} $player->get_relations(); if ($port->race_id > 1) { $new_relations = $player->relations[$port->race_id] - 45; if ($new_relations < -500) { $new_relations = -500; } $db->query("REPLACE INTO player_has_relation (account_id, game_id, race_id, relation) VALUES({$player->account_id}, {$player->game_id}, {$port->race_id}, {$new_relations})"); } // also we change alignment if ($player->relations_global_rev[$port->race_id] < -299) { $new_alignment = $player->alignment + $port_original_level * 2; } else { $new_alignment = $player->alignment - $port_original_level * 2; } $db->query("UPDATE player SET alignment={$new_alignment} WHERE account_id={$player->account_id} AND game_id={$player->game_id} LIMIT 1"); } //kill the dead people foreach ($dead_traders as $acc_id) { $dead_acc = new SMR_PLAYER($acc_id, $player->game_id); $dead_acc->died_by_port(); $dead_ship = new SMR_SHIP($acc_id, $player->game_id); $dead_ship->get_pod(); } $container = array(); $container["url"] = "skeleton.php"; $container["body"] = "port_attack.php"; $container["attacker"] = $attacker; $container["portdamage"] = $port_msg; $container["dead_traders"] = $dead_traders; forward($container);