Example #1
0
<?php

require_once 'lib/Utils.php';
require_once 'lib/ServerConnection.php';
$connection = new ServerConnection('127.0.0.1', 15700);
check($connection->isConnected());
$data = json_encode(array('action' => 'help'));
print_r(unpack("c*", $data));
$connection->send(pack("i", strlen($data)) . $data . pack("i", strlen($data)) . $data);
$resp = $connection->recvPacket();
print_r($resp);
die;
$connection->sendPacket(array('action' => 'execute', 'data' => array('environmentId' => 0, 'code' => 'print("lalala"); return { 1, 3 };')));
$resp = $connection->recvPacket();
check($resp['rs'] == 0);
check($resp['error'] == 'ERROR_BAD_SEQUENCE');
Example #2
0
<?php

require_once 'lib/Utils.php';
require_once 'lib/ServerConnection.php';
define('CONNECTIONS_CREATE', 100);
timerStart();
$connections = array();
for ($i = 0; $i < CONNECTIONS_CREATE; $i++) {
    $connection = new ServerConnection('127.0.0.1', 15600);
    check($connection->isConnected());
    $connections[] = $connection;
}
timerTick(sprintf('%d connections opened', sizeof($connections)));
$requests = 0;
$stime = microtime(true);
while (microtime(true) - $stime < 10) {
    $random = rand(0, sizeof($connections) - 1);
    $connection = $connections[$random];
    $connection->sendPacket(array('action' => 'auth', 'data' => array('uid' => 1, 'login' => 'tester', 'password' => '')));
    $resp = $connection->recvPacketText();
    if ($resp === false) {
        printf("FAILED\n");
        break;
    }
    //check($resp['rs'] == 0);
    //check($resp['error'] == 'ERROR_BAD_LOGIN_PASSWORD');
    $requests++;
}
printf("Duration: %f, requests: %f\n", 10, $requests);
/*
$connection->sendPacket(array(
Example #3
0
 /**
  * @param $nodeAddress
  * @param $ctx
  */
 public function makeFriends($nodeAddress, $ctx)
 {
     $node = stream_socket_client('tls://' . $nodeAddress, $errno, $errstr, 5, STREAM_CLIENT_CONNECT, $ctx);
     if (!$node || !$ctx || $errno || $errstr) {
         exit('Are you sure this address is someone who wants to make friends? ' . $nodeAddress);
     }
     $node = new ServerConnection($node);
     if (!$node->writeRaw($this->key)) {
         exit('I couldn\'t get a hold of the person you wanted to introduce me to, something about fwrite failing...?');
     }
     if (!($response = $node->readOnce())) {
         exit('I couldn\'t get a hold of the person you wanted to introduce me to, something about fread failing...?');
     }
     //Process results (should be list of servers to connect to)
     if (!($servers = json_decode($response, true))) {
         exit('I couldn\'t make friends today, are you sure you introduced me correctly?');
     }
     $this->connectionHandlers[0]->connections[] = $node;
     foreach ($servers as $server) {
         $node = stream_socket_client('tls://' . $server, $errno, $errstr, 5, STREAM_CLIENT_CONNECT, $ctx);
         if (!$node || !$ctx || $errno || $errstr) {
             exit('I met the friend you introduced me to, but their other friend wasn\'t interested in me. :( ' . $nodeAddress);
         }
         $node = new ServerConnection($node);
         if (!$node->writeRaw($this->key)) {
             exit('I couldn\'t get a hold of the person you wanted to introduce me to, something about fwrite failing...?');
         }
         if (!($response = $node->readOnce())) {
             exit('I couldn\'t get a hold of the person you wanted to introduce me to, something about fread failing...?');
         }
         $this->connectionHandlers[0]->connections[] = $node;
     }
     echo "Successfully made " . count($this->connectionHandlers[0]->connections) . " friends\n";
 }
Example #4
0
check($resp['rs'] == 1, $resp);
$connection->sendPacket(array('action' => 'ExecuteCode', 'data' => array('environmentId' => 0, 'code' => sprintf('ChatManager.addUserToChannel(%d, "%s");', 2, USER_1_2_CHANNEL))));
$resp = $connection->recvPacket();
check($resp['rs'] == 1, $resp);
// ---------------------------------------------------------//
// ADD USER
// ---------------------------------------------------------//
$user_1 = new ServerConnection('127.0.0.1', 15600);
check($user_1->isConnected());
$user_1->sendPacket(array('action' => 'auth', 'data' => array('uid' => 1, 'key' => USER_1_KEY)));
$resp = $user_1->recvPacket();
check($resp['rs'] == 1, $resp);
// ---------------------------------------------------------//
// ADD ANOTHER USER
// ---------------------------------------------------------//
$user_2 = new ServerConnection('127.0.0.1', 15600);
check($user_2->isConnected());
// BAD KEY
$user_2->sendPacket(array('action' => 'auth', 'data' => array('uid' => 2, 'key' => USER_1_KEY)));
$resp = $user_2->recvPacket();
check($resp['rs'] == 0, $resp);
// OK
$user_2->sendPacket(array('action' => 'auth', 'data' => array('uid' => 2, 'key' => USER_2_KEY)));
$resp = $user_2->recvPacket();
check($resp['rs'] == 1, $resp);
// ---------------------------------------------------------//
// SEND MESSAGE
// ---------------------------------------------------------//
$user_1->sendPacket(array('action' => 'sendMessage', 'data' => array('channel' => USER_1_2_CHANNEL, 'message' => 'Hello world!')));
$resp = $user_1->recvPacket();
check($resp['event'] == 'newMessage', $resp);
Example #5
0
<?php

require_once 'lib/Utils.php';
require_once 'lib/ServerConnection.php';
$connection = new ServerConnection('127.0.0.1', 15600);
check($connection->isConnected());
$connection->sendPacket(array('action' => 'auth', 'data' => array('uid' => 1, 'login' => 'tester', 'password' => '')));
$resp = $connection->recvPacket();
print_r($resp);
/*
$connection->sendPacket(array(
	'action' => 'auth',
	'data' => array(
		'uid' => 1,
		'login' => 'tester',
		'password' => 'tester',	
	), 
));
$resp = $connection->recvPacket();
check($resp['rs'] == 1);

$connection->sendPacket(array(
	'action' => 'time',
	'sq' => 1,
));
$resp = $connection->recvPacket();
check($resp['data']['time']);
check($resp['sq'] == 1);
*/