Example #1
0
 public function showIndex()
 {
     // Prepare some summarized totals for the home view to display in the
     // widgets
     // EVE Online Server Information
     $server = EveServerServerStatus::find(1);
     // Key Information
     // If the user has 0 keys, we can 0 all of the values
     // If the user has keys, determine values only applicable to
     // this users keys
     if (!\Auth::isSuperUser()) {
         if (count(Session::get('valid_keys')) > 0) {
             $total_keys = SeatKey::whereIn('keyID', Session::get('valid_keys'))->count();
             $total_characters = EveCharacterCharacterSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->count();
             $total_corporations = EveCorporationCorporationSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.corporationID', '=', 'corporation_corporationsheet.corporationID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '=', 'Corporation')->count();
             $total_char_isk = EveCharacterCharacterSheet::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->sum('balance');
             $total_corp_isk = EveCorporationAccountBalance::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.corporationID', '=', 'corporation_accountbalance.corporationID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '=', 'Corporation')->where('accountKey', '!=', EveCorporationAccountBalance::Dust_Account_Key)->sum('balance');
             $total_skillpoints = EveCharacterCharacterSheetSkills::join('account_apikeyinfo_characters', 'account_apikeyinfo_characters.characterID', '=', 'character_charactersheet_skills.characterID')->join('account_apikeyinfo', 'account_apikeyinfo.keyID', '=', 'account_apikeyinfo_characters.keyID')->whereIn('account_apikeyinfo_characters.keyID', Session::get('valid_keys'))->where('account_apikeyinfo.type', '!=', 'Corporation')->sum('skillpoints');
         } else {
             $total_keys = $total_characters = $total_corporations = $total_char_isk = $total_corp_isk = $total_skillpoints = 0;
         }
     } else {
         // Super user gets all of the data!
         $total_keys = SeatKey::count();
         $total_characters = EveCharacterCharacterSheet::count();
         $total_corporations = EveCorporationCorporationSheet::count();
         $total_char_isk = EveCharacterCharacterSheet::sum('balance');
         $total_corp_isk = EveCorporationAccountBalance::where('accountKey', '!=', EveCorporationAccountBalance::Dust_Account_Key)->sum('balance');
         $total_skillpoints = EveCharacterCharacterSheetSkills::sum('skillpoints');
     }
     return View::make('home')->with('server', $server)->with('total_keys', $total_keys)->with('total_characters', $total_characters)->with('total_corporations', $total_corporations)->with('total_char_isk', $total_char_isk)->with('total_corp_isk', $total_corp_isk)->with('total_skillpoints', $total_skillpoints);
 }
Example #2
0
 public static function Update()
 {
     BaseApi::bootstrap();
     $scope = 'Server';
     $api = 'ServerStatus';
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope)) {
         $lockhash = BaseApi::lockCall($api, $scope);
     } else {
         return;
     }
     // Do the call
     $pheal = new Pheal();
     try {
         $server_status = $pheal->serverScope->ServerStatus();
     } catch (Exception $e) {
         throw $e;
     }
     if (!BaseApi::checkDbCache($scope, $api, $server_status->cached_until)) {
         // Update the Database
         $existing_status = \EveServerServerStatus::find(1);
         if (isset($existing_status)) {
             // Update the ServerStatus
             $existing_status->currentTime = $server_status->request_time;
             $existing_status->serverOpen = $server_status->serverOpen;
             $existing_status->onlinePlayers = $server_status->onlinePlayers;
             $existing_status->save();
         } else {
             // Create a ServerStatus entry
             \EveServerServerStatus::create(array('currentTime' => $server_status->request_time, 'serverOpen' => $server_status->serverOpen, 'onlinePlayers' => $server_status->onlinePlayers));
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $server_status->cached_until);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $server_status;
 }