/** * Loads a game from existing data * * @param array $gameData */ public function loadExistingGame($gameData) { $this->currentGame = \TicTacToeGame::loadFromArray($gameData); }
/** * @param int $y * @param int $x * @param string $id * @param \TicTacToeGame $currentGame * @return bool */ protected function isWonStrategyForId($y, $x, $id, \TicTacToeGame $currentGame) { $currentMatrix = $currentGame->getCurrentMatrix(); //check straight line for x axis $numberOfMyCells = 0; for ($i = 0; $i < $currentGame->getYSize(); $i++) { if (!is_null($currentMatrix[$i][$x]) && $currentMatrix[$i][$x] === $id) { $numberOfMyCells++; } } if ($numberOfMyCells == $currentGame->getYSize() - 1) { return true; } //check straight line for y axis $numberOfMyCells = 0; for ($i = 0; $i < $currentGame->getXSize(); $i++) { if (!is_null($currentMatrix[$y][$i]) && $currentMatrix[$y][$i] === $id) { $numberOfMyCells++; } } if ($numberOfMyCells == $currentGame->getYSize() - 1) { return true; } $numberOfMyCells = 0; //check the diagonals //This algorithm is applicable for 3x3 matrix //@Todo change the algorithm for any matrix //Diagonals could be build only for extreme points if ($currentGame->getXSize() == 3) { //No diagonals possible if ($x != 0 && $x != $currentGame->getXSize() && $x != $y) { if ($y != 0 && $y != $currentGame->getYSize()) { return false; } } for ($i = 1; $i < $currentGame->getXSize(); $i++) { $dX = $x == 0 ? $x + $i : $x - $i; $dY = $y == 0 ? $y + $i : $y - $i; if (isset($currentMatrix[$dY][$dX]) && !is_null($currentMatrix[$dY][$dX]) && $currentMatrix[$dY][$dX] === $id) { $numberOfMyCells++; } } if ($numberOfMyCells == $currentGame->getYSize() - 1) { return true; } } return false; }