Example #1
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $dp = $this->displayRewardNuyen();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("You want job? From me?");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply("Go to the cellar and increase heat. Me is cold!");
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("Go!");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply("You still here?");
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('You should go!');
             break;
     }
     return true;
 }
Example #2
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->displayRewardNuyen();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("I think my friend in Seattle is right. I need elven staffs to cast more powerful spells.");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply('Can you bring me one or two, just in case one gets broken?');
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("This would be really awesome. I am gonna pay you {$ny}.");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Yes.');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('I am not sure.');
             break;
     }
     return true;
 }
Example #3
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("I am doing \X02alchemic\X02 experiments.");
             $npc->reply($this->lang('sr2', array($need)));
             // 				$npc->reply("As you are here you can bring me {$need} empty bottles.");
             $player->giveKnowledge('words', 'Alchemy');
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm', array($need)));
             // 				$npc->reply("Yes I need {$need} empty bottles. Accept the 'quest'?");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('What?');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('Meh');
             break;
     }
     return true;
 }
Example #4
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $dp = $this->displayRewardNuyen();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("Haha, you really want jobs.");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply("I am hungry. Bring Bacon and Beer!");
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("Go!");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply("You still here?");
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('You should go!');
             break;
     }
     return true;
 }
Example #5
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $ny = Shadowfunc::displayNuyen(self::REWARD_NUYEN);
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             $npc->reply($this->lang('sr2'));
             $npc->reply($this->lang('sr3', array($this->getNeededAmount())));
             // 				$npc->reply('Yo chummer, I have another important mission for you.');
             // 				$npc->reply('A contractor needs to get some ElectronicParts stolen from a ship delivery in the harbor.)');
             // 				$npc->reply(sprintf('You would need to bring me %s ElectronicParts to get the job done. What do you say?', $this->getNeededAmount()));
             break;
         case 'confirm':
             // 				$npc->reply(sprintf('I will pay you %s for this run.', $ny));
             // 				break;
         // 				$npc->reply(sprintf('I will pay you %s for this run.', $ny));
         // 				break;
         case 'yes':
             // 				$npc->reply(sprintf('See you around, chummer.'));
             // 				break;
         // 				$npc->reply(sprintf('See you around, chummer.'));
         // 				break;
         case 'no':
             // 				$npc->reply(sprintf('See you around, chummer.'));
             $npc->reply($this->lang($word));
             break;
     }
     return true;
 }
Example #6
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $ns = self::NEED_SPARK;
     $na = self::NEED_ALCO;
     $dp = $this->displayRewardNuyen();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("Yeah, I have heard from you ^^");
             $npc->reply($this->lang('sr2', array($ns, $na, $dp)));
             // 				$npc->reply("Actually I am out of some liquids. Bring me {$ns} SparklingWine and {$na} Alcopops and I will pay you {$dp}.");
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("I really could need the drinks.");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Thank you I am awaiting your delivery.');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('Ok chummer.');
             break;
     }
     return true;
 }
Example #7
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     echo "HERE\n";
     $temp = 'QT_LILLY';
     switch ($word) {
         default:
             $t = $player->getTemp($temp, 0);
             $player->setTemp($temp, $t + 1);
             echo "HERE {$t}\n";
             switch ($t) {
                 case 0:
                     $npc->reply($this->lang('sr1'));
                     $npc->reply($this->lang('sr2'));
                     return false;
                 case 1:
                     $npc->reply($this->lang('sr3'));
                     $npc->reply($this->lang('sr4'));
                     return false;
                 case 2:
                     $npc->reply($this->lang('sr5'));
                     $npc->reply($this->lang('sr6'));
                 default:
                     return $npc->reply($this->lang('confirm'));
             }
         case 'confirm':
             return $npc->reply($this->lang('confirm'));
         case 'yes':
             return $npc->reply($this->lang('yes'));
         case 'no':
             return $npc->reply($this->lang('no'));
     }
 }
Example #8
0
 public function onTryInvite(SR_TalkingNPC $npc, SR_Player $player)
 {
     if (!$this->isInQuest($player)) {
         return $npc->reply($this->lang('no_quest'));
         // 			$npc->reply('You invite me to a party? Maybe try #join or #say hire.');
         // 			break;
     }
     $key2 = 'Seattle_Citizen_Invite_' . $player->getID();
     if (!$npc->hasTemp($key2)) {
         $npc->setTemp($key2, rand(1, 4));
     }
     $key = $npc->getTemp($key2);
     $npc->reply($this->lang('i_' . $key));
     if ($key == 4) {
         $this->onInviteCitizen($npc, $player, $npc->getParty()->getMemberCount());
         $npc->setTemp($key2, 5);
     }
     return true;
     // 		switch ($key)
     // 		{
     // 			case 1: $npc->reply('Yeah, I am already invited. Thanks.'); break;
     // 			case 2: $npc->reply('No, I am not interested.'); break;
     // 			case 3: $npc->reply('Better get a job, chummer'); break;
     // 			case 1: case 2: case 3: case 5:
     // 				return $npc->reply($this->lang('i_'.$key));
     // 			case 4:
     // 				$npc->reply('An invitation for a big party? Sure me and my friends are in. Thank you!');
     // 				$this->onInviteCitizen($npc, $player, $npc->getParty()->getMemberCount());
     // 				$npc->setTemp($key2, 5);
     // 				break;
     // 			case 5:
     // 				$npc->reply('See you there!');
     // 				break;
     // 		}
 }
Example #9
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("I still have no real client. However you can kill some Trolls. They are disturbing my business too.");
             $npc->reply($this->lang('sr2', array($this->getNeededAmount(), $this->displayRewardNuyen())));
             // 				$npc->reply(sprintf("Kill %d of them and I will pay you %s.", $this->getNeededAmount(), $this->displayRewardNuyen()));
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("Take this job or be unemployed. You have a choice, at least.");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Yeah?');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('Ok.');
             break;
     }
     return true;
 }
Example #10
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $dp = $this->displayRewardNuyen();
     switch ($word) {
         case 'shadowrun':
             $npc->reply("Haha ... you want to be a runner ... kill 20 bums and i reward your with {$dp}.");
             break;
         case 'confirm':
             $npc->reply("So?");
             break;
         case 'yes':
             $npc->reply('I was just kidding!');
             break;
         case 'no':
             $npc->reply('Hehe yeah, i was just kidding.');
             if (count($args) === 0 || $args[0] !== 'SURE') {
                 $player->message("Use #talk no SURE to decline this quest forever.");
             } else {
                 $this->decline($player);
             }
             break;
     }
     return true;
 }
Example #11
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1', array($need)));
             // 				$npc->reply("Yes, yes, the water is not pure enough here. Please bring me {$need} waterbottles.");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply('Thanks.');
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("Do you accept the quest?");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Thank you chummer.');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('I am not sure.');
             break;
     }
     return true;
 }
Example #12
0
 public function onMerchandize(SR_TalkingNPC $npc, SR_Player $player)
 {
     $npc->reply($this->lang('m_' . rand(0, 4)));
     if ($this->isInQuest($player)) {
         $this->increaseAmount(1);
         $player->message($this->lang('one_more', array($this->getAmount(), $this->getNeededAmount())));
         // 			$player->message(sprintf('You now told %d/%d citizens about the Redmond Temple.', $this->getAmount(), $this->getNeededAmount()));
         $npc->reply($this->lang('bye'));
         $npc->onByeChat($player);
     }
 }
Example #13
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("Hello chummer :( You want to hear about my problems?");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply("I got robbed by Trolls and Goblins, and I lost my FirstHand ...");
             $npc->reply($this->lang('sr3'));
             // 				$npc->reply("I wanted to get a new HandL3 implanted, but the doctor says it's illegal.");
             $npc->reply($this->lang('sr4'));
             // 				$npc->reply("If you could convince him to do it anyway I would be very thankful.");
             $npc->reply($this->lang('sr5'));
             // 				$npc->reply("Just ask him about \X02hand\X02.");
             break;
         case 'confirm':
             $npc->reply($this->lang('sr5'));
             // 				$npc->reply("Just ask him about \X02hand\X02.");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Yes.');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('Please.');
             break;
     }
     return true;
 }
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     switch ($word) {
         case 'shadowrun':
             $npc->reply("If you help us again, will reward you very well... We now want to reinforce our monks with some decent ninja equipment.");
             $npc->reply(sprintf('Can you please bring us %s?', $this->getQuestionOut($player)));
             return true;
         case 'confirm':
             return $npc->reply("Can you?");
         case 'yes':
             return $npc->reply('May buddha guide your way.');
         case 'no':
             return $npc->reply('May buddha guide your path.');
     }
 }
 public function onRoundtripShow(SR_Player $player, SR_TalkingNPC $johnson)
 {
     # Has crystal?
     if (false === ($crystal = $player->getInvItemByName('DataCrystal', false))) {
         return false;
     }
     # Is a johnson?
     $name = $johnson->getNPCClassName();
     if (!in_array($name, self::$JOHNSONS, true)) {
         echo "{$name} is NOT A JOHNSON!\n";
         return false;
     }
     # Already shown?
     $data = $this->getQuestData();
     if (in_array($name, $data, true)) {
         echo "ALREADY SHOWN TO A JOHNSON!\n";
         return false;
     }
     # Save it!
     $data[] = $name;
     $this->saveQuestData($data);
     $player->message(sprintf('You show Mr. Johnson the data crystal ...'));
     $johnson->reply('Thank you ... this was very important!');
     return true;
 }
Example #16
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     switch ($word) {
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply('It would be so great if you could help me again, yes?');
             break;
         case 'shadowrun':
             $npc->reply($this->lang('shadowrun1'));
             $npc->reply($this->lang('shadowrun2'));
             $npc->reply($this->lang('shadowrun3', array(self::NEED_LEG, self::NEED_ARMOR, self::NEED_HELMET)));
             $npc->reply($this->lang('shadowrun4', array(Shadowfunc::displayNuyen(self::REWARD_NUYEN))));
             // 				$npc->reply('Thanks to you I have some runes now, and the customers are already coming.');
             // 				$npc->reply('However, I need Chain armory for the Arena and I have no time to smith it.');
             // 				$npc->reply(sprintf('Could you bring me %s ChainLegs, %s ChainBodies and %s ChainHelmets?', self::NEED_LEG, self::NEED_ARMOR, self::NEED_HELMET));
             // 				$npc->reply(sprintf('I can pay you %s for that job! Yes?', Shadowfunc::displayNuyen(self::REWARD_NUYEN)));
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply(sprintf('Thank you so very much. Please hurry. The Arena frequently needs melee armory.'));
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('Anyway check out my offers!');
             break;
     }
     return true;
 }
Example #17
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("I have a client but he cannot pay much.");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply("Also the run is very difficult, but you might be interested.");
             $npc->reply($this->lang('sr3'));
             // 				$npc->reply("The client wants the copy of a certain file from the Renraku database.");
             $npc->reply($this->lang('sr4'));
             // 				$npc->reply("The file is named \"results2.dbm\". I think you might be interested in a copy as well.");
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm', array($this->displayRewardNuyen())));
             // 				$npc->reply(sprintf("What do you think? I can pay you %s.", $this->displayRewardNuyen()));
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Very good.');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('No?');
             break;
     }
     return true;
 }
Example #18
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             // 				$npc->reply("Wow you must be eager to solve problems.");
             $npc->reply($this->lang('sr2'));
             // 				$npc->reply("There is actually one thing you could do for me which I would really appreciate.");
             $npc->reply($this->lang('sr3', array($need)));
             // 				$npc->reply("Please bring me {$need} Runes, and I will reward you greatly.");
             $npc->reply($this->lang('sr4'));
             // 				$npc->reply("What do you say?");
             $player->message($this->lang('warn'));
             // 				$player->message('Beware: The smith will take any runes you might carry!');
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             // 				$npc->reply("Do you accept the quest?");
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply('Alright, great :)');
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply('Oh, ok.');
             break;
     }
     return true;
 }
Example #19
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $ny = Shadowfunc::displayNuyen(self::REWARD_NUYEN);
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             $npc->reply($this->lang('sr2'));
             $npc->reply($this->lang('sr3', array($this->getNeededAmount(), $ny)));
             $npc->reply($this->lang('sr4'));
             // 				$npc->reply('Yo chummer, I have an important application from a big contractor.');
             // 				$npc->reply('The Renraku coorparation got a security breach and needs to collect their stolen IDCards ... "lol" right?');
             // 				$npc->reply(sprintf('Please bring me %s IDCards and I will pay you %s.', $this->getNeededAmount(), $ny));
             // 				$npc->reply('Do you accept?');
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm', array($ny)));
             // 				$npc->reply(sprintf('I will pay you %s for this run.', $ny));
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             // 				$npc->reply(sprintf('See you around, chummer.'));
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             // 				$npc->reply(sprintf('See you around, chummer.'));
             break;
     }
     return true;
 }
Example #20
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     switch ($word) {
         case 'shadowrun':
             $npc->reply("Hehe you are a real gentlemen. If you could rescue my Malois from prison, i would pay you big money. All i have.");
             break;
         case 'confirm':
             $npc->reply("I know it was just an idea.");
             break;
         case 'yes':
             $npc->reply('It was just an idea ... good luck.');
             break;
         case 'no':
             $npc->reply('It was just an idea.');
             break;
     }
     return true;
 }
Example #21
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $dp = $this->displayRewardNuyen();
     switch ($word) {
         case 'shadowrun':
             $npc->reply($this->lang('sr1'));
             $npc->reply($this->lang('sr2', array($this->getQuestDescriptionStats())));
             break;
         case 'confirm':
             $npc->reply($this->lang('confirm'));
             break;
         case 'yes':
             $npc->reply($this->lang('yes'));
             break;
         case 'no':
             $npc->reply($this->lang('no'));
             break;
     }
     return true;
 }
Example #22
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     switch ($word) {
         case 'shadowrun':
             $npc->reply("You will laugh your ass of ... we surely need ID4Cards too ... surprise surprise haha!");
             $npc->reply('You can organize them too, can you?');
             break;
         case 'confirm':
             $npc->reply("So?");
             break;
         case 'yes':
             $npc->reply('Great!');
             break;
         case 'no':
             $npc->reply('Have a nice day.');
             break;
     }
     return true;
 }
Example #23
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply("Hmmm why do you keep asking chummer ... i could need {$need} emeralds now ... but have only {$dny} :/");
             break;
         case 'confirm':
             $npc->reply("Don't worry if you say no.");
             break;
         case 'yes':
             $npc->reply('Heh ... alright then!');
             break;
         case 'no':
             $npc->reply('Ok');
             break;
     }
     return true;
 }
Example #24
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     // 		$ny = $this->getRewardNuyen();
     // 		$dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply("I am really busy ... and hungry ... bring me {$need} bacon!");
             break;
         case 'confirm':
             $npc->reply("Its quite urgent, thanks.");
             break;
         case 'yes':
             $npc->reply('Alright!');
             break;
         case 'no':
             $npc->reply('kk');
             break;
     }
     return true;
 }
Example #25
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply(sprintf("Chummer, I propose you a deal. Bring me %d NinjaSwords and i will #break all items for free for you.", $this->getNeededAmount()));
             break;
         case 'confirm':
             $npc->reply("What do you say?");
             break;
         case 'yes':
             $npc->reply('See you around chummer.');
             break;
         case 'no':
             $npc->reply('Ok');
             break;
     }
     return true;
 }
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply("We need *cough* NySoftBackup *cough*.");
             break;
         case 'confirm':
             $npc->reply("*cough* NySoftBackup *cough*");
             break;
         case 'yes':
             $npc->reply('*cough* laters chummer *cough*.');
             break;
         case 'no':
             $npc->reply('Laters. *cough*');
             break;
     }
     return true;
 }
Example #27
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply(sprintf("Chummer, I am collecting axes for selling bundles and my own repositry."));
             $npc->reply(self::getQuestDescriptionMI("I need %s for a complete bundle, can you help for {$dny}?"));
             break;
         case 'confirm':
             $npc->reply("Can you help?");
             break;
         case 'yes':
             $npc->reply('Thank you chummer!');
             break;
         case 'no':
             $npc->reply('Fine then.');
             break;
     }
     return true;
 }
Example #28
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply("We will help you on your quest, but you have to pay a price. Bring us {$need} Hematite.");
             break;
         case 'confirm':
             $npc->reply("One hand washes the other.");
             break;
         case 'yes':
             $npc->reply('Good luck chummer.');
             break;
         case 'no':
             $npc->reply('See ya, chummer.');
             break;
     }
     return true;
 }
Example #29
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply("I have a funny problem now ... we need {$need} water bottles and have only {$dny} bucks ... can you organize them for us?");
             break;
         case 'confirm':
             $npc->reply("Don't worry if you say no.");
             break;
         case 'yes':
             $npc->reply('Heh ... alright then!');
             break;
         case 'no':
             $npc->reply('Ok');
             break;
     }
     return true;
 }
Example #30
0
 public function onNPCQuestTalkB(SR_TalkingNPC $npc, SR_Player $player, $word, array $args = NULL)
 {
     $need = $this->getNeededAmount();
     $ny = $this->getRewardNuyen();
     $dny = Shadowfunc::displayNuyen($ny);
     switch ($word) {
         case 'shadowrun':
             $npc->reply("You know the military drones ... i pay well for their parts.");
             break;
         case 'confirm':
             $npc->reply("You know what to do.");
             break;
         case 'yes':
             $npc->reply('See you around chummer.');
             break;
         case 'no':
             $npc->reply('Laters.');
             break;
     }
     return true;
 }