public function updateRequirementAndPackage($pack) { if (!$pack || !$pack->game_id || !$pack->requirement_and_package_id) { return; } Module::query("UPDATE requirement_and_packages SET " . "game_id = '" . addslashes($pack->game_id) . "'" . ($pack->name ? ", name = '" . addslashes($pack->name) . "'" : "") . " WHERE requirement_and_package_id = '" . addslashes($pack->requirement_and_package_id) . "'"); $sql_currentAtoms = Module::queryArray("SELECT * FROM requirement_atoms WHERE requirement_and_package_id = '{$pack->requirement_and_package_id}'"); for ($i = 0; $i < count($sql_currentAtoms); $i++) { $matchingAtom = null; for ($j = 0; $pack->atoms && $j < count($pack->atoms); $j++) { if ($sql_currentAtoms[$i]->requirement_atom_id == $pack->atoms[$j]->requirement_atom_id) { $matchingAtom = $pack->atoms[$j]; //remove from array so I can just add all remaining later array_splice($pack->atoms, $j, 1); $j--; } } if ($matchingAtom) { $matchingAtom->requirement_atom_id = $pack->atoms[$j]->requirement_atom_id; $matchingAtom->game_id = $pack->game_id; Requirements::updateRequirementAtom($matchingAtom); } else { Requirements::deleteRequirementAtom($sql_currentAtoms[$i]->requirement_atom_id); } } for ($i = 0; $pack->atoms && $i < count($pack->atoms); $i++) { $pack->atoms[$i]->requirement_atom_id = $pack->atoms[$j]->requirement_atom_id; $pack->atoms[$i]->game_id = $pack->game_id; Requirements::createRequirementAtom($pack->atoms[$i]); } }