/** * @return mixed The content of the file or FALSE if an error occured */ public function getContents() { $this->destroyConnection(); return parent::getContents(); }
/** * Constructor * * @throws \BLW\Model\InvalidArgumentException * If: * * <ul> * <li><code>$BuildPath</code> Is not a writable directory.</li> * <li><code>$RootPath</code> Is not a readable directory.</li> * <li><code>$TempPath</code> Is not a writable directory.</li> * </ul> * * @param \BLW\Type\IFile $BuildPath * Directory to store compiled resouces. * @param \BLW\Type\IFile $RootPath * [optional] Base path of compiler. <code>NULL</code> for current directory. * @param \BLW\Type\IFile $TempPath * [optional] Directory to store temporary files. <code>NULL</code> for sys_get_temp_dir(). * @param \BLW\Type\IMediator $Mediator * [optional] Mediator for compiler. */ public function __construct(IFile $BuildPath, IFile $RootPath = null, IFile $TempPath = null, IMediator $Mediator = null) { // Is $RootPath null? if (!$RootPath) { // Default $RootPath = new GenericFile(getcwd()); } // Is $TempPath null if (!$TempPath) { $TempPath = new GenericFile(sys_get_temp_dir()); } // Is $BuildPath a writable? if (!$BuildPath->isWritable()) { throw new InvalidArgumentException(0, '%header% $BuildPath is not writable'); /// Is $BuildPath a directory } elseif (!$BuildPath->isDir()) { throw new InvalidArgumentException(0, '%header% $BuildPath is not a directory'); // Is $RootPath a readable? } elseif (!$RootPath->isReadable()) { throw new InvalidArgumentException(1, '%header% $RootPath is not readable'); /// Is $RootPath a directory } elseif (!$RootPath->isDir()) { throw new InvalidArgumentException(1, '%header% $RootPath is not a directory'); // Is $TempPath writable } elseif (!$TempPath->isWritable()) { throw new InvalidArgumentException(2, '%header% $TempPath is not writable'); // Is $TempPath a directory } elseif (!$TempPath->isDir()) { throw new InvalidArgumentException(2, '%header% $TempPath is not a directory'); } else { // Properties $this->_DataMapper = new ArrayObject(); $this->_ID = 'Compiler'; $this->_Temp = $TempPath; $this->_Build = $BuildPath; $this->_Root = $RootPath; $this->_Files = array(); // Mediator if ($Mediator) { $this->setMediator($Mediator); } } }