Example #1
0
 /**
  * This function is extended from the baseoutput class.
  * It creates and saves the gamefield each cycle as png file to /v1/tmp/png.
  *
  * @param GameFieldController $_gameFieldController The gamefieldcontroller which contains the gamefield.
  * @param int $_numCycles The amount of rounds the game should be played.
  */
 public function output(GameFieldController $_gameFieldController, $_numCycles)
 {
     $pngCreator = new PngCreator();
     for ($cycle = 0; $cycle < $_numCycles; $cycle++) {
         // Creates a png for each cycle.
         $pngCreator->createPng($_gameFieldController->getGameField(), $cycle);
         $_gameFieldController->run();
     }
 }
Example #2
0
 /**
  * This function is extended from the baseoutput class.
  * It creates and saves the game cycles as a gif file to /v1/tmp/gif.
  *
  * @param GameFieldController $_gameFieldController The gamefieldcontroller which contains the gamefield.
  * @param int $_numCycles The amount of rounds the game should be played.
  */
 public function output(GameFieldController $_gameFieldController, $_numCycles)
 {
     $pngCreator = new PngCreator();
     $gifCreator = new GifCreator(0, 2, array(-1, -1, -1));
     for ($cycle = 0; $cycle < $_numCycles; $cycle++) {
         // Creates a png for each cycle and adds it to the gif frame.
         $pngCreator->createPng($_gameFieldController->getGameField(), $cycle);
         $gifCreator->addFrame(file_get_contents(__DIR__ . "/../../tmp/png/png" . $cycle . ".png"), 50);
         unlink(__DIR__ . "/../../tmp/png/png" . $cycle . ".png");
         $_gameFieldController->run();
     }
     file_put_contents(__DIR__ . "/../../tmp/gif/animation.gif", $gifCreator->getAnimation());
 }