public function show() { global $USER, $PLANET, $LNG; $this->tplObj->loadscript('flotten.js'); $targetGalaxy = HTTP::_GP('galaxy', 0); $targetSystem = HTTP::_GP('system', 0); $targetPlanet = HTTP::_GP('planet', 0); $targetType = HTTP::_GP('type', 0); $targetMission = HTTP::_GP('target_mission', 0); $fleetSpeed = HTTP::_GP('speed', 0); $fleetGroup = HTTP::_GP('fleet_group', 0); $token = HTTP::_GP('token', ''); if (!isset($_SESSION['fleet'][$token])) { FleetFunctions::GotoFleetPage(); } $fleetArray = $_SESSION['fleet'][$token]['fleet']; $db = Database::get(); $sql = "SELECT id, id_owner, der_metal, der_crystal FROM %%PLANETS%% WHERE universe = :universe AND galaxy = :targetGalaxy AND system = :targetSystem AND planet = :targetPlanet AND planet_type = '1';"; $targetPlanetData = $db->selectSingle($sql, array(':universe' => Universe::current(), ':targetGalaxy' => $targetGalaxy, ':targetSystem' => $targetSystem, ':targetPlanet' => $targetPlanet)); if ($targetType == 2 && $targetPlanetData['der_metal'] == 0 && $targetPlanetData['der_crystal'] == 0) { $this->printMessage($LNG['fl_error_empty_derbis'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } $MisInfo = array(); $MisInfo['galaxy'] = $targetGalaxy; $MisInfo['system'] = $targetSystem; $MisInfo['planet'] = $targetPlanet; $MisInfo['planettype'] = $targetType; $MisInfo['IsAKS'] = $fleetGroup; $MisInfo['Ship'] = $fleetArray; $MissionOutput = FleetFunctions::GetFleetMissions($USER, $MisInfo, $targetPlanetData); if (empty($MissionOutput['MissionSelector'])) { $this->printMessage($LNG['fl_empty_target'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } $GameSpeedFactor = FleetFunctions::GetGameSpeedFactor(); $MaxFleetSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER); $distance = FleetFunctions::GetTargetDistance(array($PLANET['galaxy'], $PLANET['system'], $PLANET['planet']), array($targetGalaxy, $targetSystem, $targetPlanet)); $duration = FleetFunctions::GetMissionDuration($fleetSpeed, $MaxFleetSpeed, $distance, $GameSpeedFactor, $USER); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $USER, $GameSpeedFactor); if ($consumption > $PLANET['deuterium']) { $this->printMessage($LNG['fl_not_enough_deuterium'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } if (!FleetFunctions::CheckUserSpeed($fleetSpeed)) { FleetFunctions::GotoFleetPage(0); } $_SESSION['fleet'][$token]['speed'] = $MaxFleetSpeed; $_SESSION['fleet'][$token]['distance'] = $distance; $_SESSION['fleet'][$token]['targetGalaxy'] = $targetGalaxy; $_SESSION['fleet'][$token]['targetSystem'] = $targetSystem; $_SESSION['fleet'][$token]['targetPlanet'] = $targetPlanet; $_SESSION['fleet'][$token]['targetType'] = $targetType; $_SESSION['fleet'][$token]['fleetGroup'] = $fleetGroup; $_SESSION['fleet'][$token]['fleetSpeed'] = $fleetSpeed; if (!empty($fleet_group)) { $targetMission = 2; } $fleetData = array('fleetroom' => floatToString($_SESSION['fleet'][$token]['fleetRoom']), 'consumption' => floatToString($consumption)); $this->tplObj->execscript('calculateTransportCapacity();'); $this->assign(array('fleetdata' => $fleetData, 'consumption' => floatToString($consumption), 'mission' => $targetMission, 'galaxy' => $PLANET['galaxy'], 'system' => $PLANET['system'], 'planet' => $PLANET['planet'], 'type' => $PLANET['planet_type'], 'MissionSelector' => $MissionOutput['MissionSelector'], 'StaySelector' => $MissionOutput['StayBlock'], 'fl_dm_alert_message' => sprintf($LNG['fl_dm_alert_message'], $LNG['type_mission'][11], $LNG['tech'][921]), 'fl_continue' => $LNG['fl_continue'], 'token' => $token)); $this->display('page.fleetStep2.default.tpl'); }
public function show() { global $USER, $PLANET, $LNG, $UNI; $this->tplObj->loadscript('flotten.js'); $targetGalaxy = HTTP::_GP('galaxy', 0); $targetSystem = HTTP::_GP('system', 0); $targetPlanet = HTTP::_GP('planet', 0); $targetType = HTTP::_GP('type', 0); $targetMission = HTTP::_GP('target_mission', 0); $fleetSpeed = HTTP::_GP('speed', 0); $fleetGroup = HTTP::_GP('fleet_group', 0); $token = HTTP::_GP('token', ''); if (!isset($_SESSION['fleet'][$token])) { FleetFunctions::GotoFleetPage(); } $fleetArray = $_SESSION['fleet'][$token]['fleet']; $targetPlanetData = $GLOBALS['DATABASE']->getFirstRow("SELECT `id`, `id_owner`, `der_metal`, `der_crystal`, `der_deuterium` FROM `" . PLANETS . "` WHERE `universe` = " . $UNI . " AND `galaxy` = " . $targetGalaxy . " AND `system` = " . $targetSystem . " AND `planet` = " . $targetPlanet . " AND `planet_type` = '1';"); if ($targetType == 2 && $targetPlanetData['der_metal'] == 0 && $targetPlanetData['der_crystal'] == 0 && $targetPlanetData['der_deuterium'] == 0) { $this->printMessage($LNG['fl_error_empty_derbis']); } ##PlayerUnit::maxPlanetCount $MisInfo = array(); $MisInfo['galaxy'] = $targetGalaxy; $MisInfo['system'] = $targetSystem; $MisInfo['planet'] = $targetPlanet; $MisInfo['planettype'] = $targetType; $MisInfo['IsAKS'] = $fleetGroup; $MisInfo['Ship'] = $fleetArray; $MissionOutput = FleetFunctions::GetFleetMissions($USER, $MisInfo, $targetPlanetData); if (empty($MissionOutput['MissionSelector'])) { $this->printMessage($LNG['fl_empty_target']); } $GameSpeedFactor = FleetFunctions::GetGameSpeedFactor(); $MaxFleetSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER); $distance = FleetFunctions::GetTargetDistance(array($PLANET['galaxy'], $PLANET['system'], $PLANET['planet']), array($targetGalaxy, $targetSystem, $targetPlanet)); $duration = FleetFunctions::GetMissionDuration($fleetSpeed, $MaxFleetSpeed, $distance, $GameSpeedFactor, $USER); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $MaxFleetSpeed, $USER, $GameSpeedFactor); if ($consumption > $PLANET['deuterium']) { $this->printMessage($LNG['fl_not_enough_deuterium']); } if (!FleetFunctions::CheckUserSpeed($fleetSpeed)) { FleetFunctions::GotoFleetPage(0); } $_SESSION['fleet'][$token]['speed'] = $MaxFleetSpeed; $_SESSION['fleet'][$token]['distance'] = $distance; $_SESSION['fleet'][$token]['targetGalaxy'] = $targetGalaxy; $_SESSION['fleet'][$token]['targetSystem'] = $targetSystem; $_SESSION['fleet'][$token]['targetPlanet'] = $targetPlanet; $_SESSION['fleet'][$token]['targetType'] = $targetType; $_SESSION['fleet'][$token]['fleetGroup'] = $fleetGroup; $_SESSION['fleet'][$token]['fleetSpeed'] = $fleetSpeed; if (!empty($fleet_group)) { $targetMission = 2; } $fleetData = array('fleetroom' => floattostring($_SESSION['fleet'][$token]['fleetRoom']), 'consumption' => floattostring($consumption)); $this->tplObj->execscript('calculateTransportCapacity();'); $this->tplObj->assign_vars(array('fleetdata' => $fleetData, 'consumption' => floattostring($consumption), 'mission' => $targetMission, 'galaxy' => $PLANET['galaxy'], 'system' => $PLANET['system'], 'planet' => $PLANET['planet'], 'type' => $PLANET['planet_type'], 'MissionSelector' => $MissionOutput['MissionSelector'], 'StaySelector' => $MissionOutput['StayBlock'], 'fl_dm_alert_message' => sprintf($LNG['fl_dm_alert_message'], $LNG['type_mission'][11], $LNG['tech'][921]), 'fl_continue' => $LNG['fl_continue'], 'token' => $token)); $this->display('page.fleetStep2.default.tpl'); }
function TargetEvent() { global $pricelist, $resource; $resourceIDs = array(901, 902, 903, 921); $debrisIDs = array(901, 902); $resQuery = array(); $collectQuery = array(); $collectedGoods = array(); foreach ($debrisIDs as $debrisID) { $collectedGoods[$debrisID] = 0; $resQuery[] = 'der_' . $resource[$debrisID]; } $sql = 'SELECT ' . implode(',', $resQuery) . ', (' . implode(' + ', $resQuery) . ') as total FROM %%PLANETS%% WHERE id = :planetId'; $targetData = Database::get()->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id'])); if (!empty($targetData['total'])) { $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;'; $targetUser = Database::get()->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner'])); $targetUserFactors = getFactors($targetUser); $shipStorageFactor = 1 + $targetUserFactors['ShipStorage']; // Get fleet capacity $fleetData = FleetFunctions::unserialize($this->_fleet['fleet_array']); $recyclerStorage = 0; $otherFleetStorage = 0; foreach ($fleetData as $shipId => $shipAmount) { if ($shipId == 209 || $shipId == 219) { $recyclerStorage += $pricelist[$shipId]['capacity'] * $shipAmount; } else { $otherFleetStorage += $pricelist[$shipId]['capacity'] * $shipAmount; } } $recyclerStorage *= $shipStorageFactor; $otherFleetStorage *= $shipStorageFactor; $incomingGoods = 0; foreach ($resourceIDs as $resourceID) { $incomingGoods += $this->_fleet['fleet_resource_' . $resource[$resourceID]]; } $totalStorage = $recyclerStorage + min(0, $otherFleetStorage - $incomingGoods); $param = array(':planetId' => $this->_fleet['fleet_end_id']); // fast way $collectFactor = min(1, $totalStorage / $targetData['total']); foreach ($debrisIDs as $debrisID) { $fleetColName = 'fleet_resource_' . $resource[$debrisID]; $debrisColName = 'der_' . $resource[$debrisID]; $collectedGoods[$debrisID] = ceil($targetData[$debrisColName] * $collectFactor); $collectQuery[] = $debrisColName . ' = GREATEST(0, ' . $debrisColName . ' - :' . $resource[$debrisID] . ')'; $param[':' . $resource[$debrisID]] = $collectedGoods[$debrisID]; $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $collectedGoods[$debrisID]); } $sql = 'UPDATE %%PLANETS%% SET ' . implode(',', $collectQuery) . ' WHERE id = :planetId;'; Database::get()->update($sql, $param); } $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']); $Message = sprintf($LNG['sys_recy_gotten'], pretty_number($collectedGoods[901]), $LNG['tech'][901], pretty_number($collectedGoods[902]), $LNG['tech'][902]); PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 5, $LNG['sys_recy_report'], $Message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']); $this->setState(FLEET_RETURN); $this->SaveFleet(); }
function TargetEvent() { $senderUser = $GLOBALS['DATABASE']->getFirstRow("SELECT * FROM " . USERS . " WHERE id = " . $this->_fleet['fleet_owner'] . ";"); $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']); $fleetArray = fleetAmountToArray($this->_fleet['fleet_array']); $duration = $this->_fleet['fleet_start_time'] - $this->_fleet['start_time']; require_once 'includes/classes/class.FleetFunctions.php'; $fleetMaxSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $senderUser); $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $distance = FleetFunctions::GetTargetDistance(array($this->_fleet['fleet_start_galaxy'], $this->_fleet['fleet_start_system'], $this->_fleet['fleet_start_planet']), array($this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'])); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $fleetMaxSpeed, $senderUser, $SpeedFactor); $this->UpdateFleet('fleet_resource_elyrium', $this->_fleet['fleet_resource_elyrium'] + $consumption / 2); $LNG = $this->getLanguage($senderUser['lang']); $TargetUserID = $this->_fleet['fleet_target_owner']; $TargetMessage = '<div style="text-align : justify;"> ' . $LNG['fleet_deploy_9'] . ' : </div> <div class="citation"> <div class="guillemet ouvrir">«</div> <div class="guillemet fermer">»</div> ' . $LNG['fleet_deploy_10'] . ' Base Alpha 5 [' . $this->_fleet['fleet_end_system'] . ':' . $this->_fleet['fleet_end_planet'] . '] ' . $LNG['fleet_deploy_11'] . ' <br> <div style="padding-left : 20px; padding-top : 10px;"> — ' . $LNG['fleet_deploy_12'] . ' ' . date('d/m/Y H:i:s', TIMESTAMP) . '<br> — ' . $LNG['fleet_deploy_13'] . ' : Home001 [' . $this->_fleet['fleet_start_system'] . ':' . $this->_fleet['fleet_start_planet'] . ']<br> — ' . $LNG['fleet_deploy_14'] . ' : Base Alpha 5 [' . $this->_fleet['fleet_end_system'] . ':' . $this->_fleet['fleet_end_planet'] . '] <br> </div> </div> <h3>' . $LNG['fleet_deploy_7'] . ' :</h3> <div class="conteneur_item" style="margin-top : 5px;"> <div class="element_item"> <img src="/media/ingame/image/metal.jpg"> ' . $LNG['tech'][901] . ' : <span class="orange">' . pretty_number($this->_fleet['fleet_resource_metal']) . '</span> ' . $LNG['lm_achat_units'] . ' </div> <div class="element_item"> <img src="/media/ingame/image/oro.jpg"> ' . $LNG['tech'][902] . ' : <span class="orange">' . pretty_number($this->_fleet['fleet_resource_crystal']) . '</span> ' . $LNG['lm_achat_units'] . ' </div> <div class="element_item"> <img src="/media/ingame/image/crystal.jpg"> ' . $LNG['tech'][903] . ' : <span class="orange">' . pretty_number($this->_fleet['fleet_resource_deuterium']) . '</span> ' . $LNG['lm_achat_units'] . ' </div> <div class="element_item"> <img src="/media/ingame/image/elyrium.jpg"> ' . $LNG['tech'][904] . ' : <span class="orange">' . pretty_number($this->_fleet['fleet_resource_elyrium']) . '</span> ' . $LNG['lm_achat_units'] . ' </div> </div> <div class="explication_utilisateur"> ' . $LNG['fleet_deploy_15'] . ' </div>'; SendSimpleMessage($TargetUserID, 0, $this->_fleet['fleet_start_time'], 7, $LNG['sys_mess_tower_deploy_good'], $LNG['sys_stat_mess_stay'], $TargetMessage); $this->RestoreFleet(false); }
public function show() { global $USER, $PLANET, $resource, $LNG, $reslist, $CONF; $this->tplObj->loadscript("jquery.countdown.js"); $action = HTTP::_GP('action', ''); $galaxyLeft = HTTP::_GP('galaxyLeft', ''); $galaxyRight = HTTP::_GP('galaxyRight', ''); $systemLeft = HTTP::_GP('systemLeft', ''); $systemRight = HTTP::_GP('systemRight', ''); $galaxy = min(max(HTTP::_GP('galaxy', (int) $PLANET['galaxy']), 1), Config::get('max_galaxy')); $system = min(max(HTTP::_GP('system', (int) $PLANET['system']), 1), Config::get('max_system')); $planet = min(max(HTTP::_GP('planet', (int) $PLANET['planet']), 1), Config::get('max_planets')); $type = HTTP::_GP('type', 1); $current = HTTP::_GP('current', 0); if (!empty($galaxyLeft)) { $galaxy = max($galaxy - 1, 1); } elseif (!empty($galaxyRight)) { $galaxy = min($galaxy + 1, Config::get('max_galaxy')); } if (!empty($systemLeft)) { $system = max($system - 1, 1); } elseif (!empty($systemRight)) { $system = min($system + 1, Config::get('max_system')); } if ($galaxy != $PLANET['galaxy'] || $system != $PLANET['system']) { if ($PLANET['deuterium'] < Config::get('deuterium_cost_galaxy')) { $this->printMessage($LNG['gl_no_deuterium_to_view_galaxy'], array("game.php?page=galaxy", 3)); exit; } else { $PLANET['deuterium'] -= Config::get('deuterium_cost_galaxy'); } } $targetDefensive = $reslist['defense']; $targetDefensive[] = 502; $MissleSelector[0] = $LNG['gl_all_defenses']; foreach ($targetDefensive as $Element) { $MissleSelector[$Element] = $LNG['tech'][$Element]; } $galaxyRows = new GalaxyRows(); $galaxyRows->setGalaxy($galaxy); $galaxyRows->setSystem($system); $Result = $galaxyRows->getGalaxyData(); $tut_info = 1; $db_link = 1; if ($USER['training'] == 0 && $USER['training_step'] == 18) { $tut_info = 0; $db_link = 0; } $this->tplObj->loadscript('galaxy.js'); $this->tplObj->assign_vars(array('man_p' => $USER['id_planet'], 'GalaxyRows' => $Result, 'tut_info' => $tut_info, 'db_link' => $db_link, 'planetcount' => $LNG['gl_populed_planets'], 'planetcount1' => count($Result), 'action' => $action, 'galaxy' => $galaxy, 'system' => $system, 'planet' => $planet, 'type' => $type, 'current' => $current, 'maxfleetcount' => FleetFunctions::GetCurrentFleets($USER['id']), 'fleetmax' => FleetFunctions::GetMaxFleetSlots($USER), 'currentmip' => $PLANET[$resource[503]], 'grecyclers' => $PLANET[$resource[219]], 'recyclers' => $PLANET[$resource[209]], 'spyprobes' => $PLANET[$resource[210]], 'missile_count' => sprintf($LNG['gl_missil_to_launch'], $PLANET[$resource[503]]), 'spyShips' => array(210 => $USER['spio_anz']), 'settings_fleetactions' => $USER['settings_fleetactions'], 'current_galaxy' => $PLANET['galaxy'], 'immunity' => $LNG['gl_short_immunity'], 'current_system' => $PLANET['system'], 'current_planet' => $PLANET['planet'], 'planet_type' => $PLANET['planet_type'], 'max_planets' => Config::get('max_planets'), 'MissleSelector' => $MissleSelector, 'ShortStatus' => array('vacation' => $LNG['gl_short_vacation'], 'banned' => $LNG['gl_short_ban'], 'inactive' => $LNG['gl_short_inactive'], 'longinactive' => $LNG['gl_short_long_inactive'], 'noob' => $LNG['gl_short_newbie'], 'strong' => $LNG['gl_short_strong'], 'enemy' => $LNG['gl_short_enemy'], 'friend' => $LNG['gl_short_friend'], 'member' => $LNG['gl_short_member']))); $this->display('page.galaxy2.default.tpl'); }
public function show() { global $USER, $PLANET, $resource, $LNG, $reslist; $config = Config::get(); $action = HTTP::_GP('action', ''); $galaxyLeft = HTTP::_GP('galaxyLeft', ''); $galaxyRight = HTTP::_GP('galaxyRight', ''); $systemLeft = HTTP::_GP('systemLeft', ''); $systemRight = HTTP::_GP('systemRight', ''); $galaxy = min(max(HTTP::_GP('galaxy', (int) $PLANET['galaxy']), 1), $config->max_galaxy); $system = min(max(HTTP::_GP('system', (int) $PLANET['system']), 1), $config->max_system); $planet = min(max(HTTP::_GP('planet', (int) $PLANET['planet']), 1), $config->max_planets); $type = HTTP::_GP('type', 1); $current = HTTP::_GP('current', 0); if (!empty($galaxyLeft)) { $galaxy = max($galaxy - 1, 1); } elseif (!empty($galaxyRight)) { $galaxy = min($galaxy + 1, $config->max_galaxy); } if (!empty($systemLeft)) { $system = max($system - 1, 1); } elseif (!empty($systemRight)) { $system = min($system + 1, $config->max_system); } if ($galaxy != $PLANET['galaxy'] || $system != $PLANET['system']) { if ($PLANET['deuterium'] < $config->deuterium_cost_galaxy) { $this->printMessage($LNG['gl_no_deuterium_to_view_galaxy'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=galaxy'))); } else { $PLANET['deuterium'] -= $config->deuterium_cost_galaxy; } } $targetDefensive = $reslist['defense']; $targetDefensive[] = 502; $missileSelector[0] = $LNG['gl_all_defenses']; foreach ($targetDefensive as $Element) { $missileSelector[$Element] = $LNG['tech'][$Element]; } $sql = 'SELECT total_points FROM %%STATPOINTS%% WHERE id_owner = :userId AND stat_type = :statType'; $USER += Database::get()->selectSingle($sql, array(':userId' => $USER['id'], ':statType' => 1)); $galaxyRows = new GalaxyRows(); $galaxyRows->setGalaxy($galaxy); $galaxyRows->setSystem($system); $Result = $galaxyRows->getGalaxyData(); $this->tplObj->loadscript('galaxy.js'); $this->assign(array('GalaxyRows' => $Result, 'planetcount' => sprintf($LNG['gl_populed_planets'], count($Result)), 'action' => $action, 'galaxy' => $galaxy, 'system' => $system, 'planet' => $planet, 'type' => $type, 'current' => $current, 'maxfleetcount' => FleetFunctions::GetCurrentFleets($USER['id']), 'fleetmax' => FleetFunctions::GetMaxFleetSlots($USER), 'currentmip' => $PLANET[$resource[503]], 'grecyclers' => $PLANET[$resource[219]], 'recyclers' => $PLANET[$resource[209]], 'spyprobes' => $PLANET[$resource[210]], 'missile_count' => sprintf($LNG['gl_missil_to_launch'], $PLANET[$resource[503]]), 'spyShips' => array(210 => $USER['spio_anz']), 'settings_fleetactions' => $USER['settings_fleetactions'], 'current_galaxy' => $PLANET['galaxy'], 'current_system' => $PLANET['system'], 'current_planet' => $PLANET['planet'], 'planet_type' => $PLANET['planet_type'], 'max_planets' => $config->max_planets, 'missileSelector' => $missileSelector, 'ShortStatus' => array('vacation' => $LNG['gl_short_vacation'], 'banned' => $LNG['gl_short_ban'], 'inactive' => $LNG['gl_short_inactive'], 'longinactive' => $LNG['gl_short_long_inactive'], 'noob' => $LNG['gl_short_newbie'], 'strong' => $LNG['gl_short_strong'], 'enemy' => $LNG['gl_short_enemy'], 'friend' => $LNG['gl_short_friend'], 'member' => $LNG['gl_short_member']))); $this->display('page.galaxy.default.tpl'); }
function TargetEvent() { $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;'; $senderUser = Database::get()->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner'])); $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']); $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']); $duration = $this->_fleet['fleet_start_time'] - $this->_fleet['start_time']; $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $distance = FleetFunctions::GetTargetDistance(array($this->_fleet['fleet_start_galaxy'], $this->_fleet['fleet_start_system'], $this->_fleet['fleet_start_planet']), array($this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'])); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $senderUser, $SpeedFactor); $this->UpdateFleet('fleet_resource_deuterium', $this->_fleet['fleet_resource_deuterium'] + $consumption / 2); $LNG = $this->getLanguage($senderUser['lang']); $TargetUserID = $this->_fleet['fleet_target_owner']; $TargetMessage = sprintf($LNG['sys_stat_mess'], GetTargetAddressLink($this->_fleet, ''), pretty_number($this->_fleet['fleet_resource_metal']), $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_crystal']), $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_deuterium']), $LNG['tech'][903]); PlayerUtil::sendMessage($TargetUserID, 0, $LNG['sys_mess_tower'], 5, $LNG['sys_stat_mess_stay'], $TargetMessage, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']); $this->RestoreFleet(false); }
function DeleteSelectedPlanet($planetID) { $planetData = $GLOBALS['DATABASE']->getFirstRow("SELECT planet_type FROM " . PLANETS . " WHERE id = " . $planetID . " AND id NOT IN (SELECT id_planet FROM " . USERS . ");"); if (empty($planetData)) { return false; } $fleetData = $GLOBALS['DATABASE']->query("SELECT fleet_id FROM " . FLEETS . " WHERE fleet_end_id = " . $planetID . ";"); while ($FleetID = $GLOBALS['DATABASE']->fetch_array($fleetData)) { FleetFunctions::SendFleetBack(${$planetID}, $FleetID['fleet_id']); } $GLOBALS['DATABASE']->free_result($fleetData); if ($planetData['planet_type'] == 3) { $GLOBALS['DATABASE']->multi_query("DELETE FROM " . PLANETS . " WHERE id = " . $planetID . ";UPDATE " . PLANETS . " SET id_luna = 0 WHERE id_luna = " . $planetID . ";"); } else { $GLOBALS['DATABASE']->query("DELETE FROM " . PLANETS . " WHERE id = " . $planetID . " OR id_luna = " . $planetID . ";"); } }
function TargetEvent() { $senderUser = $GLOBALS['DATABASE']->getFirstRow("SELECT * FROM " . USERS . " WHERE id = " . $this->_fleet['fleet_owner'] . ";"); $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']); $fleetArray = fleetAmountToArray($this->_fleet['fleet_array']); $duration = $this->_fleet['fleet_start_time'] - $this->_fleet['start_time']; require_once 'includes/classes/class.FleetFunctions.php'; $fleetMaxSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $senderUser); $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $distance = FleetFunctions::GetTargetDistance(array($this->_fleet['fleet_start_galaxy'], $this->_fleet['fleet_start_system'], $this->_fleet['fleet_start_planet']), array($this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'])); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $fleetMaxSpeed, $senderUser, $SpeedFactor); $this->UpdateFleet('fleet_resource_deuterium', $this->_fleet['fleet_resource_deuterium'] + $consumption / 2); $LNG = $this->getLanguage($senderUser['lang']); $TargetUserID = $this->_fleet['fleet_target_owner']; $TargetMessage = sprintf($LNG['sys_stat_mess'], GetTargetAdressLink($this->_fleet, ''), pretty_number($this->_fleet['fleet_resource_metal']), $LNG['tech'][901], pretty_number($this->_fleet['fleet_resource_crystal']), $LNG['tech'][902], pretty_number($this->_fleet['fleet_resource_deuterium']), $LNG['tech'][903]); SendSimpleMessage($TargetUserID, 0, $this->_fleet['fleet_start_time'], 5, $LNG['sys_mess_tower'], $LNG['sys_stat_mess_stay'], $TargetMessage); $this->RestoreFleet(false); }
function mission() { global $LNG, $ProdGrid, $resource, $reslist, $CONF, $pricelist, $USER, $PLANET; require_once 'includes/classes/class.FleetFunctions.php'; $cmdd = HTTP::_GP('cmdd', ''); $missionDescription = ''; if ($cmdd == 'deploy') { $missionDescription = "Par le biais de cette mission, vous pouvez baser des ressources, du matériel et de la population uniquement sur une des planètes de votre empire. \n Contrairement à la mission « Transporter des ressources et/ou du matériel », les vaisseaux qui constituent la flotte envoyée ne reviendront pas \n sur la planète de départ. En effet, ils resteront sur la planète de destination (<i>un aller simple sans retour</i>).<br><br>\n Bien entendu, il est nécessaire de développer les soutes de vos vaisseaux pour pouvoir baser une grande quantité de marchandises."; } elseif ($cmdd == 'transport') { $missionDescription = "Par le biais de cette mission, vous pouvez transporter des ressources, du matériel et de la population sur une de vos planètes ou celle d'un allié. \n Une fois la mission effectuée, les vaisseaux qui constituent votre flotte reviendront sur la planète de départ.<br><br>\n Pour pouvoir envoyer des ressources et/ou du matériel à un autre joueur, vous devez auparavant envoyer un pacte à celui-ci. \n C'est seulement une fois le pacte signé que vous pourrez effectuer des transferts."; } elseif ($cmdd == 'colonise') { $missionDescription = "Il est très important de coloniser d'autres planètes, cela permet d'accélérer le développement de votre empire\n puisque vous posséderez plus de matière première, et des bâtiments miniers en plus grand nombre. Ainsi votre production\n de ressources sera plus conséquente. Il y a aussi un autre avantage, vous pourrez régner sur une plus grande partie de l'univers.<br><br>\n Pour effectuer cette mission, vous devez posséder au moins 10 scientifiques, et 100 soldats. \n Faites attention à la position de vos colonies car vous pouvez coloniser que 9 planètes en plus de votre planète mère. \n Les planètes sont colonisables du système solaire 1 à 2 700 inclus."; } elseif ($cmdd == 'contact') { $missionDescription = "Les pactes sont très utiles pour faire du commerce avec les autres joueurs de cet univers. Il n'est pas possible d'échanger des ressources \n et/ou du matériel, si vous ne possédez pas de pacte signé avec le joueur concerné.<br><br>Cette mission permet d'envoyer un contingent \n de 5 diplomates et 10 soldats pour rencontrer les dirigeants de la planète indiquée par les coordonnées renseignées."; } elseif ($cmdd == 'recycle') { $missionDescription = "Si une bataille spatiale vient de se produire et que vous souhaitez recycler les ruines des vaisseaux détruits en orbite, alors, \n il suffit d'envoyer vos vaisseaux ruines vers la planète en question. Ces vaisseaux particuliers ne nécessitent pas d'avoir un équipage.<br><br>\n Une fois en orbite autour de cette planète, ils recycleront les diverses ruines pour les transformer en ressources expoitables par votre peuple."; } elseif ($cmdd == 'deployfleets') { $missionDescription = "Par le biais de cette mission, vous pouvez baser des vaisseaux ruines sur une de vos planètes ou celle d'un allié. Si vous envoyez vos vaisseaux \n ruines chez un allié, vous en perdrez le contrôle.<br><br>Pour pouvoir envoyer des vaisseaux ruines à un autre joueur, vous devez auparavant \n envoyer un pacte à celui-ci. C'est seulement une fois le pacte signé que vous pourrez effectuer le basement."; } elseif ($cmdd == 'probe') { $missionDescription = "Un voisin vous inquiète, vous avez peur qu’il vous attaque ou bien il vous espionne régulièrement. Faites de même, envoyez vos sondes spatiales \n vers ses planètes afin de découvrir les mystères qu’il cache chez lui. <br><br>Vous devez disposer d'une sonde spatiale pour effectuer cette mission. \n De plus, il est possible de faire retour une fois la mission lancée, dans ce cas, la sonde spatiale revient à la base.<br><br>\n Il est impossible de modifier la quantité de sonde à envoyer dans le formulaire ci-dessous."; } elseif ($cmdd == 'attack') { $missionDescription = "La puissance d'un empire se mesure à la puissance de sa flotte. Cependant, certaines flottes puissantes peuvent être détruites facilement suite à une mauvaise stratégie. \n Montrez aux autres peuples qui vivent dans cette galaxie qu'il ne suffit pas d'avoir la plus grande flotte, il faut aussi savoir s'en servir convenablement.<br><br>\n Utilisez votre flotte pour détruire et mettre en ruine celles des autres peuples, utilisez-là intelligement pour lutter contre des empires plus puissants que vous. \n La stratégie et votre palmarés de combat feront de vous le peuple le plus respecté de cette univers."; } $colonyList = $this->GetColonyList(); $FleetsOnPlanet = array(); foreach ($reslist['fleet'] as $FleetID) { if ($PLANET[$resource[$FleetID]] == 0) { continue; } $FleetsOnPlanet[] = array('id' => $FleetID, 'speed' => FleetFunctions::GetFleetMaxSpeed($FleetID, $USER), 'count' => $PLANET[$resource[$FleetID]]); } $PopulationOnPlanet = array(); foreach ($reslist['population'] as $populationID) { if ($PLANET[$resource[$populationID]] == 0) { continue; } $PopulationOnPlanet[] = array('id' => $populationID, 'count' => $PLANET[$resource[$populationID]]); } $this->tplObj->loadscript('flotten.js'); $this->tplObj->assign_vars(array('missionDescription' => $missionDescription, 'colonyList' => $colonyList, 'FleetsOnPlanet' => $FleetsOnPlanet, 'PopulationOnPlanet' => $PopulationOnPlanet)); $this->display('page.center.mission.tpl'); }
function RestoreFleet($onStart = true) { global $resource; $fleetData = FleetFunctions::unserialize($this->_fleet['fleet_array']); $updateQuery = array(); $param = array(':metal' => $this->_fleet['fleet_resource_metal'], ':crystal' => $this->_fleet['fleet_resource_crystal'], ':deuterium' => $this->_fleet['fleet_resource_deuterium'], ':darkmatter' => $this->_fleet['fleet_resource_darkmatter'], ':planetId' => $onStart == true ? $this->_fleet['fleet_start_id'] : $this->_fleet['fleet_end_id']); foreach ($fleetData as $shipId => $shipAmount) { $updateQuery[] = "p.`" . $resource[$shipId] . "` = p.`" . $resource[$shipId] . "` + :" . $resource[$shipId]; $param[':' . $resource[$shipId]] = $shipAmount; } $sql = 'UPDATE %%PLANETS%% as p, %%USERS%% as u SET ' . implode(', ', $updateQuery) . ', p.`metal` = p.`metal` + :metal, p.`crystal` = p.`crystal` + :crystal, p.`deuterium` = p.`deuterium` + :deuterium, u.`darkmatter` = u.`darkmatter` + :darkmatter WHERE p.`id` = :planetId AND u.id = p.id_owner;'; Database::get()->update($sql, $param); $this->KillFleet(); }
public function show() { global $USER, $PLANET, $resource, $pricelist, $reslist, $CONF, $LNG, $UNI; if (IsVacationMode($USER)) { FleetFunctions::GotoFleetPage(0); } $targetMission = HTTP::_GP('mission', 3); $TransportMetal = max(0, round(HTTP::_GP('metal', 0.0))); $TransportCrystal = max(0, round(HTTP::_GP('crystal', 0.0))); $TransportDeuterium = max(0, round(HTTP::_GP('deuterium', 0.0))); $TransportElyrium = max(0, round(HTTP::_GP('elyrium', 0.0))); $TransportPopulation301 = max(0, round(HTTP::_GP('population301', 0.0))); $TransportPopulation302 = max(0, round(HTTP::_GP('population302', 0.0))); $TransportPopulation303 = max(0, round(HTTP::_GP('population303', 0.0))); $TransportPopulation304 = max(0, round(HTTP::_GP('population304', 0.0))); $TransportPopulation305 = max(0, round(HTTP::_GP('population305', 0.0))); $TransportPopulation306 = max(0, round(HTTP::_GP('population306', 0.0))); $TransportPopulation307 = max(0, round(HTTP::_GP('population307', 0.0))); $TransportPopulation309 = max(0, round(HTTP::_GP('population309', 0.0))); $stayTime = HTTP::_GP('staytime', 0); $speed = HTTP::_GP('speed', 10); $token = HTTP::_GP('tokens', ''); if (!isset($_SESSION['fleet'][$token])) { FleetFunctions::GotoFleetPage(1); } if ($_SESSION['fleet'][$token]['time'] < TIMESTAMP - 600) { unset($_SESSION['fleet'][$token]); FleetFunctions::GotoFleetPage(0); } $maxFleetSpeed = $_SESSION['fleet'][$token]['speed']; $distance = $_SESSION['fleet'][$token]['distance']; $targetGalaxy = $_SESSION['fleet'][$token]['targetGalaxy']; $targetSystem = $_SESSION['fleet'][$token]['targetSystem']; $targetPlanet = $_SESSION['fleet'][$token]['targetPlanet']; $targetType = $_SESSION['fleet'][$token]['targetType']; $fleetGroup = $_SESSION['fleet'][$token]['fleetGroup']; $fleetArray = $_SESSION['fleet'][$token]['fleet']; $fleetStorage = $_SESSION['fleet'][$token]['fleetRoom']; $fleetSpeed = $speed; unset($_SESSION['fleet'][$token]); if ($targetMission != 2) { $fleetGroup = 0; } if ($PLANET['galaxy'] == $targetGalaxy && $PLANET['system'] == $targetSystem && $PLANET['planet'] == $targetPlanet && $PLANET['planet_type'] == $targetType) { $this->printMessage('<span class="rouge">' . $LNG['fl_error_same_planet'] . '</span>'); } if ($targetGalaxy < 1 || $targetGalaxy > Config::get('max_galaxy') || $targetSystem < 1 || $targetSystem > Config::get('max_system') || $targetPlanet < 1 || $targetPlanet > Config::get('max_planets') + 1 || $targetType !== 1 && $targetType !== 2 && $targetType !== 3) { $this->printMessage('<span class="rouge">' . $LNG['fl_invalid_target'] . '</span>'); } if ($targetMission == 3 && $TransportMetal + $TransportCrystal + $TransportDeuterium + $TransportElyrium < 1) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_noresource'] . '</span>'); } $ActualFleets = FleetFunctions::GetCurrentFleets($USER['id']); if (FleetFunctions::GetMaxFleetSlots($USER) <= $ActualFleets) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_slots'] . '</span>'); } $ACSTime = 0; if (!empty($fleetGroup)) { $ACSTime = $GLOBALS['DATABASE']->getFirstCell("SELECT ankunft\n\t\t\tFROM " . USERS_ACS . " \n\t\t\tINNER JOIN " . AKS . " ON id = acsID\n\t\t\tWHERE acsID = " . $fleetGroup . "\n\t\t\tAND " . Config::get('max_fleets_per_acs') . " > (SELECT COUNT(*) FROM " . FLEETS . " WHERE fleet_group = " . $fleetGroup . ");"); if (empty($ACSTime)) { $fleetGroup = 0; $targetMission = 1; } } $ActualFleets = FleetFunctions::GetCurrentFleets($USER['id']); $targetPlanetData = $GLOBALS['DATABASE']->getFirstRow("SELECT id, id_owner, der_metal, der_crystal, destruyed, ally_deposit FROM " . PLANETS . " WHERE universe = " . $UNI . " AND galaxy = " . $targetGalaxy . " AND system = " . $targetSystem . " AND planet = " . $targetPlanet . " AND planet_type = '" . ($targetType == 2 ? 1 : $targetType) . "';"); if ($targetMission == 1 || $targetMission == 6 || $targetMission == 3 || $targetMission == 14) { $ipCheck = $GLOBALS['DATABASE']->query("SELECT userID, secondID FROM uni1_ipblock WHERE userID = " . $USER['id'] . " OR secondID = '" . $USER['id'] . "';"); if ($GLOBALS['DATABASE']->numRows($ipCheck) > 0) { while ($xb = $GLOBALS['DATABASE']->fetch_array($ipCheck)) { if ($targetPlanetData['id_owner'] == $xb['userID'] || $targetPlanetData['id_owner'] == $xb['secondID']) { $this->printMessage(sprintf($LNG['fleet_multi_block'], $this->getUsername($targetPlanetData['id_owner']))); } } } } if ($targetMission == 7) { if (isset($targetPlanetData)) { $this->printMessage('<span class="rouge">' . $LNG['fl_target_exists'] . '</span>'); } if ($targetType != 1) { $this->printMessage('<span class="rouge">' . $LNG['fl_only_planets_colonizable'] . '</span>'); } } if ($targetMission == 7 || $targetMission == 15) { $targetPlanetData = array('id' => 0, 'id_owner' => 0, 'planettype' => 1); } else { if ($targetPlanetData["destruyed"] != 0) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_target'] . '</span>'); } if (!isset($targetPlanetData)) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_target'] . '</span>'); } } foreach ($fleetArray as $Ship => $Count) { if ($Count > $PLANET[$resource[$Ship]]) { $this->printMessage('<span class="rouge">' . $LNG['fl_not_all_ship_avalible'] . '</span>'); } } if ($targetMission == 11) { $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 11); $maxExpedition = FleetFunctions::getDMMissionLimit($USER); if ($activeExpedition >= $maxExpedition) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_expedition_slot'] . '</span>'); } } elseif ($targetMission == 15) { $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 15); $maxExpedition = FleetFunctions::getExpeditionLimit($USER); if ($activeExpedition >= $maxExpedition) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_expedition_slot'] . '</span>'); } } $usedPlanet = isset($targetPlanetData['id_owner']); $myPlanet = $usedPlanet && $targetPlanetData['id_owner'] == $USER['id']; if ($targetMission == 7 || $targetMission == 15) { $targetPlayerData = array('id' => 0, 'onlinetime' => TIMESTAMP, 'ally_id' => 0, 'urlaubs_modus' => 0, 'authattack' => 0, 'total_points' => 0); } elseif ($myPlanet) { $targetPlayerData = $USER; } elseif (!empty($targetPlanetData['id_owner'])) { $targetPlayerData = $GLOBALS['DATABASE']->getFirstRow("SELECT \n\t\t\tuser.id, user.onlinetime, user.ally_id, user.urlaubs_modus, user.banaday, user.authattack, \n\t\t\tstat.total_points\n\t\t\tFROM " . USERS . " as user \n\t\t\tLEFT JOIN " . STATPOINTS . " as stat ON stat.id_owner = user.id AND stat.stat_type = '1' \n\t\t\tWHERE user.id = " . $targetPlanetData['id_owner'] . ";"); } else { $this->printMessage('<span class="rouge">' . $LNG['fl_empty_target'] . '</span>'); } $MisInfo = array(); $MisInfo['galaxy'] = $targetGalaxy; $MisInfo['system'] = $targetSystem; $MisInfo['planet'] = $targetPlanet; $MisInfo['planettype'] = $targetType; $MisInfo['IsAKS'] = $fleetGroup; $MisInfo['Ship'] = $fleetArray; $avalibleMissions = FleetFunctions::GetFleetMissions($USER, $MisInfo, $targetPlanetData); if (!in_array($targetMission, $avalibleMissions['MissionSelector'])) { $this->printMessage('<span class="rouge">' . $LNG['fl_invalid_mission'] . '</span>'); } if ($targetMission != 8 && IsVacationMode($targetPlayerData)) { $this->printMessage('<span class="rouge">' . $LNG['fl_target_exists'] . '</span>'); } if ($targetMission == 1 || $targetMission == 2 || $targetMission == 9) { if (FleetFunctions::CheckBash($targetPlanetData['id'])) { $this->printMessage('<span class="rouge">' . $LNG['fl_bash_protection'] . '</span>'); } } if ($targetMission == 1 || $targetMission == 2 || $targetMission == 5 || $targetMission == 6 || $targetMission == 9) { if (Config::get('adm_attack') == 1 && $targetPlayerData['authattack'] > $USER['authlevel']) { $this->printMessage('<span class="rouge">' . $LNG['fl_admin_attack'] . '</span>'); } $IsNoobProtec = CheckNoobProtec($USER, $targetPlayerData, $targetPlayerData); if ($IsNoobProtec['NoobPlayer']) { $this->printMessage('<span class="rouge">' . $LNG['fl_player_is_noob'] . '</span>'); } if ($IsNoobProtec['StrongPlayer']) { $this->printMessage('<span class="rouge">' . $LNG['fl_player_is_strong'] . '</span>'); } } if ($targetMission == 5) { if ($targetPlayerData['ally_id'] != $USER['ally_id']) { $buddy = $GLOBALS['DATABASE']->getFirstCell("\n\t\t\t\tSELECT COUNT(*) FROM " . BUDDY . " \n\t\t\t\tWHERE id NOT IN (SELECT id FROM " . BUDDY_REQUEST . " WHERE " . BUDDY_REQUEST . ".id = " . BUDDY . ".id) AND \n\t\t\t\t(owner = " . $targetPlayerData['id'] . " AND sender = " . $USER['id'] . ") OR\n\t\t\t\t(owner = " . $USER['id'] . " AND sender = " . $targetPlayerData['id'] . ");"); if ($buddy == 0) { $this->printMessage('<span class="rouge">' . $LNG['fl_no_same_alliance'] . '</span>'); } } } $fleetMaxSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER); $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $duration = FleetFunctions::GetMissionDuration($fleetSpeed, $fleetMaxSpeed, $distance, $SpeedFactor, $USER); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $fleetMaxSpeed, $USER, $SpeedFactor); if ($PLANET[$resource[904]] < $consumption) { $this->printMessage('<span class="rouge">Not enough elyrium</span>'); } $StayDuration = 0; if ($targetMission == 5 || $targetMission == 11 || $targetMission == 15) { if (!isset($avalibleMissions['StayBlock'][$stayTime])) { $this->printMessage('<span class="rouge">' . $LNG['fl_hold_time_not_exists'] . '</span>'); } $StayDuration = round($avalibleMissions['StayBlock'][$stayTime] * 3600, 0); } $fleetStorage -= $consumption; $fleetRessource = array(901 => min($TransportMetal, floor($PLANET[$resource[901]])), 902 => min($TransportCrystal, floor($PLANET[$resource[902]])), 903 => min($TransportDeuterium, floor($PLANET[$resource[903]])), 904 => min($TransportElyrium, floor($PLANET[$resource[904]] - $consumption))); $Diplo = 0; $Soldi = 0; if ($targetMission == 12) { $Diplo = 5; $Soldi = 10; } $fleetPopulation = array(301 => min($TransportPopulation301, floor($PLANET[$resource[301]])), 302 => min($TransportPopulation302, floor($PLANET[$resource[302]])), 303 => min($TransportPopulation303, floor($PLANET[$resource[303]])), 304 => min($TransportPopulation304, floor($PLANET[$resource[304]])), 305 => min($TransportPopulation305 + $Diplo, floor($PLANET[$resource[305]])), 306 => min($TransportPopulation306 + $Soldi, floor($PLANET[$resource[306]])), 307 => min($TransportPopulation307, floor($PLANET[$resource[307]])), 309 => min($TransportPopulation309, floor($PLANET[$resource[309]]))); $StorageNeeded = array_sum($fleetRessource); if ($StorageNeeded > $fleetStorage) { $this->printMessage('<span class="rouge">' . $LNG['fl_not_enough_space'] . '</span>'); } $PLANET[$resource[901]] -= $fleetRessource[901]; $PLANET[$resource[902]] -= $fleetRessource[902]; $PLANET[$resource[903]] -= $fleetRessource[903]; $PLANET[$resource[904]] -= $fleetRessource[904] + $consumption; $PLANET[$resource[301]] -= $fleetPopulation[301]; $PLANET[$resource[302]] -= $fleetPopulation[302]; $PLANET[$resource[303]] -= $fleetPopulation[303]; $PLANET[$resource[304]] -= $fleetPopulation[304]; $PLANET[$resource[305]] -= $fleetPopulation[305]; $PLANET[$resource[306]] -= $fleetPopulation[306]; $PLANET[$resource[307]] -= $fleetPopulation[307]; $PLANET[$resource[309]] -= $fleetPopulation[309]; if (connection_aborted()) { exit; } $fleetStartTime = $duration + TIMESTAMP; $timeDifference = round(max(0, $fleetStartTime - $ACSTime)); if ($fleetGroup != 0) { if ($timeDifference != 0) { FleetFunctions::setACSTime($timeDifference, $fleetGroup); } else { $fleetStartTime = $ACSTime; } } $fleetStayTime = $fleetStartTime + $StayDuration; $fleetEndTime = $fleetStayTime + $duration; FleetFunctions::sendFleet($fleetArray, $targetMission, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $targetPlanetData['id_owner'], $targetPlanetData['id'], $targetGalaxy, $targetSystem, $targetPlanet, $targetType, $fleetRessource, $fleetPopulation, $fleetStartTime, $fleetStayTime, $fleetEndTime, $fleetGroup); foreach ($fleetArray as $Ship => $Count) { $fleetList[$LNG['tech'][$Ship]] = $Count; } $this->tplObj->loadscript('flotten.js'); $this->tplObj->gotoside('game.php?page=fleetTable'); $this->tplObj->assign_vars(array('targetMission' => $targetMission, 'distance' => $distance, 'consumption' => $consumption, 'from' => $PLANET['galaxy'] . ":" . $PLANET['system'] . ":" . $PLANET['planet'], 'destination' => $targetGalaxy . ":" . $targetSystem . ":" . $targetPlanet, 'fleetStartTime' => _date($LNG['php_tdformat'], $fleetStartTime, $USER['timezone']), 'fleetEndTime' => _date($LNG['php_tdformat'], $fleetEndTime, $USER['timezone']), 'MaxFleetSpeed' => $fleetMaxSpeed, 'FleetList' => $fleetArray, 'arraysum' => array_sum($fleetArray))); $this->display('page.fleetStep3.default.tpl'); }
function checkTarget() { global $PLANET, $LNG, $USER, $resource; $targetGalaxy = HTTP::_GP('galaxy', 0); $targetSystem = HTTP::_GP('system', 0); $targetPlanet = HTTP::_GP('planet', 0); $targetPlanetType = HTTP::_GP('planet_type', 1); if ($targetGalaxy == $PLANET['galaxy'] && $targetSystem == $PLANET['system'] && $targetPlanet == $PLANET['planet'] && $targetPlanetType == $PLANET['planet_type']) { $this->sendJSON($LNG['fl_error_same_planet']); } // If target is expedition if ($targetPlanet != Config::get()->max_planets + 1) { $db = Database::get(); $sql = "SELECT u.id, u.urlaubs_modus, u.user_lastip, u.authattack,\n \tp.destruyed, p.der_metal, p.der_crystal, p.destruyed\n FROM %%USERS%% as u, %%PLANETS%% as p WHERE\n p.universe = :universe AND\n p.galaxy = :targetGalaxy AND\n p.system = :targetSystem AND\n p.planet = :targetPlanet AND\n p.planet_type = :targetType AND\n u.id = p.id_owner;"; $planetData = $db->selectSingle($sql, array(':universe' => Universe::current(), ':targetGalaxy' => $targetGalaxy, ':targetSystem' => $targetSystem, ':targetPlanet' => $targetPlanet, ':targetType' => $targetPlanetType == 2 ? 1 : $targetPlanetType)); if ($targetPlanetType == 3 && !isset($planetData)) { $this->sendJSON($LNG['fl_error_no_moon']); } if ($targetPlanetType != 2 && $planetData['urlaubs_modus']) { $this->sendJSON($LNG['fl_in_vacation_player']); } if ($planetData['id'] != $USER['id'] && Config::get()->adm_attack == 1 && $planetData['authattack'] > $USER['authlevel']) { $this->sendJSON($LNG['fl_admin_attack']); } if ($planetData['destruyed'] != 0) { $this->sendJSON($LNG['fl_error_not_avalible']); } if ($targetPlanetType == 2 && $planetData['der_metal'] == 0 && $planetData['der_crystal'] == 0) { $this->sendJSON($LNG['fl_error_empty_derbis']); } $sql = 'SELECT ( (SELECT COUNT(*) FROM %%MULTI%% WHERE userID = :userID) + (SELECT COUNT(*) FROM %%MULTI%% WHERE userID = :dataID) ) as count;'; $multiCount = $db->selectSingle($sql, array(':userID' => $USER['id'], ':dataID' => $planetData['id']), 'count'); if (ENABLE_MULTIALERT && $USER['id'] != $planetData['id'] && $USER['authlevel'] != AUTH_ADM && $USER['user_lastip'] == $planetData['user_lastip'] && $multiCount != 2) { $this->sendJSON($LNG['fl_multi_alarm']); } } else { if ($USER[$resource[124]] == 0) { $this->sendJSON($LNG['fl_target_not_exists']); } $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 15, true); if ($activeExpedition >= FleetFunctions::getExpeditionLimit($USER)) { $this->sendJSON($LNG['fl_no_expedition_slot']); } } $this->sendJSON('OK'); }
public function show() { global $USER, $PLANET, $LNG, $reslist, $resource; $missileCount = $PLANET['interplanetary_misil']; $targetGalaxy = HTTP::_GP('galaxy', 0); $targetSystem = HTTP::_GP('system', 0); $targetPlanet = HTTP::_GP('planet', 0); $targetType = HTTP::_GP('type', 0); $anz = min(HTTP::_GP('SendMI', 0), $missileCount); $primaryTarget = HTTP::_GP('Target', 0); $db = Database::get(); $sql = "SELECT id, id_owner FROM %%PLANETS%%\n WHERE universe = :universe AND galaxy = :targetGalaxy\n AND system = :targetSystem AND planet = :targetPlanet AND planet_type = :targetType;"; $target = $db->selectSingle($sql, array(':universe' => Universe::current(), ':targetGalaxy' => $targetGalaxy, ':targetSystem' => $targetSystem, ':targetPlanet' => $targetPlanet, ':targetType' => $targetType)); $Range = FleetFunctions::GetMissileRange($USER[$resource[117]]); $systemMin = $PLANET['system'] - $Range; $systemMax = $PLANET['system'] + $Range; $error = ""; if (IsVacationMode($USER)) { $error = $LNG['fl_vacation_mode_active']; } elseif ($PLANET['silo'] < 4) { $error = $LNG['ma_silo_level']; } elseif ($USER['impulse_motor_tech'] == 0) { $error = $LNG['ma_impulse_drive_required']; } elseif ($targetGalaxy != $PLANET['galaxy'] || $targetSystem < $systemMin || $targetSystem > $systemMax) { $error = $LNG['ma_not_send_other_galaxy']; } elseif (!$target) { $error = $LNG['ma_planet_doesnt_exists']; } elseif (!in_array($primaryTarget, $reslist['defense']) && $primaryTarget != 0) { $error = $LNG['ma_wrong_target']; } elseif ($missileCount == 0) { $error = $LNG['ma_no_missiles']; } elseif ($anz <= 0) { $error = $LNG['ma_add_missile_number']; } $targetUser = GetUserByID($target['id_owner'], array('onlinetime', 'banaday', 'urlaubs_modus', 'authattack')); if (Config::get()->adm_attack == 1 && $targetUser['authattack'] > $USER['authlevel']) { $error = $LNG['fl_admin_attack']; } elseif ($targetUser['urlaubs_modus']) { $error = $LNG['fl_in_vacation_player']; } $sql = "SELECT total_points FROM %%STATPOINTS%% WHERE stat_type = '1' AND id_owner = :ownerId;"; $User2Points = $db->selectSingle($sql, array(':ownerId' => $target['id_owner'])); $sql = 'SELECT total_points FROM %%STATPOINTS%% WHERE id_owner = :userId AND stat_type = :statType'; $USER += Database::get()->selectSingle($sql, array(':userId' => $USER['id'], ':statType' => 1)); $IsNoobProtec = CheckNoobProtec($USER, $User2Points, $targetUser); if ($IsNoobProtec['NoobPlayer']) { $error = $LNG['fl_week_player']; } elseif ($IsNoobProtec['StrongPlayer']) { $error = $LNG['fl_strong_player']; } if ($error != "") { $this->printMessage($error); } $Duration = FleetFunctions::GetMIPDuration($PLANET['system'], $targetSystem); $DefenseLabel = $primaryTarget == 0 ? $LNG['ma_all'] : $LNG['tech'][$primaryTarget]; $fleetArray = array(503 => $anz); $fleetStartTime = TIMESTAMP + $Duration; $fleetStayTime = $fleetStartTime; $fleetEndTime = $fleetStartTime; $fleetResource = array(901 => 0, 902 => 0, 903 => 0); FleetFunctions::sendFleet($fleetArray, 10, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $target['id_owner'], $target['id'], $targetGalaxy, $targetSystem, $targetPlanet, $targetType, $fleetResource, $fleetStartTime, $fleetStayTime, $fleetEndTime, 0, $primaryTarget); $this->printMessage("<b>" . $anz . "</b>" . $LNG['ma_missiles_sended'] . $DefenseLabel); }
protected function inMissileRange() { global $USER, $PLANET, $resource; if ($this->galaxyRow['galaxy'] != $PLANET['galaxy']) { return false; } $Range = FleetFunctions::GetMissileRange($USER[$resource[117]]); $systemMin = $PLANET['system'] - $Range; $systemMax = $PLANET['system'] + $Range; return $this->galaxyRow['system'] >= $systemMin && $this->galaxyRow['system'] <= $systemMax; }
public function show() { global $USER, $PLANET, $LNG, $resource, $dpath, $reslist, $requeriments, $CONF; $fmenge = isset($_POST['fmenge']) ? $_POST['fmenge'] : array(); $action = HTTP::_GP('action', ''); $NotBuilding = true; if (!empty($PLANET['b_building_id'])) { $CurrentQueue = unserialize($PLANET['b_building_id']); foreach ($CurrentQueue as $ElementArray) { if ($ElementArray[0] == 21 || $ElementArray[0] == 15) { $NotBuilding = false; break; } } } $ElementQueue = unserialize($PLANET['b_hangar_id']); if (empty($ElementQueue)) { $Count = 0; } else { $Count = count($ElementQueue); } if ($USER['urlaubs_modus'] == 0) { if (!empty($fmenge) && $NotBuilding == true) { if (Config::get('max_elements_ships') != 0 && $Count >= Config::get('max_elements_ships')) { $this->printMessage(sprintf($LNG['bd_max_builds'], Config::get('max_elements_ships'))); exit; } $this->BuildAuftr($fmenge); } if ($action == "delete") { $this->CancelAuftr(); } } $elementInQueue = array(); $ElementQueue = unserialize($PLANET['b_hangar_id']); $Buildlist = array(); if (!empty($ElementQueue)) { $Shipyard = array(); $QueueTime = 0; foreach ($ElementQueue as $Element) { if (empty($Element)) { continue; } $elementInQueue[$Element[0]] = true; $ElementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element[0]); $QueueTime += $ElementTime * $Element[1]; $Shipyard[] = array($LNG['tech'][$Element[0]], $Element[1], $ElementTime, $Element[0]); } $this->tplObj->loadscript('bcmath.js'); $this->tplObj->execscript('ShipyardInit();'); $Buildlist = array('Queue' => $Shipyard, 'b_hangar_id_plus' => $PLANET['b_hangar'], 'pretty_time_b_hangar' => pretty_time(max($QueueTime - $PLANET['b_hangar'], 0))); } $mode = HTTP::_GP('mode', 'fleet'); if ($mode != 'defense' && $PLANET['planet_type'] == 4) { $this->printMessage("You cant acces this page on a fortress"); } if ($mode == 'defense' && $CONF['fleetconf'] == 1 && $CONF['purchase_bonus_timer'] > TIMESTAMP) { $elementALL = array(401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 416, 417, 418, 419, 420, 421, 422, 502, 503); $elementIDs = array(407, 408, 409, 411, 502, 503); $elementIDd = array(401, 402, 403, 420); $elementIDa = array(405, 404, 406, 416, 417, 421); $elementIDq = array(418, 412, 410, 413, 419, 414, 422, 415); } elseif ($mode == 'defense') { $elementALL = array(401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414, 416, 417, 418, 419, 420, 421, 422, 502, 503); $elementIDs = array(407, 408, 409, 411, 502, 503); $elementIDd = array(401, 402, 403); $elementIDa = array(405, 404, 406, 416, 417); $elementIDq = array(418, 412, 410, 413, 419, 414, 415); } elseif ($mode == 'fleet' && $CONF['fleetconf'] == 1 && $CONF['purchase_bonus_timer'] > TIMESTAMP) { $elementALL = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230); $elementIDs = array(208, 210, 220, 223); $elementIDd = array(212, 202, 203, 204, 205, 229); $elementIDa = array(209, 206, 207, 217, 215, 213, 211, 219, 224); $elementIDq = array(225, 226, 214, 216, 230, 227, 228, 222, 218, 221); } elseif ($mode == 'fleet') { $elementALL = array(202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230); $elementIDs = array(208, 210, 220, 223); $elementIDd = array(212, 202, 203, 204, 205); $elementIDa = array(209, 206, 207, 217, 215, 213, 211, 219); $elementIDq = array(225, 226, 214, 216, 227, 228, 222, 218, 221); } $Missiles = array(); $Domes = array(); $Orbits = array(); foreach ($reslist['missile'] as $elementID) { $Missiles[$elementID] = $PLANET[$resource[$elementID]]; } foreach ($reslist['defense'] as $elementID) { $Domes[$elementID] = $PLANET[$resource[$elementID]]; $Orbits[$elementID] = $PLANET[$resource[$elementID]]; } $MaxMissiles = BuildFunctions::getMaxConstructibleRockets($USER, $PLANET, $Missiles); $MaxDomes = BuildFunctions::getMaxConstructibleDomes($USER, $PLANET, $Domes); $MaxOrbits = BuildFunctions::getMaxConstructibleOrbits($USER, $PLANET, $Orbits); foreach ($elementALL as $Element) { $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementListall[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDs as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementList[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDq as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementListq[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDa as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementLista[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } foreach ($elementIDd as $Element) { $AllTech = array(); $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;"); if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) { while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) { $AllTech[] = $x; } } $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element); $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources); $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources); $buyable = BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources); $maxBuildable = BuildFunctions::getMaxConstructibleElements($USER, $PLANET, $Element, $costRessources); if (isset($MaxMissiles[$Element])) { $maxBuildable = min($maxBuildable, $MaxMissiles[$Element]); } if (isset($MaxDomes[$Element])) { $maxBuildable = min($maxBuildable, $MaxDomes[$Element]); } if (isset($MaxOrbits[$Element])) { $maxBuildable = min($maxBuildable, $MaxOrbits[$Element]); } $AlreadyBuild = in_array($Element, $reslist['one']) && (isset($elementInQueue[$Element]) || $PLANET[$resource[$Element]] != 0); $elementListd[$Element] = array('id' => $Element, 'available' => $PLANET[$resource[$Element]], 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'buyable' => $buyable, 'maxBuildable' => floattostring($maxBuildable), 'AlreadyBuild' => $AlreadyBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)); } $manual_step_9 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9 && ($PLANET['misil_launcher'] < 25 || $PLANET['small_laser'] < 10)) { $manual_step_9 = 0; } $manual_step_10 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 9 && $PLANET['misil_launcher'] >= 25 && $PLANET['small_laser'] >= 10) { $manual_step_10 = 0; $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '11' WHERE `id` = " . $USER['id'] . ";"); $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = '" . $USER['id'] . "';"); require_once 'includes/classes/class.FleetFunctions.php'; $rawfleetarray = array(204 => 8, 205 => 5, 206 => 3); $fleetRessource = array(901 => 0, 902 => 0, 903 => 0); FleetFunctions::sendFleet($rawfleetarray, '1', 1, 1, 1, 1, 1, 1, $PLANET['id_owner'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $fleetRessource, TIMESTAMP + 58, TIMESTAMP + 58, TIMESTAMP + 116, 0); } $manual_step_16 = 1; if ($USER['training'] == 0 && $USER['training_step'] == 16) { $manual_step_16 = 0; } if ($USER['training'] == 0 && $USER['training_step'] == 16 && $PLANET['recycler'] >= 5) { $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '17' WHERE `id` = " . $USER['id'] . ";"); } $this->tplObj->loadscript('shipyard.js'); $this->tplObj->assign_vars(array('manual_step_16' => $manual_step_16, 'manual_step_10' => $manual_step_10, 'manual_step_9' => $manual_step_9, 'elementListall' => $elementListall, 'elementList' => $elementList, 'elementListd' => $elementListd, 'elementLista' => $elementLista, 'elementListq' => $elementListq, 'NotBuilding' => $NotBuilding, 'BuildList' => $Buildlist, 'maxlength' => strlen(Config::get('max_fleet_per_build')), 'mode' => $mode)); $this->display('page.shipyard.default.tpl'); }
function show() { global $USER, $PLANET, $reslist, $resource; $Slots = HTTP::_GP('slots', 1); $BattleArray[0][0][109] = $USER[$resource[109]]; $BattleArray[0][0][110] = $USER[$resource[110]]; $BattleArray[0][0][111] = $USER[$resource[111]]; if (empty($_REQUEST['battleinput'])) { foreach ($reslist['fleet'] as $ID) { if (FleetFunctions::GetFleetMaxSpeed($ID, $USER) > 0) { // Add just flyable elements $BattleArray[0][0][$ID] = $PLANET[$resource[$ID]]; } } } else { $BattleArray = HTTP::_GP('battleinput', array()); } if (isset($_REQUEST['im'])) { foreach ($_REQUEST['im'] as $ID => $Count) { $BattleArray[0][1][$ID] = floattostring($Count); } } $this->tplObj->loadscript('battlesim.js'); $this->assign(array('Slots' => $Slots, 'battleinput' => $BattleArray, 'fleetList' => $reslist['fleet'], 'defensiveList' => $reslist['defense'])); $this->display('page.battleSimulator.default.tpl'); }
public function show() { global $USER, $PLANET, $resource, $LNG, $pricelist; $UserDeuterium = $PLANET['deuterium']; $planetID = HTTP::_GP('planetID', 0); $targetMission = HTTP::_GP('mission', 0); $activeSlots = FleetFunctions::GetCurrentFleets($USER['id']); $maxSlots = FleetFunctions::GetMaxFleetSlots($USER); $this->returnData['slots'] = $activeSlots; if (IsVacationMode($USER)) { $this->sendData(620, $LNG['fa_vacation_mode_current']); } if (empty($planetID)) { $this->sendData(601, $LNG['fa_planet_not_exist']); } if ($maxSlots <= $activeSlots) { $this->sendData(612, $LNG['fa_no_more_slots']); } $fleetArray = array(); $db = Database::get(); switch ($targetMission) { case 6: if (!isModuleAvailable(MODULE_MISSION_SPY)) { $this->sendData(699, $LNG['sys_module_inactive']); } $ships = min($USER['spio_anz'], $PLANET[$resource[210]]); if (empty($ships)) { $this->sendData(611, $LNG['fa_no_spios']); } $fleetArray = array(210 => $ships); $this->returnData['ships'][210] = $PLANET[$resource[210]] - $ships; break; case 8: if (!isModuleAvailable(MODULE_MISSION_RECYCLE)) { $this->sendData(699, $LNG['sys_module_inactive']); } $sql = "SELECT (der_metal + der_crystal) as sum FROM %%PLANETS%% WHERE id = :planetID;"; $totalDebris = $db->selectSingle($sql, array(':planetID' => $planetID), 'sum'); $recElementIDs = array(219, 209); $fleetArray = array(); foreach ($recElementIDs as $elementID) { $shipsNeed = min(ceil($totalDebris / $pricelist[$elementID]['capacity']), $PLANET[$resource[$elementID]]); $totalDebris -= $shipsNeed * $pricelist[$elementID]['capacity']; $fleetArray[$elementID] = $shipsNeed; $this->returnData['ships'][$elementID] = $PLANET[$resource[$elementID]] - $shipsNeed; if ($totalDebris <= 0) { break; } } if (empty($fleetArray)) { $this->sendData(611, $LNG['fa_no_recyclers']); } break; default: $this->sendData(610, $LNG['fa_not_enough_probes']); break; } $fleetArray = array_filter($fleetArray); if (empty($fleetArray)) { $this->sendData(610, $LNG['fa_not_enough_probes']); } $sql = "SELECT planet.id_owner as id_owner,\n\t\tplanet.galaxy as galaxy,\n\t\tplanet.system as system,\n\t\tplanet.planet as planet,\n\t\tplanet.planet_type as planet_type,\n\t\ttotal_points, onlinetime, urlaubs_modus, banaday, authattack\n\t\tFROM %%PLANETS%% planet\n\t\tINNER JOIN %%USERS%% user ON planet.id_owner = user.id\n\t\tLEFT JOIN %%STATPOINTS%% as stat ON stat.id_owner = user.id AND stat.stat_type = '1'\n\t\tWHERE planet.id = :planetID;"; $targetData = $db->selectSingle($sql, array(':planetID' => $planetID)); if (empty($targetData)) { $this->sendData(601, $LNG['fa_planet_not_exist']); } if ($targetMission == 6) { if (Config::get()->adm_attack == 1 && $targetData['authattack'] > $USER['authlevel']) { $this->sendData(619, $LNG['fa_action_not_allowed']); } if (IsVacationMode($targetData)) { $this->sendData(605, $LNG['fa_vacation_mode']); } $sql = 'SELECT total_points FROM %%STATPOINTS%% WHERE id_owner = :userId AND stat_type = :statType'; $USER += Database::get()->selectSingle($sql, array(':userId' => $USER['id'], ':statType' => 1)); $IsNoobProtec = CheckNoobProtec($USER, $targetData, $targetData); if ($IsNoobProtec['NoobPlayer']) { $this->sendData(603, $LNG['fa_week_player']); } if ($IsNoobProtec['StrongPlayer']) { $this->sendData(604, $LNG['fa_strong_player']); } if ($USER['id'] == $targetData['id_owner']) { $this->sendData(618, $LNG['fa_not_spy_yourself']); } } $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $Distance = FleetFunctions::GetTargetDistance(array($PLANET['galaxy'], $PLANET['system'], $PLANET['planet']), array($targetData['galaxy'], $targetData['system'], $targetData['planet'])); $SpeedAllMin = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER); $Duration = FleetFunctions::GetMissionDuration(10, $SpeedAllMin, $Distance, $SpeedFactor, $USER); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $Duration, $Distance, $USER, $SpeedFactor); $UserDeuterium -= $consumption; if ($UserDeuterium < 0) { $this->sendData(613, $LNG['fa_not_enough_fuel']); } if ($consumption > FleetFunctions::GetFleetRoom($fleetArray)) { $this->sendData(613, $LNG['fa_no_fleetroom']); } if (connection_aborted()) { exit; } $this->returnData['slots']++; $fleetResource = array(901 => 0, 902 => 0, 903 => 0); $fleetStartTime = $Duration + TIMESTAMP; $fleetStayTime = $fleetStartTime; $fleetEndTime = $fleetStayTime + $Duration; $shipID = array_keys($fleetArray); FleetFunctions::sendFleet($fleetArray, $targetMission, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $targetData['id_owner'], $planetID, $targetData['galaxy'], $targetData['system'], $targetData['planet'], $targetData['planet_type'], $fleetResource, $fleetStartTime, $fleetStayTime, $fleetEndTime); $this->sendData(600, $LNG['fa_sending'] . " " . array_sum($fleetArray) . " " . $LNG['tech'][$shipID[0]] . " " . $LNG['gl_to'] . " " . $targetData['galaxy'] . ":" . $targetData['system'] . ":" . $targetData['planet'] . " ..."); }
function TargetEvent() { global $resource, $reslist; $db = Database::get(); $fleetAttack = array(); $fleetDefend = array(); $userAttack = array(); $userDefend = array(); $incomingFleets = array(); $stealResource = array(901 => 0, 902 => 0, 903 => 0); $debris = array(); $planetDebris = array(); $debrisResource = array(901, 902); $messageHTML = <<<HTML <div class="raportMessage"> \t<table> \t\t<tr> \t\t\t<td colspan="2"><a href="game.php?page=raport&raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td> \t\t</tr> \t\t<tr> \t\t\t<td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td> \t\t</tr> \t\t<tr> \t\t\t<td>%s</td><td><span>%s: <span class="reportSteal element901">%s</span> </span><span>%s: <span class="reportSteal element902">%s</span> </span><span>%s: <span class="reportSteal element903">%s</span></span></td> \t\t</tr> \t\t<tr> \t\t\t<td>%s</td><td><span>%s: <span class="reportDebris element901">%s</span> </span><span>%s: <span class="reportDebris element902">%s</span></span></td> \t\t</tr> \t</table> </div> HTML; //Minize HTML $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML); $sql = "SELECT * FROM %%PLANETS%% WHERE id = :planetId;"; $targetPlanet = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id'])); $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;"; $targetUser = $db->selectSingle($sql, array(':userId' => $targetPlanet['id_owner'])); $targetUser['factor'] = getFactors($targetUser, 'basic', $this->_fleet['fleet_start_time']); $planetUpdater = new ResourceUpdate(); list($targetUser, $targetPlanet) = $planetUpdater->CalcResource($targetUser, $targetPlanet, true, $this->_fleet['fleet_start_time']); if ($this->_fleet['fleet_group'] != 0) { $sql = "DELETE FROM %%AKS%% WHERE id = :acsId;"; $db->delete($sql, array(':acsId' => $this->_fleet['fleet_group'])); $sql = "SELECT * FROM %%FLEETS%% WHERE fleet_group = :acsId;"; $incomingFleetsResult = $db->select($sql, array(':acsId' => $this->_fleet['fleet_group'])); foreach ($incomingFleetsResult as $incomingFleetRow) { $incomingFleets[$incomingFleetRow['fleet_id']] = $incomingFleetRow; } unset($incomingFleetsResult); } else { $incomingFleets = array($this->_fleet['fleet_id'] => $this->_fleet); } foreach ($incomingFleets as $fleetID => $fleetDetail) { $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;"; $fleetAttack[$fleetID]['player'] = $db->selectSingle($sql, array(':userId' => $fleetDetail['fleet_owner'])); $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$fleetID]['player'], 'attack', $this->_fleet['fleet_start_time']); $fleetAttack[$fleetID]['fleetDetail'] = $fleetDetail; $fleetAttack[$fleetID]['unit'] = FleetFunctions::unserialize($fleetDetail['fleet_array']); $userAttack[$fleetAttack[$fleetID]['player']['id']] = $fleetAttack[$fleetID]['player']['username']; } $sql = "SELECT * FROM %%FLEETS%%\n\t\tWHERE fleet_mission\t\t= :mission\n\t\tAND fleet_end_id\t\t= :fleetEndId\n\t\tAND fleet_start_time \t<= :timeStamp\n\t\tAND fleet_end_stay \t\t>= :timeStamp;"; $targetFleetsResult = $db->select($sql, array(':mission' => 5, ':fleetEndId' => $this->_fleet['fleet_end_id'], ':timeStamp' => TIMESTAMP)); foreach ($targetFleetsResult as $fleetDetail) { $fleetID = $fleetDetail['fleet_id']; $sql = "SELECT * FROM %%USERS%% WHERE id = :userId;"; $fleetDefend[$fleetID]['player'] = $db->selectSingle($sql, array(':userId' => $fleetDetail['fleet_owner'])); $fleetDefend[$fleetID]['player']['factor'] = getFactors($fleetDefend[$fleetID]['player'], 'attack', $this->_fleet['fleet_start_time']); $fleetDefend[$fleetID]['fleetDetail'] = $fleetDetail; $fleetDefend[$fleetID]['unit'] = FleetFunctions::unserialize($fleetDetail['fleet_array']); $userDefend[$fleetDefend[$fleetID]['player']['id']] = $fleetDefend[$fleetID]['player']['username']; } unset($targetFleetsResult); $fleetDefend[0]['player'] = $targetUser; $fleetDefend[0]['player']['factor'] = getFactors($fleetDefend[0]['player'], 'attack', $this->_fleet['fleet_start_time']); $fleetDefend[0]['fleetDetail'] = array('fleet_start_galaxy' => $targetPlanet['galaxy'], 'fleet_start_system' => $targetPlanet['system'], 'fleet_start_planet' => $targetPlanet['planet'], 'fleet_start_type' => $targetPlanet['planet_type']); $fleetDefend[0]['unit'] = array(); foreach (array_merge($reslist['fleet'], $reslist['defense']) as $elementID) { if (empty($targetPlanet[$resource[$elementID]])) { continue; } $fleetDefend[0]['unit'][$elementID] = $targetPlanet[$resource[$elementID]]; } $userDefend[$fleetDefend[0]['player']['id']] = $fleetDefend[0]['player']['username']; require_once 'includes/classes/missions/functions/calculateAttack.php'; $fleetIntoDebris = Config::get($this->_fleet['fleet_universe'])->Fleet_Cdr; $defIntoDebris = Config::get($this->_fleet['fleet_universe'])->Defs_Cdr; $combatResult = calculateAttack($fleetAttack, $fleetDefend, $fleetIntoDebris, $defIntoDebris); foreach ($fleetAttack as $fleetID => $fleetDetail) { $fleetArray = ''; $totalCount = 0; $fleetDetail['unit'] = array_filter($fleetDetail['unit']); foreach ($fleetDetail['unit'] as $elementID => $amount) { $fleetArray .= $elementID . ',' . floattostring($amount) . ';'; $totalCount += $amount; } if ($totalCount == 0) { if ($this->_fleet['fleet_id'] == $fleetID) { $this->KillFleet(); } else { $sql = 'DELETE %%FLEETS%%, %%FLEETS_EVENT%% FROM %%FLEETS%% INNER JOIN %%FLEETS_EVENT%% ON fleetID = fleet_id WHERE fleet_id = :fleetId;'; $db->delete($sql, array(':fleetId' => $fleetID)); } $sql = 'UPDATE %%LOG_FLEETS%% SET fleet_state = :fleetState WHERE fleet_id = :fleetId;'; $db->update($sql, array(':fleetId' => $fleetID, ':fleetState' => FLEET_HOLD)); unset($fleetAttack[$fleetID]); } elseif ($totalCount > 0) { $sql = "UPDATE %%FLEETS%% fleet, %%LOG_FLEETS%% log SET\n\t\t\t\tfleet.fleet_array\t= :fleetData,\n\t\t\t\tfleet.fleet_amount\t= :fleetCount,\n\t\t\t\tlog.fleet_array\t\t= :fleetData,\n\t\t\t\tlog.fleet_amount\t= :fleetCount\n\t\t\t\tWHERE log.fleet_id = :fleetId AND log.fleet_id = :fleetId;"; $db->update($sql, array(':fleetData' => substr($fleetArray, 0, -1), ':fleetCount' => $totalCount, ':fleetId' => $fleetID)); } else { throw new OutOfRangeException("Negative Fleet amount ...."); } } foreach ($fleetDefend as $fleetID => $fleetDetail) { if ($fleetID != 0) { // Stay fleet $fleetArray = ''; $totalCount = 0; $fleetDetail['unit'] = array_filter($fleetDetail['unit']); foreach ($fleetDetail['unit'] as $elementID => $amount) { $fleetArray .= $elementID . ',' . floattostring($amount) . ';'; $totalCount += $amount; } if ($totalCount == 0) { $sql = 'DELETE %%FLEETS%%, %%FLEETS_EVENT%% FROM %%FLEETS%% INNER JOIN %%FLEETS_EVENT%% ON fleetID = fleet_id WHERE fleet_id = :fleetId;'; $db->delete($sql, array(':fleetId' => $fleetID)); $sql = 'UPDATE %%LOG_FLEETS%% SET fleet_state = :fleetState WHERE fleet_id = :fleetId;'; $db->update($sql, array(':fleetId' => $fleetID, ':fleetState' => FLEET_HOLD)); unset($fleetAttack[$fleetID]); } elseif ($totalCount > 0) { $sql = "UPDATE %%FLEETS%% fleet, %%LOG_FLEETS%% log SET\n\t\t\t\t\tfleet.fleet_array\t= :fleetData,\n\t\t\t\t\tfleet.fleet_amount\t= :fleetCount,\n\t\t\t\t\tlog.fleet_array\t\t= :fleetData,\n\t\t\t\t\tlog.fleet_amount\t= :fleetCount\n\t\t\t\t\tWHERE log.fleet_id = :fleetId AND log.fleet_id = :fleetId;"; $db->update($sql, array(':fleetData' => substr($fleetArray, 0, -1), ':fleetCount' => $totalCount, ':fleetId' => $fleetID)); } else { throw new OutOfRangeException("Negative Fleet amount ...."); } } else { $params = array(':planetId' => $this->_fleet['fleet_end_id']); // Planet fleet $fleetArray = array(); foreach ($fleetDetail['unit'] as $elementID => $amount) { $fleetArray[] = '`' . $resource[$elementID] . '` = :' . $resource[$elementID]; $params[':' . $resource[$elementID]] = $amount; } if (!empty($fleetArray)) { $sql = 'UPDATE %%PLANETS%% SET ' . implode(', ', $fleetArray) . ' WHERE id = :planetId;'; $db->update($sql, $params); } } } if ($combatResult['won'] == "a") { require_once 'includes/classes/missions/functions/calculateSteal.php'; $stealResource = calculateSteal($fleetAttack, $targetPlanet); } if ($this->_fleet['fleet_end_type'] == 3) { // Use planet debris, if attack on moons $sql = "SELECT der_metal, der_crystal FROM %%PLANETS%% WHERE id_luna = :moonId;"; $targetDebris = $db->selectSingle($sql, array(':moonId' => $this->_fleet['fleet_end_id'])); $targetPlanet += $targetDebris; } foreach ($debrisResource as $elementID) { $debris[$elementID] = $combatResult['debris']['attacker'][$elementID] + $combatResult['debris']['defender'][$elementID]; $planetDebris[$elementID] = $targetPlanet['der_' . $resource[$elementID]] + $debris[$elementID]; } $reportInfo = array('thisFleet' => $this->_fleet, 'debris' => $debris, 'stealResource' => $stealResource, 'moonChance' => NULL, 'moonDestroy' => true, 'moonName' => NULL, 'moonDestroyChance' => NULL, 'moonDestroySuccess' => NULL, 'fleetDestroyChance' => NULL, 'fleetDestroySuccess' => false); switch ($combatResult['won']) { case "a": $moonDestroyChance = round((100 - sqrt($targetPlanet['diameter'])) * sqrt($fleetAttack[$this->_fleet['fleet_id']]['unit'][214]), 1); // Max 100% | Min 0% $moonDestroyChance = min($moonDestroyChance, 100); $moonDestroyChance = max($moonDestroyChance, 0); $randChance = mt_rand(1, 100); if ($randChance <= $moonDestroyChance) { $sql = 'SELECT id FROM %%PLANETS%% WHERE id_luna = :moonId;'; $planetID = $db->selectSingle($sql, array(':moonId' => $targetPlanet['id']), 'id'); $sql = 'UPDATE %%FLEETS%% SET fleet_start_type = 1, fleet_start_id = :planetId WHERE fleet_start_id = :moonId;'; $db->update($sql, array(':planetId' => $planetID, ':moonId' => $targetPlanet['id'])); $sql = 'UPDATE %%FLEETS%% SET fleet_end_type = 1, fleet_end_id = :moonId, fleet_mission = IF(fleet_mission = 9, 1, fleet_mission) WHERE fleet_end_id = :planetId AND fleet_id != :fleetId;'; $db->update($sql, array(':planetId' => $planetID, ':moonId' => $targetPlanet['id'], ':fleetId' => $this->_fleet['fleet_id'])); $sql = "UPDATE %%AKS%% SET target = :planetId WHERE target = :moonId;"; $db->update($sql, array(':planetId' => $planetID, ':moonId' => $targetPlanet['id'])); PlayerUtil::deletePlanet($targetPlanet['id']); $reportInfo['moonDestroySuccess'] = 1; } else { $reportInfo['moonDestroySuccess'] = 0; } $fleetDestroyChance = round(sqrt($targetPlanet['diameter']) / 2); $randChance = mt_rand(1, 100); if ($randChance <= $fleetDestroyChance) { $this->KillFleet(); $reportInfo['fleetDestroySuccess'] = true; } else { $reportInfo['fleetDestroySuccess'] = false; } $reportInfo['moonDestroyChance'] = $moonDestroyChance; $reportInfo['fleetDestroyChance'] = $fleetDestroyChance; // Win $attackStatus = 'wons'; $defendStatus = 'loos'; $class = array('raportWin', 'raportLose'); break; case "r": // Lose $attackStatus = 'loos'; $defendStatus = 'wons'; $class = array('raportLose', 'raportWin'); $reportInfo['moonDestroySuccess'] = -1; break; default: // Draw $attackStatus = 'draws'; $defendStatus = 'draws'; $class = array('raportDraw', 'raportDraw'); $reportInfo['moonDestroySuccess'] = -1; break; } require_once 'includes/classes/missions/functions/GenerateReport.php'; $reportData = GenerateReport($combatResult, $reportInfo); $reportID = md5(uniqid('', true) . TIMESTAMP); $sql = 'INSERT INTO %%RW%% SET rid = :reportId, raport = :reportData, time = :time, attacker = :attackers, defender = :defenders;'; $db->insert($sql, array(':reportId' => $reportID, ':reportData' => serialize($reportData), ':time' => $this->_fleet['fleet_start_time'], ':attackers' => implode(',', array_keys($userAttack)), ':defenders' => implode(',', array_keys($userDefend)))); $i = 0; foreach (array($userAttack, $userDefend) as $data) { $thisClass = $class[$i]; foreach ($data as $userID => $userName) { $LNG = $this->getLanguage(NULL, $userID); $message = sprintf($messageHTML, $reportID, $thisClass[$i], $LNG['sys_mess_attack_report'], sprintf($LNG['sys_adress_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']), $LNG['type_planet_short'][$this->_fleet['fleet_end_type']], $LNG['sys_lost'], $thisClass[0], $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']), $thisClass[1], $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), $LNG['sys_gain'], $LNG['tech'][901], pretty_number($stealResource[901]), $LNG['tech'][902], pretty_number($stealResource[902]), $LNG['tech'][903], pretty_number($stealResource[903]), $LNG['sys_debris'], $LNG['tech'][901], pretty_number($debris[901]), $LNG['tech'][902], pretty_number($debris[902])); PlayerUtil::sendMessage($userID, 0, $LNG['sys_mess_tower'], 3, $LNG['sys_mess_attack_report'], $message, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']); $sql = "INSERT INTO %%TOPKB_USERS%% SET\n\t\t\t\trid\t\t\t= :reportId,\n\t\t\t\trole\t\t= :userRole,\n\t\t\t\tusername\t= :username,\n\t\t\t\tuid\t\t\t= :userId;"; $db->insert($sql, array(':reportId' => $reportID, ':userRole' => 1, ':username' => $userName, ':userId' => $userID)); } $i++; } if ($this->_fleet['fleet_end_type'] == 3) { $debrisType = 'id_luna'; } else { $debrisType = 'id'; } $sql = 'UPDATE %%PLANETS%% SET der_metal = :metal, der_crystal = :crystal WHERE ' . $debrisType . ' = :planetId;'; $db->update($sql, array(':metal' => $planetDebris[901], ':crystal' => $planetDebris[902], ':planetId' => $this->_fleet['fleet_end_id'])); $sql = 'UPDATE %%PLANETS%% SET metal = metal - :metal, crystal = crystal - :crystal, deuterium = deuterium - :deuterium WHERE id = :planetId;'; $db->update($sql, array(':metal' => $stealResource[901], ':crystal' => $stealResource[902], ':deuterium' => $stealResource[903], ':planetId' => $this->_fleet['fleet_end_id'])); $sql = 'INSERT INTO %%TOPKB%% SET units = :units, rid = :reportId, time = :time, universe = :universe, result = :result;'; $db->insert($sql, array(':units' => $combatResult['unitLost']['attacker'] + $combatResult['unitLost']['defender'], ':reportId' => $reportID, ':time' => $this->_fleet['fleet_start_time'], ':universe' => $this->_fleet['fleet_universe'], ':result' => $combatResult['won'])); $sql = 'UPDATE %%USERS%% SET `' . $attackStatus . '` = `' . $attackStatus . '` + 1, kbmetal = kbmetal + :debrisMetal, kbcrystal = kbcrystal + :debrisCrystal, lostunits = lostunits + :lostUnits, desunits = desunits + :destroyedUnits WHERE id IN (' . implode(',', array_keys($userAttack)) . ');'; $db->update($sql, array(':debrisMetal' => $debris[901], ':debrisCrystal' => $debris[902], ':lostUnits' => $combatResult['unitLost']['attacker'], ':destroyedUnits' => $combatResult['unitLost']['defender'])); $sql = 'UPDATE %%USERS%% SET `' . $defendStatus . '` = `' . $defendStatus . '` + 1, kbmetal = kbmetal + :debrisMetal, kbcrystal = kbcrystal + :debrisCrystal, lostunits = lostunits + :lostUnits, desunits = desunits + :destroyedUnits WHERE id IN (' . implode(',', array_keys($userDefend)) . ');'; $db->update($sql, array(':debrisMetal' => $debris[901], ':debrisCrystal' => $debris[902], ':lostUnits' => $combatResult['unitLost']['defender'], ':destroyedUnits' => $combatResult['unitLost']['attacker'])); $this->setState(FLEET_RETURN); $this->SaveFleet(); }
function show() { global $USER, $PLANET, $LNG, $UNI; $this->tplObj->loadscript('flotten.js'); $stats_sql = 'SELECT DISTINCT p.* FROM ' . PLANETS . ' as p WHERE p.`universe` = ' . $UNI . ' AND destruyed = 0 AND p.`id_owner` = ' . $USER['id'] . ' AND p.`id` != ' . $PLANET['id'] . ' ;'; $query = $GLOBALS['DATABASE']->query($stats_sql); $RangeList = array(); while ($StatRow = $GLOBALS['DATABASE']->fetch_array($query)) { $slowestShip = 202; if ($StatRow['small_ship_cargo'] > 0) { $slowestShip = 202; } elseif ($StatRow['big_ship_cargo'] > 0) { $slowestShip = 203; } elseif ($StatRow['light_hunter'] > 0) { $slowestShip = 204; } elseif ($StatRow['heavy_hunter'] > 0) { $slowestShip = 205; } elseif ($StatRow['crusher'] > 0) { $slowestShip = 206; } elseif ($StatRow['battle_ship'] > 0) { $slowestShip = 207; } elseif ($StatRow['recycler'] > 0) { $slowestShip = 209; } elseif ($StatRow['bomber_ship'] > 0) { $slowestShip = 211; } elseif ($StatRow['destructor'] > 0) { $slowestShip = 213; } elseif ($StatRow['battleship'] > 0) { $slowestShip = 215; } elseif ($StatRow['galleon'] > 0) { $slowestShip = 225; } elseif ($StatRow['destroyer'] > 0) { $slowestShip = 226; } elseif ($StatRow['frigate'] > 0) { $slowestShip = 227; } elseif ($StatRow['black_wanderer'] > 0) { $slowestShip = 228; } $GameSpeedFactor = FleetFunctions::GetGameSpeedFactor(); $MaxFleetSpeed = FleetFunctions::GetFleetMaxSpeed($slowestShip, $USER); $distance = FleetFunctions::GetTargetDistance(array($PLANET['galaxy'], $PLANET['system'], $PLANET['planet']), array($StatRow['galaxy'], $StatRow['system'], $StatRow['planet'])); $duration = FleetFunctions::GetMissionDuration(10, $MaxFleetSpeed, $distance, $GameSpeedFactor, $USER); $RangeList[] = array('name' => $StatRow['name'], 'id' => $StatRow['id'], 'galaxy' => $StatRow['galaxy'], 'system' => $StatRow['system'], 'planet' => $StatRow['planet'], 'metal' => pretty_number($StatRow['metal']), 'crystal' => pretty_number($StatRow['crystal']), 'deuterium' => pretty_number($StatRow['deuterium']), 'duration' => gmdate("H:i:s", round($duration)), 'small_ship_cargo' => pretty_number($StatRow['small_ship_cargo']), 'big_ship_cargo' => pretty_number($StatRow['big_ship_cargo']), 'light_hunter' => pretty_number($StatRow['light_hunter']), 'heavy_hunter' => pretty_number($StatRow['heavy_hunter']), 'crusher' => pretty_number($StatRow['crusher']), 'battle_ship' => pretty_number($StatRow['battle_ship']), 'recycler' => pretty_number($StatRow['recycler']), 'bomber_ship' => pretty_number($StatRow['bomber_ship']), 'destructor' => pretty_number($StatRow['destructor']), 'battleship' => pretty_number($StatRow['battleship']), 'galleon' => pretty_number($StatRow['galleon']), 'destroyer' => pretty_number($StatRow['destroyer']), 'frigate' => pretty_number($StatRow['frigate']), 'black_wanderer' => pretty_number($StatRow['black_wanderer']), 'lune_noir' => pretty_number($StatRow['lune_noir'])); } $this->tplObj->assign_vars(array('RangeList' => $RangeList)); $this->display('page.reducefleets.default.tpl'); }
public static function deletePlanet($planetId) { $db = Database::get(); $sql = 'SELECT id_owner, planet_type FROM %%PLANETS%% WHERE id = :planetId AND id NOT IN (SELECT id_planet FROM %%USERS%%);'; $planetData = $db->selectSingle($sql, array(':planetId' => $planetId)); if (empty($planetType)) { return false; } $sql = 'SELECT fleet_id FROM %%FLEETS%% WHERE fleet_end_id = :planetId;'; $fleetIds = $db->select($sql, array(':planetId' => $planetId)); foreach ($fleetIds as $fleetId) { FleetFunctions::SendFleetBack($planetData['id_owner'], $fleetId); } if ($planetData['planet_type'] == 3) { $sql = 'DELETE FROM %%PLANETS%% WHERE id = :planetId;'; $db->delete($sql, array(':planetId' => $planetId)); $sql = 'UPDATE %%PLANETS%% SET id_luna = :resetId WHERE id_luna = :planetId;'; $db->update($sql, array(':resetId' => 0, ':planetId' => $planetId)); } else { $sql = 'DELETE FROM %%PLANETS%% WHERE id = :planetId; OR id_luna = :planetId;'; $db->delete($sql, array(':planetId' => $planetId)); } return true; }
public function show() { global $USER, $PLANET, $LNG, $CONF, $reslist, $resource, $UNI; $iraks = $PLANET['interplanetary_misil']; $targetGalaxy = HTTP::_GP('galaxy', 0); $targetSystem = HTTP::_GP('system', 0); $targetPlanet = HTTP::_GP('planet', 0); $targetType = HTTP::_GP('type', 0); $anz = min(HTTP::_GP('SendMI', 0), $iraks); $pziel = HTTP::_GP('Target', 0); $target = $GLOBALS['DATABASE']->getFirstRow("SELECT `id`, `id_owner` FROM " . PLANETS . " WHERE `universe` = '" . $UNI . "' AND `galaxy` = '" . $targetGalaxy . "' AND `system` = '" . $targetSystem . "' AND `planet` = '" . $targetPlanet . "' AND `planet_type` = " . $targetType . ";"); $Range = FleetFunctions::GetMissileRange($USER[$resource[117]]); $systemMin = $PLANET['system'] - $Range; $systemMax = $PLANET['system'] + $Range; $error = ""; if (IsVacationMode($USER)) { $error = $LNG['fl_vacation_mode_active']; } elseif ($PLANET['silo'] < 4) { $error = $LNG['ma_silo_level']; } elseif ($USER['impulse_motor_tech'] == 0) { $error = $LNG['ma_impulse_drive_required']; } elseif ($targetGalaxy != $PLANET['galaxy'] || $targetSystem < $systemMin || $targetSystem > $systemMax) { $error = $LNG['ma_not_send_other_galaxy']; } elseif (!$target) { $error = $LNG['ma_planet_doesnt_exists']; } elseif (!in_array($pziel, $reslist['defense']) && $pziel != 0) { $error = $LNG['ma_wrong_target']; } elseif ($iraks == 0) { $error = $LNG['ma_no_missiles']; } elseif ($anz <= 0) { $error = $LNG['ma_add_missile_number']; } $targetUser = GetUserByID($target['id_owner'], array('onlinetime', 'banaday', 'urlaubs_modus', 'authattack')); if (Config::get('adm_attack') == 1 && $targetUser['authattack'] > $USER['authlevel']) { $error = $LNG['fl_admin_attack']; } elseif ($targetUser['urlaubs_modus']) { $error = $LNG['fl_in_vacation_player']; } $User2Points = $GLOBALS['DATABASE']->getFirstRow("SELECT `total_points` FROM " . STATPOINTS . " WHERE `stat_type` = '1' AND `id_owner` = '" . $target['id_owner'] . "';"); $IsNoobProtec = CheckNoobProtec($USER, $User2Points, $targetUser); if ($IsNoobProtec['NoobPlayer']) { $error = $LNG['fl_week_player']; } elseif ($IsNoobProtec['StrongPlayer']) { $error = $LNG['fl_strong_player']; } if ($error != "") { $this->printMessage($error); } $Duration = FleetFunctions::GetMIPDuration($PLANET['system'], $targetSystem); $DefenseLabel = $pziel == 0 ? $LNG['ma_all'] : $LNG['tech'][$pziel]; if (connection_aborted()) { exit; } $fleetArray = array(503 => $anz); $fleetStartTime = TIMESTAMP + $Duration; $fleetStayTime = $fleetStartTime; $fleetEndTime = $fleetStartTime; $fleetRessource = array(901 => 0, 902 => 0, 903 => 0); FleetFunctions::sendFleet($fleetArray, 10, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $target['id_owner'], $target['id'], $targetGalaxy, $targetSystem, $targetPlanet, $targetType, $fleetRessource, $fleetStartTime, $fleetStayTime, $fleetEndTime, 0, $pziel); $this->printMessage("<b>" . $anz . "</b>" . $LNG['ma_missiles_sended'] . $DefenseLabel); }
public function show() { global $USER, $PLANET, $reslist, $resource, $LNG; $acsData = array(); $FleetID = HTTP::_GP('fleetID', 0); $GetAction = HTTP::_GP('action', ""); $db = Database::get(); $this->tplObj->loadscript('flotten.js'); if (!empty($FleetID) && !IsVacationMode($USER)) { switch ($GetAction) { case "sendfleetback": FleetFunctions::SendFleetBack($USER, $FleetID); break; case "acs": $acsData = $this->getACSPageData($FleetID); break; } } $techExpedition = $USER[$resource[124]]; if ($techExpedition >= 1) { $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 15, true); $maxExpedition = floor(sqrt($techExpedition)); } else { $activeExpedition = 0; $maxExpedition = 0; } $maxFleetSlots = FleetFunctions::GetMaxFleetSlots($USER); $targetGalaxy = HTTP::_GP('galaxy', (int) $PLANET['galaxy']); $targetSystem = HTTP::_GP('system', (int) $PLANET['system']); $targetPlanet = HTTP::_GP('planet', (int) $PLANET['planet']); $targetType = HTTP::_GP('planettype', (int) $PLANET['planet_type']); $targetMission = HTTP::_GP('target_mission', 0); $sql = "SELECT * FROM %%FLEETS%% WHERE fleet_owner = :userID AND fleet_mission <> 10 ORDER BY fleet_end_time ASC;"; $fleetResult = $db->select($sql, array(':userID' => $USER['id'])); $activeFleetSlots = $db->rowCount(); $FlyingFleetList = array(); foreach ($fleetResult as $fleetsRow) { $FleetList[$fleetsRow['fleet_id']] = FleetFunctions::unserialize($fleetsRow['fleet_array']); if ($fleetsRow['fleet_mission'] == 4 && $fleetsRow['fleet_mess'] == FLEET_OUTWARD) { $returnTime = $fleetsRow['fleet_start_time']; } else { $returnTime = $fleetsRow['fleet_end_time']; } $FlyingFleetList[] = array('id' => $fleetsRow['fleet_id'], 'mission' => $fleetsRow['fleet_mission'], 'state' => $fleetsRow['fleet_mess'], 'startGalaxy' => $fleetsRow['fleet_start_galaxy'], 'startSystem' => $fleetsRow['fleet_start_system'], 'startPlanet' => $fleetsRow['fleet_start_planet'], 'startTime' => _date($LNG['php_tdformat'], $fleetsRow['fleet_start_time'], $USER['timezone']), 'endGalaxy' => $fleetsRow['fleet_end_galaxy'], 'endSystem' => $fleetsRow['fleet_end_system'], 'endPlanet' => $fleetsRow['fleet_end_planet'], 'endTime' => _date($LNG['php_tdformat'], $fleetsRow['fleet_end_time'], $USER['timezone']), 'amount' => pretty_number($fleetsRow['fleet_amount']), 'returntime' => $returnTime, 'resttime' => $returnTime - TIMESTAMP, 'FleetList' => $FleetList[$fleetsRow['fleet_id']]); } $FleetsOnPlanet = array(); foreach ($reslist['fleet'] as $FleetID) { if ($PLANET[$resource[$FleetID]] == 0) { continue; } $FleetsOnPlanet[] = array('id' => $FleetID, 'speed' => FleetFunctions::GetFleetMaxSpeed($FleetID, $USER), 'count' => $PLANET[$resource[$FleetID]]); } $this->assign(array('FleetsOnPlanet' => $FleetsOnPlanet, 'FlyingFleetList' => $FlyingFleetList, 'activeExpedition' => $activeExpedition, 'maxExpedition' => $maxExpedition, 'activeFleetSlots' => $activeFleetSlots, 'maxFleetSlots' => $maxFleetSlots, 'targetGalaxy' => $targetGalaxy, 'targetSystem' => $targetSystem, 'targetPlanet' => $targetPlanet, 'targetType' => $targetType, 'targetMission' => $targetMission, 'acsData' => $acsData, 'isVacation' => IsVacationMode($USER), 'bonusAttack' => $USER[$resource[109]] * 10 + (1 + abs($USER['factor']['Attack'])) * 100, 'bonusDefensive' => $USER[$resource[110]] * 10 + (1 + abs($USER['factor']['Defensive'])) * 100, 'bonusShield' => $USER[$resource[111]] * 10 + (1 + abs($USER['factor']['Shield'])) * 100, 'bonusCombustion' => $USER[$resource[115]] * 10, 'bonusImpulse' => $USER[$resource[117]] * 20, 'bonusHyperspace' => $USER[$resource[118]] * 30)); $this->display('page.fleetTable.default.tpl'); }
function EndStayEvent() { global $pricelist, $reslist, $resource; $LNG = $this->getLanguage(NULL, $this->_fleet['fleet_owner']); $config = Config::get($this->_fleet['fleet_universe']); $expeditionPoints = array(); foreach ($reslist['fleet'] as $shipId) { $expeditionPoints[$shipId] = ($pricelist[$shipId]['cost'][901] + $pricelist[$shipId]['cost'][902]) * 5 / 1000; } $fleetArray = FleetFunctions::unserialize($this->_fleet['fleet_array']); $fleetPoints = 0; $fleetCapacity = 0; foreach ($fleetArray as $shipId => $shipAmount) { $fleetCapacity += $shipAmount * $pricelist[$shipId]['capacity']; $fleetPoints += $shipAmount * $expeditionPoints[$shipId]; } $fleetCapacity -= $this->_fleet['fleet_resource_metal'] + $this->_fleet['fleet_resource_crystal'] + $this->_fleet['fleet_resource_deuterium'] + $this->_fleet['fleet_resource_darkmatter']; $GetEvent = mt_rand(1, 9); $Message = $LNG['sys_expe_nothing_' . mt_rand(1, 8)]; switch ($GetEvent) { case 1: $eventSize = mt_rand(0, 100); $factor = 0; if (10 < $eventSize) { $Message = $LNG['sys_expe_found_ress_1_' . mt_rand(1, 4)]; $factor = mt_rand(10, 50); } elseif (0 < $eventSize && 10 >= $eventSize) { $Message = $LNG['sys_expe_found_ress_2_' . mt_rand(1, 3)]; $factor = mt_rand(50, 100); } elseif (0 == $eventSize) { $Message = $LNG['sys_expe_found_ress_3_' . mt_rand(1, 2)]; $factor = mt_rand(100, 200); } $chanceToFound = mt_rand(1, 6); if ($chanceToFound > 3) { $resourceId = 901; } elseif ($chanceToFound > 1) { $resourceId = 902; $factor = $factor / 2; } else { $resourceId = 903; $factor = $factor / 3; } $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%\n\t\t\t\tWHERE `stat_type` = :type AND `universe` = :universe;"; $topPoints = Database::get()->selectSingle($sql, array(':type' => 1, ':universe' => $this->_fleet['fleet_universe']), 'total'); if ($topPoints > 5000000) { $maxFactor = 12000; } elseif ($topPoints > 1000000) { $maxFactor = 9000; } elseif ($topPoints > 100000) { $maxFactor = 6000; } else { $maxFactor = 2400; } $founded = round(min($maxFactor, max(200, $factor)) * $fleetPoints); $fleetColName = 'fleet_resource_' . $resource[$resourceId]; $this->UpdateFleet($fleetColName, $this->_fleet[$fleetColName] + $founded); break; case 2: $eventSize = mt_rand(0, 100); $Size = 0; if (10 < $eventSize) { $Size = mt_rand(100, 300); $Message = $LNG['sys_expe_found_dm_1_' . mt_rand(1, 5)]; } elseif (0 < $eventSize && 10 >= $eventSize) { $Size = mt_rand(301, 600); $Message = $LNG['sys_expe_found_dm_2_' . mt_rand(1, 3)]; } elseif (0 == $eventSize) { $Size = mt_rand(601, 3000); $Message = $LNG['sys_expe_found_dm_3_' . mt_rand(1, 2)]; } $this->UpdateFleet('fleet_resource_darkmatter', $this->_fleet['fleet_resource_darkmatter'] + $Size); break; case 3: $eventSize = mt_rand(0, 100); $Size = 0; $Message = ""; if (10 < $eventSize) { $Size = mt_rand(10, 50); $Message = $LNG['sys_expe_found_ships_1_' . mt_rand(1, 4)]; } elseif (0 < $eventSize && 10 >= $eventSize) { $Size = mt_rand(52, 100); $Message = $LNG['sys_expe_found_ships_2_' . mt_rand(1, 2)]; } elseif (0 == $eventSize) { $Size = mt_rand(102, 200); $Message = $LNG['sys_expe_found_ships_3_' . mt_rand(1, 2)]; } $sql = "SELECT MAX(total_points) as total FROM %%STATPOINTS%%\n\t\t\t\tWHERE `stat_type` = :type AND `universe` = :universe;"; $topPoints = Database::get()->selectSingle($sql, array(':type' => 1, ':universe' => $this->_fleet['fleet_universe']), 'total'); $MaxPoints = $topPoints < 5000000 ? 4500 : 6000; $FoundShips = max(round($Size * min($fleetPoints, $MaxPoints)), 10000); $FoundShipMess = ""; $NewFleetArray = ""; $Found = array(); foreach ($reslist['fleet'] as $ID) { if (!isset($fleetArray[$ID]) || $ID == 208 || $ID == 209 || $ID == 214) { continue; } $MaxFound = floor($FoundShips / ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902])); if ($MaxFound <= 0) { continue; } $Count = mt_rand(0, $MaxFound); if ($Count <= 0) { continue; } $Found[$ID] = $Count; $FoundShips -= $Count * ($pricelist[$ID]['cost'][901] + $pricelist[$ID]['cost'][902]); $FoundShipMess .= '<br>' . $LNG['tech'][$ID] . ': ' . pretty_number($Count); if ($FoundShips <= 0) { break; } } if (empty($Found)) { $FoundShipMess .= '<br><br>' . $LNG['sys_expe_found_ships_nothing']; } foreach ($fleetArray as $ID => $Count) { if (!empty($Found[$ID])) { $Count += $Found[$ID]; } $NewFleetArray .= $ID . "," . floatToString($Count) . ';'; } $Message .= $FoundShipMess; $this->UpdateFleet('fleet_array', $NewFleetArray); $this->UpdateFleet('fleet_amount', array_sum($fleetArray)); break; case 4: $messageHTML = <<<HTML <div class="raportMessage"> <table> <tr> <td colspan="2"><a href="CombatReport.php?raport=%s" target="_blank"><span class="%s">%s %s (%s)</span></a></td> </tr> <tr> <td>%s</td><td><span class="%s">%s: %s</span> <span class="%s">%s: %s</span></td> </tr> <tr> <td>%s</td><td><span>%s: <span class="raportSteal element901">%s</span> </span><span>%s: <span class="raportSteal element902">%s</span> </span><span>%s: <span class="raportSteal element903">%s</span></span></td> </tr> <tr> <td>%s</td><td><span>%s: <span class="raportDebris element901">%s</span> </span><span>%s: <span class="raportDebris element902">%s</span></span></td> </tr> </table> </div> HTML; //Minize HTML $messageHTML = str_replace(array("\n", "\t", "\r"), "", $messageHTML); // pirate or alien $attackType = mt_rand(1, 2); $eventSize = mt_rand(0, 100); $targetFleetData = array(); if ($attackType == 1) { $techBonus = -3; $targetName = $LNG['sys_expe_attackname_1']; $roundFunction = 'floor'; if (10 < $eventSize) { $Message = $LNG['sys_expe_attack_1_1_5']; $attackFactor = 30 + mt_rand(-3, 3) / 100; $targetFleetData[204] = 5; } elseif (0 < $eventSize && 10 >= $eventSize) { $Message = $LNG['sys_expe_attack_1_2_3']; $attackFactor = 50 + mt_rand(-5, 5) / 100; $targetFleetData[206] = 3; } else { $Message = $LNG['sys_expe_attack_1_3_2']; $attackFactor = 80 + mt_rand(-8, 8) / 100; $targetFleetData[207] = 2; } } else { $techBonus = 3; $targetName = $LNG['sys_expe_attackname_2']; $roundFunction = 'ceil'; if (10 < $eventSize) { $Message = $LNG['sys_expe_attack_1_1_5']; $attackFactor = 40 + mt_rand(-4, 4) / 100; $targetFleetData[204] = 5; } elseif (0 < $eventSize && 10 >= $eventSize) { $Message = $LNG['sys_expe_attack_1_3_3']; $attackFactor = 60 + mt_rand(-6, 6) / 100; $targetFleetData[215] = 3; } else { $Message = $LNG['sys_expe_attack_1_3_2']; $attackFactor = 90 + mt_rand(-9, 9) / 100; $targetFleetData[213] = 2; } } foreach ($fleetArray as $shipId => $shipAmount) { if (isset($targetFleetData[$shipId])) { $targetFleetData[$shipId] = 0; } $targetFleetData[$shipId] = $roundFunction($shipAmount * $attackFactor); } $targetFleetData = array_filter($targetFleetData); $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;'; $senderData = Database::get()->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner'])); $targetData = array('id' => 0, 'username' => $targetName, 'military_tech' => min($senderData['military_tech'] + $techBonus, 0), 'defence_tech' => min($senderData['defence_tech'] + $techBonus, 0), 'shield_tech' => min($senderData['shield_tech'] + $techBonus, 0), 'rpg_amiral' => 0, 'dm_defensive' => 0, 'dm_attack' => 0); $fleetID = $this->_fleet['fleet_id']; $fleetAttack[$fleetID]['fleetDetail'] = $this->_fleet; $fleetAttack[$fleetID]['player'] = $senderData; $fleetAttack[$fleetID]['player']['factor'] = getFactors($fleetAttack[$this->_fleet['fleet_id']]['player'], 'attack', $this->_fleet['fleet_start_time']); $fleetAttack[$fleetID]['unit'] = $fleetArray; $fleetDefend = array(); $fleetDefend[0]['fleetDetail'] = array('fleet_start_galaxy' => $this->_fleet['fleet_end_galaxy'], 'fleet_start_system' => $this->_fleet['fleet_end_system'], 'fleet_start_planet' => $this->_fleet['fleet_end_planet'], 'fleet_start_type' => 1, 'fleet_end_galaxy' => $this->_fleet['fleet_end_galaxy'], 'fleet_end_system' => $this->_fleet['fleet_end_system'], 'fleet_end_planet' => $this->_fleet['fleet_end_planet'], 'fleet_end_type' => 1, 'fleet_resource_metal' => 0, 'fleet_resource_crystal' => 0, 'fleet_resource_deuterium' => 0); $bonusList = BuildFunctions::getBonusList(); $fleetDefend[0]['player'] = $targetData; $fleetDefend[0]['player']['factor'] = ArrayUtil::combineArrayWithSingleElement($bonusList, 0); $fleetDefend[0]['unit'] = $targetFleetData; require_once 'includes/classes/missions/functions/calculateAttack.php'; $combatResult = calculateAttack($fleetAttack, $fleetDefend, $config->Fleet_Cdr, $config->Defs_Cdr); $fleetArray = ''; $totalCount = 0; $fleetAttack[$fleetID]['unit'] = array_filter($fleetAttack[$fleetID]['unit']); foreach ($fleetAttack[$fleetID]['unit'] as $element => $amount) { $fleetArray .= $element . ',' . $amount . ';'; $totalCount += $amount; } if ($totalCount <= 0) { $this->KillFleet(); } else { $this->UpdateFleet('fleet_array', substr($fleetArray, 0, -1)); $this->UpdateFleet('fleet_amount', $totalCount); } require_once 'includes/classes/missions/functions/GenerateReport.php'; $debrisResource = array(901, 902); $debris = array(); foreach ($debrisResource as $elementID) { $debris[$elementID] = 0; } $stealResource = array(901 => 0, 902 => 0, 903 => 0); $reportInfo = array('thisFleet' => $this->_fleet, 'debris' => $debris, 'stealResource' => $stealResource, 'moonChance' => 0, 'moonDestroy' => false, 'moonName' => NULL, 'moonDestroyChance' => NULL, 'moonDestroySuccess' => NULL, 'fleetDestroyChance' => NULL, 'fleetDestroySuccess' => NULL); $reportData = GenerateReport($combatResult, $reportInfo); $reportID = md5(uniqid('', true) . TIMESTAMP); $sql = "INSERT INTO %%RW%% SET\n\t\t\t\trid\t\t\t= :reportId,\n\t\t\t\traport\t\t= :reportData,\n\t\t\t\ttime\t\t= :time,\n\t\t\t\tattacker\t= :attacker;"; Database::get()->insert($sql, array(':reportId' => $reportID, ':reportData' => serialize($reportData), ':time' => $this->_fleet['fleet_start_time'], ':attacker' => $this->_fleet['fleet_owner'])); switch ($combatResult['won']) { case "a": $attackClass = 'raportWin'; $defendClass = 'raportLose'; break; case "r": $attackClass = 'raportLose'; $defendClass = 'raportWin'; break; default: $attackClass = 'raportDraw'; $defendClass = 'raportDraw'; break; } $message = sprintf($messageHTML, $reportID, $attackClass, $LNG['sys_mess_attack_report'], sprintf($LNG['sys_adress_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet']), $LNG['type_planet_short'][$this->_fleet['fleet_end_type']], $LNG['sys_lost'], $attackClass, $LNG['sys_attack_attacker_pos'], pretty_number($combatResult['unitLost']['attacker']), $defendClass, $LNG['sys_attack_defender_pos'], pretty_number($combatResult['unitLost']['defender']), $LNG['sys_gain'], $LNG['tech'][901], pretty_number($stealResource[901]), $LNG['tech'][902], pretty_number($stealResource[902]), $LNG['tech'][903], pretty_number($stealResource[903]), $LNG['sys_debris'], $LNG['tech'][901], pretty_number($debris[901]), $LNG['tech'][902], pretty_number($debris[902])); PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $this->_fleet['fleet_end_stay'], 3, $LNG['sys_mess_tower'], $LNG['sys_mess_attack_report'], $message); break; case 5: $this->KillFleet(); $Message = $LNG['sys_expe_lost_fleet_' . mt_rand(1, 4)]; break; case 6: # http://owiki.de/Expedition#Ver.C3.A4nderte_Flugzeit $chance = mt_rand(0, 100); $Wrapper = array(); $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 2; $Wrapper[] = 3; $Wrapper[] = 3; $Wrapper[] = 5; if ($chance < 75) { // More return time $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']; $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']; $factor = $Wrapper[mt_rand(0, 9)]; $endTime = $this->_fleet['fleet_end_stay'] + $normalBackTime + $stayTime + $factor; $this->UpdateFleet('fleet_end_time', $endTime); $Message = $LNG['sys_expe_time_slow_' . mt_rand(1, 6)]; } else { $normalBackTime = $this->_fleet['fleet_end_time'] - $this->_fleet['fleet_end_stay']; $stayTime = $this->_fleet['fleet_end_stay'] - $this->_fleet['fleet_start_time']; $factor = $Wrapper[mt_rand(0, 9)]; $endTime = max(1, $normalBackTime - $stayTime / 3 * $factor); $this->UpdateFleet('fleet_end_time', $endTime); $Message = $LNG['sys_expe_time_fast_' . mt_rand(1, 3)]; } break; } PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_tower'], 15, $LNG['sys_expe_report'], $Message, $this->_fleet['fleet_end_stay'], NULL, 1, $this->_fleet['fleet_universe']); $this->setState(FLEET_RETURN); $this->SaveFleet(); }
function isFleetSlotFree() { global $FLEET; if (!isset($this->USER['slots'])) { $this->USER['slots'] = FleetFunctions::GetMaxFleetSlots($this->USER) - FleetFunctions::GetCurrentFleets($this->USER['id']); } return $this->USER['slots']; }
public function show() { global $USER, $PLANET, $resource, $LNG, $CONF, $pricelist; $UserDeuterium = $PLANET['elyrium']; $planetID = HTTP::_GP('planetID', 0); $targetMission = HTTP::_GP('mission', 0); $galaxyC = HTTP::_GP('galaxyC', 0); $systemC = HTTP::_GP('systemC', 0); $planetC = HTTP::_GP('planetC', 0); if (IsVacationMode($USER)) { $this->sendData(620, $LNG['fa_vacation_mode_current']); } $fleetArray = array(); switch ($targetMission) { case 14: if (!isModulAvalible(MODULE_MISSION_SPY)) { $this->sendData('rouge', $LNG['sys_module_inactive']); } if ($PLANET['teleport_portal'] == 0) { $this->sendData('rouge', $LNG['fleet_ajax_11']); } $ships = min($USER['spio_anz'], $PLANET[$resource[210]]); if (empty($ships)) { $this->sendData('rouge', $LNG['fleet_ajax_22']); } $fleetArray = array(210 => $ships); $this->returnData['ships'][210] = $PLANET[$resource[210]] - $ships; break; case 7: if (!isModulAvalible(MODULE_MISSION_COLONY)) { $this->sendData('rouge', $LNG['sys_module_inactive']); } if ($PLANET['teleport_portal'] == 0) { $this->sendData('rouge', $LNG['fleet_ajax_11']); } if ($PLANET[$resource[303]] < 10 || $PLANET[$resource[306]] < 100) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_12'], $PLANET[$resource[303]], $PLANET[$resource[306]])); } $fleetArray = array(303 => 10, 306 => 100); break; default: $this->sendData('rouge', $LNG['fleet_ajax_22']); break; } $fleetArray = array_filter($fleetArray); if (empty($fleetArray)) { $this->sendData('rouge', $LNG['fleet_ajax_22']); } $iPlanetCount = $GLOBALS['DATABASE']->getFirstCell("SELECT COUNT(*) FROM " . PLANETS . " WHERE `id_owner` = '" . $USER['id'] . "' AND `planet_type` = '1' AND `destruyed` = '0';"); $MaxPlanets = PlayerUtil::maxPlanetCount($USER); if ($iPlanetCount >= $MaxPlanets && $targetMission == 7) { $this->sendData('rouge', $LNG['fleet_ajax_14']); } $targetData = $GLOBALS['DATABASE']->getFirstRow("SELECT planet.id_owner as id_owner, \n\t\t\t\t\t\t\t\t\t\tplanet.id as id, \n\t\t\t\t\t\t\t\t\t\tplanet.name as name, \n\t\t\t\t\t\t\t\t\t\tplanet.galaxy as galaxy, \n\t\t\t\t\t\t\t\t\t\tplanet.system as system, \n\t\t\t\t\t\t\t\t\t\tplanet.planet as planet,\n\t\t\t\t\t\t\t\t\t\tplanet.planet_type as planet_type, \n\t\t\t\t\t\t\t\t\t\tplanet.force_field_timer as force_field_timer, \n\t\t\t\t\t\t\t\t\t\tplanet.teleport_portal as teleport_portal, \n\t\t\t\t\t\t\t\t\t\ttotal_points, onlinetime, forcefield_tech, urlaubs_modus, banaday, authattack, user_deleted, username\n\t\t\t\t\t\t\t\t\t\tFROM " . PLANETS . " planet\n\t\t\t\t\t\t\t\t\t\tINNER JOIN " . USERS . " user ON planet.id_owner = user.id\n\t\t\t\t\t\t\t\t\t\tLEFT JOIN " . STATPOINTS . " as stat ON stat.id_owner = user.id AND stat.stat_type = '1' \n\t\t\t\t\t\t\t\t\t\tWHERE planet.galaxy = " . $galaxyC . " AND planet.system = " . $systemC . " AND planet.planet = " . $planetC . ";"); $BuddyCheck = $GLOBALS['DATABASE']->query("SELECT * FROM uni1_buddy WHERE (sender = '" . $USER['id'] . "' AND owner = '" . $targetData['id_owner'] . "' AND state = '1') OR (owner = '" . $USER['id'] . "' AND sender = '" . $targetData['id_owner'] . "' AND state = '1');"); if ($targetMission == 1 || $targetMission == 6 || $targetMission == 3 || $targetMission == 14 || $targetMission == 13) { $ipCheck = $GLOBALS['DATABASE']->query("SELECT userID, secondID FROM uni1_ipblock WHERE userID = " . $USER['id'] . " OR secondID = '" . $USER['id'] . "';"); if ($GLOBALS['DATABASE']->numRows($ipCheck) > 0) { while ($xb = $GLOBALS['DATABASE']->fetch_array($ipCheck)) { if ($targetData['id_owner'] == $xb['userID'] || $targetData['id_owner'] == $xb['secondID']) { $this->sendData('rouge', '<span class=rouge>' . sprintf($LNG['fleet_multi_block'], $this->getUsername($targetData['id_owner'])) . '</span>'); } } } if ($GLOBALS['DATABASE']->numRows($BuddyCheck) >= 1) { $this->sendData('rouge', sprintf($LNG['fleet_pact'], $this->getUsername($targetData['id_owner']))); } } if ($targetMission == 14) { if ($targetData['id_owner'] == $USER['id']) { $this->sendData('rouge', $LNG['fleet_ajax_19']); } if ($targetData['force_field_timer'] > TIMESTAMP && $USER['virus_tech'] < $targetData['forcefield_tech']) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_21'], $this->getUsername($targetData['id_owner']))); } if ($targetData['teleport_portal'] == 0) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_18'], $targetData['name'], $targetData['system'], $targetData['planet'])); } if ($targetData['user_deleted'] == 1) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_3'], $targetData['username'])); } if ($targetData['banaday'] > TIMESTAMP) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_4'], $targetData['username'])); } if (Config::get('adm_attack') == 1 && $targetData['authattack'] > $USER['authlevel']) { $this->sendData('rouge', $LNG['fa_action_not_allowed']); } if (IsVacationMode($targetData)) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_5'], $targetData['username'])); } $IsNoobProtec = CheckNoobProtec($USER, $targetData, $targetData); if ($IsNoobProtec['NoobPlayer']) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_6'], $targetData['username'])); } if ($IsNoobProtec['StrongPlayer']) { $this->sendData('rouge', sprintf($LNG['fleet_ajax_7'], $targetData['username'])); } if ($USER['id'] == $targetData['id_owner']) { $this->sendData('rouge', $LNG['fleet_ajax_8']); } } if (connection_aborted()) { exit; } $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $Distance = FleetFunctions::GetTargetDistance(array($PLANET['galaxy'], $PLANET['system'], $PLANET['planet']), array($targetData['galaxy'], $targetData['system'], $targetData['planet'])); $SpeedAllMin = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER); $Duration = 1; $consumption = 0; $fleetRessource = array(901 => 0, 902 => 0, 903 => 0, 904 => 0); $fleetPopulation = array(301 => 0, 302 => 0, 303 => 0, 304 => 0, 305 => 0, 306 => 0, 307 => 0, 309 => 0); if ($targetMission == 7) { $targetData = array('id' => 0, 'id_owner' => 0, 'planettype' => 1); } $fleetStartTime = $Duration + TIMESTAMP; $fleetStayTime = $fleetStartTime; $fleetEndTime = $fleetStayTime + 1; $shipID = array_keys($fleetArray); if ($targetMission == 7) { FleetFunctions::sendFleet($fleetArray, $targetMission, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $targetData['id_owner'], 0, $galaxyC, $systemC, $planetC, 1, $fleetRessource, $fleetPopulation, $fleetStartTime, $fleetStayTime, $fleetEndTime); } else { FleetFunctions::sendFleet($fleetArray, $targetMission, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $targetData['id_owner'], $targetData['id'], $targetData['galaxy'], $targetData['system'], $targetData['planet'], $targetData['planet_type'], $fleetRessource, $fleetPopulation, $fleetStartTime, $fleetStayTime, $fleetEndTime); } if ($targetMission == 7) { $finalMsg = sprintf($LNG['fleet_ajax_10'], $systemC, $planetC); } else { $finalMsg = sprintf($LNG['fleet_ajax_17'], $targetData['name'], $targetData['system'], $targetData['planet'], $this->getUsername($targetData['id_owner'])); } $this->sendData('vert', $finalMsg); }
public function show() { global $USER, $PLANET, $resource, $LNG; if (IsVacationMode($USER)) { FleetFunctions::GotoFleetPage(0); } $targetMission = HTTP::_GP('mission', 3); $TransportMetal = max(0, round(HTTP::_GP('metal', 0.0))); $TransportCrystal = max(0, round(HTTP::_GP('crystal', 0.0))); $TransportDeuterium = max(0, round(HTTP::_GP('deuterium', 0.0))); $stayTime = HTTP::_GP('staytime', 0); $token = HTTP::_GP('token', ''); $config = Config::get(); if (!isset($_SESSION['fleet'][$token])) { FleetFunctions::GotoFleetPage(1); } if ($_SESSION['fleet'][$token]['time'] < TIMESTAMP - 600) { unset($_SESSION['fleet'][$token]); FleetFunctions::GotoFleetPage(0); } $formData = $_SESSION['fleet'][$token]; unset($_SESSION['fleet'][$token]); $distance = $formData['distance']; $targetGalaxy = $formData['targetGalaxy']; $targetSystem = $formData['targetSystem']; $targetPlanet = $formData['targetPlanet']; $targetType = $formData['targetType']; $fleetGroup = $formData['fleetGroup']; $fleetArray = $formData['fleet']; $fleetStorage = $formData['fleetRoom']; $fleetSpeed = $formData['fleetSpeed']; if ($targetMission != 2) { $fleetGroup = 0; } if ($PLANET['galaxy'] == $targetGalaxy && $PLANET['system'] == $targetSystem && $PLANET['planet'] == $targetPlanet && $PLANET['planet_type'] == $targetType) { $this->printMessage($LNG['fl_error_same_planet'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } if ($targetGalaxy < 1 || $targetGalaxy > $config->max_galaxy || $targetSystem < 1 || $targetSystem > $config->max_system || $targetPlanet < 1 || $targetPlanet > $config->max_planets + 1 || $targetType !== 1 && $targetType !== 2 && $targetType !== 3) { $this->printMessage($LNG['fl_invalid_target'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } if ($targetMission == 3 && $TransportMetal + $TransportCrystal + $TransportDeuterium < 1) { $this->printMessage($LNG['fl_no_noresource'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet2'))); } $ActualFleets = FleetFunctions::GetCurrentFleets($USER['id']); if (FleetFunctions::GetMaxFleetSlots($USER) <= $ActualFleets) { $this->printMessage($LNG['fl_no_slots'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } $ACSTime = 0; $db = Database::get(); if (!empty($fleetGroup)) { $sql = "SELECT ankunft FROM %%USERS_ACS%% INNER JOIN %%AKS%% ON id = acsID\n\t\t\tWHERE acsID = :acsID AND :maxFleets > (SELECT COUNT(*) FROM %%FLEETS%% WHERE fleet_group = :acsID);"; $ACSTime = $db->selectSingle($sql, array(':acsID' => $fleetGroup, ':maxFleets' => $config->max_fleets_per_acs), 'ankunft'); if (empty($ACSTime)) { $fleetGroup = 0; $targetMission = 1; } } $sql = "SELECT id, id_owner, der_metal, der_crystal, destruyed, ally_deposit FROM %%PLANETS%% WHERE universe = :universe AND galaxy = :targetGalaxy AND system = :targetSystem AND planet = :targetPlanet AND planet_type = :targetType;"; $targetPlanetData = $db->selectSingle($sql, array(':universe' => Universe::current(), ':targetGalaxy' => $targetGalaxy, ':targetSystem' => $targetSystem, ':targetPlanet' => $targetPlanet, ':targetType' => $targetType == 2 ? 1 : $targetType)); if ($targetMission == 7) { if (!empty($targetPlanetData)) { $this->printMessage($LNG['fl_target_exists'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } if ($targetType != 1) { $this->printMessage($LNG['fl_only_planets_colonizable'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } } if ($targetMission == 7 || $targetMission == 15) { $targetPlanetData = array('id' => 0, 'id_owner' => 0, 'planettype' => 1); } else { if ($targetPlanetData["destruyed"] != 0) { $this->printMessage($LNG['fl_no_target'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } if (empty($targetPlanetData)) { $this->printMessage($LNG['fl_no_target'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } } foreach ($fleetArray as $Ship => $Count) { if ($Count > $PLANET[$resource[$Ship]]) { $this->printMessage($LNG['fl_not_all_ship_avalible'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } } if ($targetMission == 11) { $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 11, true); $maxExpedition = FleetFunctions::getDMMissionLimit($USER); if ($activeExpedition >= $maxExpedition) { $this->printMessage($LNG['fl_no_expedition_slot'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } } elseif ($targetMission == 15) { $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 15, true); $maxExpedition = FleetFunctions::getExpeditionLimit($USER); if ($activeExpedition >= $maxExpedition) { $this->printMessage($LNG['fl_no_expedition_slot'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } } $usedPlanet = isset($targetPlanetData['id_owner']); $myPlanet = $usedPlanet && $targetPlanetData['id_owner'] == $USER['id']; $targetPlayerData = array(); if ($targetMission == 7 || $targetMission == 15) { $targetPlayerData = array('id' => 0, 'onlinetime' => TIMESTAMP, 'ally_id' => 0, 'urlaubs_modus' => 0, 'authattack' => 0, 'total_points' => 0); } elseif ($myPlanet) { $targetPlayerData = $USER; } elseif (!empty($targetPlanetData['id_owner'])) { $sql = "SELECT user.id, user.onlinetime, user.ally_id, user.urlaubs_modus, user.banaday, user.authattack,\n stat.total_points\n FROM %%USERS%% as user\n LEFT JOIN %%STATPOINTS%% as stat ON stat.id_owner = user.id AND stat.stat_type = '1'\n WHERE user.id = :ownerID;"; $targetPlayerData = $db->selectSingle($sql, array(':ownerID' => $targetPlanetData['id_owner'])); } if (empty($targetPlayerData)) { $this->printMessage($LNG['fl_empty_target'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } $MisInfo = array(); $MisInfo['galaxy'] = $targetGalaxy; $MisInfo['system'] = $targetSystem; $MisInfo['planet'] = $targetPlanet; $MisInfo['planettype'] = $targetType; $MisInfo['IsAKS'] = $fleetGroup; $MisInfo['Ship'] = $fleetArray; $availableMissions = FleetFunctions::GetFleetMissions($USER, $MisInfo, $targetPlanetData); if (!in_array($targetMission, $availableMissions['MissionSelector'])) { $this->printMessage($LNG['fl_invalid_mission'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet2'))); } if ($targetMission != 8 && IsVacationMode($targetPlayerData)) { $this->printMessage($LNG['fl_target_exists'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleet1'))); } if ($targetMission == 1 || $targetMission == 2 || $targetMission == 9) { if (FleetFunctions::CheckBash($targetPlanetData['id'])) { $this->printMessage($LNG['fl_bash_protection'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } } if ($targetMission == 1 || $targetMission == 2 || $targetMission == 5 || $targetMission == 6 || $targetMission == 9) { if (Config::get()->adm_attack == 1 && $targetPlayerData['authattack'] > $USER['authlevel']) { $this->printMessage($LNG['fl_admin_attack'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } $sql = 'SELECT total_points FROM %%STATPOINTS%% WHERE id_owner = :userId AND stat_type = :statType'; $USER += Database::get()->selectSingle($sql, array(':userId' => $USER['id'], ':statType' => 1)); $IsNoobProtec = CheckNoobProtec($USER, $targetPlayerData, $targetPlayerData); if ($IsNoobProtec['NoobPlayer']) { $this->printMessage($LNG['fl_player_is_noob'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } if ($IsNoobProtec['StrongPlayer']) { $this->printMessage($LNG['fl_player_is_strong'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } } if ($targetMission == 5) { if ($targetPlayerData['ally_id'] != $USER['ally_id']) { $sql = "SELECT COUNT(*) as state FROM %%BUDDY%%\n\t\t\t\tWHERE id NOT IN (SELECT id FROM %%BUDDY_REQUEST%% WHERE %%BUDDY_REQUEST%%.id = %%BUDDY%%.id) AND\n\t\t\t\t(owner = :ownerID AND sender = :userID) OR (owner = :userID AND sender = :ownerID);"; $buddy = $db->selectSingle($sql, array(':ownerID' => $targetPlayerData['id'], ':userID' => $USER['id']), 'state'); if ($buddy == 0) { $this->printMessage($LNG['fl_no_same_alliance'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } } } $fleetMaxSpeed = FleetFunctions::GetFleetMaxSpeed($fleetArray, $USER); $SpeedFactor = FleetFunctions::GetGameSpeedFactor(); $duration = FleetFunctions::GetMissionDuration($fleetSpeed, $fleetMaxSpeed, $distance, $SpeedFactor, $USER); $consumption = FleetFunctions::GetFleetConsumption($fleetArray, $duration, $distance, $USER, $SpeedFactor); if ($PLANET[$resource[903]] < $consumption) { $this->printMessage($LNG['fl_not_enough_deuterium'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } $StayDuration = 0; if ($targetMission == 5 || $targetMission == 11 || $targetMission == 15) { if (!isset($availableMissions['StayBlock'][$stayTime])) { $this->printMessage($LNG['fl_hold_time_not_exists'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } $StayDuration = round($availableMissions['StayBlock'][$stayTime] * 3600, 0); } $fleetStorage -= $consumption; $fleetResource = array(901 => min($TransportMetal, floor($PLANET[$resource[901]])), 902 => min($TransportCrystal, floor($PLANET[$resource[902]])), 903 => min($TransportDeuterium, floor($PLANET[$resource[903]] - $consumption))); $StorageNeeded = array_sum($fleetResource); if ($StorageNeeded > $fleetStorage) { $this->printMessage($LNG['fl_not_enough_space'], array(array('label' => $LNG['sys_back'], 'url' => 'game.php?page=fleetTable'))); } $PLANET[$resource[901]] -= $fleetResource[901]; $PLANET[$resource[902]] -= $fleetResource[902]; $PLANET[$resource[903]] -= $fleetResource[903] + $consumption; $fleetStartTime = $duration + TIMESTAMP; $timeDifference = round(max(0, $fleetStartTime - $ACSTime)); if ($fleetGroup != 0) { if ($timeDifference != 0) { FleetFunctions::setACSTime($timeDifference, $fleetGroup); } else { $fleetStartTime = $ACSTime; } } $fleetStayTime = $fleetStartTime + $StayDuration; $fleetEndTime = $fleetStayTime + $duration; FleetFunctions::sendFleet($fleetArray, $targetMission, $USER['id'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $targetPlanetData['id_owner'], $targetPlanetData['id'], $targetGalaxy, $targetSystem, $targetPlanet, $targetType, $fleetResource, $fleetStartTime, $fleetStayTime, $fleetEndTime, $fleetGroup); foreach ($fleetArray as $Ship => $Count) { $fleetList[$LNG['tech'][$Ship]] = $Count; } $this->tplObj->gotoside('game.php?page=fleetTable'); $this->assign(array('targetMission' => $targetMission, 'distance' => $distance, 'consumption' => $consumption, 'from' => $PLANET['galaxy'] . ":" . $PLANET['system'] . ":" . $PLANET['planet'], 'destination' => $targetGalaxy . ":" . $targetSystem . ":" . $targetPlanet, 'fleetStartTime' => _date($LNG['php_tdformat'], $fleetStartTime, $USER['timezone']), 'fleetEndTime' => _date($LNG['php_tdformat'], $fleetEndTime, $USER['timezone']), 'MaxFleetSpeed' => $fleetMaxSpeed, 'FleetList' => $fleetArray)); $this->display('page.fleetStep3.default.tpl'); }
function checkTarget() { global $PLANET, $LNG, $UNI, $CONF, $USER, $resource; $TargetGalaxy = HTTP::_GP('galaxy', 0); $TargetSystem = HTTP::_GP('system', 0); $TargetPlanet = HTTP::_GP('planet', 0); $TargetPlanettype = HTTP::_GP('planet_type', 1); if ($TargetGalaxy == $PLANET['galaxy'] && $TargetSystem == $PLANET['system'] && $TargetPlanet == $PLANET['planet'] && $TargetPlanettype == $PLANET['planet_type']) { $this->sendJSON($LNG['fl_error_same_planet']); } if ($TargetPlanet != Config::get('max_planets') + 1) { $Data = $GLOBALS['DATABASE']->getFirstRow("SELECT u.id, u.urlaubs_modus, u.user_lastip, u.authattack, u.immunity_until, p.destruyed, p.planet_protection, p.der_metal, p.der_crystal, p.destruyed FROM " . USERS . " as u, " . PLANETS . " as p WHERE p.universe = " . $UNI . " AND p.galaxy = " . $TargetGalaxy . " AND p.system = " . $TargetSystem . " AND p.planet = " . $TargetPlanet . " AND p.planet_type = '" . ($TargetPlanettype == 2 ? 1 : $TargetPlanettype) . "' AND u.id = p.id_owner;"); if ($TargetPlanettype == 3 && !isset($Data)) { $this->sendJSON($LNG['fl_error_no_moon']); } elseif ($TargetPlanettype != 2 && $Data['urlaubs_modus']) { $this->sendJSON($LNG['fl_in_vacation_player']); } elseif ($TargetPlanettype != 2 && $Data['immunity_until'] > TIMESTAMP && $USER['id'] != $Data['id']) { $this->sendJSON($LNG['fl_in_immunity_player']); } elseif ($Data['id'] != $USER['id'] && Config::get('adm_attack') == 1 && $Data['authattack'] > $USER['authlevel']) { $this->sendJSON($LNG['fl_admin_attack']); } elseif ($Data['destruyed'] != 0) { $this->sendJSON($LNG['fl_error_not_avalible']); } elseif ($TargetPlanettype == 2 && $Data['der_metal'] == 0 && $Data['der_crystal'] == 0) { $this->sendJSON($LNG['fl_error_empty_derbis']); } elseif (ENABLE_MULTIALERT && $USER['id'] != $Data['id'] && $USER['authlevel'] != AUTH_ADM && $USER['user_lastip'] == $Data['user_lastip'] && $GLOBALS['DATABASE']->getFirstCell("SELECT (SELECT COUNT(*) FROM " . MULTI . " WHERE userID = " . $USER['id'] . ") + (SELECT COUNT(*) FROM " . MULTI . " WHERE userID = " . $Data['id'] . ")") != 2) { $this->sendJSON($LNG['fl_multi_alarm']); } $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 20); if ($activeExpedition >= FleetFunctions::getFortressLimit($USER)) { $this->sendJSON($LNG['fl_no_expedition_slot']); } } else { if ($USER[$resource[124]] == 0) { $this->sendJSON($LNG['fl_target_not_exists']); } $activeExpedition = FleetFunctions::GetCurrentFleets($USER['id'], 15); if ($activeExpedition >= FleetFunctions::getExpeditionLimit($USER)) { $this->sendJSON($LNG['fl_no_expedition_slot']); } } $this->sendJSON('OK'); }
public static function MissilesAjax() { global $USER, $PLANET, $LNG, $CONF, $db, $reslist, $resource; include_once ROOT_PATH . 'includes/functions/IsVacationMode.' . PHP_EXT; $iraks = $PLANET['interplanetary_misil']; $TargetGalaxy = request_var('galaxy', 0); $TargetSystem = request_var('system', 0); $TargetPlanet = request_var('planet', 0); $anz = min(request_var('SendMI', 0), $iraks); $pziel = request_var('Target', ""); $PlanetRess = new ResourceUpdate($USER, $PLANET); $Target = $db->uniquequery("SELECT `id_owner`, `id_level` FROM " . PLANETS . " WHERE `galaxy` = '" . $TargetGalaxy . "' AND `system` = '" . $TargetSystem . "' AND `planet` = '" . $TargetPlanet . "' AND `planet_type` = '1';"); $Distance = abs($TargetSystem - $PLANET['system']); require_once ROOT_PATH . 'includes/classes/class.GalaxyRows.' . PHP_EXT; $GalaxyRows = new GalaxyRows(); if (IsVacationMode($USER)) { $error = $LNG['fl_vacation_mode_active']; } elseif ($PLANET['silo'] < 4) { $error = $LNG['ma_silo_level']; } elseif ($USER['impulse_motor_tech'] == 0) { $error = $LNG['ma_impulse_drive_required']; } elseif ($TargetGalaxy != $PLANET['galaxy'] || $Distance > $GalaxyRows->GetMissileRange($USER[$resource[117]])) { $error = $LNG['ma_not_send_other_galaxy']; } elseif (!$Target) { $error = $LNG['ma_planet_doesnt_exists']; } elseif (!in_array($pziel, $reslist['defense']) && $pziel != 0) { $error = $LNG['ma_wrong_target']; } elseif ($iraks == 0) { $error = $LNG['ma_no_missiles']; } elseif ($anz == 0) { $error = $LNG['ma_add_missile_number']; } elseif ($Target['id_level'] > $USER['authlevel'] && $CONF['adm_attack'] == 0) { $error = $LNG['fl_admins_cannot_be_attacked']; } $TargetUser = GetUserByID($Target['id_owner'], array('onlinetime')); $UserPoints = $USER; $User2Points = $db->uniquequery("SELECT `total_points` FROM " . STATPOINTS . " WHERE `stat_type` = '1' AND `stat_code` = '1' AND `id_owner` = '" . $Target['id_owner'] . "';"); $IsNoobProtec = CheckNoobProtec($UserPoints, $User2Points, $TargetUser['onlinetime']); if ($IsNoobProtec['NoobPlayer']) { $error = $LNG['fl_week_player']; } elseif ($IsNoobProtec['StrongPlayer']) { $error = $LNG['fl_strong_player']; } $template = new template(); $template->page_header(); $template->page_topnav(); $template->page_leftmenu(); $template->page_planetmenu(); $template->page_footer(); if ($error != "") { $template->message($error); exit; } $SpeedFactor = parent::GetGameSpeedFactor(); $Duration = max(round(30 + 60 * $Distance / $SpeedFactor), 30); $DefenseLabel = $pziel == 0 ? $LNG['ma_all'] : $LNG['tech'][$pziel]; if (connection_aborted()) { exit; } $sql = "INSERT INTO " . FLEETS . " SET\r\n\t\t\t\tfleet_owner = '" . $USER['id'] . "',\r\n\t\t\t\tfleet_mission = '10',\r\n\t\t\t\tfleet_amount = '" . $anz . "',\r\n\t\t\t\tfleet_array = '503," . $anz . "',\r\n\t\t\t\tfleet_start_time = '" . (TIMESTAMP + $Duration) . "',\r\n\t\t\t\tfleet_start_galaxy = '" . $PLANET['galaxy'] . "',\r\n\t\t\t\tfleet_start_system = '" . $PLANET['system'] . "',\r\n\t\t\t\tfleet_start_planet ='" . $PLANET['planet'] . "',\r\n\t\t\t\tfleet_start_type = '1',\r\n\t\t\t\tfleet_end_time = '" . (TIMESTAMP + $Duration + 50) . "',\r\n\t\t\t\tfleet_end_stay = '0',\r\n\t\t\t\tfleet_end_galaxy = '" . $TargetGalaxy . "',\r\n\t\t\t\tfleet_end_system = '" . $TargetSystem . "',\r\n\t\t\t\tfleet_end_planet = '" . $TargetPlanet . "',\r\n\t\t\t\tfleet_end_type = '1',\r\n\t\t\t\tfleet_target_obj = '" . $db->sql_escape($pziel) . "',\r\n\t\t\t\tfleet_resource_metal = '0',\r\n\t\t\t\tfleet_resource_crystal = '0',\r\n\t\t\t\tfleet_resource_deuterium = '0',\r\n\t\t\t\tfleet_target_owner = '" . $Target["id_owner"] . "',\r\n\t\t\t\tfleet_group = '0',\r\n\t\t\t\tfleet_mess = '0',\r\n\t\t\t\tstart_time = " . TIMESTAMP . ";\r\n\t\t\t\tUPDATE " . PLANETS . " SET \r\n\t\t\t\tinterplanetary_misil = (interplanetary_misil - " . $anz . ") WHERE id = '" . $PLANET['id'] . "';"; $db->multi_query($sql); $template->message("<b>" . $anz . "</b>" . $LNG['ma_missiles_sended'] . $DefenseLabel, "game.php?page=overview", 3); }
function TargetEvent() { global $pricelist, $reslist, $resource; $db = Database::get(); $sql = 'SELECT * FROM %%USERS%% WHERE id = :userId;'; $senderUser = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_owner'])); $targetUser = $db->selectSingle($sql, array(':userId' => $this->_fleet['fleet_target_owner'])); $sql = 'SELECT * FROM %%PLANETS%% WHERE id = :planetId;'; $targetPlanet = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_end_id'])); $sql = 'SELECT name FROM %%PLANETS%% WHERE id = :planetId;'; $senderPlanetName = $db->selectSingle($sql, array(':planetId' => $this->_fleet['fleet_start_id']), 'name'); $LNG = $this->getLanguage($senderUser['lang']); $senderUser['factor'] = getFactors($senderUser, 'basic', $this->_fleet['fleet_start_time']); $targetUser['factor'] = getFactors($targetUser, 'basic', $this->_fleet['fleet_start_time']); $planetUpdater = new ResourceUpdate(); list($targetUser, $targetPlanet) = $planetUpdater->CalcResource($targetUser, $targetPlanet, true, $this->_fleet['fleet_start_time']); $sql = 'SELECT * FROM %%FLEETS%% WHERE fleet_end_id = :planetId AND fleet_mission = 5 AND fleet_end_stay > :time;'; $targetStayFleets = $db->select($sql, array(':planetId' => $this->_fleet['fleet_end_id'], ':time' => $this->_fleet['fleet_start_time'])); foreach ($targetStayFleets as $fleetRow) { $fleetData = FleetFunctions::unserialize($fleetRow['fleet_array']); foreach ($fleetData as $shipId => $shipAmount) { $targetPlanet[$resource[$shipId]] += $shipAmount; } } $fleetAmount = $this->_fleet['fleet_amount'] * (1 + $senderUser['factor']['SpyPower']); $senderSpyTech = max($senderUser['spy_tech'], 1); $targetSpyTech = max($targetUser['spy_tech'], 1); $techDifference = abs($senderSpyTech - $targetSpyTech); $MinAmount = ($senderSpyTech > $targetSpyTech ? -1 : 1) * pow($techDifference * SPY_DIFFENCE_FACTOR, 2); $SpyFleet = $fleetAmount >= $MinAmount; $SpyDef = $fleetAmount >= $MinAmount + 1 * SPY_VIEW_FACTOR; $SpyBuild = $fleetAmount >= $MinAmount + 3 * SPY_VIEW_FACTOR; $SpyTechno = $fleetAmount >= $MinAmount + 5 * SPY_VIEW_FACTOR; $classIDs[900] = array_merge($reslist['resstype'][1], $reslist['resstype'][2]); if ($SpyFleet) { $classIDs[200] = $reslist['fleet']; } if ($SpyDef) { $classIDs[400] = array_merge($reslist['defense'], $reslist['missile']); } if ($SpyBuild) { $classIDs[0] = $reslist['build']; } if ($SpyTechno) { $classIDs[100] = $reslist['tech']; } $targetChance = mt_rand(0, min($fleetAmount / 4 * ($targetSpyTech / $senderSpyTech), 100)); $spyChance = mt_rand(0, 100); $spyData = array(); foreach ($classIDs as $classID => $elementIDs) { foreach ($elementIDs as $elementID) { if (isset($targetUser[$resource[$elementID]])) { $spyData[$classID][$elementID] = $targetUser[$resource[$elementID]]; } else { $spyData[$classID][$elementID] = $targetPlanet[$resource[$elementID]]; } } if ($senderUser['spyMessagesMode'] == 1) { $spyData[$classID] = array_filter($spyData[$classID]); } } // I'm use template class here, because i want to exclude HTML in PHP. require_once 'includes/classes/class.template.php'; $template = new template(); $template->caching = true; $template->compile_id = $senderUser['lang']; $template->loadFilter('output', 'trimwhitespace'); list($tplDir) = $template->getTemplateDir(); $template->setTemplateDir($tplDir . 'game/'); $template->assign_vars(array('spyData' => $spyData, 'targetPlanet' => $targetPlanet, 'targetChance' => $targetChance, 'spyChance' => $spyChance, 'isBattleSim' => ENABLE_SIMULATOR_LINK == true && isModuleAvailable(MODULE_SIMULATOR), 'title' => sprintf($LNG['sys_mess_head'], $targetPlanet['name'], $targetPlanet['galaxy'], $targetPlanet['system'], $targetPlanet['planet'], _date($LNG['php_tdformat'], $this->_fleet['fleet_end_time'], $targetUser['timezone'], $LNG)))); $template->assign_vars(array('LNG' => $LNG), false); $spyReport = $template->fetch('shared.mission.spyReport.tpl'); PlayerUtil::sendMessage($this->_fleet['fleet_owner'], 0, $LNG['sys_mess_qg'], 0, $LNG['sys_mess_spy_report'], $spyReport, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']); $LNG = $this->getLanguage($targetUser['lang']); $targetMessage = $LNG['sys_mess_spy_ennemyfleet'] . " " . $senderPlanetName; if ($this->_fleet['fleet_start_type'] == 3) { $targetMessage .= $LNG['sys_mess_spy_report_moon'] . ' '; } $text = '<a href="game.php?page=galaxy&galaxy=%1$s&system=%2$s">[%1$s:%2$s:%3$s]</a> %7$s %8$s <a href="game.php?page=galaxy&galaxy=%4$s&system=%5$s">[%4$s:%5$s:%6$s]</a> %9$s'; $targetMessage .= sprintf($text, $this->_fleet['fleet_start_galaxy'], $this->_fleet['fleet_start_system'], $this->_fleet['fleet_start_planet'], $this->_fleet['fleet_end_galaxy'], $this->_fleet['fleet_end_system'], $this->_fleet['fleet_end_planet'], $LNG['sys_mess_spy_seen_at'], $targetPlanet['name'], $LNG['sys_mess_spy_seen_at2']); PlayerUtil::sendMessage($this->_fleet['fleet_target_owner'], 0, $LNG['sys_mess_spy_control'], 0, $LNG['sys_mess_spy_activity'], $targetMessage, $this->_fleet['fleet_start_time'], NULL, 1, $this->_fleet['fleet_universe']); if ($targetChance >= $spyChance) { $config = Config::get($this->_fleet['fleet_universe']); $whereCol = $this->_fleet['fleet_end_type'] == 3 ? "id_luna" : "id"; $sql = 'UPDATE %%PLANETS%% SET der_metal = der_metal + :metal, der_crystal = der_crystal + :crystal WHERE ' . $whereCol . ' = :planetId;'; $db->update($sql, array(':metal' => $fleetAmount * $pricelist[210]['cost'][901] * $config->Fleet_Cdr / 100, ':crystal' => $fleetAmount * $pricelist[210]['cost'][902] * $config->Fleet_Cdr / 100, ':planetId' => $this->_fleet['fleet_end_id'])); $this->KillFleet(); } else { $this->setState(FLEET_RETURN); $this->SaveFleet(); } }