protected function _exec()
 {
     $platform_uid = $this->getParam('uid', 'string');
     $mapping_handler = new UidGameuidMapManager();
     $gameuid = $mapping_handler->getGameuid($platform_uid);
     $is_newer = FALSE;
     $characterArr = array();
     if ($gameuid === false) {
         if ($this->logger->isDebugEnabled()) {
             $this->logger->writeDebug("can not map platform uid[{$platform_uid}], create new user.");
         }
         require_once FRAMEWORK . '/database/FarmIDSequence.class.php';
         $sequence_handler = new FarmIDSequence();
         $gameuid = $sequence_handler->creatId();
         if ($this->logger->isDebugEnabled()) {
             $this->logger->writeDebug("generated new garmuid[{$gameuid}]");
         }
         $GLOBALS['gameuid'] = $gameuid;
         //创建uid,gameuid的对照关系
         $mapping_handler->createMapping($platform_uid, $gameuid);
         $this->init($gameuid);
         //统计信息
         $is_newer = TRUE;
     } else {
         $characterMgr = new CharacterAccountManager();
         $characterIndex = 0;
         while ($characterIndex < 10) {
             $characterId = intval($gameuid * 10 + $characterIndex);
             $character_info = $characterMgr->getCharacterAccount($characterId);
             if (empty($character_info)) {
                 break;
             } else {
                 array_push($characterArr, $character_info);
             }
             $characterIndex++;
         }
     }
     $GLOBALS['gameuid'] = $gameuid;
     $user_account = $this->user_account_mgr->getUserAccount($gameuid);
     if ($user_account['gameuid'] == "" || empty($user_account['gameuid'])) {
         $this->logger->writeDebug("ERROR GAMEUID " . $user_account['gameuid'] . " UID IS {$platform_uid}");
     }
     $user_account['user_characters'] = $characterArr;
     $result['HeroCost'] = StaticFunction::$heroCost;
     $result['is_new'] = $is_newer;
     $result["user_account"] = $user_account;
     return $result;
 }
function isofficial($gameuid)
{
    $result = false;
    if (defined("OFFICIAL_UID")) {
        $official_uid = OFFICIAL_UID;
        if (!empty($official_uid)) {
            require_once GAMELIB . '/model/UidGameuidMapManager.class.php';
            $map_mgr = new UidGameuidMapManager();
            $official_gameuid = $map_mgr->getGameuid($official_uid);
            if ($official_gameuid == $gameuid) {
                $result = true;
            }
        }
    }
    return $result;
}
<?php

error_reporting(100);
set_time_limit(0);
if (!defined('APP_ROOT')) {
    define('APP_ROOT', realpath(dirname(__FILE__)));
}
if (!defined('GAMELIB')) {
    define('GAMELIB', APP_ROOT . '/libgame');
}
if (!defined('FRAMEWORK')) {
    define('FRAMEWORK', APP_ROOT . '/framework');
}
require_once GAMELIB . '/config/GameConfig.class.php';
require_once FRAMEWORK . '/log/LogFactory.class.php';
require_once FRAMEWORK . '/db/RequestFactory.class.php';
require_once GAMELIB . '/GameConstants.php';
require_once GAMELIB . '/model/ManagerBase.class.php';
require_once GAMELIB . '/model/UserAccountManager.class.php';
require_once GAMELIB . '/model/UidGameuidMapManager.class.php';
require_once GAMELIB . '/model/XmlManager.class.php';
require_once GAMELIB . '/model/UserGameItemManager.class.php';
require_once GAMELIB . '/model/UidGameuidMapManager.class.php';
$uid = $_GET['uid'];
$mapping_handler = new UidGameuidMapManager();
$mapping_handler->deleteMapping($uid);
echo "ok";