Example #1
0
 private function getModeSkillSection($stat_id, $fractal, $results)
 {
     if (array_key_exists(FateGameGlobals::STAT_MODE, $fractal->stats)) {
         $modeskill_data = array('fields' => array('label' => '', 'value' => array('label' => 'Ranking', 'type' => 'rankselect')), 'modeskill' => 1, 'unique' => 0);
         $ladder = FateGameGlobals::getLadder();
         $levels = array_reverse(FateGameGlobals::getModeLevels(), true);
         $form .= "<table>";
         foreach ($fractal->stats[FateGameGlobals::STAT_MODE] as $mode) {
             $has_discipline = 0;
             $parent_skill = '';
             foreach ($fractal->fate_game->modes_by_id[$mode->{'parent_id'}]['skill_list'] as $sk) {
                 if ($fractal->fate_game->skills_by_id[$sk]['has_disciplines']) {
                     $has_discipline = 1;
                     $parent_skill = $fractal->fate_game->skills_by_id[$sk];
                     break;
                 }
             }
             $modeskill_data['mode_value'] = $mode->{stat_value};
             $modeskill_data['mode_id'] = $mode->{fractal_stat_id};
             $form .= "<thead><tr><td colspan=4><h4>Mode: " . $ladder[$mode->{stat_value}] . " (+" . $mode->{stat_value} . ") " . $mode->{stat_field} . "</h4></td></tr></thead><tbody id='stat_" . $stat_id . "'>";
             $disciplines = array();
             $modeskill_data['fields']['label'] = array('label' => '', 'type' => 'display');
             for ($i = 2; $i >= 0; $i--) {
                 foreach ($fractal->skills_by_mode[$mode->{fractal_stat_id}]['skills_by_level'][$i] as $skill) {
                     if ($skill->{is_discipline}) {
                         $disciplines[] = $skill;
                         continue;
                     }
                     $form .= $this->getEditStatRow($stat_id, $modeskill_data, $skill, $fractal->fate_game, $results);
                 }
             }
             if ($has_discipline) {
                 $modeskill_data['fields']['label'] = array('size' => 35);
                 if (count($disciplines) > 0) {
                     $modeskill_data['fields']['label']['label'] = $parent_skill['label'] . " Discipline";
                     foreach ($disciplines as $discipline) {
                         $form .= $this->getEditStatRow($stat_id, $modeskill_data, $discipline, $fractal->fate_game, $results);
                     }
                 }
                 // For now, assume these aren't unique. Add handling later if necessary
                 $modeskill_data['fields']['label']['label'] = "New " . $parent_skill['label'] . " Discipline";
                 $form .= "</tbody><tbody id='newstat_" . $stat_id . "'>";
                 $count = count($results) > 0 ? $results['new'][$stat_id]['max'] : 1;
                 for ($i = 1; $i <= $count; $i++) {
                     $form .= $this->getEditStatRow($stat_id, $modeskill_data, array(), $fractal->fate_game, $results, $i);
                 }
             }
             $form .= "</tbody>";
         }
         $form .= "</table>";
     } else {
         $form .= "<h4>Please define Modes for this fractal first, before stats can be edited.</h4>";
     }
     return $form;
 }
Example #2
0
    public function getFractalSheet()
    {
        $sheet = <<<EOT
            <style type='text/css'>
                #charsheet h2 {  
                    margin: 0;
                    font-weight: normal;
                    position: relative;
                    font-size: 18px;
                    line-height: 20px;
                    background: #295079;
                    padding: 5px 15px;
                    color: white;
                    border-radius: 0 10px 0 0;
                    font-family: Tahoma, Geneva, sans-serif;
                }
                
                #charsheet .modes h3 { color: #295079; font-family: Tahoma, Geneva, sans-serif; text-align: right; vertical-align: middle; padding: 0px; margin: 0px; }
                #charsheet .modes h4 { color: #295079; font-family: Tahoma, Geneva, sans-serif; white-space: nowrap; padding: 0px; }
                #charsheet .modes { width: 100%; border-spacing: 0px; margin-bottom: 0.5em; }
                #charsheet .modes td { padding: 3px; }
                #charsheet .modes span { font-weight: bold; }
                #charsheet .modes tr:nth-child(even) { background-color: #BDD1EC; }

                #charsheet .block { border: 2px solid #295079; width: auto; margin: 0 0 0.5em 0;padding: 5px 15px; position: relative; }
                #charsheet .block.consequence { margin-left: 1em; }
                #charsheet .block.stress { margin-left: 1em; float: left; margin-right: .5em; font-family: monospace; font-size: 22px; font-weight: bold;  }
                #charsheet .block.consequence .value, #charsheet .block.stress .value { position: absolute; font-family: Tahoma, Geneva, sans-serif; font-size: 28px; font-weight: bold; left: -13px; top: -4px; color: #295079}
                #charsheet .block .block_label { position: absolute; font-family: Tahoma, Geneva, sans-serif;  margin: 0px; padding: 0px; font-weight: bold; font-size: 10px; line-height: 10px; top: 0px; left: 2px; color: #999999;}

                .skill_label { vertical-align: middle; text-align: right; font-size: 18px; font-family: Tahoma, Geneva, sans-serif;  }
                .fate { font-family: monospace; font-size: 22px; font-weight: bold; text-align: center; }
                .name { font-size: 20px; font-family: Tahoma, Geneva, sans-serif; }

                #charsheet .approaches .block { padding: 5px 8px; margin: 0 10px 0 5px;}
            </style>
            <div id='charsheet'>
            <div class='name'>{$this->name}</div>
EOT;
        if (array_key_exists(FateGameGlobals::STAT_ASPECT, $this->stats)) {
            $sheet .= "<H2>ASPECTS</h2>\n";
            foreach ($this->stats[FateGameGlobals::STAT_ASPECT] as $aspect) {
                $sheet .= "<div class='block'>";
                if ($aspect->{stat_label}) {
                    $sheet .= "<div class='block_label'>" . $aspect->{stat_label} . "</div>";
                }
                $sheet .= $aspect->{stat_field} . "</div>\n";
            }
        }
        if (array_key_exists(FateGameGlobals::STAT_SKILL, $this->stats)) {
            $sheet .= "<H2>" . strtoupper($this->fate_game->skill_alternative ? $this->fate_game->skill_alternative : 'SKILLS') . "</H2>";
            if ($this->fate_game->skill_distribution == FateGameGlobals::SKILL_DISTRIBUTION_APPROACHES) {
                $sheet .= "<table class='approaches'>";
                $rows = array();
                $count = 0;
                foreach ($this->stats[FateGameGlobals::STAT_SKILL] as $skill) {
                    $rows[$count] .= "<td class='skill_label'><p>" . $skill->{stat_label} . "</p></td>" . "<td><div class='block'>+" . $skill->{stat_value} . "</div></td>";
                    $count++;
                    $count %= 2;
                }
                $sheet .= "<tr>" . $rows[0] . "</tr><tr>" . $rows[1] . "</tr></table>";
            } elseif ($this->fate_game->skill_distribution == FateGameGlobals::SKILL_DISTRIBUTION_MODES) {
                $ladder = FateGameGlobals::getLadder();
                $levels = array_reverse(FateGameGlobals::getModeLevels(), true);
                $sheet .= "<table class='modes'><tr><td>&nbsp;</td>";
                foreach ($this->stats[FateGameGlobals::STAT_MODE] as $mode) {
                    $mode_label = strtoupper($ladder[$mode->{stat_value}] . " (+" . $mode->{stat_value} . ") " . $mode->{stat_field});
                    $sheet .= "<td><h4>{$mode_label}</h4></td>";
                }
                $sheet .= "</tr>";
                foreach ($levels as $level => $label) {
                    $sheet .= "<tr><td><h3>" . strtoupper($label) . "</h3></td>";
                    foreach ($this->stats[FateGameGlobals::STAT_MODE] as $mode) {
                        $this_mode = $this->skills_by_mode[$mode->{fractal_stat_id}];
                        if (count($this_mode['skills_by_level'][$level]) > 0) {
                            $level_label = $ladder[$this_mode['mode_value'] + $level] . " (+" . ($this_mode['mode_value'] + $level) . "):";
                            $label_list = array();
                            foreach ($this_mode['skills_by_level'][$level] as $skill) {
                                $label_list[] = $skill->{stat_label};
                            }
                            $sheet .= "<td><span>{$level_label}</span> " . implode(", ", $label_list) . "</td>";
                        } else {
                            $sheet .= "<td>&nbsp;</td>";
                        }
                    }
                    $sheet .= "</tr>";
                }
                $sheet .= "</table>";
            }
            /* Other Skill Distributions eventually go here */
        }
        if (array_key_exists(FateGameGlobals::STAT_MOOK, $this->stats)) {
            $sheet .= "<h2>MOOK SKILLS</h2>\n";
            $levels = FateGameGlobals::getMookLevels();
            $last_label = '';
            $first = 1;
            foreach ($this->stats[FateGameGlobals::STAT_MOOK] as $mook) {
                $this_label = $levels[$mook->{stat_value}];
                if ($this_label != $last_label) {
                    if (!$first) {
                        $sheet .= "</div>";
                    } else {
                        $first = 0;
                    }
                    $sheet .= "<div class='block'><div class='block_label'>" . $this_label . ' (' . ($mook->{stat_value} > 0 ? '+' : '') . $mook->{stat_value} . ') at</div>';
                    $last_label = $this_label;
                } else {
                    $sheet .= ", ";
                }
                $sheet .= $mook->{stat_field};
            }
            if ($last_label) {
                $sheet .= "</div>";
            }
        }
        if (array_key_exists(FateGameGlobals::STAT_STUNT, $this->stats)) {
            $sheet .= "<H2>STUNTS</H2>\n<div class='block'><dl>";
            foreach ($this->stats[FateGameGlobals::STAT_STUNT] as $stunt) {
                $sheet .= "<dt>" . $stunt->{stat_field} . "</dt>" . "<dd>" . $stunt->{stat_description} . "</dd>";
            }
            $sheet .= "</dl></div>\n";
        }
        if (array_key_exists(FateGameGlobals::STAT_CONSEQUENCE, $this->stats)) {
            $sheet .= "<H2>CONSEQUENCES</H2>\n";
            foreach ($this->stats[FateGameGlobals::STAT_CONSEQUENCE] as $consequence) {
                $sheet .= "<div class='block consequence'><div class='value'>" . $consequence->{stat_display_value} . "</div><div class='block_label'>" . $consequence->{stat_label} . "</div>" . ($consequence->{stat_field} ? $consequence->{stat_field} : '&nbsp;') . "</div>\n";
            }
        }
        $stress_table = '';
        $fate_table = '';
        if (array_key_exists(FateGameGlobals::STAT_STRESS, $this->stats)) {
            $stress_table .= '<table>';
            foreach ($this->stats[FateGameGlobals::STAT_STRESS] as $stress) {
                $stress_table .= "<tr><td><h2>" . strtoupper($stress->{stat_label}) . " STRESS</h2></td></tr><tr><td>";
                for ($label = 1; $label <= $stress->{stat_max_value}; $label++) {
                    $stress_table .= "<div class='block stress'><div class='value'>{$label}</div>" . ($stress->{stat_value} >= $label ? 'X' : '&nbsp;') . "</div>\n";
                }
                $stress_table .= "</td></tr>";
            }
            $stress_table .= "</table>";
        }
        if (array_key_exists(FateGameGlobals::STAT_FATE, $this->stats) || array_key_exists(FateGameGlobals::STAT_REFRESH, $this->stats)) {
            $fate_table .= "<table><tr><td><h2>FATE POINTS</h2></td></tr><tr><td>";
            if (array_key_exists(FateGameGlobals::STAT_REFRESH, $this->stats)) {
                $refresh = $this->stats[FateGameGlobals::STAT_REFRESH][0];
                $fate_table .= "<div class='block fate'><div class='block_label'>Refresh</div>" . $refresh->{stat_value} . "</div>\n";
            }
            if (array_key_exists(FateGameGlobals::STAT_FATE, $this->stats)) {
                $fate = $this->stats[FateGameGlobals::STAT_FATE][0];
                $fate_table .= "<div class='block fate'><div class='block_label'>Current</div>" . $fate->{stat_value} . "</div>\n";
            }
            $fate_table .= "</td></tr></table>";
        }
        if ($stress_table || $fate_table) {
            $sheet .= "<table><tr>";
            if ($stress_table) {
                $sheet .= "<td valign='top'>" . $stress_table . "</td>";
            }
            if ($fate_table) {
                $sheet .= "<td valign='top'>" . $fate_table . "</td>";
            }
            $sheet .= "</tr></table>";
        }
        $sheet .= "</div>";
        return $sheet;
    }