsonParam = $this->getDecodedJsonRequest(); Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true)); // 获取用户id $user_id = AuthModel::getUserID($requestJsonParam['account'], $requestJsonParam['password'], $pdo); if (!$user_id) { $view = new JsonView(); $messageArr['error'] = "密码不正确,请重新输入"; return $this->getViewByJson($view, $messageArr, 0, "auth/user_login"); } // 初始化缓存 $userInfo = UserAction::iniUserInfo($user_id); $loginInfo = UserAction::getUserLoginInfo($userInfo['s_login_info']); if ($loginInfo != false) { $taskInfo = TaskAndAchieveAction::randTask($user_id); $updateArr['s_login_info'] = serialize($loginInfo); $updateArr['s_task_info'] = serialize($taskInfo); UserCache::setByKey($user_id, 's_login_info', $loginInfo); UserCache::setByKey($user_id, 's_task_info', $taskInfo); $userInfo['s_login_info'] = $loginInfo; $userInfo['s_task_info'] = $taskInfo; UserModel::update($updateArr, $user = array('n_id' => $user_id), $pdo); //清零合体次数 FriendModel::clearFitNum($user_id); // // 成就 // $statisticArr['login_day'] = 1; // TaskAndAchieveAction::achieveStatistic( $user_id, $statisticArr ); } //$user_id = $requestParam['user_id']; //$userInfo = AuthModel::getUserInfo( $user_id, $pdo ); // 生成缓存 $newSessionKey = Util::generateSessionKey($user_id); $oldSessionKey = $requestParam['session_key']; Logger::debug('SessionKey1:' . $oldSessionKey); Logger::debug('SessionKey2:' . $newSessionKey); UserCache::setByKey($user_id, Constants::PREVIOUS_SESSION_KEY, $oldSessionKey); UserCache::setByKey($user_id, Constants::CURRENT_SESSION_KEY, $newSessionKey); //UserCache::setByKey($user_id, 'userInfo', $userInfo); //$messageArr['user'] = $userInfo; $messageArr['n_id'] = $user_id; $messageArr['total_day'] = $userInfo['s_login_info']['total_day']; $messageArr['session_key'] = $newSessionKey; $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 1, "auth/user_login"); }
/** * API:购买商城物品 * * @access public * @param 无 * @return JsonView 响应json */ public function exeBuyMall() { $requestParam = $this->getAllParameters(); Logger::debug('requestParam:' . print_r($requestParam, true)); $requestJsonParam = $this->getDecodedJsonRequest(); Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true)); $user_id = $requestParam['user_id']; $mall_id = $requestJsonParam['mall_id']; $session_key = $requestParam['session_key']; $str = "mall_id = " . $mall_id; $file = IniFileManager::getRootDir() . "/files/csv/mall.csv"; $itemInfo = CharacterAction::readCsv($file, $str); $price_type = self::$price_type; //余额判断 $type1 = $price_type[$itemInfo[0]['price_type']]; $type2 = $price_type[$itemInfo[0]['buy_type']]; $money1 = UserCache::getByKey($user_id, $type1); $money2 = UserCache::getByKey($user_id, $type2); if (!$money1) { $userInfo = BuyPropModel::getUserInfo($user_id); $money1 = $userInfo[$type1]; } if (!$money2) { $userInfo = BuyPropModel::getUserInfo($user_id); $money2 = $userInfo[$type2]; } $money1 = $money1 - $itemInfo[0]['price_num']; $money2 = $money2 + $itemInfo[0]['buy_num']; if ($money1 < 0) { $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key); $messageArr['error'] = "人生果/钻石不足!"; $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 0, "buy_prop/buy_mall"); } //任务成就统计 if ($type2 == $price_type[1]) { TaskAndAchieveAction::taskStatistic($user_id, array('reward' => $itemInfo[0]['buy_num'])); } if ($type1 == $price_type[1]) { TaskAndAchieveAction::achieveStatistic($user_id, array('cost' => $itemInfo[0]['price_num'])); } //购买体力是更新体力时间 if ($type2 == $price_type[3]) { $thewArr['n_thew'] = $money2; $thewArr['n_refresh_time'] = UserCache::getBykey($user_id, 'n_refresh_time'); if (!$thewArr['n_refresh_time']) { $userInfo = MailModel::getUserInfo($user_id); $thewArr['n_refresh_time'] = $userInfo['n_refresh_time']; } $getArr = UserAction::refreshThew($thewArr); if (!$getArr) { $res = CharacterModel::update($thewArr, array('n_id' => $user_id)); UserCache::setByKey($user_id, 'n_thew', $thewArr['n_thew']); UserCache::setByKey($user_id, 'n_refresh_time', $thewArr['n_refresh_time']); } else { $res = CharacterModel::update($getArr, array('n_id' => $user_id)); UserCache::setByKey($user_id, 'n_thew', $getArr['n_thew']); UserCache::setByKey($user_id, 'n_refresh_time', $getArr['n_refresh_time']); } $res = BuyPropModel::update(array($type1 => $money1), array('n_id' => $user_id)); UserCache::setByKey($user_id, $type1, $money1); } else { $res = BuyPropModel::update(array($type1 => $money1, $type2 => $money2), array('n_id' => $user_id)); UserCache::setByKey($user_id, $type1, $money1); UserCache::setByKey($user_id, $type2, $money2); } $messageArr['moneyInfo'] = BuyPropModel::getUserInfo($user_id); $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key); //任务成就界面 $messageArr['achieveInfo'] = TaskAndAchieveAction::getAchieveInfo($user_id); $messageArr['taskInfo'] = TaskAndAchieveAction::getTaskInfo($user_id); $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 1, "buy_prop/buy_mall"); }
/** * 好友列表 * * @access public * @param 无 * @return arrary */ public function getFriend($user_id) { $str = $user_id . '_friend'; $friendList = UserCache::getByKey($str, 'friend_list'); if (!$friendList) { $friendInfo = FriendModel::getFriendList($user_id); foreach ($friendInfo as $key => $value) { $friendList[] = $value['n_id']; } UserCache::setByKey($str, 'friend_list', $friendList); } return $friendList; }
/** * API:复活 * * @access public * @param 无 * @return JsonView 响应json * */ public function exeResurrect() { $requestParam = $this->getAllParameters(); Logger::debug('requestParam:' . print_r($requestParam, true)); $requestJsonParam = $this->getDecodedJsonRequest(); Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true)); $user_id = $requestParam['user_id']; $type = self::$price_type[Constants::RESURE_TYPE]; $money = UserCache::getByKey($user_id, $type); if (!$money) { $userInfo = FriendModel::getUserInfo($user_id); $money = $userInfo[$type]; } $money = $money - Constants::RESURE_COST; if ($money < 0) { $messageArr['error'] = "人生果/钻石不足!"; $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key); $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 0, "game/resurrect"); } $ret = CharacterModel::update(array($type => $money), array('n_id' => $user_id)); UserCache::setByKey($user_id, $type, $money); $messageArr['session_key'] = CharacterModel::setSessionKey($user_id, $session_key); $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 1, "game/resurrect"); }
/** * API:获取当前上阵主角信息 * * @access public * @param $integer $user_id $general_id 用户ID,武将ID * @return array */ public function nowCharacterInfo($user_id) { $userCharacter = UserCache::getByKey($user_id, self::CHARACTER_STRING); if (!$userCharacter) { $userCharacter = CharacterModel::getUserCharacterInfo($user_id); UserCache::setByKey($user_id, self::CHARACTER_STRING, $userCharacter); } return self::GetCharacterAttribute($user_id, $userCharacter[0]); }
/** * API:武将解锁直接拥有 * * @access public * @param int $user_id 用户ID $general_id主角ID * @return array */ public function isUnlock($user_id) { $starNum = GameAction::getUserStar($user_id); $userGeneral = UserCache::getByKey($user_id, 's_general_info'); if (!$userGeneral) { $userGeneral = GeneralModel::getUserGeneralInfo($user_id); UserCache::setByKey($user_id, 's_general_info', $userGeneral); } //读取系统武将,属性列表 $file = IniFileManager::getRootDir() . "/files/csv/general.csv"; $generalArr = CharacterAction::readCsv($file); foreach ($generalArr as $key => $value) { if (!$userGeneral[$value['general_id']]) { if ($starNum >= $value['unlock_star']) { //添加新武将到武将信息字段、更新用户金钱 $userGeneral[$value['general_id']] = array('n_continue_level' => 0, 'n_cool_level' => 0); $unlockInfo = $value['general_id']; } } } $s_general_info = serialize($userGeneral); $ret = GeneralModel::update(array('s_general_info' => $s_general_info), array('n_id' => $user_id)); UserCache::setByKey($user_id, 's_general_info', $userGeneral); //更新战斗力 $battle = UserAction::getUserBattle($user_id); GeneralModel::update(array('n_battle' => $battle), array('n_id' => $user_id)); UserCache::setByKey($user_id, 'n_battle', $battle); return $unlockInfo ? $unlockInfo : 0; }
/** * API:用户签到 * * @access public * @param 无 * @return JsonView 响应json */ public function exeLogin() { $requestParam = $this->getAllParameters(); Logger::debug('requestParam:' . print_r($requestParam, true)); $requestJsonParam = $this->getDecodedJsonRequest(); Logger::debug('requestJsonParam:' . print_r($requestJsonParam, true)); // 获取用户表信息 $userInfo = UserCache::getAllUserCache($requestParam['user_id']); if (!$userInfo) { $userInfo = self::iniUserInfo($requestParam['user_id']); } if ($userInfo['s_login_info']['type'] == 0) { $rewardTypeArr = array(1 => 'n_coin', 2 => 'n_diamond', 3 => 'n_thew', 4 => 'n_soul'); /*$reward = $userInfo['s_login_info']['reward']; $updateArr[$rewardTypeArr[$reward['type']]] = $userInfo[$rewardTypeArr[$reward['type']]] = $userInfo[$rewardTypeArr[$reward['type']]] + $reward['num']; $userInfo['s_login_info']['type'] = 1; $updateArr['s_login_info'] = serialize( $userInfo['s_login_info'] );*/ $userInfo['s_login_info']['con_day'] = $userInfo['s_login_info']['con_day'] + 1; $userInfo['s_login_info']['total_day'] = $userInfo['s_login_info']['total_day'] + 1; // 非连续签到 if (strtotime(date('Y-m-d', time())) - $userInfo['s_login_info']['time'] > 86400) { $userInfo['s_login_info']['con_day'] = 1; } $userInfo['s_login_info']['time'] = time(); $rewardNum = $userInfo['s_login_info']['rewardArr']['check']; $reward = $userInfo['s_login_info']['rewardArr']['box_info'][$rewardNum]; $updateArr[$rewardTypeArr[$reward['type']]] = $userInfo[$rewardTypeArr[$reward['type']]] = $userInfo[$rewardTypeArr[$reward['type']]] + $reward['num']; $userInfo['s_login_info']['type'] = 1; $updateArr['s_login_info'] = serialize($userInfo['s_login_info']); // 成就 if ($reward['type'] == 1) { $statisticArr['reward'] = $reward['num']; TaskAndAchieveAction::taskStatistic($requestParam['user_id'], $statisticArr); } elseif ($reward['type'] == 4) { $statisticArr['soul'] = $reward['num']; } $statisticArr['login_day'] = 1; TaskAndAchieveAction::achieveStatistic($requestParam['user_id'], $statisticArr); UserModel::update($updateArr, array('n_id' => $requestParam['user_id'])); UserCache::setByKey($requestParam['user_id'], $rewardTypeArr[$reward['type']], $userInfo[$rewardTypeArr[$reward['type']]]); UserCache::setByKey($requestParam['user_id'], 's_login_info', $userInfo['s_login_info']); } else { $messageArr['error'] = "今天已签到"; $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 0, "user/login"); } // 生成缓存 $newSessionKey = Util::generateSessionKey($requestParam['user_id']); $oldSessionKey = $requestParam['session_key']; Logger::debug('SessionKey1:' . $oldSessionKey); Logger::debug('SessionKey2:' . $newSessionKey); UserCache::setByKey($requestParam['user_id'], Constants::PREVIOUS_SESSION_KEY, $oldSessionKey); UserCache::setByKey($requestParam['user_id'], Constants::CURRENT_SESSION_KEY, $newSessionKey); //UserCache::setByKey($user_id, 'userInfo', $userInfo); $messageArr['n_id'] = $requestParam['user_id']; //$messageArr = $userInfo; $messageArr['n_coin'] = $userInfo['n_coin']; $messageArr['n_diamond'] = $userInfo['n_diamond']; $messageArr['n_soul'] = $userInfo['n_soul']; $messageArr['n_thew'] = $userInfo['n_thew']; //$messageArr['n_reward'] = $userInfo['n_reward']; //任务成就界面 $messageArr['achieveInfo'] = TaskAndAchieveAction::getAchieveInfo($requestParam['user_id']); $messageArr['taskInfo'] = TaskAndAchieveAction::getTaskInfo($requestParam['user_id']); $messageArr['session_key'] = $newSessionKey; $view = new JsonView(); return $this->getViewByJson($view, $messageArr, 1, "user/login"); }