Example #1
0
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(0, 0, 0));
$light1 = $world->createLight('Light', array(-300, 0, -300));
$light1->setColor(new Image_3D_Color(252, 175, 62));
$light2 = $world->createLight('Light', array(300, -300, -300));
$light2->setColor(new Image_3D_Color(164, 0, 0));
$count = 3;
$size = 20;
$offset = 10;
for ($x = -($count - 1) / 2; $x <= ($count - 1) / 2; ++$x) {
    for ($y = -($count - 1) / 2; $y <= ($count - 1) / 2; ++$y) {
        for ($z = -($count - 1) / 2; $z <= ($count - 1) / 2; ++$z) {
            //        	if (max(abs($x), abs($y), abs($z)) < ($count - 1) / 2) continue;
            if (max($x, $y, $z) <= 0) {
                continue;
            }
            $cube = $world->createObject('quadcube', array($size, $size, $size));
            $cube->setColor(new Image_3D_Color(255, 255, 255, 75));
            $cube->transform($world->createMatrix('Move', array($x * ($size + $offset), $y * ($size + $offset), $z * ($size + $offset))));
        }
    }
}
$world->transform($world->createMatrix('Rotation', array(220, 50, 0)));
$world->transform($world->createMatrix('Scale', array(2, 2, 2)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('DynamicCanvas');
$world->render(250, 250, 'Image_3D_Dynamic_Cubes.js');
echo $world->stats();
Example #2
0
$lightSphere->setColor(new Image_3D_Color(255, 255, 255, 100));
$p = array();
$bottom = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 3 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, -5 * $factor), new Image_3D_Point(5 * $factor, 3 * $factor, 5 * $factor)));
$bottom->setColor(new Image_3D_Color(200, 200, 200, 0, 0.6));
$top = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, 5 * $factor, 5 * $factor), new Image_3D_Point(5 * $factor, -5 * $factor, 5 * $factor), new Image_3D_Point(-5 * $factor, -5 * $factor, 5 * $factor)));
$top->setColor(new Image_3D_Color(200, 200, 200, 0, 0.5));
$redPlane = $world->createObject('polygon', array(new Image_3D_Point(-5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(-5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(-1 * $factor, -1 * $factor, 2 * $factor)));
$redPlane->setColor(new Image_3D_Color(255, 0, 0, 100, 0));
$bluePlane = $world->createObject('polygon', array(new Image_3D_Point(5 * $factor, 1 * $factor, 2 * $factor), new Image_3D_Point(5 * $factor, 1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, -2 * $factor), new Image_3D_Point(1 * $factor, -1 * $factor, 2 * $factor)));
$bluePlane->setColor(new Image_3D_Color(100, 100, 255, 0, 0));
$world->transform($world->createMatrix('Rotation', array(10, 0, 0)));
if (!@$argv[1]) {
    // Create normal GD picture with projection
    echo "Render with projection.\n";
    $renderer = $world->createRenderer('perspectively');
    $driver = $world->createDriver('GD');
    $world->render(15 * $factor, 15 * $factor, 'Image_3D_No_Raytrace.png');
} else {
    // Raytrace advanced crazy picture
    echo "RAYTRACE!\n";
    $renderer = $world->createRenderer('Raytrace');
    // Define the cameras position
    $renderer->setCameraPosition(new Image_3D_Coordinate(0, 0, -50 * $factor));
    // define antialiasing level
    $renderer->setRaysPerPixel(2);
    // Set recursive scan depth
    $renderer->scanDepth(3);
    // Enable shadows
    $renderer->enableShadows(true);
    $world->render(15 * $factor, 15 * $factor, 'Image_3D_Raytrace.png');
}
Example #3
0
<?php

$images = 'php://output';
$iterations = 50;
set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(0, 0, 0));
$light1 = $world->createLight('Light', array(-500, -500, -500));
$light1->setColor(new Image_3D_Color(255, 255, 255));
$light2 = $world->createLight('Light', array(0, 500, -550));
$light2->setColor(new Image_3D_Color(0, 255, 0));
$p1 = $world->createObject('cube', array(80, 80, 80));
$p1->setColor(new Image_3D_Color(200, 200, 200));
$p1->transform($world->createMatrix('Rotation', array(45, 45, 0)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$rotation = $world->createMatrix('Rotation', array(2, 5, 0));
$renderer = $world->createRenderer('perspectively');
$driver = $world->createDriver('ASCII');
$world->render(2 * 80, 6 * 30, $images);
$start = microtime(true);
$i = 0;
while ($i++ < $iterations) {
    $p1->transform($rotation);
    $driver->reset();
    $renderer->render($images);
}
$time = microtime(true) - $start;
printf("%2.2f fps\n", $iterations / $time);
Example #4
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(255, 255, 255));
$light = $world->createLight('Light', array(-2000, -2000, -2000));
$light->setColor(new Image_3D_Color(0, 0, 255));
$cone = $world->createObject('cone', array('detail' => 1));
$cone->setColor(new Image_3D_Color(255, 255, 255, 200));
$cone->transform($world->createMatrix('Scale', array(100, 400, 100)));
$cone->transform($world->createMatrix('Move', array(0, -80, 0))->multiply($world->createMatrix('Rotation', array(150, 30, 30))));
$world->createRenderer('perspectively');
$world->createDriver('SVG');
$world->render(400, 400, 'Image_3D_Object_Cone_2.svg');
echo $world->stats();
Example #5
0
<?php

set_time_limit(0);
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(50, 50, 50));
$light1 = $world->createLight('Light', array(-20, -20, -20));
$light1->setColor(new Image_3D_Color(255, 255, 255));
$light2 = $world->createLight('Light', array(20, 20, -20));
$light2->setColor(new Image_3D_Color(0, 200, 0));
$p1 = $world->createObject('polygon', array(new Image_3D_Point(-30, 100, 0), new Image_3D_Point(-30, -150, 0), new Image_3D_Point(80, 0, 30)));
$p1->setColor(new Image_3D_Color(100, 200, 100));
$p2 = $world->createObject('polygon', array(new Image_3D_Point(-100, 50, 30), new Image_3D_Point(-70, -100, -20), new Image_3D_Point(150, 90, 0)));
$p2->setColor(new Image_3D_Color(100, 100, 200));
$p2 = $world->createObject('polygon', array(new Image_3D_Point(-30, 20, -50), new Image_3D_Point(-50, -30, -80), new Image_3D_Point(50, 30, 40)));
$p2->setColor(new Image_3D_Color(200, 100, 100, 100));
$world->transform($world->createMatrix('Rotation', array(90, 90, 0)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, false);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('ZBuffer');
$world->render(400, 400, 'Image_3D_ZBuffer.png');
echo $world->stats();
Example #6
0
require_once __DIR__ . '/../../vendor/autoload.php';
$world = new Image_3D();
$world->setColor(new Image_3D_Color(240, 240, 240));
$light1 = $world->createLight('Light', array(-300, 0, -300));
$light1->setColor(new Image_3D_Color(100, 100, 255));
$light2 = $world->createLight('Light', array(300, -300, -300));
$light2->setColor(new Image_3D_Color(100, 255, 100));
$count = 3;
$size = 20;
$offset = 10;
for ($x = -($count - 1) / 2; $x <= ($count - 1) / 2; ++$x) {
    for ($y = -($count - 1) / 2; $y <= ($count - 1) / 2; ++$y) {
        for ($z = -($count - 1) / 2; $z <= ($count - 1) / 2; ++$z) {
            //        	if (max(abs($x), abs($y), abs($z)) < ($count - 1) / 2) continue;
            if (max($x, $y, $z) <= 0) {
                continue;
            }
            $cube = $world->createObject('quadcube', array($size, $size, $size));
            $cube->setColor(new Image_3D_Color(255, 255, 255, 75));
            $cube->transform($world->createMatrix('Move', array($x * ($size + $offset), $y * ($size + $offset), $z * ($size + $offset))));
        }
    }
}
$world->transform($world->createMatrix('Rotation', array(220, 50, 0)));
$world->transform($world->createMatrix('Scale', array(2, 2, 2)));
$world->setOption(Image_3D::IMAGE_3D_OPTION_BF_CULLING, true);
$world->setOption(Image_3D::IMAGE_3D_OPTION_FILLED, true);
$world->createRenderer('perspectively');
$world->createDriver('SVGControl');
$world->render(250, 250, 'Image_3D_Cubes.svg');
echo $world->stats();