public static function theWinerIS($input)
 {
     //need the link and
     $link = $input['link'];
     $result = $link->query("SELECT idQuestion,player1Answer ,player2Answer from games where id in(SELECT idGame from battledetail where idBattle = " . GameMaker::getBattleId() . " ) ");
     //
     if (!$result->num_rows) {
         //to be safe.
         return;
         //but we should think of this later :D
     }
     $player1 = 0;
     $player2 = 0;
     while ($row = $result->fetch_assoc()) {
         $res = $link->query("SELECT answer from questions,questionoptions where questionoptions.id = idAnswer  and questions.id =" . $row["idQuestion"] . " ");
         //
         $row2 = $res->fetch_assoc();
         if ($row["answer"] == $row["player1Answer"]) {
             $player1 += 1;
             //until we discuss scoring policy
         }
         if ($row["answer"] == $row["player2Answer"]) {
             $player2 += 1;
             //until we discuss scoring policy
         }
     }
     if ($player2 > $player1) {
         $score = $player2 * 5;
         $userID = 0;
         //
         User::setScore(array("link" => $link, "score" => $score, "userID" => $userID));
         return 2;
         //player 2 win
     } elseif ($player1 > $player2) {
         $score = $player1 * 5;
         $userID = 0;
         //
         User::setScore(array("link" => $link, "score" => $score, "userID" => $userID));
         return 1;
         //player 1 win
     } else {
         return 0;
         //egality
     }
 }
Example #2
0
     if ($params[1] == 'question') {
         $question = GameMaker::fetchQuestion(array('link' => $link, 'question' => $params[2]));
         echo json_encode($question);
     }
 } else {
     if ($params[0] == 'save') {
         //save player's answer to the database
         if ($params[1] !== NULL) {
             //params[1] is the answer
             $question = GameMaker::saveResponse(array('link' => $link, 'response' => $params[1]));
             echo "save success";
         }
     } else {
         if ($params[0] == 'winner') {
             //get the winner id
             $winner = GameMaker::theWinerIS(array('link' => $link));
             if ($winner == 1) {
                 if (GameMAker::getSessionPlayerId() == 1) {
                     echo "you win";
                 }
                 echo "you lose";
             } else {
                 if ($winner == 2) {
                     if (GameMAker::getSessionPlayerId() == 2) {
                         echo "you win";
                     }
                     echo "you lose";
                 } else {
                     echo "withdraw";
                 }
             }
Example #3
0
<?php

if (!isset($isIndex)) {
    die('');
}
require_once './php/GameMaker.class.php';
$subjects = empty($_POST['selected']) ? '0' : $_POST['selected'];
//TODO clean $subjects
if (User::isPlaying(array('link' => $link))) {
    GameMaker::unqueue(array('link' => $link));
    $link->query("UPDATE users SET isPlaying=false where id='" . User::getUserId() . "'");
}
?>
<script type="text/javascript">
    $(document).ready(function(){
        var subs = '<?php 
echo $subjects;
?>
';
        var go = new GameOn({
            subjects:subs,
            delay:1000//TODO delay need to be view :D
        });
        window.addEventListener("beforeunload", function(event) {
            event.returnValue = "do you really want to leave ?";
        });
        window.addEventListener("unload", function(event) {
            //i know it's ugly.. couldn't do it otherwise. sight
            //it's because other functions will not work
            //this works because it will be called async
            $.ajax({