/** * setpropagatelearn * * add free decision (a positive literal) to decision queue * increase level and propagate decision * return if no conflict. * * in conflict case, analyze conflict rule, add resulting * rule to learnt rule set, make decision from learnt * rule (always unit) and re-propagate. * * returns the new solver level or 0 if unsolvable * * @param int $level * @param string|int $literal * @param bool $disableRules * @param Rule $rule * @return int */ private function setPropagateLearn($level, $literal, $disableRules, Rule $rule) { $level++; $this->decisions->decide($literal, $level, $rule); while (true) { $rule = $this->propagate($level); if (!$rule) { break; } if ($level == 1) { return $this->analyzeUnsolvable($rule, $disableRules); } // conflict list($learnLiteral, $newLevel, $newRule, $why) = $this->analyze($level, $rule); if ($newLevel <= 0 || $newLevel >= $level) { throw new SolverBugException("Trying to revert to invalid level " . (int) $newLevel . " from level " . (int) $level . "."); } elseif (!$newRule) { throw new SolverBugException("No rule was learned from analyzing {$rule} at level {$level}."); } $level = $newLevel; $this->revert($level); $this->rules->add($newRule, RuleSet::TYPE_LEARNED); $this->learnedWhy[spl_object_hash($newRule)] = $why; $ruleNode = new RuleWatchNode($newRule); $ruleNode->watch2OnHighest($this->decisions); $this->watchGraph->insert($ruleNode); $this->decisions->decide($learnLiteral, $level, $newRule); } return $level; }