Example #1
0
 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) === 0) {
         return self::rply($player, '5088', array(SR_Bounty::displayBountyPlayer($player)));
         // 			return $bot->reply(SR_Bounty::displayBountyPlayer($player));
     }
     if (count($args) > 1) {
         return $bot->reply(Shadowhelp::getHelp($player, 'bounty'));
     }
     if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
         return self::rply($player, '1017');
         // 			return $bot->reply('This player is unknown. Try playername{serverid}.');
     }
     return self::rply($player, '5089', array(SR_Bounty::displayBountyPlayer($target)));
     // 		return $bot->reply(SR_Bounty::displayBountyPlayer($target));
 }
Example #2
0
 public static function execute(SR_Player $player, array $args)
 {
     $bot = Shadowrap::instance($player);
     if (count($args) !== 1) {
         $bot->reply(Shadowhelp::getHelp($player, 'gmload'));
         return false;
     }
     if (false !== ($target = Shadowrun4::getPlayerByName($args[0]))) {
         $bot->reply(sprintf('The player %s is already in memory.', $args[0]));
         return false;
     }
     if (false === ($target = Shadowrun4::loadPlayerByName($args[0]))) {
         $bot->reply(sprintf('The player %s is unknown.', $args[0]));
         return false;
     }
     Shadowrun4::addPlayer($target);
     $bot->reply(sprintf('The player %s has been loaded into memory.', $args[0]));
     return true;
 }
Example #3
0
 public function onNPCBountyTalk(SR_Player $player, $word, array $args)
 {
     switch (count($args)) {
         case 1:
             $this->reply("Yes. Try #ttj bounty <player{server}> to see the bounty for a player. Try #ttj bounty <player{server}> <nuyen> to raise the bounty for a player.");
             return true;
         case 2:
             if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
                 $this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
             } else {
                 $this->reply(SR_Bounty::displayBountyPlayer($target));
             }
             return true;
         case 3:
             if (false === ($target = Shadowrun4::loadPlayerByName($args[1]))) {
                 $this->reply("This player is unknown. Try #ttj <nickname{serverid}>.");
                 return true;
             }
             $nuyen = (int) $args[2];
             $min_nuyen = SR_Bounty::getMinNuyen($target);
             if ($nuyen < $min_nuyen) {
                 $this->reply(sprintf('The minimum bounty for %s is %s.', $target->getName(), Shadowfunc::displayNuyen($min_nuyen)));
                 return true;
             }
             if (false === $player->pay($nuyen)) {
                 $this->reply(sprintf("You don't seem to have %s.", Shadowfunc::displayNuyen($nuyen)));
                 return false;
             }
             if (false === SR_Bounty::insertBounty($player, $target, $nuyen)) {
                 $this->reply(sprintf('Database error in %s line %s.', __FILE__, __LINE__));
                 return false;
             }
             $bounty = Shadowfunc::displayNuyen($nuyen);
             $total = Shadowfunc::displayNuyen($target->getBase('bounty'));
             $target->message(sprintf("%s put a bounty on you: +%s = %s!", $player->getName(), $bounty, $total));
             $this->reply(sprintf('You put a bounty of %s on %s. This is valid for %s. Total bounty for this chummer is %s now.', $bounty, $target->getName(), GWF_TimeConvert::humanDuration(SR_Bounty::TIMEOUT), $total));
             return true;
         default:
             return false;
     }
 }