function oneOnOne($hero1, $hero2)
 {
     $log = new FightLog();
     if ($hero1->CurrentHP <= 0) {
         $log->log($hero1->displayName(true) . " has no HP and is unable to battle!<br />");
         return $log;
     }
     if ($hero2->CurrentHP <= 0) {
         $log->log($hero2->displayName(false) . " has no HP and is unable to battle!<br />");
         return $log;
     }
     $log->log($hero1->displayName(true) . " Level " . $hero1->Level . " is fighting " . $hero2->displayName(false) . " Level " . $hero2->Level . "<br />");
     $fighters = array(array($hero1, 0), array($hero2, 0));
     $aggressor = $this->chooseFirst($log, $hero1, $hero2);
     $log->log($this->displayFighter($fighters, $aggressor) . " is going 1st<br />");
     $fighting = true;
     $winner = null;
     $roundCounter = 1;
     while ($fighting) {
         if ($roundCounter % 2) {
             $log->log("<br />Round " . ceil($roundCounter / 2) . "<br />");
         }
         $target = ($aggressor + 1) % 2;
         $calc = $fighters[$aggressor][0]->calcDamage($this->logof($log, $aggressor));
         $damageDelt = $fighters[$target][0]->takeDamage($this->logof($log, $target), $calc);
         //increase runaway possibility
         if ($damageDelt > $fighters[$target][0]->calculateAttributeBonus($fighters[$target][0]->Con)) {
             if ($fighters[$target][0]->Cha < $fighters[$aggressor][0]->Cha) {
                 $fighters[$target][1] += 2;
             } else {
                 $fighters[$target][1] += 1;
             }
             $log .= $this->displayFighter($fighters, $target) . "'s run away increased to " . $fighters[$target][1] . "<br />";
         }
         if ($fighters[$target][0]->CurrentHP <= 0) {
             $winner = $fighters[$aggressor][0];
             $fighting = false;
             if ($fighters[$target][0]->CurrentHP <= 0 - $fighters[$target][0]->Con) {
                 $log->log("<b>" . $this->displayFighter($fighters, $target) . " died </b><br /><br />");
             } else {
                 $log->log($this->displayFighter($fighters, $target) . " was knocked out <br /><br />");
             }
             $log->log($winner->addXP(round($fighters[$target][0]->LevelUpXP / 3)));
             break;
         }
         if ($fighters[$target][1] > $fighters[$target][0]->Level + $fighters[$target][0]->calculateAttributeBonus($fighters[$target][0]->Cha)) {
             $winner = $fighters[$aggressor][0];
             $fighting = false;
             $log->log($this->displayFighter($fighters, $target) . " decided to run away <br /><br />");
             $log->log($winner->addXP(round($fighters[$target][0]->LevelUpXP / 3)));
             break;
         }
         $aggressor = $target;
         $roundCounter++;
     }
     return $log;
 }
 function oneOnOne($hero1, $hero2)
 {
     $log = new FightLog();
     if ($hero1->CurrentHP <= 0) {
         $log->log($hero1->displayName(true) . " has no HP and is unable to battle!<br />");
         return $log;
     }
     if ($hero2->CurrentHP <= 0) {
         $log->log($hero2->displayName(false) . " has no HP and is unable to battle!<br />");
         return $log;
     }
     $log->log($hero1->displayName(true) . " Level " . $hero1->Level . " is fighting " . $hero2->displayName(false) . " Level " . $hero2->Level . "<br />");
     $fighters = array(array($hero1, 0), array($hero2, 0));
     $aggressor = $this->chooseFirst($log, $hero1, $hero2);
     $log->log($this->displayFighter($fighters, $aggressor) . " is going 1st<br />");
     $fighting = true;
     $winner = null;
     $roundCounter = 1;
     while ($fighting) {
         if ($roundCounter % 2) {
             $log->log("<br />Round " . ceil($roundCounter / 2) . "<br />");
         }
         $target = ($aggressor + 1) % 2;
         $calc = $fighters[$aggressor][0]->calcDamage($this->logof($log, $aggressor));
         $damageDelt = $fighters[$target][0]->takeDamage($this->logof($log, $target), $calc);
         //increase runaway possibility
         if ($damageDelt > $fighters[$target][0]->calculateAttributeBonus($fighters[$target][0]->Con)) {
             if ($fighters[$target][0]->Cha < $fighters[$aggressor][0]->Cha) {
                 $fighters[$target][1] += 2;
             } else {
                 $fighters[$target][1] += 1;
             }
             $log->log($this->displayFighter($fighters, $target) . "'s run away increased to " . $fighters[$target][1] . "<br />");
         }
         if ($fighters[$target][0]->CurrentHP <= 0) {
             $winner = $fighters[$aggressor][0];
             $fighting = false;
             if ($fighters[$target][0]->CurrentHP <= 0 - $fighters[$target][0]->Con) {
                 $log->log("<b>" . $this->displayFighter($fighters, $target) . " died </b><br /><br />");
             } else {
                 $log->log($this->displayFighter($fighters, $target) . " was knocked out <br /><br />");
             }
             $winner->addXP($this->logof($log, $aggressor), round($fighters[$target][0]->LevelUpXP / 3));
             break;
         }
         if ($fighters[$target][1] > $fighters[$target][0]->calculateRunawayLimit()) {
             $winner = $fighters[$aggressor][0];
             $fighting = false;
             $log->log($this->displayFighter($fighters, $target) . " decided to run away <br /><br />");
             $winner->addXP($this->logof($log, $aggressor), round($fighters[$target][0]->LevelUpXP / 3));
             break;
         }
         $aggressor = $target;
         $roundCounter++;
     }
     // add after combat cooldown
     $cooldownTime = ceil($roundCounter / 2);
     $hero1->StatusTime = new DateTime(date("Y-m-d H:i:s", strtotime(sprintf("+%d minutes", $cooldownTime))));
     $hero1->Status = "Fight Cooldown A";
     //TBD mark as attacker, dont hide attackers on display enemy screen.
     $hero1->SaveHero();
     $hero2->StatusTime = new DateTime(date("Y-m-d H:i:s", strtotime(sprintf("+%d minutes", $cooldownTime))));
     $hero2->Status = "Fight Cooldown";
     $hero2->SaveHero();
     return $log;
 }